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View Full Version : Official Dark Legends Feedback Thread - Player vs. Player



Samhayne
04-11-2012, 11:51 AM
Dark Legends features Player vs. Player combat (PvP). To engage in PvP, go to the Map and then to the Vampire District. In the Vampire District, go all the way to the left and you fill find the Peaceful Meadows Asylum. Enter there and you will be in a 5 vs 5 Capture the Flag match. The match will only start when there are 3 or more players on each team.

After you have played Dark Legends and engaged in PvP combat, we would like to hear your thoughts.

We ask that you please keep your feedback constructive, as per the Forum Rules at: http://www.spacetimestudios.com/misc.php?do=vsarules


5. Non-Constructive posts are prohibited.

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Do not create threads/posts to “petition” or “lobby” for game features, additions, changes, or other issues. You may post suggestions and/or ideas to the boards, but you may not create a ‘petition’ for others to sign. This is bumping in disguise and will not be allowed. Lobbying is continually bringing up the same topic repeatedly in numerous different threads or as an off-topic post in official threads to get developer attention. This form of posting is not permitted.

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Negative feedback can be very useful, provided that it is presented in a civil, factual manner. Tell us what you don't like and why and how you feel it could be improved. Posts that are insulting and rude may be deleted, no matter how valid the ideas behind them may be.

A rant is a post which is long-winded, redundant and filled with angry, non-constructive comments. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game, but rants are disruptive and incite flaming and trolling. Please post your thoughts in a concise, clear manner and avoid going off on rambling tangents.

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Thanks!

Ripper McGee
04-11-2012, 07:17 PM
So far, I'm having a blast with PvP. My only real issue is the notification banner is far too intrusive. It blocks a good portion of the screen. FYI, I'm playing in Chrome Full Screen mode at 1366X768.

FluffNStuff
04-11-2012, 11:00 PM
What level do you have to be to PVP? It said I was too low (8 I think)

Kaytar
04-11-2012, 11:31 PM
I really like How there must be three players on each team to even leave your spawn. I really like the speed boost things given but, you can use shadow dance to cheat and sprint away from the other team ;)

Ripper McGee
04-11-2012, 11:51 PM
I really like How there must be three players on each team to even leave your spawn. I really like the speed boost things given but, you can use shadow dance to cheat and sprint away from the other team ;)

1) There must be three, per team, to start. If, however, your team drops to below 3 you'll keep going. That got a little frustrating earlier this evening when the opposing teams had 4 or 5 players and mine had 2.

2) I like using the Shadow Dance sprint, too, but if an enemy gets too close and you use it you'll actually end up going backwards to attack them! So, use it carefully!

XchilangopwnX
04-12-2012, 03:04 PM
First of all I love it.
My only suggestion is make the announcements smaller, please. Once a they start rolling in and they keep on they cover up some of the visibility. That's my only suggestion.

This screenshot may help to get what I mean.

Swimmingstar
04-12-2012, 05:49 PM
When an unjoined team person leaves you can't see their name because it blends in with walls. And also, I think there's a bug, sometimes it says my char doesn't meet level requirements and sometimes it does. Also, pvp is a unbalanced when you fight someone many levels ahead.

Walkhardd
04-12-2012, 06:00 PM
As others have already stated, the notifications get in the way.

How does it determine what the level differences are? Like in pl, it's 5 levels +/- the host.

Swimmingstar
04-12-2012, 06:09 PM
As others have already stated, the notifications get in the way.

How does it determine what the level differences are? Like in pl, it's 5 levels +/- the host.

Idk, but a L17 was on my team when I was L9.

XchilangopwnX
04-13-2012, 12:32 PM
Has anyone noticed the double kill/death bug? Sometime when two people are attacking same enemy player and (I guess) they both get the final blow in the both get a kill and the other gets a death for each. I have killed and been killed so I think the bug exists. Anyone else?

Growwle
04-13-2012, 12:52 PM
It would be great if people in the same level range , like within 3 levels or so would be grouped together, it is no fun playing against people 8 or more levels higher than you.

Ripper McGee
04-13-2012, 01:14 PM
Things I'd like to see in order to ensure more balanced matches:

1) Never more than 1 extra person on an opposing team allowed. I've been in matches where there are only two players on one team (because one dropped out), but five on another. Even 3 vs. 5 is an invitation to get steamrolled... So, if somebody joins a match and there's already 1 player extra on one side, force them to choose the other in order to balance out the teams

2) Players dropping out... I don't really know how best to handle this - you can't force somebody to switch sides in the middle of a match, after all. Perhaps players who drop out of matches should be penalized in some manner (an energy pool penalty, for example)? Not on the first time, though since we all suffer from crashes at some point or the other, but perhaps after the nth time dropping out of a match within a specified time period the penalty could be introduced?

Cjon
04-13-2012, 10:50 PM
I would like to see some sort of reward system. Make it so you acquire points for killing (more for killing flag carriers) and at game end (more for a win), and let you spend those on vanity items exclusive to PVP. Or perhaps add a "Weapon Vanity" slot, and make PVP the way to acquire vanity weapons.

