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Champist
06-17-2020, 02:52 PM
Can we not have these ties sts? This is basically turning top 10 prizes into top 20+ prizes.
Edit: Sorry if i confused some people, I'm not asking for sts to change during this event but maybe for future events.
https://uploads.tapatalk-cdn.com/20200617/1e77c08db28b463cc269f3427f92413a.jpg

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Jausa
06-17-2020, 02:55 PM
Can we not have these ties sts? This is basically turning top 10 prizes into top 20+ prizes.https://uploads.tapatalk-cdn.com/20200617/1e77c08db28b463cc269f3427f92413a.jpg

Sent from my SM-G950U using TapatalkWhat would you do about the people that have the same points? Pick one of them even though they put the same amount of effort into it?

ThreadPolice
06-17-2020, 02:57 PM
Can we not have these ties sts? This is basically turning top 10 prizes into top 20+ prizes.https://uploads.tapatalk-cdn.com/20200617/1e77c08db28b463cc269f3427f92413a.jpg

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Lol.. this has been since 2013 this way, and it is a nice way to give everyone a chance! So, let’s keep it the way it is :)

Champist
06-17-2020, 02:58 PM
What would you do about the people that have the same points? Pick one of them even though they put the same amount of effort into it?how about the first one to reach that amount of points gets the spot

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Sophiaaaa
06-17-2020, 03:06 PM
[ATTACH=CONFIG]192763[/ATTACH

11_chars

Champist
06-17-2020, 03:07 PM
[ATTACH=CONFIG]192763[/ATTACH

11_charsalright was just suggesting ty for info

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Oakmaiden
06-17-2020, 03:15 PM
Whoever reached the points first then in descending order....

Geuimau
06-17-2020, 03:19 PM
Well try to run for top 10 lb and u find 20 other player fighting u on a placement and forcing u to pay more and more and lose more haha I think tie is good now

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picklewickles
06-17-2020, 03:32 PM
that's unfair those people work hard and spend a lot of gold to get that far and at the end not get the reward because they were too late? that's totally bs and i understand that there are more than 10 rewards given away however they have the exact same amount of points so they all worked just as hard so they all deserve to get the reward at the end.

edit: okay i noticed that attachment and it is true that some people do it deliberately but what if someone doesn't do it deliberately and is the last one to get the amount of points.

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Sophiaaaa
06-17-2020, 03:43 PM
that's unfair those people work hard and spend a lot of gold to get that far and at the end not get the reward because they were too late? that's totally bs and i understand that there are more than 10 rewards given away however they have the exact same amount of points so they all worked just as hard so they all deserve to get the reward at the end.

edit: okay i noticed that attachment and it is true that some people do it deliberately but what if someone doesn't do it deliberately and is the last one to get the amount of points.

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I dont really understand that last part " and is the last one to get the amount of points" but as long as noone gets knocked off because of a tie being broken there really is no issue. And if you get angry because another person joins the 14+ person tie for top 10, that really speaks volumes about your character.

championboost
06-17-2020, 03:55 PM
im famous o.O

Spooked
06-17-2020, 04:06 PM
All i have to ask is: how does this affect you?
Regardless of the tie, 170k is a crazy amount of points and is a pain to farm.

Futumsh
06-17-2020, 04:26 PM
Since we don't want to give preference based on timing, there are essentially 2 options:

* Ties get rewarded based on the highest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 9th. This is what we have now. This is susceptible to people cooperating to improve their rewards, though only if others don't pass them since they're sandbagging their scores. It's debatable whether the cooperation is a bad thing or not - personally I think people working together with a common goal is a good thing. If enough competitors disagree, they'll pass the tied people and it becomes a non-issue. This is a common method for handling ties when there is no tiebreaker mechanism.
* Ties get rewarded based on the lowest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 11th. This prevents cooperation to improve rewards, but can also shrink the reward pool. I've never seen this used anywhere.

Additionally, if we care to, we could allow ties with one of the previous options, but make it harder for ties to deliberately happen - anything that gives points gives amounts in a random range, etc.

Or we could introduce a tiebreaker mechanism of some sort, though since we don't want to bias based on time zone, it would probably have to be something like time from first point scored to last point scored, or something of the sort.

