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View Full Version : New 'SPLIT' skill for Operative!!



flashbackflip
12-25-2011, 09:56 AM
I've been running with Tuturras lately as they are really good twins

AND the idea of new skill is originating from unique Op's ability to wield two weapons

SO the skill is to choose two targets when (and only) using twin guns..

When using this skill DPS could drop, but not in half, so you can efficiently deal with two enemies at once

It works like this:

U start attack - use this skill (i called it 'split') - and can tap on another enemy to target

All other skills being used applying randomly to any of these two enemies..

What do u think?

UPD:

Deathpunch helped to make this idea more global: the last skill for all classes could be class-weapon-dependant to polish the class uniquness.

For example:
A buff for engis that has their lightning jump to another target for a percentage of base dmg. And an AOE damage buff for coms with heavy cannons.

Matutd
12-25-2011, 10:03 AM
The idea sounds great for pve...
But the new skill is gonna have to be good for pvp too, and I think that skill wouldn't ever be used, because everybody uses shields in pvp. Also it's unfair to force dual pistols on players just so they can use the new skill

flashbackflip
12-25-2011, 10:15 AM
The idea sounds great for pve...
But the new skill is gonna have to be good for pvp too,

Well, not same builds are used pvp and pve anyway, so i see no harm in respec here


Also it's unfair to force dual pistols on players just so they can use the new skill

This is not 'forcing'.. I see it more like a differentiating classes further .. more like making them even more unique based on primary difference

Matutd
12-25-2011, 10:17 AM
Ok I see your point :) if u think about it that way, it actually seems like quite a good skill :D

Reddwing
12-25-2011, 10:38 AM
+1 to the skill!
Playing as an op is fun-ish but its sometimes annoying being able to only target 1 enemy at a time.

Deathpunch
12-25-2011, 11:13 AM
I like this idea of the final skill being class weapon dependant. Maybe a buff for engis that has their lightning jump to another target for a percentage of base dmg, and an aoe damage buff for coms with heavy cannons.

-----
Sent from my six shooter. BANG! BANG!

Lazaras
12-25-2011, 01:30 PM
I like this idea. As of right now I have /NO/ reason to use the engie gloves (less damage AND i lose being able to use a shield. Booo!)

Kakatoa91
12-25-2011, 02:43 PM
Oh comboy style.

Luv the idea.
Thatd be nice and fun to autoshot 2 target indeed with our dual guns.

I guess it should split dmg/dps to each.
Even spliting it still would do 100+ dps each gun at lvl 40, thats a lot still lol.

Garvhoz
12-25-2011, 05:31 PM
That sounds scary :(

EDIT: Shouldnt this be in suggestion forums?

flashbackflip
12-25-2011, 07:04 PM
I like this idea of the final skill being class weapon dependant.

Thank you for globalizing my idea!!

Peace

flashbackflip
12-25-2011, 07:05 PM
That sounds scary :(

Why???

Garvhoz
12-25-2011, 08:12 PM
That sounds scary :(

Why???

Well if its a 2@1during PVP and the op is 1 you would be able to kill both of them at the same time. Thats just crazyness. Thats the reason also everybody's op's kills would be boosted up like crazy, I dont have a problem with that but its just that its crazy

Kakatoa91
12-26-2011, 04:16 AM
That sounds scary :(

Why???

Well if its a 2@1during PVP and the op is 1 you would be able to kill both of them at the same time. Thats just crazyness. Thats the reason also everybody's op's kills would be boosted up like crazy, I dont have a problem with that but its just that its crazy

Lol u r overestimated op. :p
2 vs 1 is nearly impossible for any class unless the 2 opponents have newb gears and more importantly newb fight skills or the lvls r quite large.

For me, as I said earlier Id see this skill as a skill that would allow only autoshoot 2 targets with half dmg/dps for each.

And Ill add that it should last till 1 target dies, get out if range or the op use an other skill.
Each lvl of skill would add +1hit and +1dmg.

So engie could have sth similar but for com idk.

Garvhoz
12-26-2011, 04:34 AM
Hm...okay. If you have time look at the SL suggestion forum for the skills I thought up you might like the op one

flashbackflip
12-27-2011, 04:59 PM
So engie could have sth similar but for com idk.

Deathpunch gave good idea for coms - their cannons can do AOE dmg using class-dependant skill..

Hans
12-27-2011, 06:33 PM
Sounds good for me.