And a little something to prevent leavers, make is so you don't acquire any points if you leave the game (even for kills) and/or just make a 15min lockout after your 2nd leave, and a 30min lockout for subsequent leaves.

Level brackets make PVP no fun. It's basically a matter of luck. If one team has only lvl 9s, and another team has only lvl 15s; then who's going to win 100% of the time? The current level brackets actually PROMOTE leaving, since you can tell if there is literally no point of playing. If I get 2-shot by every enemy, then why should I continue playing in that match?

More number balance. No 2v5s please.

Otukura
04-14-2012, 01:14 AM
Idk, but a L17 was on my team when I was L9.

Lvl 2 was with me, and I'm 12.

Cjon
04-14-2012, 03:44 PM
I'm lvl 16, had a lvl 3 on my team. Whoever thought this was acceptable for pvp should not be allowed to make any decisions regarding pvp ever again.

Another thing worth mentioning, is that due to how slowly the notifications change, sometimes the notification for your flag being take won't actually appear on the screen until they've already scored. Either take out notifications for player deaths, or make notifications regarding the flag have priority over all other notifications.

Staryknight
04-15-2012, 01:07 PM
Can we please get rid of the X has killed Y announcements. They lag way too much be useful and actually make things worse because they cover up the chat box which is much more accurate with less lag. The only announcements I need to pop up on my screen are the flag and scoring announcements. Everything else would be fine in the chatbox.

Also I can rotate my camera around the x axis but it is locked in the y axis. Why is this? I have two degrees of freedom in PvE. I don't like the viewing angle. It's too overhead for my taste especially with the notifications filling up half of my screen. I'm playing on chrome which I hate anyway so this may not be an issue for me when I can finally play on my iPad in a few weeks. The camera angle in SL/PL is fine with me.

Other than these two issues I'm having a lot of fun with PvP. I love the chaotic 5v5 vs the very formal 1v1 in SL.

FluffNStuff
04-15-2012, 08:54 PM
The level range is annoying but I understand needing it now when there are not enough players. Perhaps it could be tightened in the future. Also, why no bloody feeding in PvP? There are random enemies, so they should be a source of health. Also, feeding on each other would be mad cool.

Cjon
04-15-2012, 09:14 PM
The level range is annoying but I understand needing it now when there are not enough players. Perhaps it could be tightened in the future. Also, why no bloody feeding in PvP? There are random enemies, so they should be a source of health. Also, feeding on each other would be mad cool.

I like that it doesn't. It makes the HP-Powerups a lot more important to control. And besides, there's enough games where PVP is just a heal-spam stalemate-fest. The lack of heals make is so much more exciting :D

Slapjack456
04-15-2012, 09:40 PM
Add an option to turn off the notification banner and balance pvp, no lvl 3s with 13-16s

Slapjack456
04-15-2012, 09:41 PM
The level range is annoying but I understand needing it now when there are not enough players. Perhaps it could be tightened in the future. Also, why no bloody feeding in PvP? There are random enemies, so they should be a source of health. Also, feeding on each other would be mad cool.

I wanna feed off pvp enemies

Gluttony
04-15-2012, 10:15 PM
Can we implement something to make it so the teams are even when there are an even number of players. Something like not being able to choose the team that you are added to. It is getting sad when players stack a team to no end. I have been alone due to teammates leaving and see a new player join, only to watch them choose the other team. Plenty of times I've joined a game where one team has 5 and the other team has 0-2 players waiting for the game to start; who is going to want to join that game?!


Lvl 2 was with me, and I'm 12.

How does that even happen, aren't we L3 after the tutorial finishes? I would really like to know how that happens because maybe I wouldn't have to auto level shadow dance if it's possible to get out of the tut and still be L2.

There is another issue I have which is team killing, I have no idea how it happens (traps maybe?!) but I know multiple times I've seen a red player kill another red and blue v blue.

Can we do something about the speed boost being in the same area that the opponent spawns; it's super annoying knowing that I was just going for the upgrade but get accused of being a spawn killer in the meantime. Too bad the opposite is that you leave the player alone to avoid the "unjust" kill accusation and they attack you in the back as you're trying to take the high road. I have never played pvp, but now I understand all of those rage threads I used to read so frequently.

Edit: After playing the CTF for a bit, I realize that the fact that there are no level brackets may be a cause of the team stacking or the sudden drop in player on one side of the fence. I personally have been on a team with all 4 members under L8, which made for a pretty good slaughter. I found out at the end of the game that one of their members was 18 along with two other 16s, so if there isn't a way to sort the players based on level, at least make it visible so we can know the kind of whoppin that we are about to receive.

Otukura
04-15-2012, 10:16 PM
How does that even happen, aren't we L3 after the tutorial finishes? I would really like to know how that happens because maybe I wouldn't have to auto level shadow dance if it's possible to get out of the tut and still be L2.

Now that is a good question.

FluffNStuff
04-16-2012, 09:46 AM
Adding on to what Glut is saying, the team stacking definitely a problem. When I see a game, I always pick the smaller team, or if they are the same, the team losing. It makes for a much more fun game, but I understand why others are hesitant to do that because of the ratio. I was in a game where it was just me and a 6 against a full team. Did we win? Nope, but we put up one hell of a fight, and that loss made us both better players. Auto assigning would be one solution, but I think that would annoy players. I have been on the other side, where my team was filling up and the other team had one player, and it would have been nice to be able to switch. What if we had the option to switch, but only from the larger team to the smaller team?

