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View Full Version : New update:pvp/pve knockdown EPICFAIL!



Bozack
03-30-2012, 04:45 AM
Epic fail! If u haven't lost all ur remaining followers, this will surely do it. Good job! -_-

flashbackflip
04-02-2012, 02:33 AM
I can not agree, Bozack..

As an active pvp player i think this tweak is great. Yes, it makes game harder, but also makes you to choose tactics more carefully.. Generally, it makes you learn kiting technique to avoid coms and ops knocking skills

Think of it from the side of logic - when u down, u down - need to get up to shoot or use skill again!

I think this change makes pvp A LOT more interesting

Don't hate - hone yo skills instead

Peace

Mrbananaz
04-03-2012, 11:39 PM
i agree with both of u but i still think this sucks

ArtStar
04-04-2012, 12:30 AM
Sorry Bobo but imo it looks like they only improved the knock back/down skills to do exactly what they were made to do.

Now if we can only get surpression and pain to do the same.
Or do they stun like they are suppose to now, anyone know?

Ardon
04-04-2012, 12:41 AM
It's working how it was meant to. It's illogical to keep firing after being knocked down.

Learn how to use it and how to counter it.

Sent from my Gummy_DX

CAAAP
04-04-2012, 03:05 AM
as one of the most active end game pvpers, I do not like this bug/update. although it is more realistic, pvp is much more unpredictable now. it also depends alot more on dodging.

lets say you are an op, now if your lurch misses against another op you are pretty much dead if your opponent is good. also peopke who lag or even delay a little have this problem. it didnt matter as much before. teleporting is a bigger issue.

coms also have a big lag/ teleport issue now. this affects stomp and singularity timing and can waste them.

Engineers were already the worst for pvp, this just tops it off. now engs pretty much have no chance at all vs anybody but engs, even though they usually lost before.

Almost everybody i know in game dislikes the bug/update. ill gladly counter any pros somebody has.

ArtStar
04-04-2012, 03:45 AM
Pro pro pro, adjust to it cause I think it is here to stay.
Although they may 'improve' it later on.

Trollee
04-04-2012, 04:02 AM
Even though this update makes PvP more realistic, I don't like it =/

All my habits and styles of playing are now forced to change due to this change. I only PvP with ops and the key aspect to winning is staying out of range. But now, without the ability to lurch opponents away it is as lot harder to stay at that 12m range. I have always found commandos hardest class to verse 1v1 in PvP but now they are a whole degree harder... If neutron stomp hits and we are knocked down we then feel the full wrath of the following back breaker combo and only after we get back up can we lurch away. For our soft bodies this is usually where the battle is lost... after only one combo. It already takes 2-3 "cycles" of an ops skills to take down a commando so I find this a highly biased advantage to that class. However, this is just my opinion and is obviously my weakness but this is just the viewpoint I see it from. I clearly need more practice >.<

I very rarely PvP against engineers because most engineers seem to believe their class is incapable of PvP'n and believe the other classes have a severe advantage. I didn't really believe this to be true beforehand but now, after the update, I do. Ops and coms possess the ability to knock down opponents but engineers dont? I don't understand why....

When 1v1'ing other ops the battle can be won with just one successful hit of lurch then pain-root-flames combo if the opponent is hit against the wall. Although this clearly takes a bit of practice and skill to pull of I think that the ability to do this is unnecessary. Unlike some, I prefer PvP in SL compared to PL because it is a lot slower and more tactical, but I think this update has made PvP a lot less tactical and battles are now a lot faster because of the inability to lurch away while knocked down.

As I only ever PvP as an operative, I have no viewpoint from the other classes' points of view. Anyway, I think STS need to think very carefully about the last skill for each class and need to design them so that the classes are more balanced because, at the moment, I think they are very biased towards the commando first, then the operative and lastly the poor engi. =[

Just my 2c...

Lowlyspy
04-04-2012, 04:09 AM
If you want to be able to call yourself "Pro" you should just "go with the flow" and adapt to the update, like a real "Pro" would.

KillaSkillz
04-04-2012, 05:48 AM
I do not like it in PVE. I am a comm. Pretty much most everything I do draws the mob to me, then I get knocked knocked knocked as skills stop working. I understand it is logical to not be able to use a skill when knocked down or stunned. I just have to adjust to how and when I aggro a mob because it is frustrating to have 10+ enemies on you at one time and you're helpless to trigger a skill from getting stunned or knocked down.
Like I said, I will adjust. I just wanted to voice my opinion from a commando perspective.

