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View Full Version : New Pocket Legends suggestion - Level Editor!



Skeletonlord
05-05-2012, 12:33 PM
Level Editing. Have you ever wanted to design and publish levels? Well, now you can! Level editing could be an amazing new feature for Pocket Legends and even Star Legends!

Level editing is a component in most MMO/Racing games, and it would be a cool idea to add a level editor feature for Pocket Legends.

Of course, adding a new "level editing" feature would need a all new interface and game mode. We would need a "Level editor" mode in order to design/test user generated levels!

It could be fully customisable, for example, adding structures and gameplay elements (Oil spills, Banana Peels, you get the idea).

As you design your levels, you can enter a command such as /savelevel (levelname) and /loadlevel (levelname).

There could be single player or co-op modes implemented as well so you can design with friends!

As well as designing levels, there could be a "sharing" area. Once you have fully completed designing and testing, you could upload it for others to download and play. You can connect via facebook and post a status update with a link to download your level.


Design, share, play!


That is it for my idea! Please support the idea with comments and feedback below!

Sryyoulose
05-05-2012, 12:35 PM
GoOd Idea idk how hard itd be to implement...

Elyseon
05-05-2012, 12:38 PM
They would probably have to make a seperate program for computer when u could design the layout, submit your final map for a plat fee, then they would select the best ones, and add them maybe as a 'player-made campaign'

Skeletonlord
05-05-2012, 01:01 PM
They would probably have to make a seperate program for computer when u could design the layout, submit your final map for a plat fee, then they would select the best ones, and add them maybe as a 'player-made campaign'

I like this idea, a separate standalone client that can be downloaded directly from the Pocket Legends website.

I agree with Sryyoulose , it will be hard to implement on a small screen, so perhaps a client is the best way to go about the idea?

Jtpup74799
05-05-2012, 01:18 PM
Awesomeness always wanted this!!!!!!!

DerSchuetze
05-07-2012, 07:27 PM
Love idea,thought ofit a long timeago.but never going tohappen. We still waiting on so many inportant features that are pretty eas to make. This takes up a lot of efford

Phoenixking
05-07-2012, 07:46 PM
I can easily manipulate this to have all bosses in one map. And a lot of gold chest to gain gold, and a map of weak mummies everywhere to boost my kills. Total abuse. Just saying

Mothwing
05-07-2012, 08:07 PM
L
a
g

Xionskull
05-07-2012, 08:21 PM
Well, this almost impossible, the Devs don't just place dungeons on a screen, they program it. I did a bit, it's a lot of typing. I kinda dislike de idea.

bam_
05-07-2012, 09:13 PM
Well, this almost impossible, the Devs don't just place dungeons on a screen, they program it. I did a bit, it's a lot of typing. I kinda dislike de idea.

You can always just implement a randomize code for the enemies in the dungeon, that'd be easier.

Mothwing
05-07-2012, 09:17 PM
Guys, I think you're expecting too much out of the servers. If you're experiencing lag now, imagine thousands of levels multiplied by each and every person on the game. Do you now how much space that would take up? Think about the lag now, then multiply it by a million. There's no way this could ever be implemented.

Elyseon
05-08-2012, 10:18 AM
yeh i was kinda trying to point out how hard it would be, but instead i made a good idea i guess O.o