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View Full Version : We want to know our devs better



kavanah
08-12-2010, 02:21 PM
At least I do.

Can you guys do a thread about who you are, what you do for a living, what kind of degree you have, if you have family, how old you are, what state you are from, cool stories from working together or about your past, what other games have you worked on?

Things like that... maybe even a photo of you guys together.

FluffNStuff
08-12-2010, 02:27 PM
http://www.statesman.com/business/technology/spacetime-studios-questing-for-hit-with-iphone-multiplayer-522171.html

kavanah
08-12-2010, 02:30 PM
http://www.statesman.com/business/technology/spacetime-studios-questing-for-hit-with-iphone-multiplayer-522171.html

But who's who?! Lol.

Snakespeare
08-12-2010, 03:36 PM
http://www.statesman.com/multimedia/dynamic/00329/dyc-spacetime-studi_329497c.jpg

... executive director Gary Gattis, sitting with his crew — from left, art director Jake Rodgers, creative director Cinco Barnes, senior programmer Rick Delashmit, artist Jason Decker and technical director Anthony Sommers ...

Asommers is the one named A. Sommers, but what are the other messageboard names v. the RL names? Or can we figure this out without any additional clues?

kavanah
08-12-2010, 03:39 PM
Asommers is the one named A. Sommers, but what are the other messageboard names v. the RL names? Or can we figure this out without any additional clues?

Since the lead developer's initials are GG fluff thought it may mean "just call me g" aka JustG.

Snakespeare
08-12-2010, 03:43 PM
I thought that, too. Seems reasonable. :)

Also, there are some IGNs we'd like to know, but I suppose there are stealth IGNs that they'd want to keep to themselves. ;)