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View Full Version : A letter to Spacetime Studios and the Community (Truthful criticism)



Flamesofanger
11-27-2021, 04:56 AM
https://www.spacetimestudios.com/showthread.php?609291-From-our-adventurous-hearts-to-yours-thank-you-Legends!

Just logged in after months of inactivity to say, if you are truly thankful for us then show it.

I want you guys to legitimately display your gratitude for us by providing us with content that can be satiable gameplay wise.

I and many whom enjoy playing the game for the challenging aspects of it and loot want to experience an Arcane Legends esque adventure that isn't heavily dependent on such uniformities such as Awakenings, Gold drop amounts, Vanities, and overly easy maps that breed a new generation of players who are unable to calculate strategies plus the Copy pasted events that ruin loot tables.

I and many others want to kill, loot and feel the usefulness of our efforts. Show that you are actually grateful for us and listening to us as a community. Demonstrate it, provide the evidence.

This post isn't meant to shrug off all your efforts or intentions, it's to just say how i feel of the current Arcane Legends. The Lv81 expansion has huge potential but unfortunately the loot is now irrelevant due to events making all loot common.

Further more, the new player experience hasn't improved at all. I've been patiently observing your initiatives but i am yet to see an impactful implementation.

Conclusion, we have so many vanities and (It pains me to say this because how overused and cheesy the word has become) "Auras", not much loot for veterans and new players are struggling. You guys are still relying on the trade permit thing, it's killing the game quicker then botting.

I rather have bots run around and new players being able to trade at this point so the game can flourish. It's old yes, but have you seen other games such as Rune Scape? Incredibly old games but with huge populations that are active consistently. You know why? Because they do it the right way, they stick to their roots.

To all the veterans reading this, the community has changed. Many people just want vanities, "Auras" and gold drops instead of loot they also want things to be brain dead easy, like it's really embarrassing. Events like Egg-zavier are closely affiliated with the games main attraction; Pets. That needs to be changed somehow.

And to Spacetime Studios, you guys should now come up with your own ideas. The community has become too risky to rely on anymore. It's usually just people begging for Vanities and..."Auras" To be added into the game. All of these are purely cosmetic and only entertain your average joe for like a couple days until they move on to the next new/old vanity. It's quite sad to say the least.

The options so far: Either a revamped Arcane Legends, Arcane Legends 2 or Pocket Legends 2 will help your studio to maximize it's objectives. I think Pocket Legends 2 is your best bet. Arcane Legends can be changed but be prepared for the backlash.

Good luck Spacetime Studios, and take care. If my post gets removed it doesn't matter to me anymore. I've completely stopped playing and i don't have that unique urge to go on an adventure in Arcane Legends anymore. It has all dissipated once the expansion launched.

I've been eyeing other entities to fulfill my needs, i'm quite pleased to say the least. However, Arcane Legends still holds a place in my heart. But i don't think it'll stick around anymore. I'm worn out from all the repetitive content and mistreatment. (Can't forget the 90-100$ auras lol)

This is all i've got to say, all comments are welcome. I've taken the liberty to expose my softness to express feedback. So can you perhaps.

QuaseT
11-27-2021, 05:13 AM
I agree that there are too many vanities and wisps. On removing legendary 81 gear from events and locks and to buff expansion loot. However, I feel like the expansion considering its content has been a success. Portals are mediocre challenging aswell (at least for me). Balancing is an issue but they are aware of that. I prefer to have an annual rotation of main events - I dont need new events all the time. I disagree that botters wont do much harm. Imo, overall the expansion is the best since somberhold lvl61 cap but can't compete with earlier caps.

spctmstds
11-27-2021, 05:16 AM
The game just isn't new player friendly anymore. The developers have focused more on endgame because that's where most of the money is, and we have to understand that this is the limitations of a small company like STS. They can't afford to do anything extravagant and new because at a business standpoint it just wouldn't make sense for them. The only thing sustainable for them is what they are doing for years, and that is focusing content on the pioneers and veterans of the game.

What the game truly needs to strive and be new player friendly is to have fundamentals set. We had this once, it was the farmable locked crates but it was removed. They need to make something similar, something that hard workers can do and that rich people don't want to do.

Take a look at other MMOs, they have treecutting, mining, crafting, and such which makes it very new user friendly. It takes hard work to catch up to people, but at least they have a chance. Unlike in AL, when every single thing that you need to actually gain gold is already expensive and the gold that you're gaining is not enough to keep up with inflation. Then you have no chance to actually have fun and keep up. Along with a merching focused market filled with scammers, manipulators, and douches; then it's a recipe for a dead game.

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Marosok
11-27-2021, 06:04 AM
For me gold loot is biggest threat in this game. Killing loot, because by farming gold you can buy it faster than just trying to loot it, making 90% of maps "boring", because there are choosen maps. I am gold farmer myself with good % of gold loot. For me it is crazy to get 100k gold from less than 1 minute in Rahabkor's lair, then you have chance to loot shredder aura, another 100M+. Or run deep marsh, and get 250k each 3 minutes. Tell me, how can new player, or undergeared player keep up with me or other gold loot users? In time i purchased gold loot set it was affordable, i needed to work hard, but i could get it. Prices of items have changed so much, price manipulation has become new hobby for some, we can see it in traders market. 100M for single mythic weapon on release? I have both mythic weapons, i just don't believe someone new, who does not buy platinum for some reason or farm lots of gold, because is missing set can ever reach 100M. I could talk about this for hours... I offered my idea, a solution if you like to STS, i don't even know if they opened my mail. I believe, that with reducing amount of gold in game from drops and from player's inventory can remove gap between new and old, poor and rich and bring life to all maps, bring value to gold from quests, to loot itself, to tokens, to everything. If you want sneak peek of my idea, run elite underhul map, first without gold loot, then with it and compare income. I don't know if they read my suggestion, i hope they did. Maybe it was stupid one, i at least tried, and i believe they should look into gold loot, keep it important, but not as much...

