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Mythocrisis
11-14-2020, 07:12 PM
Hi guys,
I just felt this after talking to a friend in game.Many have suggested this but..
A game without influx of new players is a dead game..maybe not now but in some time.
And I feel the new player reward system is bad and is very hard to progress.
The point I'm trying to make is..
Just wondering if people here could come up with different easy to implement ideas that can get more people into the game,I mean genuine new players who try AL for the first time and get hooked rather than getting scared by the vastness of what AL is today..even for us.

We can provide input for new player experience which the developers may or may not consider, but I think they will give this a read and more people is good for their game.
Some ideas are :
1.) Can enter the auction house but not be able to trade.(to see how it is)
2.)to bring factions that give a nice looking vanity which u can choose from in the early stage.
3.) daily login rewards or premium content as monthly subs.
4.)"call for arms" option where a global call for help in any map for a player pops in chat screen in different vibrant color and any of the players (any level) can respond.(and more the help done,banner or reward or tokens can be given to encourage more people helping new players).
5.) Bringing back actual item dropping maps.Good equipment /chests/eggs promising from map makes a ton of difference even if the drop rate is cosmicslly low.People are motivated more to run these.
6.)In Every map there has to be a new button called loot chart which shows u all the loot that can be obtained from here.Makes it the more interesting.

These are just a few..please give them more ideas which they can try to implement, if they want.

murte
11-14-2020, 07:18 PM
I agree that we need to make arcane legends more appealing to new players. As of right now, arcane legends is not a game that new players pick up and get hooked too. One suggestion is to make features of the game not be behind a level wall. For example, make playing hardcore mode possible at any level, not only 71+.

Encryptions
11-14-2020, 07:23 PM
The loot chart option in a map would be op for all. The "call to arms" thing, would be very annoying unless if we can choose to have it on.
Prefer it to be like pocket legends where if we press a map we can see the current hosted servers and join people manually in those maps and make private servers.
I don't get why new players have such a hard time in maps constantly, these maps aren't hard if they would just stay with their lvl specific maps. Example lv 57 trying to do festerfang. Go to underhul where you are supposed to be or graveyard or elite maps that give exp do dailies.

PoorCharlatan
11-14-2020, 07:27 PM
The loot chart option in a map would be op for all. The "call to arms" thing, would be very annoying unless if we can choose to have it on.
Prefer it to be like pocket legends where if we press a map we can see the current hosted servers and join people manually in those maps and make private servers.
I don't get why new players have such a hard time in maps constantly, these maps aren't hard if they would just stay with their lvl specific maps. Example lv 57 trying to do festerfang. Go to underhul where you are supposed to be or graveyard or elite maps that give exp do dailies.Its not that they are hard, its that its boring. A new player entering the game and joining an empty map is definitely gonna make it a boring experience. Having people to run with you and talk to while running will make the experience less boring.

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murte
11-14-2020, 07:29 PM
Exactly the game is extremely boring as a new player, who has to start off from scratch. If I didn't have my old accounts login info, I personally wouldn't of game back after my 2-3 year break.

PoorCharlatan
11-14-2020, 07:30 PM
I agree with everything tbh. The chart would be useful in farming things. It would be even better if they show the rates of drops. In my experience, the thing that turns off players from playing AL is the boring grind of daily quests. I introduced AL to 2 of my friends irl and they quit after reaching level 61 because it takes days to level up.

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Encryptions
11-14-2020, 07:31 PM
Its not that they are hard, its that its boring. A new player entering the game and joining an empty map is definitely gonna make it a boring experience. Having people to run with you and talk to while running will make the experience less boring.

Sent from my SM-G965U1 using TapatalkI see but if sts would add the server list like in pocket legends then that could fix that issue alot.
In al lv 57 players can't join lv 76 players in maps unless they are in a party or friend list guild list join opt.
Low level players can use the list to join other players in the map any lvl. If someone starts killing enemies then most of the time it won't let someone else join. The server sys could fix that and display distance 0% being the start of the map 100% being at the boss, and it displays player(s) (player name ) per server in the list.
I tell you though, the most annoying shet ever is when a new player begs you for help and so you help him and at the end of the run he begs you for items. Tell him no and he shet talks you and leaves pt joins a diff map.

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PoorCharlatan
11-14-2020, 07:39 PM
I tell you though, the most annoying shet ever is when a new player begs you for help and so you help him and at the end of the run he begs you for items. Tell him no and he shet talks you and leaves pt joins a diff map.

