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THE GOLDEN KING
05-10-2020, 12:00 PM
I have an idea, on how to fix Class Balance!

NOTE: This is a different alternative to where as making all classes do damage, each class now has a “new” purpose.

Alright here it goes!

For the next expansion:

Rogue-
-Decrease their HP and Armor by 15% overall
-Keep their damage the same as it is now.

Warrior-
-Decrease their damage/crit by 15% overall
-Keep their Hp/armor the same

Mage-
-Decrease damage/armor/Hp by 10% overall
-Keep crit/Mana the same

Rogue-
(Weapon procs)ONLY WAY TO PROC IS IF YOU’RE DOING DAMAGE
Only- Damage buffs for weapon
procs.
*nothing excessive, only 20-40%% damage increase*
*20% damage increase in PVP for 5 seconds*
*40% Damage increase in PVE for 8 seconds*

(Armor/Artifact Procs)ONLY WAY TO PROC IS IF YOU’RE DOING DAMAGE
Only- Crit buffs for both armor and artifact procs
*nothing excessive 15-30% crit*
*15% crit in PVP for 5 seconds*
*30% crit in PVE for 8 seconds*

(Ring/amulet/Belt Passives)
-for each time you kill an enemy it increases your STR/INT/DEX Value by 1-2
Ring-str value
Amulet-int value
Belt-dex value


Mages-

(Weapon Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING/DOING DAMAGE
Only-Support Procs
*slowing enemy MS speed by 20-40%. chance to stun 3-6 enemies, chance to burn 2-4 enemies*
PVP:
-Slow enemies by 20% for 5 seconds
-Chance to stun 3 Enemies for 3 seconds
-chance to burn 2 enemies for 6 seconds
PVE:
-Slow enemies by 40% for 10 seconds
-Chance to stun 6 enemies for 6 seconds
-Chance to burn 4 enemies for 12 seconds

(Armor/Artifact Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING/DOING DAMAGE
-Health/Mana regeneration
PVP:
-4% hp/mana regeneration every 1.5 seconds for 6 seconds
PVE:
-8% hp/mana regeneration every 1.5 seconds for 12 seconds

(Ring/amulet/Belt Passives)
-for each time you kill an enemy it increases your STR/INT/DEX Value by 1-2
Ring-str value
Amulet-int value
Belt-dex value

Warrior-
(Weapon Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING DAMAGE
-Only Defensive procs(damage reduction)
PVP:
-Reduce all incoming damage by 40% for 5 seconds
PVE:
-Reduce all incoming damage by 80% for 8 seconds

(Armor/Artifact Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING DAMAGE
-only HP/Armor buff procs
PVP:
-Increase HP/Armor by 15% for 5 seconds
PVE:
-increase HP/Armor by 30% for 8 seconds

(Ring/amulet/Belt Passives)
-for each time you kill an enemy it increases your STR/INT/DEX Value by 1-2
Ring-str value
Amulet-int value
Belt-dex value

There are different procs to go off of instead of the ones I listed above.
-Warrior: taunt proc, Spirit heal proc

-Mage: damage reduction proc, Health reduction proc, freeze proc, Root grab proc

-Rogue: Bleed proc, Armor reduction proc,

There are more, but these are just a few I can think of off the top of my head.

EXPANSION WISE-

- NERF Level 76-71 ARCANE GEAR (once 81 cap hits!)

-make the mobs able 2-3 hit the rogues.

-Make mobs to where rogue can’t 1shot them.

-but rather 1 combo them instead.

-Make mobs to where it takes a warrior a lot more than 30 seconds to kill a single mob.

-Make mages take 30 seconds if not more to kill 1 mob

-Make mobs in groups of 10-30 so rogues don’t kill them off too quick and since they can 2-3 hit a rogue. Rogues will have to take cover behind the warriors. And since warriors can’t kill 1 mob in 30 seconds, they would need rogues to help with the damage.


This would make ALL classes needed for warrior has the Damage reduction weapon, Armor/Hp buff artifact and armor proc to defend the party, Rogue has the crit and damage buff to kill off the mobs and bosses, and lastly mage has the support procs to slow/stun/burn enemies and health regen to where as they don’t die too quick.

Thoughts?