Terracraft
11-27-2021, 06:13 AM
Thread will be deleted in few mins

kulldeepboro
11-27-2021, 06:31 AM
i feel like if we loot unlocked crates from boss containing the new items(arcane,mythic,vanities) and updated once every new items come then i think it will change whole game .

people will no more be farming gold and later realising its no use since every month prices goes up 3x

i know some people will say how sts will make money ,well sts can increase the loot chance in locked crates and removing legendary gear items from locked and transferring the legends into the unlocked crates and keeping the same loot drops as it is right now .

elite awakes and limited eggs/aura will still make people buy the plats and since locked crates will no longer containing legendary or rare rarity items ,people gonna actually open them with a happy face and will no longer feel sts robbing them .

Am open for any criticism

kulldeep

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kulldeepboro
11-27-2021, 06:50 AM
Thread will be deleted in few minslet them delete .every deleted post = one less player from game .

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dualray
11-27-2021, 08:12 AM
For none gold loot you can do:
Jewel farming
Puzzle Box crate farming
Mau map farming which is my favorite of all

I only agree with some of the point such as adding more unlocked crate farming


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Player AL
11-27-2021, 08:31 AM
They care only for money, bad feedback will be considered as non-constructive and get deleted/closed

Alghost
11-27-2021, 10:12 AM
It’s both parties fault the game sucks

. It’s The players fault for throwing $100s-$1000s at STS so they can cook up some of that “Thank you for your money here’s that garbage we’ve been making for months, enjoy”. Just to keep those morons who pay to get slapped in the face happy?!, I mean you got money to burn id gladly take some.

Then it’s STS fault since they don’t have any passion for the game anymore it’s more of a chore for them now, like cleaning the players diaper because they keep crying on forum then to shut them up they give them a stupid aura(Pacifier) and they’re happy.

They’re not trying as hard because people like you(not op but others) would spend 1750 platinum on a seaweed aura… and that’s the problem.

Kystone
11-27-2021, 10:16 AM
Take another few month break pls

IExposedYou
11-27-2021, 10:30 AM
How about creating arcane weapons that are “normal” and can be obtained from locked chests with plats and “elite” that only can be obtained by looting in maps and are non-tradable and non-stashable?
Make “elite” gear significantly stronger but harder to loot. That way those who want to feel like it’s worth it to run maps can spend days trying to loot it. Plat players can just buy the “normal” version and sell it to gold loot players. The ones using “normal” gears should get a higher chance in looting the “elite” version. So that it’s still worth it to buy plats. Maybe even make “elite” gears non awakeable but come with different locked awakes? At least 8% dex, int, OR str. So it’s worth it to farm for those but also still worth it to get “normal” gears because there’s a chance of getting higher %

Cinco
11-27-2021, 10:56 AM
Good feedback.

Disagree with your position on “better to have bots than trade permit,” and firmly believe the “your only options” assertions you make are flat wrong - but otherwise a very constructive read.

Thanks!


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Fytheo
11-27-2021, 02:33 PM
My friends want to play the game but to enjoy the game they have to work hard before they can even enjoy playing the game. All of my friends have found the game boring because most of the fun is on the cap level.

And if they want to level up - they just have to grind daily quests and that really bores them so they prefer not to play it.

Only veterans will grind because they know how things are...

Xyv.io
11-27-2021, 10:28 PM
They can just add new spirit (actually worth leveling) gear for fathoms, that's it.. boom everyone back to the game

Alome
11-27-2021, 11:00 PM
This is so true....

Also, Although I still think that the game is still unfriendly to new players, I do notice the little changes such as...more gold drop from chests (not locked crates), Heroic egg/ Aura drops for the new map (Was highly requested), and the addition of legend 3/3 6/6 sets (Which I think is for new players to catch up on stats) .

Come on I mean like Arcane Legend is getting better...slowly but surely...the Devs are trying their best not to break the game (especially the in-game currency system because damn free ig trade is a mess.

Personally, I'd like for the new Elite 81 maps to be a bit harder than the current 81 Portal maps...not based on stats but rather Mechanics...

Mythocrisis
11-28-2021, 01:57 AM
This is so true....

Also, Although I still think that the game is still unfriendly to new players, I do notice the little changes such as...more gold drop from chests (not locked crates), Heroic egg/ Aura drops for the new map (Was highly requested), and the addition of legend 3/3 6/6 sets (Which I think is for new players to catch up on stats) .

Come on I mean like Arcane Legend is getting better...slowly but surely...the Devs are trying their best not to break the game (especially the in-game currency system because damn free ig trade is a mess.

Personally, I'd like for the new Elite 81 maps to be a bit harder than the current 81 Portal maps...not based on stats but rather Mechanics...

I agree on legendary gear that gives stats to new players.
But they do and will break their game if it's going to grant them money from future purchases... As they broke proc stacks for paving way for new mythics that will grant them revenue for obtaining best gear for the moment.

Once they have a new idea which is behind a paywall, these current items /mythic weapons (if interfering with new gear) will either be nerfed, kills proc (giving a reason that it was broken) so that people will buy new equipment.

This is the worst result for players who have supported by opening locks for those weapons.

Equivalent to a scam where suddenly someone loses all their worth (happened severely to warriors) and does not get any compensation whatsover.
This feature of losing all the worth of a continuos playing toon, happens only in this game...theres only speculation that something wrong is happening in their implementation. Yet they don't address this at all... Go figure.

Nocturnus
11-28-2021, 02:02 AM
This is so true....

Also, Although I still think that the game is still unfriendly to new players, I do notice the little changes such as...more gold drop from chests (not locked crates), Heroic egg/ Aura drops for the new map (Was highly requested), and the addition of legend 3/3 6/6 sets (Which I think is for new players to catch up on stats) .

Come on I mean like Arcane Legend is getting better...slowly but surely...the Devs are trying their best not to break the game (especially the in-game currency system because damn free ig trade is a mess.

Personally, I'd like for the new Elite 81 maps to be a bit harder than the current 81 Portal maps...not based on stats but rather Mechanics...

The only mechanic they can think of is a red zone, a second to move, or instant death, totally ignoring your stats, pets, skilles, etc.
Instakills are garbage, what sense does it make to improve if they kill you with 1 hit.
Then you cannot go back to battle.
Your solution: buy 1 weapon that will banished the boss in 1 sec.

