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Encryptions
09-19-2021, 11:05 PM
If you want a tank class to be a tank class then you will have to change a lot in pve and right now you can't make this work due to the damage reflect mobs and suicide bombers. It can be possible in the level 86 expansion though.
So if you want tanks to be tanks then you will have to remove all healing effects on rogs and mages in the new maps, only allowing warriors horn to heal them. You have to boost the mobs hp by a ton and at the same time decrease their damage so they can't just 3 hit rogs or mages. It should take maybe 15 hits for a rog / mage to die. This gives the warrior time to think and heal, works for new players and older players.
Problem: warriors want pve kills, why run a map if it doesn't benefit your character? It will also result in being an extremely long and boring map to play. AL is about sitting in 1 spot attacking mobs and spamming skills until the mob is dead, there isn't much to dodging attacks since most of the attacks are not dodge able.
Thats 1 major flaw as to why its boring.
-Edit. It does have many options to make it not boring such as: a great reward at the end or crafting mats to craft 86 mythic gears, house items, make it where 1 kill gives all 4 in the map 1 kill towards pve, and more. All 3 classes are used, rog for dps, mage for mana healing, warrior for hp healing.
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Lilmozey
09-19-2021, 11:11 PM
If you want a tank class to be a tank class then you will have to change a lot in pve and right now you can't make this work due to the damage reflect mobs and suicide bombers. It can be possible in the level 86 expansion though.
So if you want tanks to be tanks then you will have to remove all healing effects on rogs and mages in the new maps, only allowing warriors horn to heal them. You have to boost the mobs hp by a ton and at the same time decrease their damage so they can't just 3 hit rogs or mages. It should take maybe 15 hits for a rog / mage to die. This gives the warrior time to think and heal, works for new players and older players.
Problem: warriors want pve kills, why run a map if it doesn't benefit your character? It will also result in being an extremely long and boring map to play. AL is about sitting in 1 spot attacking mobs and spamming skills until the mob is dead, there isn't much to dodging attacks since most of the attacks are not dodge able.
Thats 1 major flaw as to why its boring.
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pfizer
09-19-2021, 11:57 PM
nah. All sts need is to introduce a wep for warrior that is very good in pve. That's all!! No need proc stacking it is detrimental to the game short term and longterm tanks should be thankful they were given 2 years of dominance!. Quote me and ill give you 1million reasons why.

Mythocrisis
09-20-2021, 12:26 AM
nah. All sts need is to introduce a wep for warrior that is very good in pve. That's all!! No need proc stacking it is detrimental to the game short term and longterm tanks should be thankful they were given 2 years of dominance!. Quote me and ill give you 1million reasons why.

Nah.
You don't know what you're talking about.
Proc stacking just like anything can be reworked weaker than it was.
Whatever class you are, you will not be complaining if you got proc stacking gear for your class and you experienced it just to have it taken from you.

All I can see in dominance is lb requirements. There's a reason it's called LB and only 1% clear it and it happens to be warriors with higher points mainly because of the map design which has more mobs than bosses. You can't have 10 bosses and 2 mobs..

And warriors were strong in that..agreed.But theres other ways to rectify.

umarrahim
09-20-2021, 01:07 AM
Mage is not a support class, they are for AOE damage...

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Lilmozey
09-20-2021, 01:11 AM
Mage is not a support class, they are for AOE damage...

Sent from my GM1913 using TapatalkIk yeah we get underestimated as "healer" or "support"


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Stormydragon
09-20-2021, 04:25 AM
If you want a tank class to be a tank class then you will have to change a lot in pve and right now you can't make this work due to the damage reflect mobs and suicide bombers. It can be possible in the level 86 expansion though.
So if you want tanks to be tanks then you will have to remove all healing effects on rogs and mages in the new maps, only allowing warriors horn to heal them. You have to boost the mobs hp by a ton and at the same time decrease their damage so they can't just 3 hit rogs or mages. It should take maybe 15 hits for a rog / mage to die. This gives the warrior time to think and heal, works for new players and older players.
Problem: warriors want pve kills, why run a map if it doesn't benefit your character? It will also result in being an extremely long and boring map to play. AL is about sitting in 1 spot attacking mobs and spamming skills until the mob is dead, there isn't much to dodging attacks since most of the attacks are not dodge able.
Thats 1 major flaw as to why its boring.
-Edit. It does have many options to make it not boring such as: a great reward at the end or crafting mats to craft 86 mythic gears, house items, make it where 1 kill gives all 4 in the map 1 kill towards pve, and more. All 3 classes are used, rog for dps, mage for mana healing, warrior for hp healing.
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Mage is not a support class, they are for AOE damage...

