Log in

View Full Version : The very first impressions



Kraotakey
04-13-2012, 02:01 AM
As really everybody noticed, DL is out now and I'm sure most of you have already played it.
I can just emphasize that this game is really your best, STS, as it is not at all like PL or SL.

Personally, I love the gameplay and the story and what i heard of other players is quite the same.

DESPITE THIS, there are so many points to criticize:

1 Energy: we have to wait for ages (I think it is 4 minutes per energy point) til we can play in the next level

2 Just a third or so is playable dungeons, in the rest, you practically do nothing!

3 ARE YOU KIDDING? we can buy xp with PLAT?


4 IN WHAT ORDER IS THE FRIENDS LIST? please

5 just FOUR powers on the skill map but 12 to level? Gets less n less

6 Why can you buy some vanities JUST FOR PLAT and some JUST FOR MONEY?

7 how the **** do you turn around the screen (playin in chrome)

8 you just get xp when you finished a dungeon! NO XP per mob? seriously? Then people just join an almost finished dungeon (however if there's no list of games)

9 where is shown how many enemies are in the dungeon?

10 Emotes (ok the game is new :worked_till_5am: )


so, the first impressions are very good,

but you have to fix a lot of things. IN towne you always see people sayin "stupid energy" and "now i have to wait to regen my energy, i cant play, that sucks" ... :)

CONCERNING THE POLL; I MEAN WHAT YOU THINK ABOUT THE LONG REGENERATION RATE sorry but this seems to be misunderstood

ninjaduck
04-13-2012, 02:31 AM
Just letting you know, please dont post pictures in the forums that have bad language and/or inappropriate humour.


On topic: I quite like the energy system. I use up all my energy on the timers, then I log off and do something else, then come back etc.

Apollyon
04-13-2012, 04:09 AM
Omg awesome picard picture is Awesome lol. I gotta agree with the flat out buying xp thing which is being very overshadowed by energy. I really do not see at what point that became a good idea. It is literally saying, give us money and you can have anything you want. Respect level for sts goes down, while its cool factor goes up. Though, I am tempted to take part in this apple, before it gets kicked from the garden lol.

Edit:
Oh and dude. Options and unlock your camera lol.

Kraotakey
04-13-2012, 08:42 AM
thanks a lot Apollyon :)

Shaocalur
04-13-2012, 09:29 AM
1. 5 minutes for 1 energy.

2. The places that aren't playable actually give more xp if you didn't notice.

3. One more courtesy from SYS, less grinding = more relaxing.

4. 60% Sure it's alphabetical but I could be wrong...

5. Yes you can only map 4 skills but everyone likes a challenge.

6. When could buy one for both?

7. Check your options.

8. Very true. Happened to me yesterday. Hmmm....

9. Nowhere because after a few minutes the enemies respawn.

10. Seems about right for a vampire ya know?

Walkhardd
04-13-2012, 09:52 AM
I know that sts wanted to stray away from the pl/sl model, and I respect them for that. unfortunately, this new model is screaming at you to buy and burn loads of plat. (currently waiting 9 hours for a mission to complete, as a quick example.)

I'm disappointed. With This games theme, graphics, and smoothness , it has the potential to blow any mobile game out of the water. I just wish the stuck with their roots a bit more.

Conradin
04-13-2012, 10:18 AM
I know that sts wanted to stray away from the pl/sl model, and I respect them for that. unfortunately, this new model is screaming at you to buy and burn loads of plat. (currently waiting 9 hours for a mission to complete, as a quick example.)

I'm disappointed. With This games theme, graphics, and smoothness , it has the potential to blow any mobile game out of the water. I just wish the stuck with their roots a bit more.


I agree. If there was dingeons more like in PL that you could continuously run through it would be bettter than wasting this games beauty (combat) on those sily tap missions.

Ripper McGee
04-13-2012, 10:29 AM
Tough to vote honestly because the question is too broad. As an example, I like the idea of an energy mechanic, but I really dislike how it's currently implemented. With tweaking, such as (these are just ideas ,btw): lowering instance cost, incrementally increasing energy/level, increasing regeneration rate, "borrowing" the campfire mechanic from TERA for faster energy regen for all players within radius, etc...

Kraotakey
04-13-2012, 10:46 AM
Tough to vote honestly because the question is too broad.

though i can't fix a poll, I tried to explain it now in the post