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View Full Version : % Stacking Damage Reduction



Deathlyreaper
06-18-2021, 10:07 AM
Being able to achieve 100-125% Stacking Damage Reduction shouldn’t be a thing (Meph AA, Blizz AA, Wrangler Belt Proc, Arc Prec/Arc Loveling HB).

Currently, there are 2 categories of Damage Reduction. Non-Stacking and Stacking, both multiplicatively stack with each other, while stacking additively stacks with itself. Making Stacking a multiplicative stack may be better. Or we could make it similar to haste where once you reach a certain percentage of SDR the additional percentages you get is diminished so you never quite reach 100%.


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sanya
06-18-2021, 10:37 AM
I hope devs will check suggestions/feedback section before temple event :D

Cinco
06-18-2021, 12:22 PM
Yeah - I favor a diminishing returns to a max that's substantially below 100%. We'll be developing a solution here pretty soon.

IExposedYou
06-18-2021, 12:44 PM
Going forward, maybe add a limit to stacking damage, too? Dont want to see some new weapon/pet/elixirs combo in the future that can all be stacked to provide 9999% dmg increase lol

Xtremez
06-20-2021, 04:15 AM
100% dmg reduction is still a heavier problem than stacking dmg at the moment since future expansions would face players with much harder mobs and bosses anyways so dmg dealt could scale and turn out balanced but 100% dmg reduc will stay that way no matter what level you are at...

Kakashis
06-21-2021, 10:45 AM
Glad this will be looked at! Now wave maps won't have to last hours!