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View Full Version : Resurrection and death suggestion



LIGHTNINGLORD67
08-21-2010, 06:56 PM
so let's say this: When you die, and you stay dead for 1 minute straight, you are forced out of the game and you get a screen saying: you cannot be resurrected no longer.

heh, I know this is a long shot, but it would seem more realistic towards the fact that you actually collapse on the floor with injuries :p.

And as for resurrection, it should have some percent chance of working and not working. I'm not sure about this one, shall we discuss?

Gamelova
08-21-2010, 07:26 PM
so let's say this: When you die, and you stay dead for 1 minute straight, you are forced out of the game and you get a screen saying: you cannot be resurrected no longer.

heh, I know this is a long shot, but it would seem more realistic towards the fact that you actually collapse on the floor with injuries :p.

And as for resurrection, it should have some percent chance of working and not working. I'm not sure about this one, shall we discuss?

I really don't like it. Im sorry but just No.
I mean being kicked out of the of the game just for being dead doesn't mean you should kick them..
Plus the 1 minute thing doesn't really make a difference at all.
Their should be no time limit on resurrecting either..
It should work all the time because let's say you were at a boss... and you died...
and I was trying to rez you and it didn't work because of this percentage of non working reviving..
And you could of gotten the item.
I just think it would upset players ( Which it already has for me )
I like the way it is now..
The devs already put a time limit for getting gold and exp to 3 minutes when ur dead.
That's far as I will go, But I think that was reasonable.
But this, seriously no.

LIGHTNINGLORD67
08-21-2010, 07:46 PM
I really don't like it. Im sorry but just No.
I mean being kicked out of the of the game just for being dead doesn't mean you should kick them..
Plus the 1 minute thing doesn't really make a difference at all.
Their should be no time limit on resurrecting either..
It should work all the time because let's say you were at a boss... and you died...
and I was trying to rez you and it didn't work because of this percentage of non working reviving..
And you could of gotten the item.
I just think it would upset players ( Which it already has for me )
I like the way it is now..
The devs already put a time limit for getting gold and exp to 3 minutes when ur dead.
That's far as I will go, But I think that was reasonable.
But this, seriously no.

Dude, all you could have said was "no" and then apply your reasons more gently. This is just a suggestion. Jeez.

PLUS, it would be more realistic. Get it now? :p I hope so.

Gamelova
08-21-2010, 07:57 PM
Dude, all you could have said was "no" and then apply your reasons more gently. This is just a suggestion. Jeez.

PLUS, it would be more realistic. Get it now? :p I hope so.

Well this game is a fantasy game. If this was real it would be ruined to pieces and pieces.. If you know what I mean..
Get it? :P I hope so.

LIGHTNINGLORD67
08-21-2010, 08:19 PM
Well this game is a fantasy game. If this was real it would be ruined to pieces and pieces.. If you know what I mean..
Get it? :P I hope so.

what do you mean pieces by pieces?

bmc85uk
08-21-2010, 08:26 PM
I don't like the idea of players having any kind of respawn timer.

However I think death should be a little more harsh, the ench should have 2 kinds of rez, one quick cast very high mana cost 'combat rez' and one long cast low cost standard rez. The combat rez should take at least 50% of a large mana pool, the standard one should take around 10 seconds to cast but revive the target with full HP.

LIGHTNINGLORD67
08-21-2010, 08:28 PM
I don't like the idea of players having any kind of respawn timer.

However I think death should be a little more harsh, the ench should have 2 kinds of rez, one quick cast very high mana cost 'combat rez' and one long cast low cost standard rez. The combat rez should take at least 50% of a large mana pool, the standard one should take around 10 seconds to cast but revive the target with full HP.

So your saying there should be two different kinds of skill Rez?

Gamelova
08-21-2010, 08:33 PM
I don't like the idea of players having any kind of respawn timer.

However I think death should be a little more harsh, the ench should have 2 kinds of rez, one quick cast very high mana cost 'combat rez' and one long cast low cost standard rez. The combat rez should take at least 50% of a large mana pool, the standard one should take around 10 seconds to cast but revive the target with full HP.

So basically like upgraded Revives right?
The regular one then the standard one with 50% Mana taken away for Full Hp on the selected team member?

bmc85uk
08-21-2010, 08:42 PM
So basically like upgraded Revives right?
The regular one then the standard one with 50% Mana taken away for Full Hp on the selected team member?

