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View Full Version : 2 bugs:Preview of items, changes from Attributes are not reflected. Armour is buggy



Splurd
04-18-2010, 11:45 PM
For clarity, attributes = str dex int, stats are Health, Mana, Damage etc

For example, lets say I have a helmet which gives me 10 dex, 10 str, 10 int, 10 armour 10crit and 10hit%
(no, I dont have such a helmet. Would be nice though)

If I tap on it, (without equipping it) I can see the direct changes from the stats. I can see my armour in crease* I can see my crit rate go up, and I can see my hit% go up. I can see my dex and str and int go up also.

However, what I dont see is the changes from the increase in attributes. For example, if I have 10 more str, I should also gain 5 more hp. If I have 10 more int, I should get 5 more mana. and if I have 10 more dex, my hit% and dodge and crit should go up also. But these changes are not reflected.


*2nd bug is armour.
I have two helms
lvl 14, 44 dex Robber's Avian Helmet, orange. 1 Str 1 Dex 3 Armour
lvl 10, 31 dex Thief's Archery cap, orange 1 Dex 1% dodge 3 Armour

With my Robbers Avian Helmet, I have 30 armour
With my Theif's Archery cap, I have 29 armour.

Strange, despite them both having 3 Armour

Another 2 helms
lvl 19, 59 dex Avian Helmet, grey, 4 Armour
lvl 16, 50 dex Avian Helmet of Evasion, white, 3 dex 4 armour.

With the grey Avian Helmet, I get 31 armour.
with the white Avian Helmet of Evasion, I get 30 armour

Is this buggy or are there some hidden decimal points working in the background? The higher level items do seem to give more armour but according to their stats, it the same. :confused: