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NotYoCookiez
01-29-2012, 06:37 PM
DPS, or damage per second, is damage your character can do every second.

Wonder how that number got there?

Well, there may be different ways but a simple way to find it out (even tho it's already figured out for you) is to:

1. Find the average of your minimum and maximum damage
Example. 20(min) + 38(max) = 58/2 = 29(average)

2. Then find the speed of the weapon, which can be found by reading the item stats in your inventory.
Example. 1.3 Speed

3. Take the average damage and divide it by the speed.
Example. 29(average) / 1.3(speed) = about 22(Dps)

And there you have it :D

Otukura
01-29-2012, 06:39 PM
One more thing, if the DPS doesn't match, it's probably because of rounding. With the Gemstone Recurves, the actual speed was .85, not .9 as listed.

NotYoCookiez
01-29-2012, 06:40 PM
Ah yes, thanks I forgot to add that in!

Moogerfooger
01-29-2012, 10:48 PM
Actually, that is just DPS for the weapon itself, and is only part of the equation for DPS.

STR, DEX and INT also affect DPS.

The formula is DPS = 9.55 + (STR x 0.0167) + ((DEX-1) x 0.125) + ((INT-6) x 0.067) + (Damage from equips / weapon speed)

See section II of Physiologic's Advanced Mechanics thread at http://www.spacetimestudios.com/showthread.php?16817-Guide-to-Advanced-Mechanics-in-PL-DPS-Crits-etc.

Swimmingstar
01-29-2012, 10:51 PM
Actually, that is just DPS for the weapon itself, and is only part of the equation for DPS.

STR, DEX and INT also affect DPS.

The formula is DPS = 9.55 + (STR x 0.0167) + ((DEX-1) x 0.125) + ((INT-6) x 0.067) + (Damage from equips / weapon speed)

See section II of Physiologic's Advanced Mechanics thread at http://www.spacetimestudios.com/showthread.php?16817-Guide-to-Advanced-Mechanics-in-PL-DPS-Crits-etc.
I wonder how devs make this game... if they make it on something like Eclipse it must be tiring.

Moogerfooger
01-30-2012, 05:16 AM
I wonder how devs make this game... if they make it on something like Eclipse it must be tiring.

I dunno....I'm not sure if they just wrote some program that generates all of these numbers and they just plug new weapon data into it as they make new gear...Eleanor (who Phys got his equations from) reverse-engineered a lot of the equations as part of a school project, way back in the day....she was a smart cookie who liked math. Her equations are pretty accurate, to within 1 point, usually.

Whirlzap
01-30-2012, 12:24 PM
Yeah, Phys already made a guide that concerned Attribute DPS too.
However nice effort:)

NotYoCookiez
01-30-2012, 03:49 PM
Lol I just found a plain put simple way and that other guy's guide would be another way to find it out with set bonus and with dex, str, int...