Not quite, there should be a high cost/short cast time rez like the current one, but more expensive. And a low cost/long cast time rez that revives with full HP.

Gamelova
08-21-2010, 08:45 PM
Not quite, there should be a high cost/short cast time rez like the current one, but more expensive. And a low cost/long cast time rez that revives with full HP.

I think it would be more reasonable if you switched those two around.

bmc85uk
08-21-2010, 08:51 PM
How so? One is designed for use outside of combat, it takes a long time to cast, but doesn't cost as much and revives allies with more HP.

The other is designed as an emergency revive during combat, therefore it's more expensive to cast and leaves the revived ally weaker, as if you had to rush casting it.

Rez is currently way too easy during battle.

Gamelova
08-21-2010, 08:55 PM
How so? One is designed for use outside of combat, it takes a long time to cast, but doesn't cost as much and revives allies with more HP.

The other is designed as an emergency revive during combat, therefore it's more expensive to cast and leaves the revived ally weaker, as if you had to rush casting it.

Rez is currently way too easy during battle.

Fine it this does happen then I would like this:
Have a option to switch it:
From the one we currently have.
The one bmc85uk said: ( The first one )
Then the second one bmc85uk said.

bmc85uk
08-21-2010, 09:02 PM
The idea was to replace the current rez spell completely with those two, rez is traditionally not a spell to be used in the middle of battle.

Any rez with such a quick cast time like the current one should cost a hell of a lot of mana, have a long re-use timer (60 seconds at least), and in my opinion, should diminish the mages mana regen slightly, leaving them weak for using what is esentially an 'emergency only' tactic.

Gamelova
08-21-2010, 09:05 PM
The idea was to replace the current rez spell completely with those two, rez is traditionally not a spell to be used in the middle of battle.

Any rez with such a quick cast time like the current one should cost a hell of a lot of mana, have a long re-use timer (60 seconds at least), and in my opinion, should diminish the mages mana regen slightly, leaving them weak for using what is esentially an 'emergency only' tactic.

Well I only think its fair if the user wants it that way.. That's why we should have it switched whenever we want it to switch without any extra fees..

bmc85uk
08-21-2010, 09:16 PM
We're just gonna have to agree to disagree, I think rez is currently very over powered, it doesn't cost that much to cast, even at level 1 and it's an AoE.

For less than a third of your mana pool you can revive your whole team in about 1 second, you can recast the spell in less than 5, by which time you can potentially regenerate the casting cost, you can literally chain rez.

IMO that's ridiculous for any RPG, even one as casual/quick play as PL.

Gamelova
08-21-2010, 09:33 PM
I don`t want that as my resurection!!
That`s why the devs should just make three switchable skill resurect slots and no extra cost.

giayuan
08-21-2010, 09:48 PM
but than where would u put the skill slots?
would u want another skill row blocking your screen?
and anyway, extra mana cost can just be replaced with mana pots, as the bosses and mobs now are pretty weak...
what i think is more important is how people rush through mobs to bosses easily.
now, people dont even bother to kill the lesser djinn!!!

pvpmaster
08-21-2010, 09:51 PM
bahaha i like the full hp rev...

Gamelova
08-22-2010, 07:38 AM
but than where would u put the skill slots?
would u want another skill row blocking your screen?
and anyway, extra mana cost can just be replaced with mana pots, as the bosses and mobs now are pretty weak...
what i think is more important is how people rush through mobs to bosses easily.
now, people dont even bother to kill the lesser djinn!!!

You could go to your menu touch skills tab then touch the skill that you wanna alter.
So for example: Im holding the resurrection spell for 2 seconds and then a pop says would you like to switch it to the two other spells.
Or you could resurrect button with the rest of the spells out side of the menu and hold the resurrect spell like in the menu and two pop-ups would say if you would like to alter the resurrection spell. It would the spell since you hold it down, Resurrection is mainly for reviving so why not just use it while switching to the different types of resurrection.

I just want switch options for my resurrection. The original one. The second one. Then the Full HP.


Other wise it's a great idea :)
1+ :P

bmc85uk
08-22-2010, 11:18 AM
If it was optional nobody would choose it because the current rez would be easier to cast mid-fight.

Let me simplify for you; I think rez is overpowered and should be nerfed into two types - IN combat, and OUT of combat.