Remember this is just an idea!!! So please put your torches and pitch forks down... this is a different path for the game to take instead of making all classes, damage dealers.

Tell me what you think?


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Loot
05-10-2020, 12:01 PM
Gosh darn that was big ��

Sheentaro
05-10-2020, 12:50 PM
-1

Sorry but I completely disagree with anything that involves "nerf" in it.

1. We already had that glass cannon era of rogues, and we all know it didn't really end well for both PvE and PvP.

2. 15% Dmg/Crit Nerf for Warriors is a joke lol. In PvP aspect, 15%dmg and crit is not really a big loss for warriors compared to 15% HP/armor loss for rogues. This is just going to be tank stacking era 2.0.

3. I'm not even gonna start with mages as they don't need any nerf. The class itself is very squishy, what else will be left for them if you take their dmg and armor?

Sorry, I've read the entire thing but I think this is just very complicated.





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THE GOLDEN KING
05-10-2020, 12:58 PM
-1

Sorry but I completely disagree with anything that involves "nerf" in it.

1. We already had that glass cannon era of rogues, and we all know it didn't really end well for both PvE and PvP.

2. 15% Dmg/Crit Nerf for Warriors is a joke lol. In PvP aspect, 15%dmg and crit is not really a big loss for warriors compared to 15% HP/armor loss for rogues. This is just going to be tank stacking era 2.0.

3. I'm not even gonna start with mages as they don't need any nerf. The class itself is very squishy, what else will be left for them if you take their dmg and armor?

Sorry, I've read the entire thing but I think this is just very complicated.





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Seems reasonable. Anyone else?


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InvalidUserName
05-10-2020, 01:32 PM
Classes are relatively balanced right now. Every class is useful.

As for your suggestions... you seem to be pulling random numbers out of thin air... leave it to the experts 😂

THE GOLDEN KING
05-10-2020, 01:46 PM
Classes are relatively balanced right now. Every class is useful.

As for your suggestions... you seem to be pulling random numbers out of thin air... leave it to the experts [emoji23]

Yes but everyone cries about how Warrior is too op and how mages do more damage than rogue and warriors are meant to be tanks and how rogues are meant to be damage dealers and how mages are meant to be support and how squishy rogue is. So figured I’d try something different.

As for “number pulling from thin air” umm no... those are just a few examples. 50% damage reduction, and the 40% damage buff are relevant. As for the X amount of seconds it lasts, depending on type of buff it is and what map is it (PvP or PvE) I put x seconds and x buff to what I thought it would be appropriate for said item.


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Mythocrisis
05-10-2020, 01:56 PM
There is honestly no true class balance in a game such as this.
Pve currently is the most played, and all classes have their own way of doing good damage with the release of the new weapons and gear.

So I think the game right now is good as it is.
It would be great if they worked on pvp, a forgotten golden time which had many players playing this game for mainly pvp.

If they thought pvp want getting monetary benefit, then they should add an exclusive event for pvp and give honor gear or close to it.

They can even add an energy point for going into the pvp tournament zone.
So there will be people who will purchase energy kits.
It should be like who wins most matches solo, party, guild total rewards with whatever rewards they bring for that matter just like these events.

But the main aim should be to bring in class balance in pvp but in a more equalised manner where one doseng have all the benefit because of the money he spent on game...mainly for pvp.
Pvp would focus on timing , coordination and the working of three classes carrying out their respective roles and an overall balanced experience.
Honor pvp as it goes.

That will result in more players coming back and also the revival of one gem of pvp mechanic which is beyond fun to play.
I miss those times dearly.

Bluehazee
05-10-2020, 02:00 PM
Talking as mage, i think 80% of them would quit game. You basically suggest an overall big nerf, then making it up with some procs like: stun, root, freeze etc = that is what we do when we use our skills.
Im pessimistic about the future of game with all these latest stacking dmg buffs, but i admit they made it more balanced than i remember. IMO the reason why STS decided to take this path was because its easier to buff 2 classes instead of nerf the one with big advantage (less drama, more ppl happy). I understand why they did, although i dont agree with decission and i think it will lead us to game demise faster than expected unless they find something to beat stacking dmg stuff (apart of nerfs)

Flamesofanger
05-10-2020, 02:15 PM
I'm baffled with how mages keep getting dragged into these kind of threads, even though they barely complain or attain vitriolic attention lol

Stephencobear
05-10-2020, 02:18 PM
Your solution is to nerf all classes? Noty

“Mages do more damage than rogues”?

