Cjon
04-14-2012, 04:38 PM
At first glance, I thought that the current skill tree lacks the depth needed for an MMO. But I've started to realize that the current abilities could be adequate (Although you're more than welcome to add more abilities c: ).
As far as PVE goes, the lack of clear defined tank and support abilities seems like a problem, but there is one thing that I realized. In DL more so than in the other two games, players are self sufficient. Due to the Feed mechanic, a role of a tank or a healer isn't as necessary (or necessary at all), because everybody has a reliable source of health regeneration. Any sort of healing ability would be somewhat redundant because of this. Now group buffs would be a nice addition, but I feel like players can make due without it.
Now while defined roles aren't as necessary, players do like to have the options of different playstyles, which is why I feel like a ranged weapon would add a lot more options to the game.
As far as PVP goes, the current skill tree actually seems to have a moderate amount of depth. A designated flag carrier could max out on defensive abilities/equipment, use shadow dance to get to the flag faster, and the rest of the abilities would be up to personal preference. A normal damage dealer has the options of going more of a straight damage build (the top branch), or decide to go for more utility in the form of CC abilities or curse (the bottom two branches). And one idea I personally want to try out is to go a pure damage build, and get all of the ranged abilities that I can; making up for my lowered survivability with the ability to kite my opponents.
Now while there are more so defined roles in PVP, the main problem is the lack of a organized PVP option. With the current (painfully unbalanced) PUBs, you can't really get the most out of the different options you have for playstyle customization. I feel like there needs to be a good form of organized PVP, so that way people can make the most out of the skill tree. Basically even though there is some depth in the skill tree, the lack of organized PVP makes it so we can't really use the full potential of its depth.
As far as PVE goes, the lack of clear defined tank and support abilities seems like a problem, but there is one thing that I realized. In DL more so than in the other two games, players are self sufficient. Due to the Feed mechanic, a role of a tank or a healer isn't as necessary (or necessary at all), because everybody has a reliable source of health regeneration. Any sort of healing ability would be somewhat redundant because of this. Now group buffs would be a nice addition, but I feel like players can make due without it.
Now while defined roles aren't as necessary, players do like to have the options of different playstyles, which is why I feel like a ranged weapon would add a lot more options to the game.
As far as PVP goes, the current skill tree actually seems to have a moderate amount of depth. A designated flag carrier could max out on defensive abilities/equipment, use shadow dance to get to the flag faster, and the rest of the abilities would be up to personal preference. A normal damage dealer has the options of going more of a straight damage build (the top branch), or decide to go for more utility in the form of CC abilities or curse (the bottom two branches). And one idea I personally want to try out is to go a pure damage build, and get all of the ranged abilities that I can; making up for my lowered survivability with the ability to kite my opponents.
Now while there are more so defined roles in PVP, the main problem is the lack of a organized PVP option. With the current (painfully unbalanced) PUBs, you can't really get the most out of the different options you have for playstyle customization. I feel like there needs to be a good form of organized PVP, so that way people can make the most out of the skill tree. Basically even though there is some depth in the skill tree, the lack of organized PVP makes it so we can't really use the full potential of its depth.