Also want to reinforce the statement many have been making that the 'x killed y' message is messing with the CTF game. I am running one way, and I see 3 'x killed y' followed by "Red Has Flag" and then immediately "Red Has Scored" Would have been nice to get that "Red has Flag" when I maybe could have done something about it. It is not exaggeration, as I have scored, and the 'my team has flag' message did not even come up till after I scored. The 'x killed y' messages need to be removed, or changed to a different feed to not interrupt the actual game play.

Lady_Pebbles
04-20-2012, 08:55 AM
I really like PvP/CtF in DL for many reasons but mostly because its -real- pvp/ctf. I even made a thread called Suggestion: Guild vs Guild CtF/PvP (http://www.spacetimestudios.com/showthread.php?55227-Suggestion-Guild-vs-Guild-PvP-CtF) so check that out when yall got some time.

However, there are many issues to discuss. Some in which people already mentioned and some that they might not have mentioned....

1.) Make the respawn areas safe zones for a limited time (for the respawning players only). This way players can't get rushed by other players as they respawn & their game reloads on their devices. Some people lag and often, you see a lot of people rushing on certain players.

2.) Nerf the zombies please. They are annoying as hell... Just saying lol.

3.) Allow us to see the levels of each member on the other team. Not sure if its glitched for me but I can't see it. I want to have an idea of what I am up against and vice versa.

4.) Give us the option of turning off the game log from popping up in the middle of the screen! It takes up a lot of space which also limits our view in the game.

5.) For love of pvp PLEASE allow us to move our camers up & down not just side to side! I can't see whats in front of me so I have to rely on the mini map to be my eyes all the time! Sooooo frustrating!

6.) When we use /team please have the text be in the color of the team we are in so we know its for /team. Makes it easier!

7.) Why is it we are suddenly walking/running slower than normal when we have the flag? Im not talking about when zombies explode, I mean when there aren't any zombies around and you have the flag. Please make that stop! >__<

8.) Do not allow the game to start until there is an equal amount of players on both sides. Not just 3 on one side and a full team on the other side. That is highly unfair & makes it easy to take advantage. Its a huge loop whole that seriously needs to be patched.

9.) Lets say red team has 5 players and blue team has 3 players in the middle of the game due to people leaving. I suggest having the next 2 members who reapawn from the red team have to wait until the blue team gets 2 members. If someone leaves from the red team while 2 of their players had respawned and are waiting for the blue team to fill up slots, then let the 1st of the 2 that respawned enter the game. This can work for both sides.

10.) When a player carrying the flag dies, theres a moment where a team mate can grab the flag before it disappears. Maybe allowing it to be passed to another team mate (like someone suggested in another thread) would make the game even more interesting? I like it the way it is but more options to play it would be great too.



I'll probably edit this later with more problems and ideas. X.x

Lylaise
04-20-2012, 09:12 AM
Yes to everything Thren said. XD

I'm sick and tired of getting rushed at respawn because someone is PMing me and I don't wanna be rude. When I see a player not moving, I leave them be. The blatant taking advantage of people needs to stop. -.-;

I also agree with FluffNStuff about making it so you can only switch to side with less players. How about pausing the game if there's more than a two player difference? And is there any way at all to avoid getting ganged up on?

Just some thoughts. XD

Lady_Pebbles
04-20-2012, 09:21 AM
Hellurr Lyla xD

I edited that post with more problems and semi-solutions/ideas lol. Hope it all makes sense. X.x

Ripper McGee
04-20-2012, 10:07 AM
I really like PvP/CtF in DL for many reasons but mostly because its -real- pvp/ctf. I even made a thread called Suggestion: Guild vs Guild CtF/PvP (http://www.spacetimestudios.com/showthread.php?55227-Suggestion-Guild-vs-Guild-PvP-CtF) so check that out when yall got some time.

However, there are many issues to discuss. Some in which people already mentioned and some that they might not have mentioned....

1.) Make the respawn areas safe zones for a limited time (for the respawning players only). This way players can't get rushed by other players as they respawn & their game reloads on their devices. Some people lag and often, you see a lot of people rushing on certain players.

2.) Nerf the zombies please. They are annoying as hell... Just saying lol.

3.) Allow us to see the levels of each member on the other team. Not sure if its glitched for me but I can't see it. I want to have an idea of what I am up against and vice versa.

4.) Give us the option of turning off the game log from popping up in the middle of the screen! It takes up a lot of space which also limits our view in the game.

5.) For love of pvp PLEASE allow us to move our camers up & down not just side to side! I can't see whats in front of me so I have to rely on the mini map to be my eyes all the time! Sooooo frustrating!

6.) When we use /team please have the text be in the color of the team we are in so we know its for /team. Makes it easier!

7.) Why is it we are suddenly walking/running slower than normal when we have the flag? Im not talking about when zombies explode, I mean when there aren't any zombies around and you have the flag. Please make that stop! >__<

8.) Do not allow the game to start until there is an equal amount of players on both sides. Not just 3 on one side and a full team on the other side. That is highly unfair & makes it easy to take advantage. Its a huge loop whole that seriously needs to be patched.

