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View Full Version : Remove rogue's stangling traps spawn time



Tiger Mike
10-21-2020, 08:37 AM
I don't mind the low damage they do but it having a time limit is totally unneeded, this change would allow for a more thoughtful approach when using this skill allowing players to set up a spot in a map with many traps and then luring the enemy into it :D
It would be much fun than the way it is now were you just throw it on the ground in mid fight :P
Another suggestion would be to change the mastery itself to allow the traps to stay longer in the map.

Oakmaiden
10-21-2020, 11:08 AM
Idk, I think they last long enuff. Imo, other players don’t realize what they are for. Many times I lay a trap just to have a warrior use axe pull on mobs and my trap lays useless. Same thing with bombs, the aoe buffs players but they don’t stand in it. All running wlliynilly.

Skolking
10-22-2020, 01:33 AM
The trap is useless it just slows, the bleed and damage is extremely low, it has a very low chance to pull.
If devs could make it have 100% percent pull and a stun it may be nice

Spooked
10-22-2020, 02:09 AM
The trap is useless it just slows, the bleed and damage is extremely low, it has a very low chance to pull.
If devs could make it have 100% percent pull and a stun it may be nice

Thats included in 4/4 glintstone set.