Wat? O.o

PostNoob
05-10-2020, 02:31 PM
If you want more balance then the focus should first be put on Mobs that are unique and deal with each class differently.

Like mobs that specifically target certain classes strengths, and make it require other classes to eliminate said target.

Fortior
05-10-2020, 06:00 PM
-1 For war decrease damage... naaahhhhhh i dont think so..

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THE GOLDEN KING
05-10-2020, 07:30 PM
Your solution is to nerf all classes? Noty

“Mages do more damage than rogues”?

Wat? O.o

That’s what rogues say :D


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Dispressor
05-10-2020, 08:06 PM
Thats a good thing nerfing the current exagerate situation of dmg Is needed .
The main reason Is the stack of each proc released.
But i disagree with some nerf applied on the classes.
I think that the situation will be under control Just right now if insane procs Will be nerfed (arcane 76-71 armors,mitic 76 set daggers,axe,aegis,staff).
Then i think to introduce a new passive table named advanced passives.

Those passive focus on flexibility of each class, right below i give some example.
Numbers Need adjustements, mage ones are very strong.

TANK
passive 1( dmg dealer) rogue like
5 level
Each lvl gives +25dmg +10% dmg +5% strg -10% armor -10% hp
Passive 2 (taunt support) mage like
5 levels
Each lv gives +20% mov Speed +8% haste
+2% mana and healt/sec, skill cost -8%
+5% taunt

MAGE
passive 1 (rapid Fire skills) rogue like
Each gives +8% haste +30% skill dmg
Skill cost +20% +5% crit -20% mov speed
Passive 2 (gigantic mage ) tank like
Each gives + 15 all stat +5% all stat +5% crit + 6% Dodge +10% armor +10% hp +10% mana
+ 20% cooldown skills.

ROGUE
passive 1 (pet support) mage like
Each gives pet dmg+40% pet crit +5%
Pet cooldown - 5% pet skill duration +5%
Skill cost -8% + 2% healt and mana/sec
Passive 2 (brawl) tank like
Each gives +10% hp +10% mana +10% armor -10% Dodge +5% all stat, skill dmg -10%

Those passive Will be used to give a different look for each class into someone else depending on your playstile.
Suggestion below.

Spell
05-10-2020, 11:39 PM
That’s what rogues say :D


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rogues are insane dmg dealing tanks...

anacebela
05-11-2020, 02:58 AM
Sts dont care.. they alredy killed pvp with out balance and next will be pve... they get they money from plats and thats is all what they care abaut..

chulakamulaka
05-11-2020, 04:16 AM
-1

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ThreadPolice
05-11-2020, 05:22 AM
I have an idea, on how to fix Class Balance!

NOTE: This is a different alternative to where as making all classes do damage, each class now has a “new” purpose.

Alright here it goes!

For the next expansion:

Rogue-
-Decrease their HP and Armor by 15% overall
-Keep their damage the same as it is now.

Warrior-
-Decrease their damage/crit by 15% overall
-Keep their Hp/armor the same

Mage-
-Decrease damage/armor/Hp by 10% overall
-Keep crit/Mana the same

Rogue-
(Weapon procs)ONLY WAY TO PROC IS IF YOU’RE DOING DAMAGE
Only- Damage buffs for weapon
procs.
*nothing excessive, only 20-40%% damage increase*
*20% damage increase in PVP for 5 seconds*
*40% Damage increase in PVE for 8 seconds*

(Armor/Artifact Procs)ONLY WAY TO PROC IS IF YOU’RE DOING DAMAGE
Only- Crit buffs for both armor and artifact procs
*nothing excessive 15-30% crit*
*15% crit in PVP for 5 seconds*
*30% crit in PVE for 8 seconds*

(Ring/amulet/Belt Passives)
-for each time you kill an enemy it increases your STR/INT/DEX Value by 1-2
Ring-str value
Amulet-int value
Belt-dex value