I'm happy with how it works right now, and suspect very few people aren't, since otherwise they would be outscoring the tied people and pushing them out of the ranks.

Spheresome
06-17-2020, 04:31 PM
Since we don't want to give preference based on timing, there are essentially 2 options:

* Ties get rewarded based on the highest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 9th. This is what we have now. This is susceptible to people cooperating to improve their rewards, though only if others don't pass them since they're sandbagging their scores. It's debatable whether the cooperation is a bad thing or not - personally I think people working together with a common goal is a good thing. If enough competitors disagree, they'll pass the tied people and it becomes a non-issue. This is a common method for handling ties when there is no tiebreaker mechanism.
* Ties get rewarded based on the lowest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 11th. This prevents cooperation to improve rewards, but can also shrink the reward pool. I've never seen this used anywhere.

Additionally, if we care to, we could allow ties with one of the previous options, but make it harder for ties to deliberately happen - anything that gives points gives amounts in a random range, etc.

Or we could introduce a tiebreaker mechanism of some sort, though since we don't want to bias based on time zone, it would probably have to be something like time from first point scored to last point scored, or something of the sort.

I'm happy with how it works right now, and suspect very few people aren't, since otherwise they would be outscoring the tied people and pushing them out of the ranks.

Point randomization would be an excellent direction to head for the future imo

Roycedamagnet
06-17-2020, 04:33 PM
personally I think people working together with a common goal is a good thing.

This is so true. Lb ties are made with so much efforts too and the fact that we have a bunch of people looking out of each other is insane. Tried playing so many other games, leaderboard is always a drama-attraction with ego clashes and other unnecessary complications. But here, the players actually help each other out.

ranknabz
06-17-2020, 07:44 PM
-11111111 this thread muahahahahah..
i like just like this we share the rewards to ppl that did the same effort and respect each other to hold on the points

Bluehazee
06-17-2020, 08:30 PM
Since we don't want to give preference based on timing, there are essentially 2 options:

* Ties get rewarded based on the highest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 9th. This is what we have now. This is susceptible to people cooperating to improve their rewards, though only if others don't pass them since they're sandbagging their scores. It's debatable whether the cooperation is a bad thing or not - personally I think people working together with a common goal is a good thing. If enough competitors disagree, they'll pass the tied people and it becomes a non-issue. This is a common method for handling ties when there is no tiebreaker mechanism.
* Ties get rewarded based on the lowest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 11th. This prevents cooperation to improve rewards, but can also shrink the reward pool. I've never seen this used anywhere.

Additionally, if we care to, we could allow ties with one of the previous options, but make it harder for ties to deliberately happen - anything that gives points gives amounts in a random range, etc.

Or we could introduce a tiebreaker mechanism of some sort, though since we don't want to bias based on time zone, it would probably have to be something like time from first point scored to last point scored, or something of the sort.

I'm happy with how it works right now, and suspect very few people aren't, since otherwise they would be outscoring the tied people and pushing them out of the ranks.

With all respect, the tiebreaker system you have for timed maps is based on igns....maybe time to review both systems. For timed, i suggest that first team getting a record owns it, if you want record you need to do better. Ign based system is ridiculous and unfair. For events i dont know tbh, but doesn't seem ok to have 25 ppl getting reward supposed to be for 10

Undershooting
06-17-2020, 09:17 PM
I don’t understand what people’s problem is, everyone has put in same amount of effort, you can’t just have someone being in top 25 just because they are a few points away, these ties are usually done because all those players grinded the event at the same pace, even if there was a tie breaker, I’m pretty sure there would be a lot of players that would have around the same score but instead, some of them won’t get the reward cuz one guy crossed them by just a few points ��

Futumsh
06-17-2020, 09:51 PM
With all respect, the tiebreaker system you have for timed maps is based on igns....maybe time to review both systems. For timed, i suggest that first team getting a record owns it, if you want record you need to do better. Ign based system is ridiculous and unfair. For events i dont know tbh, but doesn't seem ok to have 25 ppl getting reward supposed to be for 10

... no it isn't. You can't see < 1 ms components of the time.

Bluehazee
06-17-2020, 09:58 PM
... no it isn't. You can't see < 1 ms components of the time.

