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View Full Version : Final engi skill: remove



Garvhoz
12-26-2011, 02:22 AM
This skill would disable the armor of anyone that the skill hits (will be single target) this skill will disable armor pieces(means no armor for that piece of armor, you will still get everything else) will be single target.
When playing PVP:

First level: disable helm and gain that armor value

Second level: disable back and gain that armor value

Third level: disable chest and gain that armor value

Fourth level: disable arms and gain that armor value

Fifth level: disable legs and gain that armor value

Sixth level: disable ALL armor and gain all of the armor value that was disabled (does not include implants because not all implants increase armor) ( all enemies that are in a 6m range[in-game] will be affected also[like the nebula skill comms have]) ( will not affect base armor)

all levels go for only 5 seconds
When playing PVE:

First level: disable 10% of enemy armor and gain half of that armor value

Second level: disable 20% of enemy armor and gain half of that armor value

Third level: disable 40% of enemy armor and gain half of that armor value

Fourth level: disable 60% of enemy armor and gain half that armor value

Fifth level:disable 80% of enemy armor and gain half of that armor value

Sixth level: disable 100% or enemy armor and any other enemy armor within a range of 6m ( in-game )(like the nebula skill that comms have). Gain half of all armor value taken away

Blind
12-26-2011, 02:23 AM
Yeah mate.

Garvhoz
12-26-2011, 02:24 AM
Yeah mate.

Lol

Blind
12-26-2011, 02:32 AM
Well, think about it mate. If you remove commando's 900 armor at lvl 6 what is he going to do hahah?

Engineer will be an immortal class in pvp then.

Same in pve, lvl 6 will take out misterious figure's 5k armor and the thing is dead in one shot.

Garvhoz
12-26-2011, 02:36 AM
I edited the post now the ops and mostly comms will still rule the PVP arena

Lazaras
12-26-2011, 09:25 AM
How's this skill gonna work on critters that don't have segregated armor? IE Vular or other things that just have 'armor'?

Instead of 'nulling out armor pieces' null out 10% - 60% of a targets armor for five seconds? That or have it take off 1/16th armor, 1/8th, 14, 1/2, 2/3rd, and final skill level turns it into an area skill (to give people that arn't PvP a reason to pick it up (outside of boss fights.)

That way you still have target that get SOME armor bonuses (comms mainly) so you don't have a completely domineering PvP skill, but you still tip things nicely in your favor (plus in PvE, especially boss battles, you pretty much destroy their ability to stand up to you.

javier995
12-26-2011, 10:17 AM
___________


Thats^ me speechless. Best idea for the engi! Awesome dude! :)

Garvhoz
12-26-2011, 03:35 PM
How's this skill gonna work on critters that don't have segregated armor? IE Vular or other things that just have 'armor'?

Instead of 'nulling out armor pieces' null out 10% - 60% of a targets armor for five seconds? That or have it take off 1/16th armor, 1/8th, 14, 1/2, 2/3rd, and final skill level turns it into an area skill (to give people that arn't PvP a reason to pick it up (outside of boss fights.)

That way you still have target that get SOME armor bonuses (comms mainly) so you don't have a completely domineering PvP skill, but you still tip things nicely in your favor (plus in PvE, especially boss battles, you pretty much destroy their ability to stand up to you.

Thanks haven't thought of that I post it down

LelouchX
12-26-2011, 05:09 PM
I like this idea better than others, but I was thinking something along the lines of a a self combo buff. something that either:
- gives u a general boost for all your stats (hit, crit, dodge, health regen, mana regen, damage) which will increase depending on level
- gives u a big boost in one of these stats at each level.

I want something that blows every other engi skill out of the water.

Garvhoz
12-26-2011, 05:13 PM
I like this idea better than others, but I was thinking something along the lines of a a self combo buff. something that either:
- gives u a general boost for all your stats (hit, crit, dodge, health regen, mana regen, damage) which will increase depending on level
- gives u a big boost in one of these stats at each level.

I want something that blows every other engi skill out of the water.

Alright check this out;)
I edited this

Lazaras
12-26-2011, 06:05 PM
Make it getting half the value that gets dropped and we'd be talking (since this stacks on top of whatever you've got.)

Maybe have the way you originally suggested as how it works PvP and how I suggested works on PvE so it's fairly useful no matter where you go.

Garvhoz
12-26-2011, 06:28 PM
Make it getting half the value that gets dropped and we'd be talking (since this stacks on top of whatever you've got.)

Maybe have the way you originally suggested as how it works PvP and how I suggested works on PvE so it's fairly useful no matter where you go.

Yeah this seems the best

Deathsminion
12-26-2011, 06:36 PM
Eughh i dont think so. Have you seen the numbers in game so far? Most skills do like small differences like +15% dodge and stuff and your talking like remove 80% armour !!!! Its not going to work. At max it should say remove 30% armour.

Garvhoz
12-26-2011, 06:40 PM
Eughh i dont think so. Have you seen the numbers in game so far? Most skills do like small differences like +15% dodge and stuff and your talking like remove 80% armour !!!! Its not going to work. At max it should say remove 30% armour.

Dude its the last skill...its supposed to be crazy, but thanks for your critisism, it is a little overboard. I might change it

I just want to help out the engies dont you? If your not happy with this just look at my other suggestions for the final skill for the other classes

Besides the engineers are the mechanical class

LelouchX
01-02-2012, 07:41 PM
*facepalm* i stopped checking here but i still think it is a worthwhile disussion

Eughh i dont think so. Have you seen the numbers in game so far? Most skills do like small differences like +15% dodge and stuff and your talking like remove 80% armour !!!! Its not going to work. At max it should say remove 30% armour.
I don't agree with this. First off, ops can already buff their crit by 75 i believe with their skills, and coms can buff their armor by hundreds. and 15% dodge is a huge amount since we are talking about a percent. Think of it, using plat gear and nova/plat shield combo, dodge can go up 35 already, then you wanna add 15% to that? that means you could potentially dodge half of the skills/attacks put against you.

i like the idea of a skill that buffs me while debuffing my target/group of targets. still, i think i'd want something that debuffs stats other than armor. sry to be a debbie downer, i'm hard to please ;-)

tbh, idk if any potential skill will really please me, because no one skill makes up a class. i already feel engi skills in general are either underpowered (for PvP) or worthless (for PvP). just my opinion, i know others will disagree with this, but that's fine because we are all entitled to our opinions. i've suggested in other threads what i think would be very easy ways to tweak engi skills just enough so that they wouldn't be overpowered, but effective enough to work into my build.

Garvhoz
01-03-2012, 08:03 PM
There I made the part of the "6m (in-game)"
a little clearer, so that it can be similar to nebula at lv6 of this skill while still being a single target skill. Best of both worlds:D