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+11111111111

QuaseT
09-20-2021, 06:13 AM
My suggestion for maps would be following:
Story maps: No changes.
First portal: Let him deal twice the dmg and double the hp. Runs take longer and dps will die like flies in redzone
Second portal: No changes.
Third portal: Keep the damage, increase hp by 5x so the run takes longer, let warriors go down to 10%hp only (as in orrick) and keep other classes get 1hits. Increase gold loot only in this map by 1.5x.

1st and 3rd maps are too easy and should require wars.

Encryptions
09-20-2021, 07:52 AM
Mage is not a support class, they are for AOE damage...

Sent from my GM1913 using TapatalkYou will still be able to do aoe attacks, the reason I added the mana regen is because if rogs and wars were able to use mana pots then it would be a 3 rog 1 war party.

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Xerofith
09-20-2021, 08:08 AM
"Long and boring map to play"
41 and 61 were the best expansions of all time. Spending hours to finish a single run with friends. Give this expansion some time ffs. It hasn't even been a week yet and all I can see is warriors crying and complaining about how they don't have it all anymore

Encryptions
09-20-2021, 08:14 AM
"Long and boring map to play"
41 and 61 were the best expansions of all time. Spending hours to finish a single run with friends. Give this expansion some time ffs. It hasn't even been a week yet and all I can see is warriors crying and complaining about how they don't have it all anymoreRead the thread please and ty.

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Lookupnabs
09-20-2021, 08:45 AM
Nah.
You don't know what you're talking about.
Proc stacking just like anything can be reworked weaker than it was.
Whatever class you are, you will not be complaining if you got proc stacking gear for your class and you experienced it just to have it taken from you.

All I can see in dominance is lb requirements. There's a reason it's called LB and only 1% clear it and it happens to be warriors with higher points mainly because of the map design which has more mobs than bosses. You can't have 10 bosses and 2 mobs..

And warriors were strong in that..agreed.But theres other ways to rectify.

Lol do ur homework and then talk lmaoooo

Stephencobear
09-20-2021, 08:48 AM
I’d rather switch class or game before I’d ever spec heal
but do agree “tanking” isn’t a thing anymore n should be

Maybe the wars arc weapon should have a pull like tb or something to make wars more needed

That the second map has 4 mobs makes it a bit of a joke

swoutttt
09-20-2021, 10:11 AM
I’d rather switch class or game before I’d ever spec heal
but do agree “tanking” isn’t a thing anymore n should be

Maybe the wars arc weapon should have a pull like tb or something to make wars more needed

That the second map has 4 mobs makes it a bit of a joke

Yes, was thinking the same.. wars with a pull weapon and a dot or a bomb drop. Mages a mob shredding weapon and rogues maybe a more defensive weapon like 66 daggers.. I'm sure devs will figure it out.

nupakachik
09-20-2021, 10:29 AM
+1. That would be balance in game , my thoughts

snakeeyes
09-20-2021, 11:27 AM
+1 great idea bro

ndyfixer
09-20-2021, 12:06 PM
Just change tank to fighter like most mmorpg [emoji849]

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THE GOLDEN KING
09-20-2021, 12:31 PM
I could see something like this.


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Encryptions
09-20-2021, 04:41 PM
I do think adding it to where if 1 mob is killed by a player then all 4 players in the map running will get 1 counted towards pve would be very fair in terms of how this mode works. The boss loot could be a chance at new 81 mythics, you can even put a new expan map 5 in the game with this concept later on.

snakeeyes
09-20-2021, 04:50 PM
but entering the map party or random should also be balanced, as there should be no all rogue, no all mage, and no all warior, there should be 2 war, 1 mage, 1 rogue, or whatever as long as there is one in each class in run and will not be able to enter if the class is not complete at the party.

Stephencobear
09-20-2021, 07:46 PM
I do think adding it to where if 1 mob is killed by a player then all 4 players in the map running will get 1 counted towards pve would be very fair in terms of how this mode works.