Mages-

(Weapon Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING/DOING DAMAGE
Only-Support Procs
*slowing enemy MS speed by 20-40%. chance to stun 3-6 enemies, chance to burn 2-4 enemies*
PVP:
-Slow enemies by 20% for 5 seconds
-Chance to stun 3 Enemies for 3 seconds
-chance to burn 2 enemies for 6 seconds
PVE:
-Slow enemies by 40% for 10 seconds
-Chance to stun 6 enemies for 6 seconds
-Chance to burn 4 enemies for 12 seconds

(Armor/Artifact Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING/DOING DAMAGE
-Health/Mana regeneration
PVP:
-4% hp/mana regeneration every 1.5 seconds for 6 seconds
PVE:
-8% hp/mana regeneration every 1.5 seconds for 12 seconds

(Ring/amulet/Belt Passives)
-for each time you kill an enemy it increases your STR/INT/DEX Value by 1-2
Ring-str value
Amulet-int value
Belt-dex value

Warrior-
(Weapon Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING DAMAGE
-Only Defensive procs(damage reduction)
PVP:
-Reduce all incoming damage by 40% for 5 seconds
PVE:
-Reduce all incoming damage by 80% for 8 seconds

(Armor/Artifact Procs)ONLY WAY TO PROC IS IF YOU’RE TAKING DAMAGE
-only HP/Armor buff procs
PVP:
-Increase HP/Armor by 15% for 5 seconds
PVE:
-increase HP/Armor by 30% for 8 seconds

(Ring/amulet/Belt Passives)
-for each time you kill an enemy it increases your STR/INT/DEX Value by 1-2
Ring-str value
Amulet-int value
Belt-dex value

There are different procs to go off of instead of the ones I listed above.
-Warrior: taunt proc, Spirit heal proc

-Mage: damage reduction proc, Health reduction proc, freeze proc, Root grab proc

-Rogue: Bleed proc, Armor reduction proc,

There are more, but these are just a few I can think of off the top of my head.

EXPANSION WISE-

- NERF Level 76-71 ARCANE GEAR (once 81 cap hits!)

-make the mobs able 2-3 hit the rogues.

-Make mobs to where rogue can’t 1shot them.

-but rather 1 combo them instead.

-Make mobs to where it takes a warrior a lot more than 30 seconds to kill a single mob.

-Make mages take 30 seconds if not more to kill 1 mob

-Make mobs in groups of 10-30 so rogues don’t kill them off too quick and since they can 2-3 hit a rogue. Rogues will have to take cover behind the warriors. And since warriors can’t kill 1 mob in 30 seconds, they would need rogues to help with the damage.


This would make ALL classes needed for warrior has the Damage reduction weapon, Armor/Hp buff artifact and armor proc to defend the party, Rogue has the crit and damage buff to kill off the mobs and bosses, and lastly mage has the support procs to slow/stun/burn enemies and health regen to where as they don’t die too quick.

Thoughts?

Remember this is just an idea!!! So please put your torches and pitch forks down... this is a different path for the game to take instead of making all classes, damage dealers.

Tell me what you think?


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Close enough but no... this will not work. The only way to fix it is go to back to a low level bracket, remove all special things such as jewels, gems, awakenings, pet slotting etc. Then it will be like the old days, legendary weapons with procs.

Faotblack
05-11-2020, 05:28 AM
I would suggest you to make your own game. I've seen your other threads and some of them are really good.

Mitsooos
05-11-2020, 06:05 AM
I think the best they can do about balance is ( me I don’t like to happen this anyway) to change the class, so skill build define the class of the mage, warrior, rogue.
War maybe: tank, berserk, support or something other
Rogue: assassin , archer and other
Mage: fire mage, ice mage, healer, support and other
This days most put all attacking skills and tap tap skills.

PatD
05-11-2020, 07:51 AM
-1 i love how the game is atm, please don't nerf anything!!!

MiruZetu
05-11-2020, 08:27 AM
I donno why ppl get jealous? Im happy with nerf. Please nerf rog so hard that their items get cheap as war n mage!!! In sick of grinding tons of gold for my gears.. as for mage n war its 20m less for any good gears like new 76 arc armor..
And please no hate comment... Everyone r op if they hav end game gears.. no1 is dealing less damage or useless

darrh
05-11-2020, 08:52 AM
I think the best they can do about balance is ( me I don’t like to happen this anyway) to change the class, so skill build define the class of the mage, warrior, rogue.
War maybe: tank, berserk, support or something other
Rogue: assassin , archer and other
Mage: fire mage, ice mage, healer, support and other
This days most put all attacking skills and tap tap skills.