Alome
11-28-2021, 04:10 AM
The only mechanic they can think of is a red zone, a second to move, or instant death, totally ignoring your stats, pets, skilles, etc.
Instakills are garbage, what sense does it make to improve if they kill you with 1 hit.
Then you cannot go back to battle.
Your solution: buy 1 weapon that will banished the boss in 1 sec.

Come on bro...it's not like War heal/Mage shield/ War Immortality Ult doesn't exist.
Also you can literally count the time it take s for a red zone to appear and expect it.
Took me like a few runs to get used to it.

Susanne
11-28-2021, 05:39 AM
I'm usually fighting the corner for new players but I really don't think they get a bad deal compared to what it was like when I and many more of us were new depending how you look at it.

If they are genuinely new players and not alts, they have the whole game and maps they have never seen to look forward to.

How many years did it take us to journey through Arlor without ankhs and advancement kits? Remember how difficult killing the bosses were..the events too.
We still managed to craft our planar pendants in our level 40s and the mythic gears in level 30s.
They level up way too fast at the beginning and that's the problem. It should be the other way round.

We all long for the "old" days because there was more to do, crafting and farming. New players have missed all that and that's a shame because those days and maps were the best.

If I had the chance to play Arcane Legends as a new player exactly as it was in the beginning I would do it and I don't mean as a hardcore player.
The guilds could help with advice. Farming is a problem for them but awakening essences are craftable and plentiful and higher levels could donate eggs.

It's all so rushed through now, nobody takes time to enjoy. Even in the new maps, people just rush it as if they need to and when their character dies a few times and there's not enough gold for them, they don't even try.
Many players are scared of being vilified if they "die" or get that word "nab" thrown at them too.

There is no teamwork in any level anymore. People give up too easily and are too impatient.

As for permits, they are easy enough to get, just three days of doing a story quest. The problem with that is not every new player knows how to acquire it. Maybe a better tutorial would be useful as the typical new players rarely use the forum.

My only criticism is the new mythic weapons. I really don't understand why the proc is complicated. Past expansion weapons haven't been made this way so why now?

Azerothraven
11-28-2021, 06:39 AM
Good feedback.

Disagree with your position on “better to have bots than trade permit,” and firmly believe the “your only options” assertions you make are flat wrong - but otherwise a very constructive read.

Thanks!


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Arcane Legend 2 BRING IT ON!!!

Make it Free to Play, Play to Earn Crypto game. The metaverse is inevitable and there is so much opportunity now; investors drying to invest in anything crypto. I want sts to have those glorious moments like back in the day.

Mythocrisis
11-28-2021, 06:47 AM
I'm usually fighting the corner for new players but I really don't think they get a bad deal compared to what it was like when I and many more of us were new depending how you look at it.

If they are genuinely new players and not alts, they have the whole game and maps they have never seen to look forward to.

How many years did it take us to journey through Arlor without ankhs and advancement kits? Remember how difficult killing the bosses were..the events too.
We still managed to craft our planar pendants in our level 40s and the mythic gears in level 30s.
They level up way too fast at the beginning and that's the problem. It should be the other way round.

We all long for the "old" days because there was more to do, crafting and farming. New players have missed all that and that's a shame because those days and maps were the best.

If I had the chance to play Arcane Legends as a new player exactly as it was in the beginning I would do it and I don't mean as a hardcore player.
The guilds could help with advice. Farming is a problem for them but awakening essences are craftable and plentiful and higher levels could donate eggs.

It's all so rushed through now, nobody takes time to enjoy. Even in the new maps, people just rush it as if they need to and when their character dies a few times and there's not enough gold for them, they don't even try.
Many players are scared of being vilified if they "die" or get that word "nab" thrown at them too.

There is no teamwork in any level anymore. People give up too easily and are too impatient.

As for permits, they are easy enough to get, just three days of doing a story quest. The problem with that is not every new player knows how to acquire it. Maybe a better tutorial would be useful as the typical new players rarely use the forum.

My only criticism is the new mythic weapons. I really don't understand why the proc is complicated. Past expansion weapons haven't been made this way so why now?

I don't agree on your take about new players.
The catch to a new player when he jumps into a game is :(apart from the game features that they choose to enter)
1.) Are there players like me running around actively trying to complete storyline.

2.) The shiny stuff that maxed players are wearing... What do I have to do to obtain them.

3.) Is there Endgame content.

4.) Should I spend some money to gain some advantage and bling.

This is what I look for. And these are the trends which you are aware too...

1.)Most of the low level maps are empty.
Even with the easy leveling up introduced by STS.

2.) Once they realise the inflation and the amount of gold required to get somewhere, that's a hopeless thought which does not need explaining.

3.)Endgame content is ONLY there. No content through leveling till endgame which is a grind to even veterans and imagine a newbie sticking through that... I don't see a possibility.

4.) If the person still likes the feels of the game and plans strongly to invest into the game... The plat he buys will show how insignificant it amounts to... In the overall player base comparison.
As I feel there's a big shift of players all into the multiple hundreds of millions which is too far fetched for even mediocre playing players of the game.

Overall a new player would be lost.. As in any mmo but AL makes it too hard.
Trade permits stops many ilicit practices but Is bad for new players for sure since trading is the reason I still play this game.. A game changing feature not present in most mmorpgs to this extent. Kudos to the team for that.

Apart from the negative aspects, level scrunch is an improvement for new players.
The gold drops are too insignificant at lower levels and there's only a handful of maps that too endgame which gives good gold.
That too requires hefty investments for goldloot gear and a play gear, which at this point is no bang for buck because of the recent trend of loss in value of gears for warriors mainly.

More so the strategy to invest into expensive vanities and showoff for a while and wait for the manipulators to do their job to highrail the item into more digits.
No loss investment...and raises more faster than anyone can farm away endgame and inflate faster.

|Ares|
11-28-2021, 06:54 AM
I think that adding heroic and arcane eggs to the loot table for certain maps would increase popularity in farming, at least for some new players. Other than that loot based game happened in the past but not like there were no people spending money either.

Xyv.io
11-28-2021, 07:03 AM
I think that adding heroic and arcane eggs to the loot table for certain maps would increase popularity in farming, at least for some new players. Other than that loot based game happened in the past but not like there were no people spending money either.
Wth dude do you not know that's too much hard work for devs? OMZ

Susanne
11-28-2021, 08:12 AM
I don't agree on your take about new players.
The catch to a new player when he jumps into a game is :(apart from the game features that they choose to enter)
1.) Are there players like me running around actively trying to complete storyline.

