Bilaxman
01-15-2012, 02:43 AM
Hello fellow players!
I want to discuss some things I have been noticing...
I have been hearing people complain about mage crit... that it is way too high and mages over rely on it. Myself, being a mage, I would say I do rely on my high crit. I have a normal crit of 40 and when I buff up I have a crit of 100. For those PvP players out there, this high crit is a huge advantage for mages (and a enormous disadvantage for bears and birds). I can completely agree why people complain about it, as the dex sets don't have a high crit (from what I have heard about the dex sets; I am not 100% sure of the accuracy of this information; I am also unaware of the crit of the str set). The main reason I play Pocket Legends is for PvE, not PvP. I despise PvP due to my horrible experiences (which I won't elaborate in this post).
I would like to suggest the normal crit of a mage (In PvE) be the same before the bug came, as I dislike playing without buffs. To make PvP more even, I suggest the crit be lowered somehow so the playing field is balanced (meaning buffs won't be as potent).
Below is a picture of my PL character as of January 14, 2012. Hopefully I attached it correctly....
The first thing that may come to your attention is the insane amount of deaths I have in each area (It is a lot). I am the type of player who likes to lead the pack... even though I am a mage (Not the best thing to do... I know). Besides that I really enjoy having a high crit and I would like the +60 crit for 20 seconds to stay there at least for PvE.
It doesn't make sense (at least to me) when people say mages over rely on these buffs. Having a high crit kills the monsters faster... is that a bad thing? I am capable of killing the monsters without buffs, but it takes more time (why would I waste time if the buff really helps speed things up?). I can see others who want to get more kills get frustrated, but is it so important to have a good kill/death ratio? For some I can see them saying yes, but to be on the leader boards you have to have a few hundred thousand kills and very little amount of deaths. To me, achieving this would be impossible (for others, maybe not). I feel in general most people are not aspiring to this, so correct me if I am wrong.
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Now, I have some things to say about AO3 Victory Lap.
Since I have become a level 66, I am playing this round more often. Every time I clear this stage with others, there is always one enemy left over. I have spent multiple rounds looking for this last enemy and have been unsuccessful. Is this happening to you? I believe there is a bug in this level (Please excuse me if the devs know this already).
This thread has been made to express my thoughts. My intent was not to anger others. I respect the thoughts of other players and I would like to hear comments about this post.
Thank you for taking your time to read this post,
Bilaxman
I want to discuss some things I have been noticing...
I have been hearing people complain about mage crit... that it is way too high and mages over rely on it. Myself, being a mage, I would say I do rely on my high crit. I have a normal crit of 40 and when I buff up I have a crit of 100. For those PvP players out there, this high crit is a huge advantage for mages (and a enormous disadvantage for bears and birds). I can completely agree why people complain about it, as the dex sets don't have a high crit (from what I have heard about the dex sets; I am not 100% sure of the accuracy of this information; I am also unaware of the crit of the str set). The main reason I play Pocket Legends is for PvE, not PvP. I despise PvP due to my horrible experiences (which I won't elaborate in this post).
I would like to suggest the normal crit of a mage (In PvE) be the same before the bug came, as I dislike playing without buffs. To make PvP more even, I suggest the crit be lowered somehow so the playing field is balanced (meaning buffs won't be as potent).
Below is a picture of my PL character as of January 14, 2012. Hopefully I attached it correctly....
The first thing that may come to your attention is the insane amount of deaths I have in each area (It is a lot). I am the type of player who likes to lead the pack... even though I am a mage (Not the best thing to do... I know). Besides that I really enjoy having a high crit and I would like the +60 crit for 20 seconds to stay there at least for PvE.
It doesn't make sense (at least to me) when people say mages over rely on these buffs. Having a high crit kills the monsters faster... is that a bad thing? I am capable of killing the monsters without buffs, but it takes more time (why would I waste time if the buff really helps speed things up?). I can see others who want to get more kills get frustrated, but is it so important to have a good kill/death ratio? For some I can see them saying yes, but to be on the leader boards you have to have a few hundred thousand kills and very little amount of deaths. To me, achieving this would be impossible (for others, maybe not). I feel in general most people are not aspiring to this, so correct me if I am wrong.
---
Now, I have some things to say about AO3 Victory Lap.
Since I have become a level 66, I am playing this round more often. Every time I clear this stage with others, there is always one enemy left over. I have spent multiple rounds looking for this last enemy and have been unsuccessful. Is this happening to you? I believe there is a bug in this level (Please excuse me if the devs know this already).
This thread has been made to express my thoughts. My intent was not to anger others. I respect the thoughts of other players and I would like to hear comments about this post.
Thank you for taking your time to read this post,
Bilaxman