PDA

View Full Version : Honor PvP



Alghost
06-06-2021, 08:57 PM
Hello again, I had a few ideas to make honor pvp interesting. Mini events.

Would it be a good idea to add “Power-Ups” to honor PvP?

‘Team Elimination’

First off adding a 5v5 gamemode with the same bloodbeach map of 2x the size,
Adding:
-50% damage buff.
-80% crit Chance,
-100% movement,
-50% damage reduction
These buffs are all around on the map. First to 30 kills wins. Thoughts?

Another mini event idea I had for honor pvp would be adding an upgraded version of FFA,

‘The Ultimate Arlorian’

whereas 50 players join a huge map. With every kill you get, you unlock a passive upgrade where you get to choose from 5 options. (You max out after 8 kills) each option has only *3 level upgrades.* last player standing wins.

(Key L1= Level 1)
1.)L1:+10damage
L2: +40damage
L3: +150Damage
Total: +200 damage full upgrade.
+ 25% Damage bonus for full upgrade.

2.)L1:+50 hp
L2: +300hp
L3: +800hp
Total: +1150hp full upgrade.
+20% hp bonus for full upgrade

3.)L1: +10hp regen every 2 seconds
L2: +45hp regen
L3:+ 90hp regen
Total: +145hp regen every 2 seconds full upgrade. *Bonus for full upgrade* a .5 second Cooldown reduction.

4.)L1: +25 armor
L2: +100 armor
L3: +325armor
Total: +450 armor full upgrade.
+30% armor bonus for full upgrade

5.)L1: +1% crit
L2: +4% crit
L3: +5% crit
Total:+10% crit full upgrade.
+5% crit bonus for full upgrade

The third mini event I had for honor pvp is:

‘The Deadliest Team Match’

Adding a 4 team CTF gamemode (Red/Blue/Green/Yellow). Where the first team to score 10 flags wins. Each team has a total of 3 players (War/Rog/Mage). Or The team to have the highest points after the 15 minute timer is up wins.

Lastly my personal Favorite,

‘Arm Thy Self’

A 40 player match, Each Player starts off with their honor gear and will have a total of 5 minutes to kill as many mobs as possible(2,000 total mobs) each mob dropping 3-5 gold tokens, you can use these gold tokens to buy special items from the trader. The trader has specific class items, such as Weapon/Helmet/Armor. Once the 5 minutes are up the game is on. You will have 30 seconds to decide what you can afford to buy or save your Golden tokens for later use. The map will be huge, containing mobs and mini bosses everywhere, mobs at this time will drop 250 gold and mini bosses 1,000 gold. Killing another player in the process will gain you their gold and item. If you are a rogue and killed a mage, you will collect their gold and the item would be coveted into half of the amount of gold it costed them. Note: you can sell your items for Golden tokens and get back 1/4 of what they were worth.

The Trader Consists of having Epic/Legendary/Mythic/Arcane tier items. *These items would be scaled of course*
The weapons only provide:
-Proc
-Damage
-Crit
The Helmet Provides:
-Hp
-Mana
The Armor Provides:
-Armor
-Dodge


Warrior:
Weapons/Prices-
Epic:
-Crier Sword(2,000 tokens)
+2% damage
+.5%crit

Legendary:
-Dark Watch Sword (6,500 tokens)
+8%Damage
+1.5%crit
+Proc

Mythic:
-Elon Bulwark(17,000tokens)
+18% Damage
+3%crit
+Proc
-Bonesaw(15,000 Tokens)
+35% Damage
+6%crit
+Proc
-Vigilant Pavise(10,000 Tokens)
+11%Damage
+2%crit
+Proc

Arcane:
- Maul of Ollerus(40,000tokens)
+80%Damage
+12%crit
+Proc
-Dragon Hunter Sword (50,000tokens)
+85%Damage
+15%crit
+Proc
Helmet/Armor/Prices-
Epic:
Crier helmet(1,500 Token)
+6%Hp/5% Armor
+3%Mana/2% Dodge

Legendary:
Hellish(Token 6,000 Token)
+15%Hp/50% Armor
+8%Mana/20% Dodge

Mythic:
Uller(15,000 Token)
+65%hp/250%armor
+20%Mana/50% Dodge



Rogue:
Weapons/Prices-
Epic:
Crier Dags(3,000 Tokens)
+4%Damage
+2%Crit

Legendary:
Magma Dags(8,000 Tokens)
+15% Damage
+5% Crit
+Proc

Mythic:
Frost Bow(20,000 Tokens)
+40% Damage
+15% Crit
+Proc
Elon Bow(16,000 Tokens)
+28%Damage
+14% crit
+Proc
Level 41 Mythic Hooks(19,000 Tokens)
+35% Damage
+ 30% crit
+Proc

Arcane:
Black Beard Hooks( 50,000 Tokens)
+100% Damage
+45% Crit
+Proc
Drag Blades(65,000 Tokens)
+120% Damage
+50% crit
+Proc

Helmet/Armor/Prices-
Epic: Crier Helmet(2,000tokens)
+4%Hp/2%Armor
+6%Mana/10%Dodge

Legendary: Hellish(8,000Tokens)
+10%Hp/8%Armor
+25%Mana/60%Dodge

Mythic: Himi(20,000Tokens)
+25%Hp/20%armor
+75%Mana/300%Dodge

Mage:
Weapons/Prices-
Epic: Crier Staff(1,000tokens)
+3%Damage
+1.5%Crit

Legendary: Expedition Rifle(5,500Tokens)
+12%Damage
+4%crit
+Proc

Mythic:
Elon gun(15,000Tokens)
+30%Damage
+20%crit
+Proc
Frost gun(13,500tokens
+35% Damage
+8%crit
+Proc
Level 41 Mythic Staff( 10,500 tokens)
25% damage
+10%crit
+Proc

Arcane:
Kershal Staff( 30,000tokens)
+90Damage
+35%crit
+Proc
Immortal Gun( 35,000tokens)
+110Damage
+40%crit
+Proc

Helmet/Armor/Price’s-
Epic: Crier Helmet(800 tokens)
+3.5%Hp/3%armor
+12%mana/4%Dodge

Legendary: Hellish(5,000tokens)
+12%hp/10% armor
+30%Mana/ 12% Dogde

Mythic: Vili(12,000tokens)
35%Hp/35%armor
80%Mana/ 40%Dodge


Reason for Token Pricing: Rogues kill faster=Faster tokens
Warriors are neutral and mages may need a carry. Imo.

Thoughts? Idk I just thought honor pvp was a little boring. And it could use some “spice”.

Oawaoebi
06-06-2021, 09:08 PM
I have another idea. If you win a ranked honor game u get 5kgold as reward. when u are above 1.6 points u get 10k per win and so on. not much but still smth to get a little bit.

Azel
06-06-2021, 09:19 PM
well I'm not a PvP player but +1 for the effort ^^

Flamesofanger
06-06-2021, 11:29 PM
no.


/11charstext

THE GOLDEN KING
06-07-2021, 06:49 AM
They seem alright, I’d give it a go +1.


Sent from my iPhone using Tapatalk