2.) The shiny stuff that maxed players are wearing... What do I have to do to obtain them.

3.) Is there Endgame content.

4.) Should I spend some money to gain some advantage and bling.

This is what I look for. And these are the trends which you are aware too...

1.)Most of the low level maps are empty.
Even with the easy leveling up introduced by STS.

2.) Once they realise the inflation and the amount of gold required to get somewhere, that's a hopeless thought which does not need explaining.

3.)Endgame content is ONLY there. No content through leveling till endgame which is a grind to even veterans and imagine a newbie sticking through that... I don't see a possibility.

4.) If the person still likes the feels of the game and plans strongly to invest into the game... The plat he buys will show how insignificant it amounts to... In the overall player base comparison.
As I feel there's a big shift of players all into the multiple hundreds of millions which is too far fetched for even mediocre playing players of the game.

Overall a new player would be lost.. As in any mmo but AL makes it too hard.
Trade permits stops many ilicit practices but Is bad for new players for sure since trading is the reason I still play this game.. A game changing feature not present in most mmorpgs to this extent. Kudos to the team for that.

Apart from the negative aspects, level scrunch is an improvement for new players.
The gold drops are too insignificant at lower levels and there's only a handful of maps that too endgame which gives good gold.
That too requires hefty investments for goldloot gear and a play gear, which at this point is no bang for buck because of the recent trend of loss in value of gears for warriors mainly.

More so the strategy to invest into expensive vanities and showoff for a while and wait for the manipulators to do their job to highrail the item into more digits.
No loss investment...and raises more faster than anyone can farm away endgame and inflate faster.

I appreciate what you are saying and your opinion.

It's all about bling bling, auras and shiny stuff. I won't use auras, the only weakness, if I can call it that, is decorating my house but even then I don't go over the top.


I know AL has changed, the maps that are empty show that. The forgotten ruins are aptly named now and all the tombs and the mines are rarely used.

I don't understand why people want op pets and gear for low level maps. I don't think speed sets were a good idea and everyone knows my opinion on auras.

Perhaps I'm living in the past when it comes down to it. Let's face it, there's no point in people crafting level 31 mythics to 36 because players can be level 50 in one day.

So yes, on reflection maybe you are right in what you say but it still doesn't make it right as far as enjoying AL and the experience of the game.

Thanks for your input.

Alome
11-28-2021, 12:17 PM
[QUOTE=Mythocrisis;3715028]I agree on legendary gear that gives stats to new players.
But they do and will break their game if it's going to grant them money from future purchases... As they broke proc stacks for paving way for new mythics that will grant them revenue for obtaining best gear for the moment.

Once they have a new idea which is behind a paywall, these current items /mythic weapons (if interfering with new gear) will either be nerfed, kills proc (giving a reason that it was broken) so that people will buy new equipment.

This is the worst result for players who have supported by opening locks for those weapons.

Equivalent to a scam where suddenly someone loses all their worth (happened severely to warriors) and does not get any compensation whatsover.
This feature of losing all the worth of a continuos playing toon, happens only in this game...theres only speculation that something wrong is happening in their implementation. Yet they don't address this at all... Go figure.[/QUOTE

Thenn are you suggesting a situation where War have 8 differrent weapons? same for other classes? It's not like everybody has gold to buy all 8 different weaps... and you saying that it was a scam doesn't make sense since the "players" dictate the prices for everything on the market. It was the AL community who raised the prices higher than ever. It was not just you who made losses...a lot of us are, I'd still say the present sotuation is better compared to how it was at cap 76 (although war endgame pvp is a bit meh) .

octavos
11-28-2021, 01:17 PM
Hi der guys and gals.. thought id chime in on this letter.

being a player of all sts games and playing a wide variety of ftp games....nothing comes close to sts mmo's. STS has a good strategy for mmo's weathers that's vanity's "usually what I hunt for" end game gear for pvp, or just lounging around "also what i do in STS games"

a game is what we make of it, and an auction house where player trade amongst themselves, or just doing low end levels, or testing your skills in leaderboard. for being a mobile game and not shoving constant ads in your face is something to be commended.

I've seen different communities flourish...but buy the same token...sour bitter players. things change to keep the games longevity so these games don't go out to pasture for a nice sunset. Yes there is times I don't agree with sts methods, but like any player base, voicing opinions helps develop the game that benefits the majority, instead of the few.

So thanks for writing a detailed letter, I hope you can one day return with open arms to this nice game.

Devine2021
11-28-2021, 03:15 PM
For me gold loot is biggest threat in this game. Killing loot, because by farming gold you can buy it faster than just trying to loot it, making 90% of maps "boring", because there are choosen maps. I am gold farmer myself with good % of gold loot. For me it is crazy to get 100k gold from less than 1 minute in Rahabkor's lair, then you have chance to loot shredder aura, another 100M+. Or run deep marsh, and get 250k each 3 minutes. Tell me, how can new player, or undergeared player keep up with me or other gold loot users? In time i purchased gold loot set it was affordable, i needed to work hard, but i could get it. Prices of items have changed so much, price manipulation has become new hobby for some, we can see it in traders market. 100M for single mythic weapon on release? I have both mythic weapons, i just don't believe someone new, who does not buy platinum for some reason or farm lots of gold, because is missing set can ever reach 100M. I could talk about this for hours... I offered my idea, a solution if you like to STS, i don't even know if they opened my mail. I believe, that with reducing amount of gold in game from drops and from player's inventory can remove gap between new and old, poor and rich and bring life to all maps, bring value to gold from quests, to loot itself, to tokens, to everything. If you want sneak peek of my idea, run elite underhul map, first without gold loot, then with it and compare income. I don't know if they read my suggestion, i hope they did. Maybe it was stupid one, i at least tried, and i believe they should look into gold loot, keep it important, but not as much...-111 -111 you know what you talkin about? Ajaja! 250k gold 3mins dm run? You have 2k gl? Lmao

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Encryptions
11-28-2021, 04:19 PM
-111 -111 you know what you talkin about? Ajaja! 250k gold 3mins dm run? You have 2k gl? Lmao

Sent from my RMX2040 using Tapatalk

Who doesn't have 2k gl these days?
You are missing his point, the point is we are running the same maps for pure gold all the time. It is so repetitive that it becomes pointless, you also need gold to farm gold because of the prices of gold loot. Getting gold loot is an issue for newer players due to the fact of inflation. More gold is looted by players which causes the item prices to rise endlessly, people blindly blame price rise to manipulation but don't see the fact that millions of gold each day is added into the game from people farming. Sts adding items to rahabkor is a step forward because it doesn't need goldloot to run. They need to lay off on gold loot and add items to bosses but keep gold loot useful. Keep on with gold loot and AL will turn into DL economy. DL economy is every item costs 99999999999, gold is worthless there.