Nice sub-class. I would like to see that.

Iosyang
05-11-2020, 10:21 AM
Everything is balanced. They already have this Upgrading items (Awakening,etc). And also some additional stats on pets.

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Anil LK Joseph
05-11-2020, 05:57 PM
Mages already is good no nerf needed thanks


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Fearrr
05-11-2020, 06:14 PM
I think the best they can do about balance is ( me I don’t like to happen this anyway) to change the class, so skill build define the class of the mage, warrior, rogue.
War maybe: tank, berserk, support or something other
Rogue: assassin , archer and other
Mage: fire mage, ice mage, healer, support and other
This days most put all attacking skills and tap tap skills.

I really like that Sub Class idea. Order and Chaos the MMORPG I played before eventually coming to AL permanently . They had what is called Talent Trees. Let's use War class for example since that has been a hot topic on these forums lately lol. So one path of the War Talent Tree would be DPS War or Berserker style class. Other part of Talent Tree would be the traditional Tank Class. So simply DPS War class could dish out huge damage but could not take huge amount of damage like any other dps class. Also going deeper into this Talent Tree Path disabled being able to use defensive tank skills and passives. Tank Class Talent Tree Path was defensive and aggro skills. Going deeper into the Tank Talent Tree Path disabled dps skills and passives. There was a seperate set of skills and passives to Dps and a separate set of skills and passives to Tank. This was how DPS War and Tank Class Co-existed without issues.

PostNoob
05-12-2020, 08:52 AM
I really like that Sub Class idea. Order and Chaos the MMORPG I played before eventually coming to AL permanently . They had what is called Talent Trees. Let's use War class for example since that has been a hot topic on these forums lately lol. So one path of the War Talent Tree would be DPS War or Berserker style class. Other part of Talent Tree would be the traditional Tank Class. So simply DPS War class could dish out huge damage but could not take huge amount of damage like any other dps class. Also going deeper into this Talent Tree Path disabled being able to use defensive tank skills and passives. Tank Class Talent Tree Path was defensive and aggro skills. Going deeper into the Tank Talent Tree Path disabled dps skills and passives. There was a seperate set of skills and passives to Dps and a separate set of skills and passives to Tank. This was how DPS War and Tank Class Co-existed without issues.

Overpower proc and ultimates will kill this idea. U cant simply give tanks a dps class with some of the broken procs in game. U would kill the game trying to give a dps outlet to tanks considering. Also if you did that, you going to give Rogues a dps subclass also lol? Adding more power to a game to fix balance is a terrible/nearsighted idea.

Fearrr
05-12-2020, 10:11 AM
Overpower proc and ultimates will kill this idea. U cant simply give tanks a dps class with some of the broken procs in game. U would kill the game trying to give a dps outlet to tanks considering. Also if you did that, you going to give Rogues a dps subclass also lol? Adding more power to a game to fix balance is a terrible/nearsighted idea.

I understand what you are saying. My post was more just giving a example of how it worked in Order and Chaos. Yes there would need to be some adjustments made in AL for a idea like this to work. And new maps from here on out would have to require all classes needed for this to work to.

I was a Archer/ Assassin in that game. Archer Talent Tree Path was Crowd Control and Support which was mainly used for Pve Dungeons. Assassin Talent Tree Path was more for Open World/Arena Pvp. Which was huge amount of damage and fast close range. Assassins also had a invisibility/cloaking skills(Like the movie series Predator).

snakeeyes
05-12-2020, 11:22 AM
Then sts make a 2nd job for each class rogue is ninja or assassin war is berserker or defender/templar and mage is summoner or warlock, and fix the unlbalace of each class

Remiem
05-12-2020, 03:29 PM
Thanks so much for the well thought-out and detailed feedback! I've moved this to Suggestions and Feedback so we can keep an eye on it. :)

Mitsooos
05-16-2020, 11:30 AM
Any way with the use of skill build loudout from the skill screen by consuming 5 respec scrolls to change skill build instantly, not much they will change I think .