My bad then. We had same record on previous seasons as other team (for example 7"534) so we thought that <1ms wasn't taken into consideration since we also saw ign related stuff. Coincidence

Ilove_Poopoo
06-17-2020, 11:56 PM
Tieing deliberately is too easy. Teamwork and cooperation is seen, but lb runners running in a team to tie vs lb runner running indpendently is unfair in terms of getting into Top10. Basically players with connections have an advantage, instead of actually running harder.

It is time to introduce decimal points. For example, Ursoth when killed would either give 50.00 or 50.01pts. This would add overtime, but not significant enough that your luck getting the higher one would matter.

This would make ties harder, and similarly how timed lb works, milliseconds is considered, making ties so much harder.

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Sophiaaaa
06-18-2020, 01:04 AM
Tieing deliberately is too easy. Teamwork and cooperation is seen, but lb runners running in a team to tie vs lb runner running indpendently is unfair in terms of getting into Top10. Basically players with connections have an advantage, instead of actually running harder.

It is time to introduce decimal points. For example, Ursoth when killed would either give 50.00 or 50.01pts. This would add overtime, but not significant enough that your luck getting the higher one would matter.

This would make ties harder, and similarly how timed lb works, milliseconds is considered, making ties so much harder.

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@@ So rather making a boss give a fixed # of points per death it varies? That wont accomplish anything, ties can still happen lol.

Ilove_Poopoo
06-18-2020, 01:29 AM
@@ So rather making a boss give a fixed # of points per death it varies? That wont accomplish anything, ties can still happen lol.Currently, players can pre-determine which bosses to run, making it easy to organize a tie. With decimals they can't because it varies, but the sole purpose is to make ties very hard rather than advantage in points (which is insignificant).

Timed lb for example, if it only considers seconds than a tie would happen frequently. But currently with decimals, ties would only happen once in a blue moon.

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Sophiaaaa
06-18-2020, 01:42 AM
Currently, players can pre-determine which bosses to run, making it easy to organize a tie. With decimals they can't because it varies, but the sole purpose is to make ties very hard rather than advantage in points (which is very miniscule).

Timed lb for example, if it only considers seconds than a tie would happen frequently. But currently with decimals, ties would only happen once in a blue moon.

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I see your point, and it's probably the best anti-tie system I have seen so far.

Question,

If Person A receives 50.1 pts consistently whereas Person B receives 50.7 wouldn't this leave room for issues? Unless your saying that the amount of points a person can get is randomized within a certain range per boss.

Bluehazee
06-18-2020, 01:56 AM
Tieing deliberately is too easy. Teamwork and cooperation is seen, but lb runners running in a team to tie vs lb runner running indpendently is unfair in terms of getting into Top10. Basically players with connections have an advantage, instead of actually running harder.

It is time to introduce decimal points. For example, Ursoth when killed would either give 50.00 or 50.01pts. This would add overtime, but not significant enough that your luck getting the higher one would matter.

This would make ties harder, and similarly how timed lb works, milliseconds is considered, making ties so much harder.

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I think it could also consider the number of bosses in case of tie.

Example :
-Player A has 275.500 pts, and killed 1125 bosses
-Player B has 275.500 pts, and killed 1107 bosses
Player A gets better lb spot

Not sure if this can solve the situation though

Nasarapan
06-18-2020, 02:02 AM
add System Timestamp...

QuaseT
06-18-2020, 03:32 AM
I always wondered if you can get a punishment if you act like you tie up with somebody but break the tie in the last minute to let all others loose their placement and eventually make them loose top10 rewards. If I know that this does not cause any kind of punishent I would not trust people easily.

Scll
06-18-2020, 05:44 AM
I agree with this. The only way sts could atleast do something like this would prevent ties. If sts gives a crap.

Back in the days, 1_4 would tie at very max in every class. Look at the players leading every event tie now sitting at very low points getting 10_15 per extra to get the rewards per class it's just pathetic to those who rlly tries to compete for the rewards yet "top 10 ea class" becomes top 30 ea. Preventing ties would stop all kinds of lb dramas and would actually bring some real competition. It's a leaderboard for top 10 ea class pls dont tell me 20 Olympic racers hold hands to cross the finish line together.

Meant to quote ilovepopp idea.