Ilove_Poopoo
11-28-2021, 09:27 PM
Who doesn't have 2k gl these days?
You are missing his point, the point is we are running the same maps for pure gold all the time. It is so repetitive that it becomes pointless, you also need gold to farm gold because of the prices of gold loot. Getting gold loot is an issue for newer players due to the fact of inflation. More gold is looted by players which causes the item prices to rise endlessly, people blindly blame price rise to manipulation but don't see the fact that millions of gold each day is added into the game from people farming. Sts adding items to rahabkor is a step forward because it doesn't need goldloot to run. They need to lay off on gold loot and add items to bosses but keep gold loot useful. Keep on with gold loot and AL will turn into DL economy. DL economy is every item costs 99999999999, gold is worthless there.
Prices rising indefinitely is only true for a limited number of vanities. Whereas gear is constantly supplied and gradually depreciates for each event with new crates that are released.

Gears only rise when they are new, obviously, and during awakening events, obviously, because that is when the majority of the player base gear up.

Removing or significantly reducing gold in Deepmarsh will actually harm newer players more. Because you're essentially depriving them of their income and they'll never be properly equipped for any Zodias content, which even fully equipped players struggle to run. What more from these ill-equipped, unknowledgable and mostly discriminated low lvl weak and new players?

I'd say to revise and implement a restriction to Deepmarsh, in which only lv75 gears and below can be used to play, and that you are penalized and can not run DM for 2 minites when you leave a random run.

That way fully equipped lv81 can't earn 30m a day while eyes are closed in DM, and to also significantly lessen picky players.






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Encryptions
11-28-2021, 09:54 PM
Prices rising indefinitely is only true for a limited number of vanities. Whereas gear is constantly supplied and gradually depreciates for each event with new crates that are released.

Gears only rise when they are new, obviously, and during awakening events, obviously, because that is when the majority of the player base gear up.

Removing or significantly reducing gold in Deepmarsh will actually harm newer players more. Because you're essentially depriving them of their income and they'll never be properly equipped for any Zodias content, which even fully equipped players struggle to run. What more from these ill-equipped, unknowledgable and mostly discriminated low lvl weak and new players?

I'd say to revise and implement a restriction to Deepmarsh, in which only lv75 gears and below can be used to play, and that you are penalized and can not run DM for 2 minites when you leave a random run.

That way fully equipped lv81 can't earn 30m a day while eyes are closed in DM, and to also significantly lessen picky players.






Sent from my SM-N975F using TapatalkNot just endgame should be earning gold etc, if I ever made a game I would make tons of quests to get stuff to craft gears or loot good stuff at a low lvl map just so end game isn't the only way to have fun and even at end game it is boring once you are fully op. Its hard for me to explain but look at lv 16 arcane chest for example, no end gamer farms those but some new players get very lucky and loot them on their journey which helps them a ton.

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Ilove_Poopoo
11-28-2021, 10:06 PM
Not just endgame should be earning gold etc, if I ever made a game I would make tons of quests to get stuff to craft gears or loot good stuff at a low lvl map just so end game isn't the only way to have fun and even at end game it is boring once you are fully op. Its hard for me to explain but look at lv 16 arcane chest for example, no end gamer farms those but some new players get very lucky and loot them on their journey which helps them a ton.

Sent from my SAMSUNG-SM-G891A using TapatalkYea I agree with more means for new players to earn more gold amidst their journey. And generally more craftable gears.

Cuz how it currently is, I dislike how a good chunk of the gears are behind paywalls or just straight up as loots, instead of making it a craftable item and farm the components in various maps.






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Oakmaiden
11-28-2021, 10:35 PM
Agrees with Suzi, it’s the journey that’s most interesting. When I started (41cap) I ran by myself until lvl 23ish, didn’t even know or care maps could hold 4 ppl. Playing the story line and quests was what I downloaded for in first place. The social aspect was a nice bit and the occasional event an appreciated diversion..... now it’s all events and merch.. but yeah, noobs have it well enuff.

Nocturnus
11-29-2021, 01:10 AM
Come on bro...it's not like War heal/Mage shield/ War Immortality Ult doesn't exist.
Also you can literally count the time it take s for a red zone to appear and expect it.
Took me like a few runs to get used to it.

It was just an example, every boss attack ended in instakill.
On the other hand, in war the immortality lasts 3 seconds and the skill must be charged, in the case of the mage shield it lasts 2 seconds and it must also be charged, you must be quite precise to use it or you end up as a cheerleader behind a fence.
Even that, there is no teamwork, it is playing to save whoever can.
The above weapons are completely useless, that's why I say if you want to skip all instakill, you just buy a new mythic weapon and kill boss in a sec.
If you know the game, compared to other game mechanics from previous expansions, the current mechanics are quite lazy and poor.
Even Valley had more strategies and game modes, and I was never a fan of that map.

Nocturnus
11-29-2021, 01:27 AM
Prices rising indefinitely is only true for a limited number of vanities. Whereas gear is constantly supplied and gradually depreciates for each event with new crates that are released.

Gears only rise when they are new, obviously, and during awakening events, obviously, because that is when the majority of the player base gear up.

Removing or significantly reducing gold in Deepmarsh will actually harm newer players more. Because you're essentially depriving them of their income and they'll never be properly equipped for any Zodias content, which even fully equipped players struggle to run. What more from these ill-equipped, unknowledgable and mostly discriminated low lvl weak and new players?

