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View Full Version : Official Dark Legends Feedback Thread - Missions



Samhayne
04-11-2012, 11:20 AM
After you have played Dark Legends, we would like to hear your input about the various 3D Missions and Adventures you can play through.

We ask that you please keep your feedback constructive, as per the Forum Rules at: http://www.spacetimestudios.com/misc.php?do=vsarules


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Thanks!

Rare
04-11-2012, 12:45 PM
I'm still trying to figure out the missions aspect. Seemed like most was just using my energy and not much gameplay. I just haven't figured it out yet.

trixie
04-11-2012, 04:56 PM
It seems kind of confusing to me. The missons seem to be really short. I would like to have seem the tutorial explain better that the boxes and barrels are where you get the loot. (If it did say that, sorry I was really excited and might have mised it.)

I would like to see them lenghtened a bit since we do have to spend energy to join them or let us spend less energy to do the missions so that we can get more out of it.

The markers that indicate where the other players are located are hard to see. It would be nice if they could be made more noticiable.

I also didnt see a counter indicating how many enemies they are left to kill. (sorry if I missed it) I would like to see that so that no xp points are missed.

RedRyder
04-11-2012, 05:41 PM
A lot more gameplay needed pretty much. I hate spending energy on repeated cutscenes and 1.5 hr wait times lol. I'm not a pvp type, so it sucks that's all I'll have as far as gameplay when my energy is used on primarily 3 second long cutscenes.

Ardon
04-11-2012, 05:44 PM
They're a waste of time and energy and gives the game a Mafia wars feel.

There isn't enough game play. The amount of game play there is restricted from the silly energy feature which is the same as Mafia wars. Wasn't energy supposed to be different and new? It seems the same as any other Facebook energy game.

Sent from my CM9 powered Droid X

TheSnowman
04-11-2012, 06:13 PM
In terms of the missions I think they don't really add that much to the game as for me the fun factor generally comes from completing runs and farming for the best items. I can see how they may be useful for people to just pop in-game for 2 minutes to get some missions up and running and then come back later and gather up all the xp however. I can even imagine myself using them in such a way:

For instance: Set up several missions before I go to work and by the time I return home the missions would all be complete and my energy bar would most likely be full again too

So in this respect they could be a useful element

Yet they should not be compulsory to unlock more levels as some of these missions cost 8 energy and with that being nearly a third of the maximum energy allowed by the time all three of these missions are completed a fair chunk of that 25 maximum energy is gone in a matter of seconds. This leaves people hanging around with nothing to do to pass the time. So to conclude if people want to do quick missions fine but it should not be enforced upon players and restricting their progression through the game.

octavos
04-12-2012, 09:48 AM
as we level, and more energy is used to do missions. our energy reservoir is only at 25 energy (which dosn't increase as we level)....as you progress missions are costing 8-10 energy. Since the reservoir does not increase, today i only did 2 missions to the 10-15 i did yesterday when i first started. I would like energy reservoir to level up with us to help us with later missions. I haven't seen further into levels (educated guess), but im sure the cost to do missions are higher. maybe one energy per 3-4 levels that are compleated

:ghost:

Swimmingstar
04-12-2012, 05:52 PM
Some wait times end up to be 3 hours and I think that's too long just to wait to complete action, collect reward, and advance to other quests/campaigns.

Skeletonlord
04-13-2012, 08:51 AM
Some wait times end up to be 3 hours and I think that's too long just to wait to complete action, collect reward, and advance to other quests/campaigns.

I agree with this statement Swimming. The wait times are quite long , when you start missions at the start, they take about a minute, but as you get more into it, the complete times are much higher.

Gluttony
04-13-2012, 09:40 AM
These "missions" seem tacked on in a Storm8 gaming sort of way. The wait times are dramatic for some of them, forcing players to either double back and repeat other actual dungeons for experience or just wait out the timer. When I read that there would be mini-games, I can assure you that this isn't what I had in mind. Why not make them interactive in some way, actually tilting the device to pick a lock on a breaking in cut scene, or matching the NPCs head movements with on screen arrows whilst trying to glamour them... something besides a few seconds of vid followed by a boring game of stare at the hour glass. If I didn't need to complete these tasks in order to continue on in the storyline, I would pass they by every time. Not to mention, when I have some extra energy to spare, there is no way that I'll spend it on one of those task rather than actual gameplay... unless I plan to sleep for the next 8 hours.

