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Vqnities
12-01-2021, 11:23 AM
Now that I have seen what Domination PvP is actually gonna be i can now speak my opinion on while I and many other arlorians aren’t the biggest fans of honor pvp I’m sure many of us still look forward to trying this but this goes back to when I said you need to do better why are you pushing an agenda that a percentage of your player base isn’t fond of many regular PvP players have been waiting for a jumpstart something fresh new it may not be able to revive the scene but it’s been dry forever twink s and even endgame idk the plans for the future who knows you could say yeah we’re bringing domination PvP to regular PvP I wouldn’t know but this is most definitely about the now you add new myths new gears and what you want us to focus on pve with that when the pve content is niche itself this must be early april fools


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IExposedYou
12-01-2021, 12:30 PM
Wasn’t the reason why they introduced honor pvp because some players found it unfair that only rich players can play pvp? They wanted pvp to be more fair and based on skills instead of how rich you can be to afford op gears.

Vqnities
12-01-2021, 12:32 PM
Wasn’t the reason why they introduced honor pvp because some players found it unfair that only rich players can play pvp? They wanted pvp to be more fair and based on skills instead of how rich you can be to afford op gears.

I feel like at this point in the game it is a choice whether you can choose to Goto endgame pvp if you have the funds or goto honor dont just feed one horse


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Nocturnus
12-01-2021, 12:43 PM
Wasn’t the reason why they introduced honor pvp because some players found it unfair that only rich players can play pvp? They wanted pvp to be more fair and based on skills instead of how rich you can be to afford op gears.

Silly, it's like going to a boxing match and telling the strongest guy, don't hit the other guy hard because he didn't feel like getting ready for the fight. That's what pvp is for, in whatever game you watch, to show that you are the strongest with the best items in the game, or the most cunning with average items.

Switchback
12-01-2021, 12:44 PM
I would put a large sum on the statement that if you made this regular PvP, you would be really reducing the amount of players that can/would play this mode. While letting go of the op gear crutch that many regular pvp players rely on, if they added some dynamics to the honor ruleset or just maps in general it would elevate some of the bland taste you get in Honor.

And if you make both types available, you only pigeonhole players even more.

Vqnities
12-01-2021, 01:24 PM
I would put a large sum on the statement that if you made this regular PvP, you would be really reducing the amount of players that can/would play this mode. While letting go of the op gear crutch that many regular pvp players rely on, if they added some dynamics to the honor ruleset or just maps in general it would elevate some of the bland taste you get in Honor.

And if you make both types available, you only pigeonhole players even more.

I could say maybe if the made more advancements in honor pvp tweaks to the stats and if possible different pets but then that would make one pet better then others is there even a possibility for options in this honor pvp system why do I just have to use a staff as mage or daggers as rogue variety would be nice but like I said is that even possible


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Neutrone
12-01-2021, 01:37 PM
or the most cunning with average items.

That's why we have honor, it puts everyone on the same playing field and makes it all about skill.
----

Anyway to the OP, it's very unlikely you'll get this mode implemented in normal PvP, there's rarely anyone there and imho it's not enjoyable, so you won't have people joining lobbies. STS wouldn't waste resources/time on this when it's going to be pointless in the end.

The only thing I wish honor had though was more pets with creative AAs.... No shield pets though.

Vqnities
12-01-2021, 01:40 PM
That's why we have honor, it puts everyone on the same playing field and makes it all about skill.
----

Anyway to the OP, it's very unlikely you'll get this mode implemented in normal PvP, there's rarely anyone there and imho it's not enjoyable, so you won't have people joining lobbies. STS wouldn't waste resources/time on this when it's going to be pointless in the end.

The only thing I wish honor had though was more pets with creative AAs.... No shield pets though.

I’m fine with throwing the normal pvp out of question of honor had more like you say hopefully this domination PvP isn’t the stop of the future of honor and that we do see more pets with creative aa maybe make more pets for honor with team based / solo based AAs not cut and paste something new ?


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Neutrone
12-01-2021, 01:48 PM
I’m fine with throwing the normal pvp out of question of honor had more like you say hopefully this domination PvP isn’t the stop of the future of honor and that we do see more pets with creative aa maybe make more pets for honor with team based / solo based AAs not cut and paste something new ?