Not to mention, 70 players r getting the top 10 rewards this event. The number will only increase every event now.

Spooked
06-18-2020, 01:05 PM
I agree with this. The only way sts could atleast do something like this would prevent ties. If sts gives a crap.

Back in the days, 1_4 would tie at very max in every class. Look at the players leading every event tie now sitting at very low points getting 10_15 per extra to get the rewards per class it's just pathetic to those who rlly tries to compete for the rewards yet "top 10 ea class" becomes top 30 ea. Preventing ties would stop all kinds of lb dramas and would actually bring some real competition. It's a leaderboard for top 10 ea class pls dont tell me 20 Olympic racers hold hands to cross the finish line together.

Meant to quote ilovepopp idea.

Not to mention, 70 players r getting the top 10 rewards this event. The number will only increase every event now.

I dont.. what?
How is it “pathetic” to those who want to compete? People who want to be first can still go farm to #1, ties are usually spot 5 and down.
What lb dramas? The way i see it people are actually cooperating instead of creating drama.
Actually, the only people creating drama here are people like you?

What timemachine are you using?
Id love to get some insights in the life of a time traveler, and why dont you do usefull things instead of checking how many people will tie in the upcoming events?

Sophiaaaa
06-18-2020, 04:02 PM
I agree with this. The only way sts could atleast do something like this would prevent ties. If sts gives a crap.

Back in the days, 1_4 would tie at very max in every class. Look at the players leading every event tie now sitting at very low points getting 10_15 per extra to get the rewards per class it's just pathetic to those who rlly tries to compete for the rewards yet "top 10 ea class" becomes top 30 ea. Preventing ties would stop all kinds of lb dramas and would actually bring some real competition. It's a leaderboard for top 10 ea class pls dont tell me 20 Olympic racers hold hands to cross the finish line together.

Meant to quote ilovepopp idea.

Not to mention, 70 players r getting the top 10 rewards this event. The number will only increase every event now.

I agree with Spooked.

Its actually beautiful to see people working together and agreeing to tie and not breaking it. At the end of the day, all of those on LB worked hard for it so why not?
And if its "Exclusivity" your worried about that means your greeeeedy mate.

In life you win you lose and you compromise (tie).
No reason for it to be different in game.

I have yet to see an actual person who participated in running the Event LB complain on tying with others.

Overbear
06-18-2020, 06:46 PM
I agree with Spooked.

Its actually beautiful to see people working together and agreeing to tie and not breaking it. At the end of the day, all of those on LB worked hard for it so why not?
And if its "Exclusivity" your worried about that means your greeeeedy mate.

In life you win you lose and you compromise (tie).
No reason for it to be different in game.

I have yet to see an actual person who participated in running the Event LB complain on tying with others.

Well thats clearly because you having been looking for one. Most of the people who haven't tied, aka are above the ties don't agree with tying... That's why they broke the tie. Common sense.

Sophiaaaa
06-18-2020, 07:23 PM
Well thats clearly because you having been looking for one. Most of the people who haven't tied, aka are above the ties don't agree with tying... That's why they broke the tie. Common sense.

"Common Sense"

Those who don't want to tie...do not and those who want to tie...do.
Its not mandatory for there to be ties every event. Players do it because it is convenient for them.

Scll
06-18-2020, 08:27 PM
I dont.. what?
How is it “pathetic” to those who want to compete? People who want to be first can still go farm to #1, ties are usually spot 5 and down.
What lb dramas? The way i see it people are actually cooperating instead of creating drama.
Actually, the only people creating drama here are people like you?

What timemachine are you using?
Id love to get some insights in the life of a time traveler, and why dont you do usefull things instead of checking how many people will tie in the upcoming events?

Not worth my time replying to the one who just tied this event. Mr dan

Ilove_Poopoo
06-18-2020, 09:45 PM
People are forgetting why players run Top10.

Its Top10 for 10 players for a reason. Rewards are exclusive for 10 players only, this is the appeal and motive why independent players even consider running. Ties like these makes the Top10 less competitive.

The grind from Top1-9 players vs. 20 players settling low at Top10 is incomparable. Don't tell me they did 'hardwork' when all they did was running significantly less and depending on others. If you'll manage to tie at Top1 (which no one will do because they want the rewards as easily attainable hence doing less effort) then thats teamwork.

