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View Full Version : Safe Zone in Dungeons



Bilaxman
04-09-2012, 07:19 PM
I had an idea for every campaign (As seen here: http://www.spacetimestudios.com/showthread.php?53443-If-you-could-add-or-improve-any-one-thing-to-Pocket-Legends-what-would-it-be). I feel like that more people should hear about it.

I would like an area at the beginning of each dungeon where you can sit and your elixir doesn't go down. I'd say this would be useful for those of us who can't find elixir parties and don't want to waste their plat waiting for others to join. To avoid exploiting, I'd suggest you would NOT be able to gain ANY xp while in this "safe zone" (Even if others start to play and you're still in the "safe zone"). Once you leave it, you elixir timer starts going down. I imagine it being a glowing area that is clearly marked so you know where the boundaries are (Like a room before the enemies are located).

I understand that this could hurt the income with elixir purchases, but I feel like it would do the opposite. I personally would be more inclined to purchasing more elixirs knowing that I can go to a dungeon, wait for more elixir players to join, and not have to worry about wasting my time waiting for them to join.

Ideas?

Bilaxman (Bienvenue)

Fao
04-09-2012, 07:26 PM
Hmm, I think this would be a good idea, but some mobs are close to the beginning, so they would have to move the 'safe zone' back a bit!!

Beanmachine
04-09-2012, 08:51 PM
Yeah i agree but as faoeskekie mentioned, in some maps the mobs are too close to the spawn point.

Cake
04-09-2012, 09:47 PM
Good idea

OH MY GOSH LOOK OVER THERE!---------------------------------------------------------------------------------------------------------------------------------> (Nothing)
But below me you can see an un related whale

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un related whale

Bilaxman
04-09-2012, 11:05 PM
Hmm, I think this would be a good idea, but some mobs are close to the beginning, so they would have to move the 'safe zone' back a bit!!


Yeah i agree but as faoeskekie mentioned, in some maps the mobs are too close to the spawn point.

That is very true.... I would imagine they would add a separate room in which the safe zone would exist.

Lavalamp
04-09-2012, 11:10 PM
Omg I love the idea! Honestly I've had this problem to where I waste like 3 minutes of my elixir inviting people I would love this to be added to both games =D

plmafiaboss
04-09-2012, 11:12 PM
Good idea

OH MY GOSH LOOK OVER THERE!---------------------------------------------------------------------------------------------------------------------------------> (Nothing)
But below me you can see an un related whale

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un related whaleif u look @ it right to left its a snail. Id call it a snale as combined whale and snail but then its just snail. I'd call it whail for combined whale and snail but then its just whale... what u think of tht lol and why r u posting this everywhere XD

Beanmachine
04-10-2012, 12:23 AM
if u look @ it right to left its a snail. Id call it a snale as combined whale and snail but then its just snail. I'd call it whail for combined whale and snail but then its just whale... what u think of tht lol and why r u posting this everywhere XD

Learnin' new things everyday on the forums...



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Just kidding plmafiaboss, I just updated my status to share my knowledge on whails and snales because I am so fascinated by them.