Sent from my iPhone using TapatalkOh yeah definitely. Also just saw your post above mine right now and I also agree there. Different weapons with varying proc but the same stats maintained would be nice to see. Of course I'm not saying crazy procs like x30 dmg xD but simple procs like pushback effect from watch rifle or a simple ignite/bleed/slow effect stuff like that would be fun to see.

Vqnities
12-01-2021, 01:51 PM
Oh yeah definitely. Also just saw your post above mine right now and I also agree there. Different weapons with varying proc but the same stats maintained would be nice to see. Of course I'm not saying crazy procs like x30 dmg xD but simple procs like pushback effect from watch rifle or a simple ignite/bleed/slow effect stuff like that would be fun to see.

I was just thinking this let’s try to take it up a notch rn we’re playing at the beginning of pvp started maybe we Goto how lvl 12-14 pvp was with weapon proc eloia bow lurid etc obviously not the same weapons but hopefully you get me

A tweak to general honor stats for the classes that need it and proper weapon proc balancing could be a nice thing and if they don’t just wanna throw it in the game maybe a public beta


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Switchback
12-01-2021, 01:52 PM
Would be quite interesting if players would be allowed to design a PvP Map(Maybe beyond that) in a Sandbox Type Mode. Allowing creative players to elevate some of the duties that would need to be done to create a more diverse PvP experience.

Although that's probably a Ton of work.

Nocturnus
12-01-2021, 02:21 PM
That's why we have honor, it puts everyone on the same playing field and makes it all about skill.
----

Anyway to the OP, it's very unlikely you'll get this mode implemented in normal PvP, there's rarely anyone there and imho it's not enjoyable, so you won't have people joining lobbies. STS wouldn't waste resources/time on this when it's going to be pointless in the end.

The only thing I wish honor had though was more pets with creative AAs.... No shield pets though.

What skill are you talking about? You have practically no game options .. xD
And from my point of view it is easier to repair normal pvp, which also gives money and encourages you to buy platinum, than that honor pvp that gives nothing to anyone, nor does it bring new players, go play honor pvp and you will see what is dead that is.
Even arena festerfang has more people playing it. They even buy the sets from that map.
And of course the normal pvp is dead, there is a great imbalance, it has no lb and the aps were obsolete with the farmer pvp.

Vqnities
12-01-2021, 02:23 PM
Well if anything the people who do have gears now like myself were preparing for this new pvp in normal especially with the new myths / legend set and pets with nice stats being introduced it’s almost like they were peeping us guess I was wrong all in all it is here and honor is what we must get into look forward to it


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QuaseT
12-01-2021, 03:08 PM
Silly, it's like going to a boxing match and telling the strongest guy, don't hit the other guy hard because he didn't feel like getting ready for the fight. That's what pvp is for, in whatever game you watch, to show that you are the strongest with the best items in the game, or the most cunning with average items.

I dont think thats a good comparision. You can still try your best in the fight and practice for ranked honor in theory. It's more like everybody competes in one and the same weight-class, just as ingame they compete with the same stats. XD

Vqnities
12-01-2021, 03:20 PM
I have played the new pvp and imo it’s nice it’s just not super fun rogues can rules the teams and that should be fixed I’m up for the idea of making honor feel like 12-14 pvp with weapon procs maybe not even damage procs small health proc or a small shield proc idk something to benefit the player so you don’t get completely one shot or make mages healthier in a since that’s they don’t get completely one shot against rogues and give them a little more damage but make rogues healthier in a since that they can take that extra damage balance it out give warriors a little more purpose with a weapon proc or buff there damage a bit @cinco would you consider such an idea characters need slight more survival potential


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capeo
12-01-2021, 04:22 PM
Mages and wars are support classes in honor, they can't fight a rog 1v1. Have fun.

Vqnities
12-01-2021, 04:31 PM
Mages and wars are support classes in honor, they can't fight a rog 1v1. Have fun.

Make the game team based sure but not team based to the point where one specific class has to be kept alive to excel


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Scll
12-01-2021, 05:14 PM
All this is coming from none honor pvpers... play more and ask top honor players for advices they including me will all help.