9.) Lets say red team has 5 players and blue team has 3 players in the middle of the game due to people leaving. I suggest having the next 2 members who reapawn from the red team have to wait until the blue team gets 2 members. If someone leaves from the red team while 2 of their players had respawned and are waiting for the blue team to fill up slots, then let the 1st of the 2 that respawned enter the game. This can work for both sides.



I'll probably edit this later with more problems and ideas. X.x



1) No. Why? It's PvP. You're there to fight and, believe it or not, it can be good tactics to lockdown spawn points. Regardless, even if you make the spawn point a safe zone with a one-way exit (it'd have to be one-way or else teams would hide the flag in their safe zone) players will still kill them as soon as they exit. That being said, I can agree with a 5-second immunity as long as the player doesn't move or start charging a skill. Doing so constitutes willingness to engage. Please note, I hate getting spawn camped, too.

2) No. Why? It's part of the challenge and it's fair and irritating to both sides.

3) Yes. I'd like to know more about who's pwning me!

4) Yes!!! Takes up far too much room.

5) Yes, please. More camera control is good!

6) Haven't used it, can't form an opinion.

7) No. It's part of the challenge and fair/irritating to both sides, just like having the flag suck life out of you over time.

8) No, but with a caveat. I do agree with not starting a match until both teams have at least 3 people actually present (which is currently broken, one person could log off and on several times to reach "3" players on a team), but disagree with making sides completely equal. That being said, there does need to be a "tie breaker". So, if one team has three present and another team has four then a new player would not be allowed to join the team with four, but would be forced to join the team with three. If the game hasn't started yet, a match can't start unless there's at most a one-player discrepancy between teams...

9) No. While I appreciate the intent, you can't just have players waiting in a holding area. Why? It's not fun and it's penalizing them for something that's not their fault. I agree that players dropping during matches is most definitely a problem, but how do you address it without overly penalizing people with legitimate connectivity issues? I'd rather see penalties applied to players who drop matches "frequently", meaning those players who've accumulated a count that exceeds some predetermined threshold for having dropped matches previously. Players with genuine connectivity issues should realize at some point that PvP may not be for them if they can't stay connected, but players that continue to abuse the system will be right penalized. That penalty might be negative energy, for example, but it would have to be banked so it could be applied if the player was already at 0 energy when entering the match (as many of us do).

Something else that could be done is to modify the "leave this mission" screen to include something along the lines of "if you leave this match, you won't be able to perform any other activities until the match is over", which would stop players from leaving to do other game tasks. It won't stop players logging, though, so their needs to be a second option, such as "leaving this match will cost you X <insert gold or experience or a penalty to earning gold/experience for a duration equaling the continued duration of this match...>". Why gold or experience? Because energy can be replaced by logging for a few hours, but gold and experience can't be... Likewise, if a player drops a match that continues for another 20 minutes after they leave then slap that player with a in-game penalty (meaning it doesn't go away while logged out) that limits or prevents them from earning gold/experience for that same duration. Please note, once again, this is only for the most egregious offenders who've passed some predetermined threshold for dropping matches. We don't want to unnecessarily penalize players with legitimate connectivity issues or newbies who log out after being one-shot by somebody more experienced.

Ripper McGee
04-21-2012, 12:14 PM
Suggestions:

1) Fix collision detection in flag rooms so players can't hide in walls. That's bogus, mmmkay?
2) Start timing matches so we can see how long they last on the results screen! I just had a very long match (at least 1/2 hour, it seemed), but was too busy playing to time it. It would be awesome to see how long it officially lasted!

mydragoon
04-23-2012, 04:14 AM
i love the PvP function... it's really fun. and FREE. please keep it that way...

having said that, suggestions...
#1. remove the zombies... like so many others have said... they are really annoying.
#2. some way to balance out the teams. i know the option to choose is so 'friends' can be in the same team. but in some of the sessions i've been in, there's really an imbalance.
#3. perhaps some sort of matching options we can select in the game options -- like auto select group, increase level difference, etc...

birdqueen
04-23-2012, 11:03 PM
I have a suggestion only, but it is very important:

The platinum items is the best of this game, ofcz Spacetime need earn money from the game, but that is unfair for alot of ppl and will keep few ppl stay. No one want to play a game which must use money, and farming pinks seems not valuable just wasting one's time.

I play PL too, and in PL the best pinks can be bought from cs and farming from game. After many PL friends played DL, they come back to PL.

PS: Game energy need platinum or time, it is acceptable, coz we can wait energy. But the BEST ITEMS are unfire seriously. Same two lv20 ppl, the Platinum player seems lv 22-23 according to common pinks' lv20 player.

mydragoon
04-24-2012, 09:45 AM
passing the "flag" by allowing one player to drop the flag and another to pick it up.

starjaya
04-24-2012, 10:47 AM
Sory Sam.I'm very very disappointed with all Dev.star legends(no update until now.about 7months.JEEEZZZZZ).now your DL,we cant play with iPad,OMG....to much disappointed ! For what my 30 plat I reserve for things not TRUE.I realy disappointed.I want give you back my PLatinum 700.at SL account.JEEEEZZZZZZZZ

Sarge
04-27-2012, 03:26 AM
Excellent thread with really good suggestions!!

