FluffNStuff
08-10-2010, 02:07 PM
It appears that there is an issue with the dodge flag, and it should be moved higher up the tree. Right now, when an attack happens, the routine goes through everything, then gets to the damage part, and just sets it to zero if a dodge or a miss occurs. Shouldn't the code be checking the miss or dodge flag first, and if they are set jump out of the attack routine? This is most noticeable when a person is stunned by an attack that is missed or dodged. Please let me know if this is a bug or the way it is intended to happen.