If they made tieing deliberately improbable, it would be more competitive, appealing.





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Sophiaaaa
06-18-2020, 09:55 PM
People are forgetting why players run Top10.

Its Top10 for 10 players for a reason. Rewards are exclusive for 10 players only, this is the appeal and motive why independent players even consider running. Ties like these makes the Top10 less competitive.

The grind from Top1-9 players vs. 20 players settling low at Top10 is incomparable. Don't tell me they did 'hardwork' when all they did was running significantly less and depending on others. If you'll manage to tie at Top1 (which no one will do because they want the rewards as easily attainable hence doing less effort) then thats teamwork.

If they made tieing deliberately improbable, it would be more competitive, appealing.





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Asking STS to intervene and change the system so that ties are harder to happen seems....foolish?

This is a problem for the player community to solve tbh, and although there have been a few rallies for ties to end, players do it every event.

Point system works and has worked for years, kinda weird to change it because some players are okay with settling for ties and other players dont like them doing so.

Ilove_Poopoo
06-18-2020, 10:11 PM
Asking STS to intervene and break the ties or change the system so that ties are harder to happen seems....foolish?

This is a problem for the player community to solve tbh, and although there have been a few rallies for ties to end, players do it every event.

Point system works and has worked for years, kinda weird to change it because some players are okay with settling for ties and other players dont like them doing so.

Never did we discussed to change it during an event.

With that logic of yours, and others, Timed/Hydra/Orrick/Gates lbs, Swamp Temple events must be for greedy players because STS made it almost impossible to tie with the decimal increments and scoring parameters.

So does that mean these lbs ive stated doesn't involve cooperation, teamwork because players can't tie and get the same rewards for more than what is advertised?



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Spooked
06-19-2020, 08:56 AM
I still cant comprehend why people are whining about this.
People who actually DO run the top10 arent that against ties as are the keyboard warriors on the forums.
Ofcourse there will always be some tiebreakers but the majority is fine with a tie, wanna know why? Convenience.
It saves a week of intense farming.
Is this unfair? No.
People who arent in the tie can easily take advantage of this and catch up or even pass.

In the end of the day its a vanity as reward, a V A N I T Y
Your gameplay isnt going to be affected by this, and lb vanities wont kill anything faster either.
Dont even get me started on the “exclusivity” argument.
Lets look back on things like green arlor set/zhulong aura and most recently the “exclusive” golden title.
The word exclusive can be taken with a grain of salt in AL, so why is a lb vanity being distributed to a larger demographic who have still put massive amounts of gold and effort in causing such an uproar.

Ilove_Poopoo
06-19-2020, 09:46 AM
I still cant comprehend why people are whining about this.
People who actually DO run the top10 arent that against ties as are the keyboard warriors on the forums.
Ofcourse there will always be some tiebreakers but the majority is fine with a tie, wanna know why? Convenience.
It saves a week of intense farming.
Is this unfair? No.
People who arent in the tie can easily take advantage of this and catch up or even pass.

In the end of the day its a vanity as reward, a V A N I T Y
Your gameplay isnt going to be affected by this, and lb vanities wont kill anything faster either.
Dont even get me started on the “exclusivity” argument.
Lets look back on things like green arlor set/zhulong aura and most recently the “exclusive” golden title.
The word exclusive can be taken with a grain of salt in AL, so why is a lb vanity being distributed to a larger demographic who have still put massive amounts of gold and effort in causing such an uproar.

Don't generalize the Top10 players as being fine with ties. One thing is for sure only ones happy are the ones who ties.

Only then would it be fair if the Top10 rewards are for those who strive, not those who describes it as 'convenience', 'saves a week of "intense" grinding'... or in other words.. an oppurtunity to do the bare minimum for maximum return... this phrase summarizes tieing in a nutshell.



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Spooked
06-19-2020, 10:04 AM
Don't generalize the Top10 players as being fine with ties. One thing is for sure only ones happy are the ones who ties.

Only then would it be fair if the Top10 rewards are for those who strive, not those who describes it as 'convenience', 'saves a week of "intense" grinding'... or in other words.. an oppurtunity to do the bare minimum for maximum return... this phrase summarizes tieing in a nutshell.