Honor ranked is the best thing they've added to this game imo. The more u play the better u get at it n the more ull enjoy.

As to this domination its lame, I prefer last legend standing

Nocturnus
12-01-2021, 06:18 PM
I dont think thats a good comparision. You can still try your best in the fight and practice for ranked honor in theory. It's more like everybody competes in one and the same weight-class, just as ingame they compete with the same stats. XD

Not really, in any sport, you can train a lot and have all the equipment, but that does not guarantee that you are the best.
As in my example, in a boxing match, equal in weight to compete in the same category, but they are not exactly the same as your opponent. For example, one boxer may have a good punch but be slow, another boxer may be fast, another may have longer arms, another may be taller.
In pvp honor, for their fight for "equality", they take away variety, as you can see there are still complaints, and there will continue to be.
The more equal the players, the less competitive and the more boring it will be.

DaGoat Kai
12-01-2021, 06:20 PM
free bump


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Switchback
12-01-2021, 07:10 PM
Not really, in any sport, you can train a lot and have all the equipment, but that does not guarantee that you are the best.
As in my example, in a boxing match, equal in weight to compete in the same category, but they are not exactly the same as your opponent. For example, one boxer may have a good punch but be slow, another boxer may be fast, another may have longer arms, another may be taller.
In pvp honor, for their fight for "equality", they take away variety, as you can see there are still complaints, and there will continue to be.
The more equal the players, the less competitive and the more boring it will be.

The more equal the players the less competitive it will be? That absolutely doesn't make any sense. Literally contradicts itself.

THE GOLDEN KING
12-01-2021, 07:26 PM
Not really, in any sport, you can train a lot and have all the equipment, but that does not guarantee that you are the best.
As in my example, in a boxing match, equal in weight to compete in the same category, but they are not exactly the same as your opponent. For example, one boxer may have a good punch but be slow, another boxer may be fast, another may have longer arms, another may be taller.
In pvp honor, for their fight for "equality", they take away variety, as you can see there are still complaints, and there will continue to be.
The more equal the players, the less competitive and the more boring it will be.

All they need to do to make honor somewhat fun is give their weapons passive procs. For example:

-Chance to stun enemy for 2 seconds
-Chance to bleed enemy for 5 seconds
-Chance to burn enemy for 4 seconds
-Chance to freeze for 3 seconds
-Chance to heal upon attack
-Chance to ignore armor for 2 critical hits
-chance for damage reduction for x seconds

That way multiple players can have that verity of team or vs customization. Making each passive ability equal so not everyone uses the same build like they do with skills

As for pets. They can’t just release 1 more good pet, then everyone will use it. If you want diversity in pets, you’d have to give them different stats for each class for example:

Warrior pets:
-HB
-15str, 5int/5dex, 500 armor
-50str 5% damage
-10str/dex/int, 10% damage/damage reduction, 5%hp/mana

-AA
-Spawns 2 pools healing allies within for 8 seconds 50 sec CD
-Enhances all nearby allies +10% damage for 4 seconds 40 sec CD
-Damages nearby enemies burn/bleed for 5 seconds 30 sec CD

That way the stats aren’t game changing nor the arcane abilities.


This would make it interesting imo. Give or take.


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PatD
12-01-2021, 07:39 PM
The more equal the players the less competitive it will be? That absolutely doesn't make any sense. Literally contradicts itself.

When too equal it become like a game of tic-tac-toe, very boring and previsible

Nocturnus
12-01-2021, 07:56 PM
The more equal the players the less competitive it will be? That absolutely doesn't make any sense. Literally contradicts itself.

I do not know if I use the correct words, but I do not mean balance, what I mean is that if you have 2 players exactly the same in any of its aspects, it will not be competitive since both must do exactly the same and luck will say whoever will win, not really the skill as you think.
Variety and room for improvement is what makes it competitive.
I remember some war vs war battles in which they could not kill each other or die, only the one who got tired first won.

