Moonfiar
04-20-2012, 02:45 AM
Let me start off by saying I am posting from a phone with a shattered touch screen, so please excuse any spelling errors.
I would like to say that I've been a fan of StS for a very long time and a regular on PL. When I saw the news about DL, I did a happy nerd dance and downloaded it immediately.
I noticed that it had a feel of storm8's "live" series in that it's heavily energy/one-click mission based. Now while this is handy for some of my friends who hate mmo's, this is an awesome idea.
Even for me, I can't say I hate this feature. I find it quite helpful and I'm glad it's there. PL involved plugging away at dungeon after dungeon to collect, at times, thousands of kills or items and frankly, no one really has the time for all of that in one sitting.
But I am also seeing a HUGE downgrade in the dungeons. While I understand not everyone can play for hours on end, that does not mean a dungeon should only last a minute or two. Even with a smaller party size, you're still blasting through enemies.
A relatively easy fix for this would be to add in "raids" where the dungeons are longer with harder enemies, tougher bosses and more strategy/teamwork.
That way, people who only have time to check in and start/complete the one-click missions will still have a fun game for coffee breaks or a spare minute in the day, but for those of us that have an hour or two and that loved the grind aspect of PL can have an option to suit us.
I've seen StS reps state that the game isn't for everyone and I'm sure someone will say "if you don't like it, just go back to PL" but I love the theme and LOVE the graphics and combat art of DL.
If DL had raids or similar missions to PL, WHILE keeping the energy/one-click missions for people who don't have the time to commit, it would easily be one of the best games out there.
I would like to say that I've been a fan of StS for a very long time and a regular on PL. When I saw the news about DL, I did a happy nerd dance and downloaded it immediately.
I noticed that it had a feel of storm8's "live" series in that it's heavily energy/one-click mission based. Now while this is handy for some of my friends who hate mmo's, this is an awesome idea.
Even for me, I can't say I hate this feature. I find it quite helpful and I'm glad it's there. PL involved plugging away at dungeon after dungeon to collect, at times, thousands of kills or items and frankly, no one really has the time for all of that in one sitting.
But I am also seeing a HUGE downgrade in the dungeons. While I understand not everyone can play for hours on end, that does not mean a dungeon should only last a minute or two. Even with a smaller party size, you're still blasting through enemies.
A relatively easy fix for this would be to add in "raids" where the dungeons are longer with harder enemies, tougher bosses and more strategy/teamwork.
That way, people who only have time to check in and start/complete the one-click missions will still have a fun game for coffee breaks or a spare minute in the day, but for those of us that have an hour or two and that loved the grind aspect of PL can have an option to suit us.
I've seen StS reps state that the game isn't for everyone and I'm sure someone will say "if you don't like it, just go back to PL" but I love the theme and LOVE the graphics and combat art of DL.
If DL had raids or similar missions to PL, WHILE keeping the energy/one-click missions for people who don't have the time to commit, it would easily be one of the best games out there.