Here's mine including some already mentioned above, so apologies for any echoes :)

1. Fix the issue of uneven stacking. Agree with Ripper's suggestion about forcing a new player to join the team with smallest numbers. I also think player rankings should be a deciding factor. Won't work if it ends up being 3 lvl 20's vs 3 lvl 16's. Only problem is that it could make it difficult for friends / guilds to end up on the same team. Point 3 below could address this. I hate stacking even when I'm on the largest team....if not more so.

2. Penalties for people who leave. If they drop out, fair enough, but those that do it on purpose could possibly be identified by when they click Menu / Quit to Menu. Then have Cjon's suggested penalty of removing the kill points together with a timed lockout. Someone also suggested deducting energy points. All good ideas. Only issue I see though is when there's significantly uneven teams (5 vs 2) and/or one side with a majority of higher ranked players, in which case it could leave a player on the much weaker team no option but to leave. Points 1 & 3 could hopefully address though.

3. Lady_Pebbles suggestion to see all players ranked levels especially at the point of selecting the team, but remove this ability for those at the highest level. This could then allow a lower level player to make a decision before they enter battle without finding out the hard way ;) Problem with giving the highest levels visibility is that they can unfairly join a side with all high levels and then target the weaker players once play has commenced.

4. Give a killing streak reward. E.g if you score 3 kills in a row before dying, immediately top up the health and grant a double armor and/or double damage reward for x seconds. I've had a few games where both sides are so balanced that after 2 hours of game play it ended up where players let the other team win just to end it and see the stats. The 3rd kill could then be saved for when near the opposing team's base (or even for when you actually have the flag) to strategize in getting the flag across easier.

5. Move the opposing team list box away from the chat box so that they don't overlap.

Sarge
04-27-2012, 03:37 AM
There is another issue I have which is team killing, I have no idea how it happens (traps maybe?!) but I know multiple times I've seen a red player kill another red and blue v blue.



Happens when another player opens the window and the sunlight burns you. The windows are located at each end of the side corridors (4 in total).

Slapjack456
04-27-2012, 11:25 PM
Nerf or remove the zombies or replace them with spike traps

Cjon
04-29-2012, 07:04 PM
Most of my complaints I'm sure have already been brought up (Pay-to-win, insane ez-mode combos, imbalanced teams), but there is one thing I feel the need to bring up.

The respawn timer should be longer. As it is now, if you're defending the flag, and you get killed; you can just run back before they have left your base. It makes defending the flag much easier than acquiring the flag, which IMO, makes the game more boring when it just comes down to an hour-long stalemate-fest.

If the respawn timers were increased, it would both force players to play smarter, since they can't just rejoin the fight instantly, and it would also make games not just become a stalemate every match.

Nassar
04-30-2012, 10:59 AM
How feasible would it be to integrate voice chat in the game? Like the free speex codec for example?

Team chat would be grea for PVP!

Diodge
05-04-2012, 07:56 PM
remove the zombies...

Slearite
05-04-2012, 08:04 PM
]I Might as well post my first impressions thread here.



Graphics
The graphics in Dark Legends are probably the beat I've seen in any Legends game, the blood effects are gruesomely awesome during combat! Honestly, there isn't much else to say, so let's proceed.

Gameplay
Dark Legends took a new twist to the legends by adding a "Mafia Wars" type feel to it. You can now perform "side missions" (that wipe out your energy too fast btw -_-) for some extra xp and to continue further through the game. It feels nice to be able to leave my Ipod for a bit while still getting experience, but the energy price tag on the missions is a bit too much for me to be willing to press "start button". Along with side missions there are what I like to call "Boss Rounds". In these missions you play as your character and fight through zombies to get to a "boss" who has the potential to drop pinks. I am extremely liking the boss battles, Dark Legends has an extremely fast paced combat system which I thoroughly enjoy! One moment your walking into an alleyway, the next surrounded by enemies. The blood system (a mix of health and mana) is also a great innovation, you alwaya have to be paying attention or you may kill yourself with a sudden click of a power. I have yet to dry out the PvP, but it looks pretty fun!

Smoothness
Dark Legends has a way different feel than all the other legends games. I feel that you guys made it rougher to get to places thoufh. I would prefer it if you guys brought back the "Town Selection" screen for PvP matches and for choosing which (Sorry at a loss for the name) but the vampire hangout place haha .

Energy
Honestly, I'm not a big fan of Energy. It really makes me feel restricted to when I may play the game which I don'r like. I suggest that you guys keep energy but only leave it for side missions, let us have fun with boss battles .

Things you may do without wnergy

At the moment you can only PvP if you are out of energy, I'd like to see more things to do. How about a mini game where you fight endless hordes of zombies, or a poker table.

