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View Full Version : Time for a quality of life update for auto crafting.



ancestor
03-24-2020, 10:08 AM
Have you ever had a full crafting inventory and had a lot more to craft... Me too. I believe there should be a auto craft feature that allows you to que your next x amount of items based on your crafting inventory size (5 to 25). Imagine waking up after setting items to craft like standard jewels and having 50 crafted instead of 25 in a 8 hour period without having to wake up and do it manually. PS: yes STS, I would even pay for this feature:)

reyals
03-24-2020, 10:29 AM
Imagine waking up after setting items to craft like standard jewels and having 50 crafted instead of 25 in a 8 hour period without having to wake up and do it manually.

imagine waking up and having 0 crafted because jewel farm/craft will not be profitable anymore because everyone doing it

ancestor
03-24-2020, 10:45 AM
imagine waking up and having 0 crafted because jewel farm/craft will not be profitable anymore because everyone doing it

Can you explain how this has to do with my thread? This can be applied to energy, cryo craftables, buffs etc.

reyals
03-24-2020, 12:08 PM
Can you explain how this has to do with my thread? This can be applied to energy, cryo craftables, buffs etc.
really, HOW?! lols


Have you ever had a full crafting inventory and had a lot more to craft... Me too. I believe there should be a auto craft feature that allows you to que your next x amount of items based on your crafting inventory size (5 to 25). Imagine waking up after setting items to craft like standard jewels and having 50 crafted instead of 25 in a 8 hour period without having to wake up and do it manually. PS: yes STS, I would even pay for this feature:)

reyals
03-24-2020, 12:11 PM
but seriously, i hope sts will never do that thing, its equal to autobotting :P easier to increase crafting slots to 50,100,500 (you said u ready to pay for that)

ancestor
03-24-2020, 01:08 PM
really, HOW?! lols

This is besides the point and was just an example.
But, To use your example of crafting time for jewels in comparison to jewel elixers would cause jewel prices to decrease ultimately lowering elixer prices. Making it the same profitably. As example during Easter event eggs contain standard jewels which lowers jewel elixer prices and the jewels themselves. They may become cheaper but you can craft more. The market for them is inflated and this would decrease the inflation. Plus if you have a warrior with a glint aegis Jewel farming is still very profitable as I still do it...
The problem currently is that ESG became nurfed which put a strain on elite runner crates. The way to fix this is add them to elite valley :)
My suggestion is not the source of the jewel problem itself. Also your idea of increasing crafting slots is the same exact principal just a different way of doing it. It is the same outcome but even faster as you could do 50 after 50 in a 8 hour gap where as my idea is 25 and 25.(making your point of Jewel farming profitablity invalid) so thanks for the suggestion :)

Oakmaiden
03-24-2020, 03:27 PM
Imagine waking up to sparkly jewels? Ofc y knot! I really don’t see what the craft time has to do with current prices. I am sure that I don’t have near enuff jewels. Anything that lowers the price or encourages farming them gets my vote.

ancestor
03-24-2020, 03:54 PM
Imagine waking up to sparkly jewels? Ofc y knot! I really don’t see what the craft time has to do with current prices. I am sure that I don’t have near enuff jewels. Anything that lowers the price or encourages farming them gets my vote.

This is what I'm saying... I don't really see the logic behind it, but there is alot of things that I don't see. I feel like prices may decrease from those hoarding the weak jewels trying to catch up on crafting but after a week it'll be like nothing happened just people able to craft higher their jewels more quickly.
I guess I should make a thread of the best way to fix the jewel market, I have some ideas ;)

alonehope
03-24-2020, 04:30 PM
well, timed crafted is not too bad for those who opening for example orc buff for glint set yes I like it but those who event runner would not like it at all ...
if it applies on some special craftable thing will be good :D

ancestor
03-24-2020, 05:33 PM
well, timed crafted is not too bad for those who opening for example orc buff for glint set yes I like it but those who event runner would not like it at all ...
if it applies on some special craftable thing will be good :D

I feel as though that wouldn't make a difference either as energy kits take an hour, if you que another hours worth you'll have at most 25 more energy that you previously farmed. Wouldn't make a difference at all honestly and I don't think an event runner would even mind that. An extra 25 runs would just support f2p players ever so slightly.

Oakmaiden
03-24-2020, 05:59 PM
I did see a 2x crafting speed mini daily event, so keep an eye out for it to repeat til your idea comes to fruition.

tnxs
03-24-2020, 08:49 PM
Have you ever had a full crafting inventory and had a lot more to craft... Me too. I believe there should be a auto craft feature that allows you to que your next x amount of items based on your crafting inventory size (5 to 25). Imagine waking up after setting items to craft like standard jewels and having 50 crafted instead of 25 in a 8 hour period without having to wake up and do it manually. PS: yes STS, I would even pay for this feature:)This is crazy laziness.. Haha
Why dont u suggesting instantly crafting no time occur while crafting.. Instead of auto craft.. Much better.. Haha
If all job inside the game is so easy. Then this is is non sense. No thrill.. Boring etc.


Sent from my FB100 using Tapatalk

ancestor
03-24-2020, 11:28 PM
This is crazy laziness.. Haha
Why dont u suggesting instantly crafting no time occur while crafting.. Instead of auto craft.. Much better.. Haha
If all job inside the game is so easy. Then this is is non sense. No thrill.. Boring etc.


Sent from my FB100 using Tapatalk

I wish I could read this :)

alonehope
03-25-2020, 04:32 AM
I feel as though that wouldn't make a difference either as energy kits take an hour, if you que another hours worth you'll have at most 25 more energy that you previously farmed. Wouldn't make a difference at all honestly and I don't think an event runner would even mind that. An extra 25 runs would just support f2p players ever so slightly.

well if u count all lv runners grinder one is ok but for those guys with the high speed they can make 4 slots super speed pt in kt4 and farm like crazy essence and with ur auto craft idea they will have like +500energy per day with 2-3 hours farming energy while in same time grinders have 200-300 max so it's unfair :)

ancestor
03-25-2020, 10:33 AM
well if u count all lv runners grinder one is ok but for those guys with the high speed they can make 4 slots super speed pt in kt4 and farm like crazy essence and with ur auto craft idea they will have like +500energy per day with 2-3 hours farming energy while in same time grinders have 200-300 max so it's unfair :)

Still wouldn't make a difference. You have to craft them regardless. It's just like while your sleeping you wake up an hour after crafting and craft another 25... 1 time. So it would be the same no matter how much you grind out energy.

Dkuu
03-27-2020, 03:55 AM
Why no craft 25/25/25 in 3 character's (?)

alonehope
03-27-2020, 11:37 AM
Why no craft 25/25/25 in 3 character's (?)

caz I guess mainly its suggested for energy or those special craftable things cant trade or stash.
and also its kinda expensive for some players to make 3 char with 25 craft slot :)

ancestor
03-28-2020, 05:09 AM
caz I guess mainly its suggested for energy or those special craftable things cant trade or stash.
and also its kinda expensive for some players to make 3 char with 25 craft slot :)

This is all true. Also it a huge time waster to switch and pull/transfer inventories and stash. This would solely be a quality of life update.