Sent from my SM-G892A using Tapatalk

Haha, that happens to me sometimes too. I just give them eggs that stockpiled in my inv and I'm too lazy to sell. They're cheap and makes them happy, whats there to lose?

Also to add to the call to arms thing:

It can be a system like posting a request. Like say:

Looking for members to do daily quests
Members [1/4]

Then add an apply button and the leader will be able to view your profile. This will help in making parties. You have the choice to make it public or make it have a requirement.


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murte
11-14-2020, 07:53 PM
Arcane legends can still be going strong for many years to come, if some new players end up staying. In reality it seems like maybe 5% of new players end up staying whereas people are quitting or start playing way less every single day. Sooner or later the player pool will get to a point where its very small, which is something that needs to be avoided.

Fyrce
11-14-2020, 08:40 PM
I like to donating to new players. The problem is distinguishing between the new players and the professional beggars. Maybe an NPC Ally Santa where players Elves can donate items and new players can get 1 item a day. Gold could also be donated in set amounts. It can be abused but should be less annoying than beggars. Maybe 1 in Windmoore, 1 in Travellers, and 1 in Kraag? Redeeming players would not be able to see the gift. It is random and blind.

Saint Jaffo
11-14-2020, 10:49 PM
Hi guys,
I just felt this after talking to a friend in game.Many have suggested this but..
A game without influx of new players is a dead game..maybe not now but in some time.
And I feel the new player reward system is bad and is very hard to progress.
The point I'm trying to make is..
Just wondering if people here could come up with different easy to implement ideas that can get more people into the game,I mean genuine new players who try AL for the first time and get hooked rather than getting scared by the vastness of what AL is today..even for us.

We can provide input for new player experience which the developers may or may not consider, but I think they will give this a read and more people is good for their game.
Some ideas are :
1.) Can enter the auction house but not be able to trade.(to see how it is)
2.)to bring factions that give a nice looking vanity which u can choose from in the early stage.
3.) daily login rewards or premium content as monthly subs.
4.)"call for arms" option where a global call for help in any map for a player pops in chat screen in different vibrant color and any of the players (any level) can respond.(and more the help done,banner or reward or tokens can be given to encourage more people helping new players).
5.) Bringing back actual item dropping maps.Good equipment /chests/eggs promising from map makes a ton of difference even if the drop rate is cosmicslly low.People are motivated more to run these.
6.)In Every map there has to be a new button called loot chart which shows u all the loot that can be obtained from here.Makes it the more interesting.

These are just a few..please give them more ideas which they can try to implement, if they want.

- I like the idea of bringing factions. We already have something like that but no exactly like that tho (the blue and red factions on Festerfang). Introducing two global factions would be cool. Like one of them being the evil faction which would be lead by Rutger, and the good faction that could be leadered by the ghost of Vili/Uller/Himingleva, or having a faction to tribute them. Dang I got so many ideas regarding factions.
- The daily reward is algo a good idea. They should introduce something new. The allies like Shazbot and Klass I think was his name, are too old. I mean, they should stay because elixirs are useful, but a daily reward like X amount of gold, tokens, legendary equipment.
- I would totally hate the "Call for Arms". I'm not against helping new players, but if it is a global call our devices would explode due to spammers that can't complete a map because they are lower than the level required. Instead of it being a global call, they could make it to work inside guilds. This is a good way to stop the random party invitations.
- We absolutely need the old farming system. I really miss farming lockeds with a luck elixir. Ah, such good days were those.
- The loot chart would be amazing. Besides including the items, I would like to see a percentage also.

Mythocrisis
11-15-2020, 01:07 AM
Hey I also thought about adding a gameplay feature at the lowest levels where there is an npc which talks about trading and just talks about all the cool items that this game has and says check it out and then also goes u a favour to experience.
The favour is they can select anything from a set of preexisting vanity(since gear wouldn't scale to low level) and it will be on them...for one map clearance.
And at the end of the map with whatever hear and vanity they equipped , u say to access this feature can be unlocked by 30 story tokens and show that vendor.

I say this to make it interactive as new players do not know the awesomeness of the auction house and are not even obliged to check it out before they think they have had enough of the game.

These are just ideas.it will be better if u guys add ur own thoughts than rating them.these are just things I thought good or bad.the more we have, the easier is for them to choose.