Well, those were some of my first impressions, enjoy .

reloaded
05-08-2012, 03:48 PM
My first post ever on sts I hope m not breaking any laws all I need and expect from developers for pvp is
please provide experience and gold based on number of deaths and kills something like for each kill 5 xp and 10 gold will do and for getting killed give me 5 gold everyone will be happy :) and no frustration if u hve no energy just go for pvp and gain experience and lvl up ;) this will make a pvp which is already good even better and doing this one change can solve many problems give 15 gold for each death no one will leave pvp during match don't give experience and gold bonus to players who leave the pvp in between give extra gold or some special vanity or legendary items to the player who gets max kills n max flags these changes can be made easily in your next version of game I hope I will be taken seriously I can give even more ideas if these ideas are taken seriosly

Ripper McGee
05-08-2012, 04:06 PM
My first post ever on sts I hope m not breaking any laws all I need and expect from developers for pvp is
please provide experience and gold based on number of deaths and kills something like for each kill 5 xp and 10 gold will do and for getting killed give me 5 gold everyone will be happy :) and no frustration if u hve no energy just go for pvp and gain experience and lvl up ;) this will make a pvp which is already good even better and doing this one change can solve many problems give 15 gold for each death no one will leave pvp during match don't give experience and gold bonus to players who leave the pvp in between give extra gold or some special vanity or legendary items to the player who gets max kills n max flags these changes can be made easily in your next version of game I hope I will be taken seriously I can give even more ideas if these ideas are taken seriosly

While I like the idea of PvP rewards, there will need to be a ton of changes/fixes before this is ever possible.

reloaded
05-11-2012, 09:50 AM
Well m sorry I can't get u if you are fixing and changing one bug why not change the whole setup just in one new release/version why go for small fixes then new changes then again new changes better be a smart guy do the best in the first shot and anyways there are not much of troublesome bugs which needs fix and the changes I hv requested can solve many problms in one shot like cruel unbalanced teams players leaving in the mid of the game and many more well still there are problems how about let the players host the pvp with some options like auto balance : on/off , time limit, no. of goals for flag limit of players per team n blah blah
like this players can creat their own game no issues and the info off all created games can be provided in one menu and u can choose which ever type of match u wanna play

These ideas are not so easy to imply but nothing is imposible

crossbones
05-11-2012, 09:53 AM
Has anyone noticed the double kill/death bug? Sometime when two people are attacking same enemy player and (I guess) they both get the final blow in the both get a kill and the other gets a death for each. I have killed and been killed so I think the bug exists. Anyone else?. This is exactly why I stopped playing ctf/dm.

Jessica Turner
05-13-2012, 11:37 AM
I think the king of the ring should be point based and not kill based. Like the idea would be to get king of the ring and however long u have king for u get points for the duration with a max time for u to be king. So everyone would be fighting to get king and keep it. And that way the game would end even if nobody is on the other team. Because right now 25 kills isn't much but if the other team quits then it stuck in the game until someone joins the other team. I've had to wait twenty minutes one time for someone else to join. It's not that fun.

Jessica Turner
05-13-2012, 11:38 AM
Also in PvP if u get a notification and die it disappears so half the time I have no idea what my notifications were for.

Ethmoid
05-14-2012, 08:00 PM
I wish there was a mechanism to prevent 5v2, etc team stacking. It happens nearly everytime I play and it's no fun.

Also, it'd be cool if there was a separate chat for each team to discuss strategy w/o the other team overhearing it. Like /red or something.

Sarge
05-15-2012, 01:36 AM
I wish there was a mechanism to prevent 5v2, etc team stacking. It happens nearly everytime I play and it's no fun.

Also, it'd be cool if there was a separate chat for each team to discuss strategy w/o the other team overhearing it. Like /red or something.

You can send a team only message by entering /team before what you want to say. e.g. /team rush enemy flag now. You can also set it up in your quick chat list.

It's not that noticeable though....the text color is a slightly different shade of white.

Other commands can be found by typing/?

justisemo
05-21-2012, 03:06 PM
I think it would be cool to have cosmetic PvP rewards along with the titles they grant. An example could be roman gladiator armor for each death match achievements.
I believe this would not only make players happy but also draw more people into both sections of PvP ( fixing the issue with not enough people doing death match because of CTF)

Skeokateva
05-24-2012, 04:35 PM
PLz relocate the "Exit" button after the game is won I always accidentally pressing it because its next to the Skills and Attack buttons and wined up in town missing scores, rejoin etc. THX
I have been truly enjoying DL PVP:)

mikemethadone
06-05-2012, 08:47 AM
I've really had enough of people all joining one team when the game has started too outnumber the other team, I just leave as soon as they start doing that.
Also when you exit can't we go back to the pvp game selection lobby instead of going to vampire district and walking all the way back, or even put us next to the fountain

mikemethadone
06-05-2012, 08:53 AM
I didn't see your post and just submitted same request, people do it on purpose thinking they'll get better score ratio. I just leave as soon as they start all joining one team , really is annoying though isn't it.

GothGirl
06-13-2012, 08:07 PM
Hi, I pvp a lot in the game and I found that a lot of players tend to cheat. I've seen this pretty often. What these people do is that if they are in a losing team, they would leave the pvp session and rejoin the winning team. This makes the team that is losing lose faster and the person who joined the winning team wins. I find this quite unfair. I hope you guys make a timer so that if a person leaves in the middle of a pvp session, they cant rejoin again for a period of time, like 5 minutes or longer just so that person cant just leave a losing team and rejoin the winning one. It makes the fights unfair.

