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View Full Version : Health and Mana pots tuned to your level



KhaosAngel
01-12-2012, 04:48 PM
Lets face it, after about lvl 10 the pots just don't cut it. As our hit points(or every 5-10 lvls) go up, so should the potency of the pots. I'm only lvl 26 atm and the pots replenish about 1/4(if that)- seems that when I get to lvl 35+, I'm gonna need 5-8 pots to fully restore health and mana

adidaman
01-12-2012, 04:56 PM
Just make sure you have plenty of each pot. Make sure you have good gear for your level (good armor, crit, ect.) and always make sure to keep an eye on your health.

Garvhoz
01-13-2012, 01:21 AM
Yeah I would like this, sounds good

Hiei
01-13-2012, 01:26 AM
This is a good idea, it could cost more money the higher the level of potion goes up. At 41 after getting knocked down 90% of health by mob and bomb combo, I wish I had a better pot so I didnt die 50% of the time.

Kahlua
01-13-2012, 07:28 AM
As Hiei said, I think if this is put in the game, the price of the potion should go up as well. I know people would be willing to pay more for an "emergency" potion when health is low and normal potions can't heal you fast enough.

Would be nice to have 2 different potion buttons on the bottom, 1 for normal and 1 for 'elite'

MightyMicah
01-13-2012, 08:00 AM
I like it! Fresh idea.

Swimmingstar
01-13-2012, 03:39 PM
My stims work fine actually. L37.

LelouchX
01-13-2012, 04:55 PM
My stims work fine actually. L37.
They work fine for my engi and op. Running my com in voleria to cap and not having an engi made me use hundreds of stims. it did take about 5-7 to get from "danger danger will robinson" health to full health. Also, it made me remember how much i love newt