I'd say to revise and implement a restriction to Deepmarsh, in which only lv75 gears and below can be used to play, and that you are penalized and can not run DM for 2 minites when you leave a random run.

That way fully equipped lv81 can't earn 30m a day while eyes are closed in DM, and to also significantly lessen picky players.






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The best solution is to set a gold limit per level, or reduce it as you go up in level.
For example, you are level 71, and your maximum base of gold that you can get from deep is 100k, you go up to level 72, your maximum drops 15% then you drop to 85k maximum.
At level 73, another 15% is 30% less than at level 76, about 70k maximum. So 15% for each level you go up.
Then you get to level 81 and deep will give you little gold even if you have a lot of gl and it will discourage massive farm in those areas. But they will not be completely useless.
It could even be applied to all maps in the game, so a new player can make more gold while leveling up.


PS: the numbers are made up, they are just examples.

Alome
11-29-2021, 10:56 AM
Not just endgame should be earning gold etc, if I ever made a game I would make tons of quests to get stuff to craft gears or loot good stuff at a low lvl map just so end game isn't the only way to have fun and even at end game it is boring once you are fully op. Its hard for me to explain but look at lv 16 arcane chest for example, no end gamer farms those but some new players get very lucky and loot them on their journey which helps them a ton.

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This is almost impossible since it can easily be abused.

Encryptions
11-29-2021, 12:05 PM
This is almost impossible since it can easily be abused.
Can't be abused if done correctly.

Lawpvp
11-29-2021, 06:54 PM
The game just isn't new player friendly anymore. The developers have focused more on endgame because that's where most of the money is, and we have to understand that this is the limitations of a small company like STS. They can't afford to do anything extravagant and new because at a business standpoint it just wouldn't make sense for them. The only thing sustainable for them is what they are doing for years, and that is focusing content on the pioneers and veterans of the game.

What the game truly needs to strive and be new player friendly is to have fundamentals set. We had this once, it was the farmable locked crates but it was removed. They need to make something similar, something that hard workers can do and that rich people don't want to do.

Take a look at other MOBAs, they have treecutting, mining, crafting, and such which makes it very new user friendly. It takes hard work to catch up to people, but at least they have a chance. Unlike in AL, when every single thing that you need to actually gain gold is already expensive and the gold that you're gaining is not enough to keep up with inflation. Then you have no chance to actually have fun and keep up. Along with a merching focused market filled with scammers, manipulators, and douches; then it's a recipe for a dead game.

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Do you mean MMOs? MOBA stands for Multiplayer Online Battle Arena like League of Legends, Dota 2, or Smite. AL is an MMORPG, Massively Multiplayer Online Role Playing GAme.

And as somebody that does play another MMO, World of Warcraft, it is not at all new player friendly. The entire game is at endgame. Fortunately in that game you can get all your gear from pve, don't have to buy a thing. I played Pocket Legends at the lvl 66 cap and it was the same way, best gear from bosses, but AL has never really been that way.

spctmstds
11-29-2021, 08:38 PM
Do you mean MMOs? MOBA stands for Multiplayer Online Battle Arena like League of Legends, Dota 2, or Smite. AL is an MMORPG, Massively Multiplayer Online Role Playing GAme.

And as somebody that does play another MMO, World of Warcraft, it is not at all new player friendly. The entire game is at endgame. Fortunately in that game you can get all your gear from pve, don't have to buy a thing. I played Pocket Legends at the lvl 66 cap and it was the same way, best gear from bosses, but AL has never really been that way.

Got them mixed up, thanks!

And yes, that is the problem. In AL you can't earn gold, at a manageable rate with respect to inflation, without good gear, and you can't get good gear without gold. Essentially, new players have an extremely declining chance of catching up to veterans by the day.

Maybe the devs are right for focusing on endgame since there are little to no new players, but maybe they're also the reason why people don't last in the game. The game isn't even marketed anymore, which probably means it's sustainable with the current playerbase (i.e. here have some recolored useless things to look cool, here have some new gears to be the strongest. Don't have gold? We got you fam, earn gold with plat or better yet be cool and be the strongest with plat).

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Onawaoka
11-29-2021, 11:37 PM
Arcane legend has a lot of potential but I feel like they kinda headed in the wrong direction. Like expansion is always fun right but maybe we should just stick to that level cap. I don’t think leveling up is what people are excited about. People reached 81 in hours. Instead, why not focus more on adding more maps and different kind of weapons to use and not have one set that’s useful for that level. I feel like this is more about adding new content like maps, weapons, events, and even mini contest instead of adding more level caps


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killmesoftlyanywhere
11-30-2021, 06:26 AM
agree with u

Cheackezig
11-30-2021, 03:43 PM
I truly agree with the new player experience. You used to need to grind like at least a week for getting to the level cap but now it's just one days work to get to level 60, which is kind of a huge waste of the original maps, which have almost no purpose any more.

Lawpvp
12-02-2021, 01:51 AM
I truly agree with the new player experience. You used to need to grind like at least a week for getting to the level cap but now it's just one days work to get to level 60, which is kind of a huge waste of the original maps, which have almost no purpose any more.

this is kinda the nature of mmos tho. World of Warcraft has like 100 zones and most people are in 5 of them. As more and more expansions are released, people start to be spread thin across the zones. Eventually the old zones are considered "dead" because instead of having 5 people each in 20 zones, u have 1 person each in 100 zones. Then leveling simply becomes a race to endgame instead of a natural progression with player interactions.

Just kinda the way it is.

Titanium
12-06-2021, 10:29 AM
Ive seen this movie back in 2015-2016 where there’s nothing to do in game then chat.

I just want to point out that the last events which were released after Jarl event were not compensating at all.

They didnt come with increases for people and nobody sticked around.

Even if i dont like the idea to farm gold cause its way too plain and boring. Sometimes i like my chances to get suprised by something which i might drop.

If the developers and game owners would start pulling some records of when people were active and what actually happened during that time frame in game then maybe they will get to the bottom of it and start releasing consistent events which benefit the community and them.

Everybody here is having a blast during egg zavier, egg hunt, lunar and lovecraft.

I think daily missions should keep the people coming and playing.