I've also noticed that in Death Match, sometimes, the losing team decides to stay dead so the winning team cant get anymore kills to win the game. This also is unfair to the winning team. I think u guys should give the player a certian amount of time, let's say, 5 seconds to respawn and if they dont respawn, they either get kick out of the game and cant rejoin for a period of time or they auto respawn if they dont respawn in 5 seconds.

Thanks for listening. I'm just pointing out how players in the game tends to cheat in pvp and I hope you guys consider my suggestions.




Dark Legends features Player vs. Player combat (PvP). To engage in PvP, go to the Map and then to the Vampire District. In the Vampire District, go all the way to the left and you fill find the Peaceful Meadows Asylum. Enter there and you will be in a 5 vs 5 Capture the Flag match. The match will only start when there are 3 or more players on each team.

After you have played Dark Legends and engaged in PvP combat, we would like to hear your thoughts.

We ask that you please keep your feedback constructive, as per the Forum Rules at: http://www.spacetimestudios.com/misc.php?do=vsarules



Thanks!

Snuffshow
06-15-2012, 12:10 PM
Hi, I pvp a lot in the game and I found that a lot of players tend to cheat. I've seen this pretty often. What these people do is that if they are in a losing team, they would leave the pvp session and rejoin the winning team. This makes the team that is losing lose faster and the person who joined the winning team wins. I find this quite unfair. I hope you guys make a timer so that if a person leaves in the middle of a pvp session, they cant rejoin again for a period of time, like 5 minutes or longer just so that person cant just leave a losing team and rejoin the winning one. It makes the fights unfair.

I've also noticed that in Death Match, sometimes, the losing team decides to stay dead so the winning team cant get anymore kills to win the game. This also is unfair to the winning team. I think u guys should give the player a certian amount of time, let's say, 5 seconds to respawn and if they dont respawn, they either get kick out of the game and cant rejoin for a period of time or they auto respawn if they dont respawn in 5 seconds.

Thanks for listening. I'm just pointing out how players in the game tends to cheat in pvp and I hope you guys consider my suggestions.

Lol yeah but i dont know why ppl do it win or lose... Pointless. Well at least for now lol its the KD ratio ppl should be worried about.

The only time I would agree to this is if they release PVP vanities that require Match win currency like WoW... but until then ppl should be more concerned about KD ratios.. even if yhu join the winning team it wouldnt help yhu get a good KD ratio .

And thats the other thing. I would like to see PVP currency for winning matches to go towards PVP only ranked gear. :P

Bigtokes
06-28-2012, 01:00 AM
More maps such as subway, streets, graveyard, mansion, rooftops, basically whatever there's already a layout for. Less zombies or fewer spawns because I feel that they slow the pacing at critical points. Larger battles than 5v5 such as 10v10 if the game finder was more stable. Better ping on tablets. That's all I got right now.

XchilangopwnX
08-10-2012, 05:14 PM
PvP needs some Developer Love. :confused:

vidarr666
08-17-2012, 06:42 AM
G'day!

Players, such as myself, enjoy pvp more than doing missions, farming for vanities and achievements. If we get more maps for pve, i reckon pvp should as well. A new CTF/DM map would be awesome!

Oh! An actual flag instead of a box would be a cool change as well.

Cheers!

Tor
08-20-2012, 11:40 PM
I've also noticed that in Death Match, sometimes, the losing team decides to stay dead so the winning team cant get anymore kills to win the game. This also is unfair to the winning team.

Yeah... I did this. Because teams were 5-1. Me being the 1. I was so upset no one switched sides or even offered; five of them so happy to chase me around I decide to play dead and wait them out. Sure enough after about 3-4 minutes the first one left, few minutes later the next one. Then it was 3-1 and the last 3 didn't seem to notice my respawn and I managed to get King of Ring and wallop on them. That caused one more to leave and then I was able to fight last 2 who then left one-by-one. Wow, what a great guys. 5-1 they like but even 3-1 odds they rather leave. Finally won 11-5. So, kindly let me die and wait out opposition. ALSO... leaving and/or playing dead is really only option you have when you find out that opposite team has members who are 6 levels higher and just womping on lower levels. In that case I like to wait out "King of Ring" until I have a chance to attack them. This made me realized in DM King of Ring can be a huge equalizer. King of Ring gives the lower level player the brief power boost necessary to overcome numbers/levels disparity. I would still advocate narrowing the level spread to 2-3, but at least in DM there is a tool to reduce this, if you can get it. So CTF could really benefit from this sort of device in absence of not reducing the level spread.