This would encourage leaching, & some “enterprising” ppl would sell kills

Gms would want killfarming/leaching to help with lb spot

Xtremez
09-20-2021, 07:59 PM
This would encourage leaching, & some “enterprising” ppl would sell kills

Gms would want killfarming/leaching to help with lb spot

Then again, practically running any map with this feature would give you pve kills anyway, so no point in leaching or selling kills, you could just run random and still get them. Seeing that they toned down the power level of wars by a huge level, it would be unfair if wars were back to getting no pve whatsoever if the rogs and mages do all the last hitting of mobs and they get all the pve instead. Also, the argument that wars had 2 years to farm pve kills in evg, while yes its true, how about new wars? At least give some pve kill incentive to wars as they help (somehow) in clearing now that we're back to how it was before proc stacking was an actual thing.

Stephencobear
09-20-2021, 08:19 PM
Then again, practically running any map with this feature would give you pve kills anyway, so no point in leaching or selling kills, you could just run random and still get them. Seeing that they toned down the power level of wars by a huge level, it would be unfair if wars were back to getting no pve whatsoever if the rogs and mages do all the last hitting of mobs and they get all the pve instead. Also, the argument that wars had 2 years to farm pve kills in evg, while yes its true, how about new wars? At least give some pve kill incentive to wars as they help (somehow) in clearing now that we're back to how it was before proc stacking was an actual thing.

I get your point about new wars but I still feel it’s wak giving ppl kills when they don’t kill
Kinda like giving everyone a prize just for competing

Ilove_Poopoo
09-20-2021, 10:09 PM
Then again, practically running any map with this feature would give you pve kills anyway, so no point in leaching or selling kills, you could just run random and still get them. Seeing that they toned down the power level of wars by a huge level, it would be unfair if wars were back to getting no pve whatsoever if the rogs and mages do all the last hitting of mobs and they get all the pve instead. Also, the argument that wars had 2 years to farm pve kills in evg, while yes its true, how about new wars? At least give some pve kill incentive to wars as they help (somehow) in clearing now that we're back to how it was before proc stacking was an actual thing.

But hasn't this always been the way it is? Mausoleum's ranking system is the only place where you receive merit from other player kills, while the rest is consistent with only giving merit from self kills.

Though, what could change is a kill assist feature. Such that contributing damage in killing a mob will merit you pve kills.

Xtremez
09-21-2021, 12:17 AM
But hasn't this always been the way it is? Mausoleum's ranking system is the only place where you receive merit from other player kills, while the rest is consistent with only giving merit from self kills.

Though, what could change is a kill assist feature. Such that contributing damage in killing a mob will merit you pve kills.

Yes, AL for years have only counted self kills as actual pve kills. And your kill assist suggestion is sort of like what I was going for, giving others credit for helping pull and damage enemies even though they didn't last hit the mobs since they are not dps-focused like in the case of wars.

umarrahim
09-21-2021, 08:22 AM
Hauntlet gives 70 PvE kills per 40 sec or less btw.

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Mythocrisis
09-22-2021, 01:21 AM
The only solution to me to be a tad bit invested in this game, is to switch to rogue.

But when I sell all the war stuff for half the price and buy overpriced rogue gear, what is to they won't kill that too.

No point asking them, they just ignoring us bt making those monsters harder... Without touching what they did to warriors.

Xtremez
09-22-2021, 03:19 AM
The only solution to me to be a tad bit invested in this game, is to switch to rogue.

But when I sell all the war stuff for half the price and buy overpriced rogue gear, what is to they won't kill that too.

No point asking them, they just ignoring us bt making those monsters harder... Without touching what they did to warriors.

Which baffles me even more, why would there be a need to make mobs and bosses stronger if already wars cannot do much against them? Does this make wars necessary now? Nope. Mages and rogues still can do more efficient runs without a tank despite the changes. Having a war now would even slow down the run even more thanks to having more hp and def on enemies. Pet aa's could replace the need for having heal, just like when timed right, a warrior could use glowstik to replace horn of renew in evg back in the day. Nekro and glow aa's on rogs and mages then they could dominate all the maps in the expansion. And tbh, the trade-off between having a war with taunt and heal and maybe some pulling but no contribution to damage vs having multiple dps roles with acceptable survivability when done right but can clear fast is easily in favor of the latter.