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“The majority” isnt generalizing, get your facts right please.
Ofcourse, why go the extra mile when you can also do it for less time and effort.
When you have to drive 10 minutes to get to work, would you drive 30 just because?
Bit of a weak argument.
People can still overtake and force the players in tie to move.
They dont? Not the fault of the people in tie.
Regardless of doing “minimum effort” its still a very time consuming and draining road, wether you buy all the energy you need or farm it.

Ilove_Poopoo
06-19-2020, 10:18 AM
“The majority” isnt generalizing, get your facts right please.
Ofcourse, why go the extra mile when you can also do it for less time and effort.
When you have to drive 10 minutes to get to work, would you drive 30 just because?
Bit of a weak argument.
People can still overtake and force the players in tie to move.
They dont? Not the fault of the people in tie.
Regardless of doing “minimum effort” its still a very time consuming and draining road, wether you buy all the energy you need or farm it.

'Why go for the extra mile if you can do it in less time and effort'

So if ties aren't an option, only then would you go for that extra mile. Changing the pointing mechanic that would make ties not possible shouldn't be a problem in your regard with that logic. A complete turn.

I'm stopping here, I've made my point.

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Spooked
06-19-2020, 10:36 AM
'Why go for the extra mile if you can do it in less time and effort'

So if ties aren't an option, only then would you go for that extra mile. Changing the pointing mechanic that would make ties not possible shouldn't be a problem in your regard with that logic. A complete turn.

I'm stopping here, I've made my point.

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If ties arent an option it wouldnt be “an extra mile”
If there were no ties it would be a regular race of who can pay more.
An extra mile, my friend, is something optional.
If there are no ties theres no option on wether to tie or to pass.
Common sense.
Explain how changing points wouldnt change anything in my regard, would love to see how you ended up with that conclusion after my posts

Sophiaaaa
06-19-2020, 11:26 AM
Don't generalize the Top10 players as being fine with ties. One thing is for sure only ones happy are the ones who ties.

Only then would it be fair if the Top10 rewards are for those who strive, not those who describes it as 'convenience', 'saves a week of "intense" grinding'... or in other words.. an oppurtunity to do the bare minimum for maximum return... this phrase summarizes tieing in a nutshell.



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If the top 10 players arent fine with ties

Why do they do it? CONSISTENTLY

Because it easier for everyone.

Svvords
06-19-2020, 06:07 PM
If the OP is so concerned with ties every event, start a campaign every start of an event and convince people to actually pass the ones that go for a tie, your concern will be a non-issue by the end of that event.

It is a competition, i agree totally, but those ties are not standing agreements between those players either, anyone of those tieing can break the tie and deprive the others at the very last minute, but they dont, you know why?, because its based on fellow players recognition of the fact that ACTUALLY getting to the tie point is NO small feat, otherwise the top 50 will always manage to tie for the top prize.

Threads such as this reeks of envy. Its a decease and people need to curb it at all times.

CHAOSSS
06-19-2020, 08:41 PM
If the OP is so concerned with ties every event, start a campaign every start of an event and convince people to actually pass the ones that go for a tie, your concern will be a non-issue by the end of that event.

It is a competition, i agree totally, but those ties are not standing agreements between those players either, anyone of those tieing can break the tie and deprive the others at the very last minute, but they dont, you know why?, because its based on fellow players recognition of the fact that ACTUALLY getting to the tie point is NO small feat, otherwise the top 50 will always manage to tie for the top prize.

Threads such as this reeks of envy. Its a decease and people need to curb it at all times.I agree

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Ilove_Poopoo
06-19-2020, 11:50 PM
If the OP is so concerned with ties every event, start a campaign every start of an event and convince people to actually pass the ones that go for a tie, your concern will be a non-issue by the end of that event.

It is a competition, i agree totally, but those ties are not standing agreements between those players either, anyone of those tieing can break the tie and deprive the others at the very last minute, but they dont, you know why?, because its based on fellow players recognition of the fact that ACTUALLY getting to the tie point is NO small feat, otherwise the top 50 will always manage to tie for the top prize.

Threads such as this reeks of envy. Its a decease and people need to curb it at all times.