This brings me back to, imo, most egregious problems with PVP right now: uneven team stacking and terrible level spreads. When teams are even the PVP games are truly awesome. Yesterday had over one hour CTF session, after 40 minutes still 0-0... teams were full @ 5-5 and all members within 3 levels. Everyone started chatting and laughing and really getting into it and encouraging each other, including opposite teams. Fantastic game! I think everyone who is lucky to be in those PVP matches realizes PVP completely wipes out PVE experience. Unfortunately those are really really _rare_ games. Overwhelmingly, my CTF matches go like this... go to game, no one there, wait... few minutes later player shows up... leaves, another.... then players coming/going... finally there were 3-3 entrances both sides, game starts, but teams are stacked like 2-1 or 3-1... few minutes later the 1 player leaves. The end. So 10 minutes wait for 30 second game. That is the average CTF experience right now. Sorry guys. It's not working. The other most common one, and I'm certainly guilty... game starts... I get into duel... attack other player, then one FB they just wipe me out. All my attacks didn't even slow him down. Wow, yeah. That's stimulating. Later find out these guys are 5-6 levels higher. Now when I encounter these players I just leave too. No point. So I'm one of the guilty people abandoning games early too. Yes. But after participating tons of games last few weeks I can honestly see that _no one_ enjoys uneven games or participating in game where they don't even feel they have a chance. Balanced games on the other hand are a great experience that everyone enjoys. Everyone takes tons of deaths, everyone gets tons of kills, most people enjoy spend the whole time in the game, great experience all around. So question devs have to ask, how to restructure PVP so that the majority of matches become like _that_, and not the other way around.

Again, not meant as criticism. You guys made an awesome game, trying to help make it a better experience for everyone.

Ok, final ~ps IF I could make a PVP wishlist... I think a lot of players shun PVP because it really takes skill to learn, and skilled players have a huge advantage, unskilled players' first impressions are always getting mercilessly wiped out. I try to help new players and teach them some tricks and encourage them to play more to help build player base, but it's still pretty thin I guess. I think PVP does need more _incentives_ to play. Devs have included zombies and ghost in CTF...I really think zombies and Ghost should (1) drop gold, (2) drop a rare type vanity PVP garment set that _ONLY_ drops in PVP games and _ONLY_ from the ghost or zombies and ONLY when both teams have minimum 3-3 players. Come on guys.... the DL PVP could be really awesome... but the games need to be structured to be basically fair and we need to incentivize people to play CTF.

Thank you for thinking.

Tor
08-25-2012, 12:52 AM
Dear Devs,

PLEASE PLEASE PLEASE address the LEVEL SPREAD ISSUE. The spreads are KILLING games guys. Seriously. For the first time a lot of people from my friends list on this weekend and we had huge CTF session going, after each match just restart, we all lvl 11-13... some Lvl 17 joined and we asked politely to leave and he refused and just run over our map. Within 2 games basically everybody just quit. If you are not going to address the level spread issue at all can we then at least have a BOOT option for the person who opens a map so that we can start to manage these games? I really enjoy the CTF when the teams are more or less even but these unbalanced matches are KILLING it. PLEASE GUYS. I see from continued silence on this issue this is the lowest priority for devs which I think is crying shame. I think PVP could be strength of DL but it really needs some changes.

Thank you for thinking.

HunterSLAYER
08-25-2012, 01:22 AM
Dear Devs,

PLEASE PLEASE PLEASE address the LEVEL SPREAD ISSUE. The spreads are KILLING games guys. Seriously. For the first time a lot of people from my friends list on this weekend and we had huge CTF session going, after each match just restart, we all lvl 11-13... some Lvl 17 joined and we asked politely to leave and he refused and just run over our map. Within 2 games basically everybody just quit. If you are not going to address the level spread issue at all can we then at least have a BOOT option for the person who opens a map so that we can start to manage these games? I really enjoy the CTF when the teams are more or less even but these unbalanced matches are KILLING it. PLEASE GUYS. I see from continued silence on this issue this is the lowest priority for devs which I think is crying shame. I think PVP could be strength of DL but it really needs some changes.

Thank you for thinking.

This has been suggested many times already(i myself also suggested this about two mths back).

However, this issue is being ignored(and probably will be forever) since even though devs have actually seen it but refuse to add a boot button.

We players are not asking much, its just a boot button.

Sent from my Xperia S using Xparent ICS Blue Tapatalk 2

thebane
09-29-2012, 09:37 PM
I would suggest that you show opposing team player lvls

Fruischian
06-21-2013, 02:21 PM
bigger maps, could solve the spawn point problems...................

Fruischian
06-21-2013, 02:31 PM
Can you please nerf the zombies too? I can understand that you want it to be challenging.... they keep on wasting your powers, and getting you killed for no reason. They can even kill you, which isn't fair because its PLAYER VS PLAYER, NOT PLAYER VS PLAYER VS ZOMBIES.

Fruischian
06-21-2013, 02:32 PM
and please can you add bigger maps.

Fruischian
06-21-2013, 02:33 PM
Lastly, can you get a join game button like you have in pocket legends...I can't find any servers that have people playing PVP in them.

Rekful
06-22-2013, 02:37 AM
As much as I hate the zombies, you got to keep them. Zombies can be game changers in some cases. Also they can be beneficiary when fighting 1v1 like getting your opponent to blow fatal burst on the zombie instead of you... etc

Rek

thebane
06-23-2013, 11:45 AM
yea thats helpful when they hit the zombies instead of you but they are too powerful at time and can travel too far from the center where they belong and their spit last too long