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View Full Version : Dying Endgame Maps



Fsuryo
07-31-2019, 09:26 AM
Almost endgame maps, which not provide a gold loot are dying.

Infested, Hydra, even Deepmarsh. Elit Forgotten Citadel and Chamber. Elit Tindirin 5 (not including jewel farming), Planar Tomb, Dreamscape, and etc.

Somepeople said "moving forward dude" or maybe "get your own goldloot set".

Vial are getting worse, because no one spesificly farm them on E-Tindirin 5, Arena or maybe randomly found them on Planar Tomb.

"Why we must spent time for hours to found a single Vial, if 1 hour at ESG will pay off some Vial?"

"All maps you said above is only give us APs, and then what?"

Is not about vial, elit encrusted chest, or whatever item droped from the boss.

Nowdays, looting gold is a must. Mostly player spent their entire time on Elit Shouthern Gates, and "who cares other map".

Just my cent, hope Dev bring new playstyle (maps, stuff, etc).



Just wondering:

Planar Pendant VS Dreamscape Stuff (wep)
100% Lifetimes goal VS Yeahwhatever

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Alwarez
07-31-2019, 09:57 PM
If people ignored all the "Kill 10000 mobs" etc aps then we would have better maps. Also don't forget rant about hydra "too much gold for rogues" which resulted in less endgame activity overall. Orrick map died completely until someone droped shadow stuff lol. So I bet that majority of players just loving grinding old maps.

Making next spirit weapons with same power as next arcanes but worse proc would help. People will spend big for "op procs". And set items drop only in maps. No locked bs. Only drop from next expansion map with same rate as pendant recipe is dope.

Fsuryo
07-31-2019, 10:20 PM
If people ignored all the "Kill 10000 mobs" etc aps then we would have better maps. Also don't forget rant about hydra "too much gold for rogues" which resulted in less endgame activity overall. Orrick map died completely until someone droped shadow stuff lol. So I bet that majority of players just loving grinding old maps.

Making next spirit weapons with same power as next arcanes but worse proc would help. People will spend big for "op procs". And set items drop only in maps. No locked bs. Only drop from next expansion map with same rate as pendant recipe is dope.You got a point, old days give us better storyline, stuff and better proc. Even is not tradeble, lol. (Re: PP)

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