Silentkill
11-15-2020, 01:23 AM
Imo, every player who starts playing AL fresh will immediately think its a dead game. Windmoore is mostly empty, Garetta Village is empty and all maps who are not run by endgame players are also empty. They play a MMORPG for the social aspect but they barely get anything from that unless they reach endgame. Now that wouldn’t be a problem if new players would be aware that there is indeed a bigger endgame playerbase, but they probably aren’t aware of that. All they see is empty maps, because all maps that contain a lot of players (Expedition Camp, Festerfang Outpost, Vardan Valley) are locked

Hadec
11-15-2020, 03:49 AM
To be honest, if i was a new player, i wouldnt play this game....back then at 2013-2015 there was so many players, game have been advertised at many places...now its kinda dead at early game, no marketing, just ads for elixir so company gets more gold, without investing it for new players/advertising the game... I hope this changes soon, because its a long time this happens...

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Mythocrisis
11-15-2020, 04:17 AM
To be honest, if i was a new player, i wouldnt play this game....back then at 2013-2015 there was so many players, game have been advertised at many places...now its kinda dead at early game, no marketing, just ads for elixir so company gets more gold, without investing it for new players/advertising the game... I hope this changes soon, because its a long time this happens...

Sent from my POCO F2 Pro using Tapatalk
This is exactly why the developers should have some plan for such small things to improve or even put some effort again in advertising so can achieve it's new player base.

Hadec
11-15-2020, 04:18 AM
This is exactly why the developers should have some plan for such small things to improve or even put some effort again in advertising so can achieve it's new player base.Many years passed, with 5% progress...why you think it will change now, bud?

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Mythocrisis
11-15-2020, 05:44 AM
I thought now because recently the developers are listening to what the community is desiring.
Be it vanities or content or events they are considering.
Plus this will enhance their own game and increase the traffic by some small implementations.

Stormydragon
11-15-2020, 05:53 AM
+1 i hope devs take some of this ideas
It also would be nice to have some more quests like weekly boltag, where you get 7.8k gold.
Or some tutorial options. Events should be low lvl friendly

Wizard5314
11-15-2020, 06:05 AM
+1 I would rlly want something like a seasonal pass to be added into the game or at the very least daily login rewards.


edit: Great ideas!

Razererxx
11-15-2020, 09:11 AM
I think main prirority should be advertising and getting new players and also better guides. Game is just slowly but surely dying

Silentkill
11-15-2020, 10:55 AM
I think main prirority should be advertising and getting new players and also better guides. Game is just slowly but surely dying

According to forums, this game is “slowly but surely” dying since 2016
As long as the main plat spenders (and there are a lot) dont leave the game the game wont die.
And the main plat spenders probably wont quit this game easily because why would you leave a game where you invested thousands of dollars?

Tackled
11-15-2020, 11:46 AM
If you love the game and want them to advertise then pitch in, nothing is free. Advertising cost a lot but with the help of players it can be possible and bring new players like 2013-2014 all over again

Mythocrisis
11-15-2020, 11:49 AM
That's true but let's get more people into the game be it plat spenders or f2p players.
More is better in this case I'm sure :)
We just want a more active base in the long run and would like if the developers allocate some resources in this regard.

murte
11-15-2020, 11:54 AM
If there are no new players coming into the game, or they come at a very low rate. And there are also people leaving the game, by either quitting for good, or quitting for a time period. Eventually the 2 lines will align and there will be a really small player pool. And those heavy plat spenders themselves will quit, since if there's no one to play with/ interact with, they won't have any purpose anymore. If the new players entering and staying exceeds the players that are quitting/leaving, the game would atleast have a stable or even rising player pool. And by that there will be more players buying plat, which would in turn generate more revenue.

superpappy
11-15-2020, 12:33 PM
AL is hard/not appealing for new players who want instant gratification. AL is a long grinding game so the "candy crush" crowd will not be particularly attracted to this kind of game.

superpappy
11-15-2020, 12:36 PM
its also a mature game in its product cycle so...

Razererxx
11-15-2020, 12:56 PM
According to forums, this game is “slowly but surely” dying since 2016
As long as the main plat spenders (and there are a lot) dont leave the game the game wont die.
And the main plat spenders probably wont quit this game easily because why would you leave a game where you invested thousands of dollars?

Yeah but you will be left with few k people and thats it. So we should simply let it be like this only because there is sustainable amount of cash flowing to company? This is freaking company and this is bussines, you can either get small pieces of money like this or axtually try something and get more money. How long will this be sustainable? 5 years? 10 years? And what happens when it crashes? When plat spenders get tired of game and there is no money? What happens then?

Mythocrisis
11-15-2020, 01:41 PM
Yeah but you will be left with few k people and thats it. So we should simply let it be like this only because there is sustainable amount of cash flowing to company? This is freaking company and this is bussines, you can either get small pieces of money like this or axtually try something and get more money. How long will this be sustainable? 5 years? 10 years? And what happens when it crashes? When plat spenders get tired of game and there is no money? What happens then?

