Ilove_Poopoo
04-29-2021, 03:31 AM
This new feature is great, an automated system to keep track of player progression. But that said, since this is the first iteration, there are rooms for improvement.
1.) To start off, we should be able to select a specific map (or a range of maps) for the system to only validate boss kills for.
Currently, every elite boss gets counted. Restricts us to host challenging contests.
- Allow GM to select maps or sub-maps. For instance, GM can only select Greensap bosses to count. Or, both Frontier and Greensap.
2.) Furthermore, an addition of automated prizes. Similarly to how Battlegrounds work.
- GM can add in gold and items for each tier before hand (more on this later).
- Players can take a preview of those rewards like how event lb's work.
3.) Lastly, adding tiers. Essentially, the GM can select 3 tiers (Gold, Silver, Bronze) and allocate the number of players for each tier. Similarly how the current event leaderboards work where there are instances of #10 or #5 gold prizes.
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1.) To start off, we should be able to select a specific map (or a range of maps) for the system to only validate boss kills for.
Currently, every elite boss gets counted. Restricts us to host challenging contests.
- Allow GM to select maps or sub-maps. For instance, GM can only select Greensap bosses to count. Or, both Frontier and Greensap.
2.) Furthermore, an addition of automated prizes. Similarly to how Battlegrounds work.
- GM can add in gold and items for each tier before hand (more on this later).
- Players can take a preview of those rewards like how event lb's work.
3.) Lastly, adding tiers. Essentially, the GM can select 3 tiers (Gold, Silver, Bronze) and allocate the number of players for each tier. Similarly how the current event leaderboards work where there are instances of #10 or #5 gold prizes.
Sent from my SM-N975F using Tapatalk