ArtStar
04-04-2012, 05:56 AM
Well I am sorry it is such an issue guys, I hope it gets resolved and fixed soon.
Ha ha I didn't like pvp before the update. So I doubt this will change my opinion.
I am a pretty good op, it is simple to succeed even with duals vs Nova lol.
Maybe I should try it to get a feel for what you guys are complaining about,
But I highly doubt my opinion will change on the knock-back skill improvements.

Engineers arent impossible to play with,
but come on do you really want to respec your whole way of playing just for pvp?
I refuse to pvp on my eng because I refuse to respec,
I love my build and I will not change a thing for anything.
For eng pvp to be even remotely equal or have any sort of advantage,
Lets see you gotta change your attributes, your skill map, skill points, wear plat armor, and use a shield/nova.
People can honeslty sit there and tell me that making an op alt wouldn't be easier than doing all that to your engineer?
A class that is made for PvE not PvP, meant for support not damage, and to revive not kill. That's hilarious x)
I know this class had a lot of potential for pvp, or at least we thought it did, but it does not show it at all.
Surpression is suppose to surpress you, not make you stand in one place blasting us with skills and auto.
Pain is suppose to stun you for a couple seconds, and then a second after the area boom.
Stun meaning paralize! Not just stand still! Lol.

Seriously this whole thing is hilarious. The first chance you guys get at complaining about your skills, is about an improvement. Your skills are suppose to work in pvp the same as they do in pve. That said, you don't see vulars shooting you from the ground, so you're not suppose to see players shooting you from the ground blasting skills either. In Street Fighter you aren't throwing combos after you just got layed out, laying on the ground. Seriously guys there is a billion examples for why this isn't a "bug."

Oh and hey, anywhere does it say:
"an eng just surpress killed me, yeah I couldnt use my skills or anything while I was being stunned and surpressed, this is a epic bug that needs to be fixed because I couldnt use my skills for three seconds" ??
No, it doesnt. Because engineers skills are the skills that are screwed up..... Ugh. Lol I take it back I hope it doesnt 'get better,'
Because all I see is an improvement to YOUR skills.
You guys are even saying it yourselves, if engineers didn't have a chance before they sure as heck don't have a chance now.
Hmmmm maybe thats because they improved your skills. Derderderrrrrrrrrrrrr.
Lol how many times do I have to say it, IMPROVEMENT, this threads finished srry devs.

Mitchturbo
04-04-2012, 07:11 AM
A good Rant indeed :-) We can see this is a popular subject. Either way sts need to adjust one thing or another and be quick to inform it in the production notes lol. I'm happy either way.

ArtStar
04-04-2012, 07:33 AM
A good Rant indeed :-) We can see this is a popular subject. Either way sts need to adjust one thing or another and be quick to inform it in the production notes lol. I'm happy either way.

Lolol a rant it was, a bored, no sleep, frustrated rant.
Can't wait for the responses later.
It will be a popular subject actually,
there are already three threads about it.
Rant rampage gonna go down later lol.

OvigorothO
04-04-2012, 08:06 AM
OP your a disgrace. it's not even that big of a change. deal with it. no one but you cares

ArtStar
04-04-2012, 08:11 AM
OP your a disgrace. it's not even that big of a change. deal with it. no one but you cares

Little harsh, ha ha Bozack is a pretty great player actually. Lets focus on the issue :-)

CAAAP
04-04-2012, 02:36 PM
As of now the bug is fixed. thank you STS

Hullukko
04-04-2012, 02:47 PM
Yes, indeed, thank you. Lesson here sts: disclose your changes and we'll be less likely to expect the worst (i.e. misinterpret bugs as intended features)

And I find it odd that those (*) who don't really play pvp or are still comparably new to it were here anxiously saying that "please keep it for pvp" and "get used to it" and those that really do play pvp a lot and have done so considerably long were all dead set against it... From that one should draw only one conclusion and I'm damn glad sts saw through your bs and did just that and fixed it.

(*) aside from a very small number of ops that decided not to see the big picture and went with their slightly improved shot against comms neglecting the mountain of downsides

EDIT: And should a dev actually read this. The plat I just bought was because you fixed this, not for the easter stuff. Just so when you draw graphs and evaluate how you did with the easter stuff, please remember it wasn't only the easter stuff that came about this update.

ArtStar
04-04-2012, 03:25 PM
Lol wow, just wow.
That is incredible :-)

ArtStar
04-05-2012, 02:35 AM
Lol wow, just wow.
That is incredible :-)

Wtf, i posted this somewhere else. No wonder you pmd me confused.
I cant think of where I posted this completely sarcastic comment.
I think it was suppose to be for one of the ridiculous DL threads.