Cjon
04-13-2012, 11:25 AM
The main problem I could see with the wait times, is that since you can't progress to new quests, all you can do is level up. This could be a problem since if you level up too much, when you FINALLY get to the new quests, you could possibly be over leveled, making the 3D quests too easy. I'm guessing that eventually the wait time is going to go up to 24 hours, which would make it even more likely to over level. I would like to see $t$'s opinion on this.

nazgulking
04-13-2012, 02:10 PM
After waiting 9 hours for a quest to complete I could unlock the last part of the 4th campaign only to see a quest that take 1 day to complete.
I am really at the bottom of my patience -_-

TANKKAAR
04-13-2012, 03:26 PM
After waiting 9 hours for a quest to complete I could unlock the last part of the 4th campaign only to see a quest that take 1 day to complete.
I am really at the bottom of my patience -_-

I really must agree... the 8 or 9 hour was bad enough. but in the end I was able to just go to sleep and pick back up the next day. but a full 24 hours is kind of hard to deal with especially knowing the wait times are just gonna get longer. I really can't figure out this marketing strategy... is it to force us into paying platnum to play? or is it to keep us from losing interest in your other games? which stands to reason because every 5 feet down the street during the actual runs there is just another billboard advertising star legends on pocket legends. the game play is amazing when you're actually allowed to play, but the fact is you run out of energy so quickly in later levels it makes it hard to stay interested, not to mention again that even when your energy returns you are still forced to wait before you can progress to the next maps..

OvigorothO
04-13-2012, 05:12 PM
the wait times are ridiculous.... am I the only one that felt a huge relief when the 9 hour one was over then they clicked the next one and were shouting in their head? this game would be the best of the 3 if the layout was the same as others. I think the reason they decided to change It up was because of the loss of interest In SL because of its simplicity

ninjaduck
04-13-2012, 05:15 PM
Waiting large amounts of time encourages you to PvP, Trade, Merch, Chat, customize, Chill, Log out, Farm etc. How is that bad? If your some OCD kid, by all means bypass the timer, but for the normal 18+, NOT gaming for 9 hours is pretty easy.

Cjon
04-13-2012, 10:34 PM
Waiting large amounts of time encourages you to PvP, Trade, Merch, Chat, customize, Chill, Log out, Farm etc. How is that bad? If your some OCD kid, by all means bypass the timer, but for the normal 18+, NOT gaming for 9 hours is pretty easy.

So 80% of the game should be those things? PVP isn't fun at the moment because of the imbalanced level brackets. Right now its just whoever has the most higher level people on their team win. Trading, Merching, and Customize are all dependent on what you receive in missions, meaning the less you do missions, the less you can do any of those things. And customizing isn't really something you can spend all that time in. Generally the first time you look through the options, you're going to know what you're working towards.

So really the only thing that you can do the majority of time you're in game is talk to people, therefor you would thing this was meant to be a social game, but then you realize how difficult it is to play with friends. The social aspect and the gaming aspect are separate, which makes it hard to be considered an MMO. If people wanted a almost completely social experience, there are much better options than DL.

The problem with this game, is that you barely get to play the game. In my opinion, the 3D missions could cost 0-1 energy, and give less rewards. So that way you can at least "play" this game for more than an hour a day. Whats the point of spending money on items if you never get to use them? You could say that you can play as long as you want, but then this games becomes a P2P game. I don't know if that was their intent, and if so, good job $t$, you succeeded in that. But I believe this game has potential. If they allow you to actually play the game, and make the PVP more balanced/diverse, then DL will be just as good, if not better than their other titles.

tl;dr This is supposed to be a game, but it feels more like facebook with strangers and a built in farmville.

Skeletonlord
04-13-2012, 10:41 PM
These times to complete missions. It would be better if Spacetime were to implement a "fast completion" process. For example, the 8-9 hour ones could cost like 10 platinum and it will complete the mission. What do you guys think?

Cjon
04-13-2012, 10:51 PM
These times to complete missions. It would be better if Spacetime were to implement a "fast completion" process. For example, the 8-9 hour ones could cost like 10 platinum and it will complete the mission. What do you guys think?

It already exists, and it costs 25 plat. $5 to not have to wait 24 hours seems a little excessive.

Fyrce
04-16-2012, 02:42 PM
Actually I've started to accumulate completed missions during the day, when I really can't play but I can log on, and at night. Then when I am able to play, I collect a few missions, hoping for buffs. As someone else mentioned, the longer missions seem to have a better chance of getting a reward, so I always do them when I can't play.

My feeling is that the leveling seems too fast with the missions. I do not want to level, just do missions while I cannot play, but when I do collect the finished missions, sometimes I level when I do not want to level -- I just want a couple buffs to play the dungeons. So maybe 1/2 the xp on the non-dungeon missions??

Same with the lower levels -- I've barely played and I level twice. It's a bit fast for me.

fallen0888
04-16-2012, 03:30 PM
]Im going to start with the good stuff I believe space time studios did a great job with 80% of the game the fighting PVE and PVP part is awesome that's the good and 80%!!! However some of the timed parts for the missions is just to long and cost almost 5$(USD) to bypass timer is way too much I am a platinum user and its just too much. Also there should be a way to level up your energy ie higher level gets more or the high the level you recover energy faster. Also there's not enough diversity with weapons ans stones I love and hate the vanity clothes just seems like there should be drop for them so it'd not always buying them. Also the weapon stats are not diverse enough Im PVP 16 and have yet to find a weapon better than the one they start with the premium pack.

