Fusionstrike
01-10-2012, 10:23 PM
Here are some ideas for how to make guilds more an integrated part of PL. I suspect some of these ideas have been discussed elsewhere, but I didn't find them in a quick search.
Guild Stash
It would be really handy if the guild had its own stash that members could donate to. Other members could borrow from the stash of the guild to use the items. The items would lose all cash value as soon as donated. Borrowed items would be stuck with the borrower so they can't be sold, traded or given away. There would be some kind of limit on how many items any one member can borrow at a time. Basically it should work like a library. There would probably have to be some way to clean up the stash as well, or else a limit on how many of a given item can be in it just to keep it manageable.
Guild Bank
Members could borrow money from a guild bank. The bank balance is funded by the sale value of items donated to stash, e.g. donate one sword worth 100 coins and the balance goes up by 100. Members could only borrow a certain amount, e.g. something like 1k per level. Once a player borrows from guild bank, all coins earned go automatically to pay off the debt until it's gone. (Fans of classic games will recognize this as the credit card system used in Kid Icarus.) Debt is persistent even if the player leaves the guild; the player keeps paying off the debt and is unable to borrow in any other guild until the debt is paid off. (There may need to be a rule across alts as well.)
Guild Roles
Right now we have the following guild permissions, each associated with a role:
invite player to guild (recruiter)
boot player from guild (officer)
assign player to different role (master)
I propose adding a few more permissions:
Borrow from guild stash
Borrow from guild bank
Clean up guild stash
I also think the guild master should be able to define roles. This would mean giving the role a name and selecting the permissions assigned for the role. For example, "private" could borrow from stash, "veteran" could borrow from stash and bank, "lieutenant" could invite and boot, and "captain" could invite, boot, assign roles. This would be one way to distribute guild management responsibility to others besides the GM and also define ways for players to become more trusted in their guild. And as a bonus there would be the freedom to create roles with names that fit the guild's theme, so there may even be roles without any specific guild function per se, but could be used to designate other assignments, e.g. "pvp captain" or "farming captain".
Guild Leader Boards
It would be very handy to have info about guild member performance. Something like the top PvPer in the guild, top kill total, top donator to stash, top recruiter, etc. This could also be one metric for guild leadership to figure out who to promote to which roles.
I realize all of these ideas would be a significant amount of work to make possible. However, I think the guilds in PL need some work in order to become more integrated with the current game. Right now, there is not too much that guild membership offers. Any of these suggestions would make guilds more of a community that players, especially new players, can join. And players who feel like they belong are much more likely to stay.
Guild Stash
It would be really handy if the guild had its own stash that members could donate to. Other members could borrow from the stash of the guild to use the items. The items would lose all cash value as soon as donated. Borrowed items would be stuck with the borrower so they can't be sold, traded or given away. There would be some kind of limit on how many items any one member can borrow at a time. Basically it should work like a library. There would probably have to be some way to clean up the stash as well, or else a limit on how many of a given item can be in it just to keep it manageable.
Guild Bank
Members could borrow money from a guild bank. The bank balance is funded by the sale value of items donated to stash, e.g. donate one sword worth 100 coins and the balance goes up by 100. Members could only borrow a certain amount, e.g. something like 1k per level. Once a player borrows from guild bank, all coins earned go automatically to pay off the debt until it's gone. (Fans of classic games will recognize this as the credit card system used in Kid Icarus.) Debt is persistent even if the player leaves the guild; the player keeps paying off the debt and is unable to borrow in any other guild until the debt is paid off. (There may need to be a rule across alts as well.)
Guild Roles
Right now we have the following guild permissions, each associated with a role:
invite player to guild (recruiter)
boot player from guild (officer)
assign player to different role (master)
I propose adding a few more permissions:
Borrow from guild stash
Borrow from guild bank
Clean up guild stash
I also think the guild master should be able to define roles. This would mean giving the role a name and selecting the permissions assigned for the role. For example, "private" could borrow from stash, "veteran" could borrow from stash and bank, "lieutenant" could invite and boot, and "captain" could invite, boot, assign roles. This would be one way to distribute guild management responsibility to others besides the GM and also define ways for players to become more trusted in their guild. And as a bonus there would be the freedom to create roles with names that fit the guild's theme, so there may even be roles without any specific guild function per se, but could be used to designate other assignments, e.g. "pvp captain" or "farming captain".
Guild Leader Boards
It would be very handy to have info about guild member performance. Something like the top PvPer in the guild, top kill total, top donator to stash, top recruiter, etc. This could also be one metric for guild leadership to figure out who to promote to which roles.
I realize all of these ideas would be a significant amount of work to make possible. However, I think the guilds in PL need some work in order to become more integrated with the current game. Right now, there is not too much that guild membership offers. Any of these suggestions would make guilds more of a community that players, especially new players, can join. And players who feel like they belong are much more likely to stay.