Or why not change the parameters such that tieing deliberately is unlikely? so players could be competitive for once? and not be contented doing the bare minimum for maximum return.

All those who ties just want the rewards easily attainable. I bet if this was changed none of those tie breakers would think to run the Top10 because it now requires constant grinding, not to settle low.






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Sophiaaaa
06-20-2020, 12:00 AM
Or why not change the parameters such that tieing deliberately is unlikely? so players could be competitive for once? and not be contented doing the bare minimum for maximum return.

All those who ties just want the rewards easily attainable. I bet if this was changed none of those tie breakers would think to run the Top10 because it now requires constant grinding, not to settle low.






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Your asking for them to take away one aspect of the players' freedom away?

People CHOOSE to tie or not to tie. Redirect your passion on this subject not at the devs but to the players.
This system has worked for years, all that has changed are the player's mindsets.

Svvords
06-20-2020, 12:35 AM
Or why not change the parameters such that tieing deliberately is unlikely? so players could be competitive for once? and not be contented doing the bare minimum for maximum return.

All those who ties just want the rewards easily attainable. I bet if this was changed none of those tie breakers would think to run the Top10 because it now requires constant grinding, not to settle low.






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I’m not the guy you should be discussing this with, perhaps a dev can indulge you, all those who tie definitely don’t want the easy way out, 170k? are you freaking serious? its their choice, you can’t dictate that choice, it is what it is, if the devs wanted it to be competitive as you envision it to be, then so be it, players just work with what the devs provide them with.

I mean, do you want something that discourages you to run lb just because the parameters are too restrictive? its just a game and we are talking about pixels here, dont complicate it any further.

I would think that ties are there as an incentive from the developers, for those aspirants who want to at least be within striking range of the top prize, the risk of course is getting passed by others and wholly ignoring the tie, what you are proposing is an imposed commitment which I think takes out the fun while being competitive, what you are proposing is greed.

Ilove_Poopoo
06-20-2020, 02:37 AM
I’m not the guy you should be discussing this with, perhaps a dev can indulge you, all those who tie definitely don’t want the easy way out, 170k? are you freaking serious? its their choice, you can’t dictate that choice, it it what it is, if the devs wanted it to be competitive as you envision it to be, then so be it, players just work with what the devs provide them with.

I mean, do you want something that discourages you to run lb just because the parameters are too restrictive? its just a game and we are talking about pixels here, dont complicate it any further.

I would think that ties are there as an incentive from the developers, for those aspirants who want to at least be within striking range of the top prize, the risk of course is getting passed by others and wholly ignoring the tie, what you are proposing is an imposed commitment which I think takes out the fun while being competitive, what you are proposing is greed.

Those 'aspirants' you speak off, in other words are those who are contented with what currently is possible, an oppurtunity to do the least and still be rewarded equally, which is the flaw, don't you think?

Take the Swamp Temple event, is an example of a truly appealing &competitive lb, tieing deliberately is almost impossible, rewards are only given to deserving and striving runners.. Did players oppose how it is almost impossible to tie? No. With that, the same reactions can be assumed if applied to events like these..



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Svvords
06-20-2020, 02:56 AM
Those 'aspirants' you speak off, in other words are those who are contented with what currently is possible, an oppurtunity to do the least and still be rewarded equally, which is the flaw, don't you think?

Take the Swamp Temple event, is an example of a truly appealing &competitive lb, tieing deliberately is almost impossible, rewards are only given to deserving and striving runners.. Did players oppose how it is almost impossible to tie? No. With that, the same reactions can be assumed if applied to events like these..



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those aspirants are the people who tied, you should crash their party next time by running lb and depriving them of their prize.

do not compare this event with swamp temple, the event is what the devs decided to give the players, deal with it including the supposed flaws you speak of.

Spooked
06-20-2020, 08:36 AM
[QUOTE=Ilove_Poopoo;3232872[/QUOTE]

What leaderboards / position did you run?

Ilove_Poopoo
06-20-2020, 08:52 AM
What leaderboards / position did you run?Lbs where ties are unlikely, so players can't degrade the exclusivity and credibility of the rewards by doing the bare minimum.

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Crystalwiz
06-20-2020, 01:03 PM
I personally like seeing the ties. It shows cooperation instead of promoting screwing each other for ppl own gain.