Cjon
04-16-2012, 03:31 PM
Actually I've started to accumulate completed missions during the day, when I really can't play but I can log on, and at night. Then when I am able to play, I collect a few missions, hoping for buffs. As someone else mentioned, the longer missions seem to have a better chance of getting a reward, so I always do them when I can't play.

My feeling is that the leveling seems too fast with the missions. I do not want to level, just do missions while I cannot play, but when I do collect the finished missions, sometimes I level when I do not want to level -- I just want a couple buffs to play the dungeons. So maybe 1/2 the xp on the non-dungeon missions??

Same with the lower levels -- I've barely played and I level twice. It's a bit fast for me.

I've noticed that too. I went about halfway from 18-19 while I was at work today. I never spent more than a handful of minutes at a time. But I feel like the idea of "Progress even while you're busy" is a great idea, and makes me WANT the energy mechanic to be in DL for good.

Nikoltu
04-17-2012, 11:12 AM
Missions are really stupid, personaly I don't get a point of them. We just do them for exp and money and do not bother reading all that non-sence of mission notes.... This is really boring, would rather see SL or PL type missions, cuz those had you to think what to do or had a normal adictive storylines. DL missions are without any purpose - click it, wait 0min-24h, click OK, do next mission or repeat. Same for gameplay missions - click it, hack'n'slash mobs, kill da boss in 5 seconds (solo), enter circle, click Ok, repeat or go to next mission...

Crummypaladin
04-17-2012, 11:56 PM
I've got a few friends from PL and SL (not to mention my wife... also a friend lol).

There is no option to host a password game... so if you want to do runs with friends, you have to get "lucky".

Getting lucky to play with my wife isn't something I like not having control over (does that sound naughty enough to be on a 17+ forum? :-)

Please add password hosting:-)

DontNerfMeBro
04-21-2012, 12:39 PM
There is a shared sentiment throughout this thread. Lemme' summarize:

Implementing the energy system was a critically poor choice and as a result may be lethally self inflicted wound that kills this game.

Personally, I feel the energy mechanic was utilized in an attempt to mirror the interest created by games like Mafia Wars and Storm8 games. Unfortunately, there's a few problems with that:
I've played the Storm8 games with ruthless impulsive alacrity. I do not play them anymore because I realized that sort of gameplay is just a clever illusion that forces you to chase your own tail and think it's fun.
People who liked PL and SL will quickly feel duped and disappointed.

I'm trying to formulate an explanation of why STS changed this format other than a cheaper way to generate revenue. I would presume to give them more credit than that but I'm stumped. The equation that is the end result of DL compared to its predecessors is quite simple. A large reduction is character customization, playable content with the addition of the energy system as a substitute for gameplay and a pushy item mall filling in for player diversity does NOT equal parameters for success.

Cahaun
04-21-2012, 01:03 PM
Well it's slightly better with the being able to invite friends over to your game.
One major problem I have is that lately I would spend 3 of my energy to join a multiplayer game only to just solo it and continuously get killed. Now I barely do missions with the fear of just joining a no-man's-land mission. There needs to be a better way to join in missions.
I also want to say that some of the time waits don't make sense at all to what the action is. I.e. Searching a body takes 24 hours? It takes 24 hours to walk through a magic barrier? It takes 9 hours to kill two guards and a door? The story vampire narrator is like 'I gotta kill these gang overlooks quickly before they notice!' Mission time? Over an hour -_-'
I just want some of these times downsized.
(Ps I stopped playing Storm8 games for PL and SL. I don't want to play Storm8 gamestyle again)

mydragoon
04-23-2012, 04:06 AM
being a casual gamer with limited time for gaming... i'm OK with the energy counter. it makes things more challenging -- i actually end up planning out my 3D sessions. it's really different from PL and SL. i can appreciate this coz it means levelling up is about the same pace for everyone. no more of those playing 24-7 and getting 20+levels higher than me within 1 week. :)

but i found the 3D missions a bit too short. longer would be fun... they seem especially short in multiplayer mode.

i like the StoryLine... i actually enjoy a good story. sometimes, i miss out on the story/ notes and end up redoing just to see the notes again.

justisemo
05-21-2012, 03:03 PM
I personally like the short missions. They are nice when time is a crunch. HOWEVER I would like to see an "exploration zone" in each chapter. The Zones would be like the 3d missions, only they would be longer and have respawning units to really feel like your exploring the zone. To balance this out the basic units could have no item drop rates and killing the boss would allow you to finish the mission. As for item drops they could come from non respawning boxes, trash cans, chests, etc and from the boss.

Matutd
05-21-2012, 03:06 PM
I'm pretty sure I said this somewhere else too, but I think that the 3d missions shouldn't cost energy to appeal to the mmo gamers who want to grind their butts off and farm like hell, and the passive missions should cost energy. That way we get the best of both worlds :)

justisemo
05-21-2012, 03:10 PM
I like that idea too Matutd!! Maybe they could keep the shorter missions as they are now with the reward and energy cost but make the exploration/ larger zone free, more expansive but with no finishing reward.