Isn't there a way to create more plat buyers instead of letting the present play buyers get bored and leave to wait for the impending death?
I say not and do something to make more new players .there myt be lot of spenders who still aren't in the game..:)

Overbear
11-15-2020, 01:56 PM
This game really is a ticking time bomb. Sad.

Razererxx
11-15-2020, 02:29 PM
Isn't there a way to create more plat buyers instead of letting the present play buyers get bored and leave to wait for the impending death?
I say not and do something to make more new players .there myt be lot of spenders who still aren't in the game..:)

Well thats what i am saying, advertising+guides. Easy money.

Avaree
11-15-2020, 05:08 PM
[QUOTE=Razererxx;3410453........................ Game is .... ...... ...... dying[/QUOTE]

Just about 8 years I have played, and many times I’ve see the above comment. Players come and go, sometimes a lot, sometimes not so much. Don’t mean the game is dying.

To the OP:

Brilliant ideas

Razererxx
11-15-2020, 05:13 PM
Just about 8 years I have played, and many times I’ve see the above comment. Players come and go, sometimes a lot, sometimes not so much. Don’t mean the game is dying.

To the OP:

Brilliant ideas

Okay, lets go with assumption game isnt dying. Is it then living its full potential? Is it popular and known in gaming community? Are mechanics, guides well written and made good?

Avaree
11-15-2020, 05:23 PM
Okay, lets go with assumption game isnt dying. Is it then living its full potential? Is it popular and known in gaming community? Are mechanics, guides well written and made good?
How should I know? I just play and not worry. AL isn’t my life, zero worries.

QuaseT
11-15-2020, 05:45 PM
+1 for the suggestions from the op to imcrease activity aslong as they cant get abused
-1 for the white-knights who try to "save the game"

Silentkill
11-15-2020, 11:36 PM
Okay, lets go with assumption game isnt dying. Is it then living its full potential? Is it popular and known in gaming community? Are mechanics, guides well written and made good?

I think you forget one part tho, its a mobile game in the end. You cant compare it with calibers like Destiny or Warframe or WoW. Also, with the PS5 release, many many people are only focusing on these new gaming platforms.
I can only talk for myself but when the PS5 launches on 19th Nov in my country I will prob not play AL for another 2-3 months even tho I like the game.

Maybe that was a bit off-topic but I think we can anticipate a lower player count the next few months, could be wrong tho

Saint Jaffo
11-16-2020, 01:41 AM
we need Arcane Legends for Playstation/Xbox/Nintendo.

Spooked
11-16-2020, 03:14 AM
The intentions are good, but dont start doing “monthly subscriptions” or premium doodliedoos.
This will only make AL look like another one of those cashgrab clones, we DONT need this
For the rest i really like the ideas, but i think a simpler approach (which i have thoroughly explained and worked out in a similar post like this a while back, would be a forced community/dev made player guide to help the player thru the base steps of the game, and even beyond this point.

Snowman Is here
11-16-2020, 09:36 AM
New systems for pvp have been implemented, a new vanity item that has successfully sold out multiple times in 2 events alone costing 1750 platinum ($100) each, expansion on the horizon, huge forum contests (Tour of Arlor II), and many other great updates that have honestly livened up AL recently. Sts is clearly trying to make AL a more fun gaming experience for the entire community one update at a time, that isn’t what I would call a dying game.

Perhaps take a break, maybe you’ll find the fun again when you return and won’t find the need to act like a clown on the forums.

Sumwon
11-16-2020, 10:09 AM
Hi guys,
I just felt this after talking to a friend in game.Many have suggested this but..
A game without influx of new players is a dead game..maybe not now but in some time.
And I feel the new player reward system is bad and is very hard to progress.
The point I'm trying to make is..
Just wondering if people here could come up with different easy to implement ideas that can get more people into the game,I mean genuine new players who try AL for the first time and get hooked rather than getting scared by the vastness of what AL is today..even for us.

We can provide input for new player experience which the developers may or may not consider, but I think they will give this a read and more people is good for their game.
Some ideas are :
1.) Can enter the auction house but not be able to trade.(to see how it is)
2.)to bring factions that give a nice looking vanity which u can choose from in the early stage.
3.) daily login rewards or premium content as monthly subs.
4.)"call for arms" option where a global call for help in any map for a player pops in chat screen in different vibrant color and any of the players (any level) can respond.(and more the help done,banner or reward or tokens can be given to encourage more people helping new players).
5.) Bringing back actual item dropping maps.Good equipment /chests/eggs promising from map makes a ton of difference even if the drop rate is cosmicslly low.People are motivated more to run these.
6.)In Every map there has to be a new button called loot chart which shows u all the loot that can be obtained from here.Makes it the more interesting.