PL walks the tight rope between casual pick-up-and-play, and traditional deep MMORPG gameplay. Many like it the way it is, but if it's to have any chance of contending with a true MMO it has to share some of the tried and tested mechanics put in place in other games to create balance.

Gamelova
08-22-2010, 03:16 PM
if it was optional nobody would choose it because the current rez would be easier to cast mid-fight.

Let me simplify for you; i think rez is overpowered and should be nerfed into two types - in combat, and out of combat.

Pl walks the tight rope between casual pick-up-and-play, and traditional deep mmorpg gameplay. Many like it the way it is, but if it's to have any chance of contending with a true mmo it has to share some of the tried and tested mechanics put in place in other games to create balance.

I don't like that though! It should be the users choice! Personally i don't like the idea! Read comment 19, this comment should satisfy the user! Comment 19 let's then switch it on their on if they wanted it that way! Its so who wanted could have it and who-ever didn't want it could have it also!!

Elffy
08-22-2010, 03:27 PM
Gamelova your argument makes no sense. Why would anyone use a different Rez then the one they have now? What bmc is saying is that it's too easy to rez people while in combat.

Gamelova
08-22-2010, 03:42 PM
Gamelova your argument makes no sense. Why would anyone use a different Rez then the one they have now? What bmc is saying is that it's too easy to rez people while in combat.

I LIKE IT THAT WAY OMG OMG!!
IF BMC WANTS IT THAT WAY THEN FINE!
ALL IM SAYING IS THAT THEIR SHOULD BE TWO OPTIONS SO THAT THE USERS WHO LIKE THE REZ NOW COULD HAVE IT AND ALSO HAVE BMC's IDEA BY SWITCHING THE DIFFERENT TYPES OF REZ'S BY HOLDING THE REZ BUTTON AND SWITCHING IT TO THE ORIGINAL OR TO BMC'S IDEA!

bmc85uk
08-22-2010, 05:40 PM
Let's just agree to disagree, we're going around in circles.

LIGHTNINGLORD67
08-22-2010, 06:07 PM
Everyone listen to me.

Your topic has nothing to do with what I'm suggesting. this conversation is just down right pointless. no offense.

bmc85uk
08-22-2010, 06:15 PM
It concerns making death more harsh by nerfing rez, which is partly what you suggested right? Just in a different way :-)

setec
08-22-2010, 06:24 PM
so let's say this: When you die, and you stay dead for 1 minute straight, you are forced out of the game and you get a screen saying: you cannot be resurrected no longer.

heh, I know this is a long shot, but it would seem more realistic towards the fact that you actually collapse on the floor with injuries :p.

And as for resurrection, it should have some percent chance of working and not working. I'm not sure about this one, shall we discuss?

As to the original suggestion, I think for a game designed to play a 5-10 minute level, that a 1 minute wait and see period is not needed. I can see the logic behind suggesting that death be more realistic but really, if I am playing PL to pass the time and I have to wait one minute to play again, I'm just going to put the phone down and not play at all. It would annoy me to no end.

As for the rez suggestion, I don't think there should be two skills for it.

However, what if your rezzed HP was based upon your player level and the level of the map you were on? So, if you were a level 5 who wanted to run AO2, you only rez with a very very small bit of HP, maybe 2 points. If you're 40-45 on AO2 then its a normal rez.

So, if you're character is stronger (i.e. higher level) they recover from death better than a weaker character.

I'm not trying to go off topic from your suggestion, it was just a thought.

Gamelova
08-22-2010, 06:35 PM
As to the original suggestion, I think for a game designed to play a 5-10 minute level, that a 1 minute wait and see period is not needed. I can see the logic behind suggesting that death be more realistic but really, if I am playing PL to pass the time and I have to wait one minute to play again, I'm just going to put the phone down and not play at all. It would annoy me to no end.

As for the rez suggestion, I don't think there should be two skills for it.
However, what if your rezzed HP was based upon your player level and the level of the map you were on? So, if you were a level 5 who wanted to run AO2, you only rez with a very very small bit of HP, maybe 2 points. If you're 40-45 on AO2 then its a normal rez.

So, if you're character is stronger (i.e. higher level) they recover from death better than a weaker character.

I'm not trying to go off topic from your suggestion, it was just a thought.

I get that idea :) That would actually be reasonable..
The stronger the character and place the stronger place gives you more HP so.. +1? Haha lol