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Futumsh
06-20-2019, 02:18 PM
+ Sorcerer's "Ebon Glade Robe" chance to proc is now based on damage done to enemies as opposed to damage taken from enemies.
+ Added 2 equipment and vanity loadout slots.
+ The hotbar can now be set to transparent in the options.
+ Deep Marsh should open a bit more frequently.
+ The Swamp Temple Token Vendor has returned for the rest of the event cooldown.

Daughter
06-20-2019, 02:18 PM
First


Gesendet von iPhone mit Tapatalk

doddy
06-20-2019, 02:18 PM
First

Envoyé de mon Powerful K55i en utilisant Tapatalk

conat
06-20-2019, 02:20 PM
Third

thanks all for watch this post.

Shocan
06-20-2019, 02:27 PM
4th, and ty! Lotta suggestions fulfilled!

Mastah
06-20-2019, 02:33 PM
Aye aye nicee sound :)

Statsonly
06-20-2019, 02:39 PM
Nice stuff, took me a few days to figure out how to get a consistent proc to do mage top 10. Will share my feedback when game is up😊

Cogmaster
06-20-2019, 02:39 PM
Futumsh really works hard to make this game the best it can be. Great changes and additions 👍

Ibrazs
06-20-2019, 02:41 PM
[emoji106]

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Gufugufutwo
06-20-2019, 02:41 PM
Futumush u listened to so much important stuff and implemented it
Tysm
<33333

JulyOn
06-20-2019, 02:42 PM
Thank you so much for that buff!

Kjeldran
06-20-2019, 02:42 PM
Thanks Futumish for the transparency option which was requested earlier on .

Jem Jr
06-20-2019, 02:44 PM
Thank you so much ^.^
We really appreciate it

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Creepiest
06-20-2019, 02:45 PM
Gz mages ....

GucciBang
06-20-2019, 02:46 PM
Finally, deep marsh took a long time to open

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Obooo
06-20-2019, 03:03 PM
Ok, so now mages have to be fast shooters to proc.

Obooo
06-20-2019, 03:05 PM
Which means hex fire staff will be hot again? Bcs it attacks millions of times when proc is on.

Rigrem
06-20-2019, 03:09 PM
Thanks So Much

Creepiest
06-20-2019, 04:43 PM
Which means hex fire staff will be hot again? Bcs it attacks millions of times when proc is on.

It does proc ez pz

will0
06-20-2019, 07:39 PM
DEV: ebon staff process is also base on "damage taken" not "damage dealt" can this be tweak the same as ebon robes process?

alanrap
06-21-2019, 10:15 AM
Ty for hotbars : ) <3

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MAgicMate
06-21-2019, 04:54 PM
+ Sorcerer's "Ebon Glade Robe" chance to proc is now based on damage done to enemies as opposed to damage taken from enemies.
+ Added 2 equipment and vanity loadout slots.
+ The hotbar can now be set to transparent in the options.
+ Deep Marsh should open a bit more frequently.
+ The Swamp Temple Token Vendor has returned for the rest of the event cooldown.


Those loadout slots are helpfull tho thank you for that. Have u benn thinking about adding also more hotbar slots, i think iam not the only one who could use that.

Futumsh
06-21-2019, 05:19 PM
Those loadout slots are helpfull tho thank you for that. Have u benn thinking about adding also more hotbar slots, i think iam not the only one who could use that.

More hotbar slots are on the list to do, but some devices don't have room for them with the current ui layout, so it's not a matter of just adding them.

Zikovsky
06-25-2019, 10:49 PM
+ Sorcerer's "Ebon Glade Robe" chance to proc is now based on damage done to enemies as opposed to damage taken from enemies.

When ebon robe proc animation appear it doesn't giving me buff till I get some hit from the mob then sword icon buff appear. I check so many times, so we need to get a hit when circle aura appear to trigger dmg and armor buff. Is that supposed to be like that?

conat
06-25-2019, 10:55 PM
When ebon robe proc animation appear it doesn't giving me buff till I get some hit from the mob then sword icon buff appear. I check so many times, so we need to get a hit when circle aura appear to trigger dmg and armor buff. Is that supposed to be like that?Same for ebon armor warrior, u need to receive atack to get the buff.

thanks all for watch this post.

Statsonly
06-25-2019, 11:53 PM
When ebon robe proc animation appear it doesn't giving me buff till I get some hit from the mob then sword icon buff appear. I check so many times, so we need to get a hit when circle aura appear to trigger dmg and armor buff. Is that supposed to be like that?

I agree, the proc doesn't buff as soon as i see the circle. Idk if that was intended or not, learned to work around it doing swamp lb but I've wondered y the 1-2 secs wait?

Zikovsky
06-26-2019, 12:36 AM
I agree, the proc doesn't buff as soon as i see the circle. Idk if that was intended or not, learned to work around it doing swamp lb but I've wondered y the 1-2 secs wait?
I'm already testing myself with my ebon armor (Sorcerer), when circle aura appear u won't get a buff (double sword icon) until you get a hit from monster. So, I'm curious about the "chance to proc base on damage done to enemies" means. In fact, we still need get attacked to triggering sword icon buff.

Zhaorabeos
06-26-2019, 02:05 AM
Where is the full preview of goblin event?:)

druo
06-26-2019, 02:25 AM
waiting for goblin event :D

Zhaorabeos
06-26-2019, 03:52 AM
Supos to be tomorow?

xpcoolboy
06-26-2019, 04:06 AM
Where is the goblin guide.........

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Jairus980
06-26-2019, 04:38 AM
More hotbar slots are on the list to do, but some devices don't have room for them with the current ui layout, so it's not a matter of just adding them.

Then make UI scaling from large to small. I would like that. :)

Statsonly
06-26-2019, 05:21 AM
I'm already testing myself with my ebon armor (Sorcerer), when circle aura appear u won't get a buff (double sword icon) until you get a hit from monster. So, I'm curious about the "chance to proc base on damage done to enemies" means. In fact, we still need get attacked to triggering sword icon buff.

Which basically makes the mage ebon armor just the same as the others

Cogmaster
06-26-2019, 06:30 AM
Which basically makes the mage ebon armor just the same as the others

This already been fixed for the next update.