These are just a few..please give them more ideas which they can try to implement, if they want.

Good ideas. Especially the calls to arm. I like to help those who are entirely new to gaming. But I don’t wait around for a player yell help in a town.

Oldguest
11-16-2020, 11:25 AM
nice thread or idea there!

if i can add more,
devs need to do something in game that will make players spends their gold to make less gold flooding in game, cause everything going so high and higher in prices now.

maybe most rich players dont care about it or we just think "no problem with that we can do farming much gold these days"

but how about the new comers? im sure they will face a thing -"its so hard to catch up with this game"
not asking a game to become everything easy and free. but to make it more reasonable afrodable to all players,so more new players can come, stay and keep playing.

i give some example:
- some new player come to this game,playing and try to be in game content like others,and so this player need to upgrading his hero gear,see need weapon to go but it cost 50-100mil it just too much because gold inflation economy. if that weapon cost around 2m-10m maybe this become reasonable to go play more to get it.

so much gold keep getting looted in the game but there is not much things can make gold dissapear from the game economy.

*just some idea to make gold going normal is add something consumable things in game that cost gold but not breaking the game balance. so it just costumize things,

my idea example:
- add super cool vanity or aura at sirspendalot where we have to spend much for that but that items have time durabilty.100m vanity or aura but can be expired after 100days purchased days maybe?
- or special emoticon just like 'can do siting or dancing in town' for 25m for a limited time maybe 30days.
- limited duration time of pet skins vanity for 1m/day

#just some idea,thankyou

Encryptions
11-16-2020, 11:46 AM
I usually just see everyone wanting everything instantly instead of playing the game in order to earn it. All games are the same, the best weapons will always cost the most. The difference in al and in those games is those games have tons of weapons and gears that actually help them through out the game. AL is you either have op stuff or you don't. Op being max lvl arcanes. In this game rogue is the only class that can be op any level any gear.
2mil for an arc weapon that is insanely op? No. thats a bad idea, 2mil takes less than 3 hours to achieve. You tell me you want to play the game for 3 hours and have enough gold to afford the max level most op weap before you are even the level to equip it on.

anele
11-16-2020, 01:22 PM
I usually just see everyone wanting everything instantly instead of playing the game in order to earn it. All games are the same, the best weapons will always cost the most. The difference in al and in those games is those games have tons of weapons and gears that actually help them through out the game. AL is you either have op stuff or you don't. Op being max lvl arcanes. In this game rogue is the only class that can be op any level any gear.
2mil for an arc weapon that is insanely op? No. thats a bad idea, 2mil takes less than 3 hours to achieve. You tell me you want to play the game for 3 hours and have enough gold to afford the max level most op weap before you are even the level to equip it on.

The lvling up is quite fast till graveyard/fester I feel. After tht the gear required needs to be good to farm exp/gold. New players do need good wep(OP stuff) to run the maps in the first place. Curious as to what wep new players can use to run fester when they somehow makes it to lvl 71. Talking bout peps who literally started with zero gold and zero items in stash. I agree it is a bad idea to get the best wep very quickly... kills the fun of grinding. But how do u grind maps when u cant even run the maps.

p.s are you encry who makes vid XD if so would like to see ur rouge which started from scratch earn 2mil in 3h. U earned 1m across the span of two events if im not wrong. Curious as to how ull make 2mil in 3h and running maps with tht char. Looking forward to it <3.

Encryptions
11-16-2020, 01:30 PM
[QUOTE=anele;3411832]The lvling up is quite fast till graveyard/fester I feel. After tht the gear required needs to be good to farm exp/gold. New players do need good wep(OP stuff) to run the maps in the first place. Curious as to what wep new players can use to run fester when they somehow makes it to lvl 71. Talking bout peps who literally started with zero gold and zero items in stash. I agree it is a bad idea to get the best wep very quickly... kills the fun of grinding. But how do u grind maps when u cant even run the maps.
*Most op pet AA on low lvs is shoggoth.*
p.s are you encry who makes vid XD if so would like to see ur rouge which started from scratch earn 2mil in 3h. U earned 1m across the span of two events if im not wrong. Curious as to how ull make 2mil in 3h and running maps with tht char. Looking forward to it