The release of auras has to stop and please stop introducing so many vanities if toons body has the same shape.

Bet you can do better than that. Nevertheless the vanities should be lively colored. Ive seen enough dark themed vanities already.

Thank you.

Kaziscate
12-06-2021, 11:16 AM
One thing that’s always bothered me is how it feels like there’s nothing to do if there are no events available. I think the game has depended too heavily on events for a while now and the core game is suffering from lack of interesting content. I usually just play now whenever there is an event going on, or if i remember to do Zodias dailies. Speaking of Zodias, I dislike how a bulk of the points we get are locked behind dailies. I wish the points were more farmable through a repeatable quest, or make bosses give substantially more points (or have a chance to drop point kits). Points are the only reason I have to farm the Zodias campaign missions atm and I feel they need more to make them more viable for farming while we have event downtime.

kulldeepboro
12-06-2021, 12:16 PM
just quit the game . nothing you gonna achieve from playing it , toxicity everywhere .focus on your life and get what you want in real life than buying pixels

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Alkif
12-07-2021, 09:54 PM
Im a firm believer that gold loot ruins the game however its not because gear becomes unaffordable, its because its very boring and unhealthy for the game. I've quit this game 3-4 times now and I have a bad habit to give all my stuff away every time I quit and yet every time I return to this game I manage to rebuild within a month or 2. It is possible to get best weapons, armor, SS without using gold loot, I never used it, but new player will never be able to do that because they lack knowledge about that game and this game is so small that 99% of people wont bother finding out either. If you want to bring new players in you need to spoil them, I played many small MMOs and what those older games do is give special quests with very op rewards to new players. Some of those rewards are so op that even older players make new accounts which also breathes new life to the game.

Pulaxgang
12-08-2021, 01:33 AM
It’s constantly putting up with inflations and copy and paste events for me. And the reason why inflation keep happening is because of the amount of gold circulating in game, which is from gold loot. Players in less advance countries take advantage of this and do this for a living and sell it off for real $$. People from Indonesia and the Philippines abuse the living dead out of black market gold selling. Nerf gold loot, you fix that problem.

I rarely play AL anymore. And I honestly cannot see STS fixing it any time soon.

Anehazaz
12-08-2021, 05:38 PM
Who doesn't have 2k gl these days?
You are missing his point, the point is we are running the same maps for pure gold all the time. It is so repetitive that it becomes pointless, you also need gold to farm gold because of the prices of gold loot. Getting gold loot is an issue for newer players due to the fact of inflation. More gold is looted by players which causes the item prices to rise endlessly, people blindly blame price rise to manipulation but don't see the fact that millions of gold each day is added into the game from people farming. Sts adding items to rahabkor is a step forward because it doesn't need goldloot to run. They need to lay off on gold loot and add items to bosses but keep gold loot useful. Keep on with gold loot and AL will turn into DL economy. DL economy is every item costs 99999999999 (tel:99999999999), gold is worthless there.
I don’t have 2k gold loot …

caabarader
12-08-2021, 06:47 PM
I don’t have 2k gold loot …Omg i thought everyone have it[emoji33]

AucResearcher
12-09-2021, 03:58 AM
I don’t have 2k gold loot …
I got only 2/10 of that :>

championboost
12-09-2021, 04:16 AM
I dont agree with your points and this doesnt seem like an objective criticism more like your personal problems. The devs are doing an amazing job for the ressources they have and they always try to improve the game which they actually do by adding more than "just vanities" they keep adding new amazing events like the race event, fish event and now the new winter event. the devs also just made a poll where they ask the community if its too hard to lvl up -> they listen to the community

my only problem is that the breaks between events still sometimes are too long. the breaks should never be over 1 week till the next event

Susanne
12-09-2021, 06:05 AM
Should have kept the fishing event permanent. Most in-game players agree. The graphics were relaxing and it did give players something to do between quests.

Flamesofanger
12-13-2021, 02:40 PM
vanities vanities vanities....auras auras auras.... "bring this x vanity back"

"more gold drops"

"please aura that has 5 particle effects, please auras that stack in 10 vanity slots, change this aura, i don't like this aura"

"More vanities please! more auras, more gold loot!!!"

lol

Avaree
12-13-2021, 02:44 PM
Should have kept the fishing event permanent. Most in-game players agree. The graphics were relaxing and it did give players something to do between quests.

Was a boring event. Felt like a game for a 5 year old.

neuzihi
12-14-2021, 04:58 PM
I created account in Nov 2012 and I wanna share my views and observations.

Couple points to cover the topic:

Awakening system
I remember the system was released after the expansion of Somberholt. I understand this is the way sts earn money. However, the “gold loot” destroyed the nature of game. I agreed with other players’ views about the “inflation”. Players need to buy tools (gold loot items) before farming. Oops, I should not call it “farming” cuz we are not grinding for items nowadays. I perceive it as “working”, earning golds in game after hours of work in my real life. I always tell this joke during the conversations with my friends and guildies.

Tiers in expansions
Ppl won’t spend more than 10 hours a day on a mobile game. I have no idea why sts add this system into the game. To make ppl grind/ run maps repeatedly for the points and pursue higher tiers to unlock more maps? Sts should increase their motivation rather than forcing them to run maps. Ppl may think it s a waste of time and quit running. Sts has experienced ppl quitting the game after the expansion of somberholt. Nevertheless, they don’t treat it as a problem and add it in new expansion again.

Endgame weapons
Make it short, players won’t be stupid to buy new weapons after the adjustments on old arcanes & hotbar operation. As everything changes too fast, players are not secure to spend money(plat) to take risk. They are more willing to “work” and trade with gold in game. Opening crates is for the rich only.

AL? Arcane or Aura legends?
I understand sts need to make money so they decrease the cool down period between events and increase the number of vanity items. Tbh the designs of vanities and auras were awesome, but I think that s too much. We need more gears and weapons to fight despite the importance of nice appearance.

There won’t be any newcomers if these problems continue to grow.

Some suggestions:
1. Deal with “gold loot”
The influence of inflation is underrated.

2. To be “new users friendly”
Making twinks active can be another way to bring old/ new players back/ in. At least they have ppl to run with when level-up.

Susanne
12-15-2021, 10:56 AM
Was a boring event. Felt like a game for a 5 year old.

Awww Avy..I thought the devs did a good job with the graphics. The mini puzzles were ok too, a nice relaxing little event.
Still, whatever floats your boat. 🎣 ⛵

Oakmaiden
12-15-2021, 12:59 PM
@Suz & Avy, I wanted to like fishing, but the random pole/cast type was frustrating. I gave up trying for any proficiency.
Other game fishing minis had one type of cast. The variation was the farmable bait, good, better and best.

Susanne
12-15-2021, 04:41 PM
@Suz & Avy, I wanted to like fishing, but the random pole/cast type was frustrating. I gave up trying for any proficiency.
Other game fishing minis had one type of cast. The variation was the farmable bait, good, better and best.

I just liked the relaxed feel to it. I'm useless at the car racing event though, always manage to go backwards so the fishing event was a pleasant change. I'm looking forward to the Winter event now, nice rogue vanity. ❄️🌨️😊

Flamesofanger
01-04-2022, 10:47 PM
We need new gears added to the expansion map, the legendary gears are all super common and cheap now.

That's all i'm asking, thx.

Skeleton Mike
01-06-2022, 06:37 PM
https://www.spacetimestudios.com/showthread.php?609291-From-our-adventurous-hearts-to-yours-thank-you-Legends!

Just logged in after months of inactivity to say, if you are truly thankful for us then show it.

I want you guys to legitimately display your gratitude for us by providing us with content that can be satiable gameplay wise.

I and many whom enjoy playing the game for the challenging aspects of it and loot want to experience an Arcane Legends esque adventure that isn't heavily dependent on such uniformities such as Awakenings, Gold drop amounts, Vanities, and overly easy maps that breed a new generation of players who are unable to calculate strategies plus the Copy pasted events that ruin loot tables.

I and many others want to kill, loot and feel the usefulness of our efforts. Show that you are actually grateful for us and listening to us as a community. Demonstrate it, provide the evidence.

This post isn't meant to shrug off all your efforts or intentions, it's to just say how i feel of the current Arcane Legends. The Lv81 expansion has huge potential but unfortunately the loot is now irrelevant due to events making all loot common.

Further more, the new player experience hasn't improved at all. I've been patiently observing your initiatives but i am yet to see an impactful implementation.

Conclusion, we have so many vanities and (It pains me to say this because how overused and cheesy the word has become) "Auras", not much loot for veterans and new players are struggling. You guys are still relying on the trade permit thing, it's killing the game quicker then botting.

I rather have bots run around and new players being able to trade at this point so the game can flourish. It's old yes, but have you seen other games such as Rune Scape? Incredibly old games but with huge populations that are active consistently. You know why? Because they do it the right way, they stick to their roots.

To all the veterans reading this, the community has changed. Many people just want vanities, "Auras" and gold drops instead of loot they also want things to be brain dead easy, like it's really embarrassing. Events like Egg-zavier are closely affiliated with the games main attraction; Pets. That needs to be changed somehow.

And to Spacetime Studios, you guys should now come up with your own ideas. The community has become too risky to rely on anymore. It's usually just people begging for Vanities and..."Auras" To be added into the game. All of these are purely cosmetic and only entertain your average joe for like a couple days until they move on to the next new/old vanity. It's quite sad to say the least.

The options so far: Either a revamped Arcane Legends, Arcane Legends 2 or Pocket Legends 2 will help your studio to maximize it's objectives. I think Pocket Legends 2 is your best bet. Arcane Legends can be changed but be prepared for the backlash.

Good luck Spacetime Studios, and take care. If my post gets removed it doesn't matter to me anymore. I've completely stopped playing and i don't have that unique urge to go on an adventure in Arcane Legends anymore. It has all dissipated once the expansion launched.

I've been eyeing other entities to fulfill my needs, i'm quite pleased to say the least. However, Arcane Legends still holds a place in my heart. But i don't think it'll stick around anymore. I'm worn out from all the repetitive content and mistreatment. (Can't forget the 90-100$ auras lol)

This is all i've got to say, all comments are welcome. I've taken the liberty to expose my softness to express feedback. So can you perhaps.

I can relate to most of this, I came back after 1 year break after the devs removed proc stacking because people were angry that it made the game "unbalanced" (or thats how I remember it lol) then expansion came and it was really hard and pointless, also there was gold nerf in deep marsh and valley gates bcs inflation or somethin so nobody played that and the main fun became collecting vanities, felt painful trying to grind gold instead of fun

now I come back after one year later I read about the new mithics being much stronger than anything combined before lmao also there is a new passive skill for gold loot wtf lol 😂 and there is nothing to do other than collect vanities like always

this was a really fun and unique game in the past but made a 180 turn at some point so sorry to see it like this 💀 I hope devs read your suggestion and change someting

Flamesofanger
01-07-2022, 12:23 AM
I can relate to most of this, I came back after 1 year break after the devs removed proc stacking because people were angry that it made the game "unbalanced" (or thats how I remember it lol) then expansion came and it was really hard and pointless, also there was gold nerf in deep marsh and valley gates bcs inflation or somethin so nobody played that and the main fun became collecting vanities, felt painful trying to grind gold instead of fun

now I come back after one year later I read about the new mithics being much stronger than anything combined before lmao also there is a new passive skill for gold loot wtf lol �� and there is nothing to do other than collect vanities like always

this was a really fun and unique game in the past but made a 180 turn at some point so sorry to see it like this �� I hope devs read your suggestion and change someting


The reality is, people want to collect vanities and slave away for gold drops instead of loot drops that sell for multi-millions and alike as they enjoy having their classes be useful respectively. People are now willing to shovel 100's of $ for aura vanities instead of new gameplay content and class balance. The developers already found the sweet spot to profit from "people" like these. It's become easy business.

Speaking from a business perspective, it's better to keep the current consumers in a state where they cannot think beyond so it's easier to cashout profits in significant margins. The easier the target the easier the prize.

Helloguyszz
01-07-2022, 12:29 AM
We need new gears added to the expansion map, the legendary gears are all super common and cheap now.

That's all i'm asking, thx.

Maybe cheap for you....the Helm is expensive for me ;-;