Nocturnus
12-01-2021, 07:59 PM
All they need to do to make honor somewhat fun is give their weapons passive procs. For example:

-Chance to stun enemy for 2 seconds
-Chance to bleed enemy for 5 seconds
-Chance to burn enemy for 4 seconds
-Chance to freeze for 3 seconds
-Chance to heal upon attack
-Chance to ignore armor for 2 critical hits
-chance for damage reduction for x seconds

That way multiple players can have that verity of team or vs customization. Making each passive ability equal so not everyone uses the same build like they do with skills

As for pets. They can’t just release 1 more good pet, then everyone will use it. If you want diversity in pets, you’d have to give them different stats for each class for example:

Warrior pets:
-HB
-15str, 5int/5dex, 500 armor
-50str 5% damage
-10str/dex/int, 10% damage/damage reduction, 5%hp/mana

-AA
-Spawns 2 pools healing allies within for 8 seconds 50 sec CD
-Enhances all nearby allies +10% damage for 4 seconds 40 sec CD
-Damages nearby enemies burn/bleed for 5 seconds 30 sec CD

That way the stats aren’t game changing nor the arcane abilities.


This would make it interesting imo. Give or take.


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If this could work, although it sounds like a lot of work, it would bring a variety of strategies.

THE GOLDEN KING
12-01-2021, 08:09 PM
If this could work, although it sounds like a lot of work, it would bring a variety of strategies.

This is 3 months of work for STS max. Anything more is just pure laziness. If you want to make it more interesting you can add 2 passives per weapon and buff honor gear stats by 30%


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Switchback
12-01-2021, 08:59 PM
I do not know if I use the correct words, but I do not mean balance, what I mean is that if you have 2 players exactly the same in any of its aspects, it will not be competitive since both must do exactly the same and luck will say whoever will win, not really the skill as you think.
Variety and room for improvement is what makes it competitive.
I remember some war vs war battles in which they could not kill each other or die, only the one who got tired first won.

Proc Chance is based on Luck. Winning by your procs is winning by luck. Equal opponents must not make mistakes, which takes skill. Now before people try to jump on that, im not against variety.. But the proc rates should be really high like skull axe. That would eliminate some of the luck you need to proc your items while adding variety. People may think in just talking to talk but i have been playing PvP on mmo games for nearly 20 years, Never really got into PvP on AL due to the proc system and the fact that there are better PvP experiences to be had elsewhere. Either way, golden king has some good examples, just make the proc rates high.

capeo
12-01-2021, 10:08 PM
It's already empty. I think the fact that it's honor makes it worse. Rogues just pierce around and kill each other. I can't even keep up with them.

PatD
12-01-2021, 10:35 PM
Make a PVP where all set bonus, ultimate, order jewel, elixir are enabled, and also add a "PROC ALL" button that would recharge every 15 sec, now you ll get some crazy fast paced pvp!! Oh and also add a couple of bomb bot roaming the map to make it even more explosive!!!

Ps: i'm serious this is not a joke, i'm convinced this mode would be really fun :D

Nocturnus
12-02-2021, 12:22 AM
Proc Chance is based on Luck. Winning by your procs is winning by luck. Equal opponents must not make mistakes, which takes skill. Now before people try to jump on that, im not against variety.. But the proc rates should be really high like skull axe. That would eliminate some of the luck you need to proc your items while adding variety. People may think in just talking to talk but i have been playing PvP on mmo games for nearly 20 years, Never really got into PvP on AL due to the proc system and the fact that there are better PvP experiences to be had elsewhere. Either way, golden king has some good examples, just make the proc rates high.

You are talking about the last 3 or 4 expansions. There was a much more balanced pvp before that.
After they added crazy proc, awaken, aa of pets with crazy multipliers, the pvp was dying little by little they even added ss 10 and 30, years after launching ss 50. In those days it was nice to play pvp, many had twinks.
Then they started adding proc after proc and things got crazy. Instead of solving the problem, they continued to make it worse by adding low-level items and broken procs.
Until they killed the twinks and then it's pvp as you know it now, which is only used by the pvp farmer for aps.
I have no problem with procs anyway, they add variety but should be regulated and should be supportive, not to kill the enemy in one hit.
I remember when the ebon was, it was reflex and your enemy would kill himself with one blow, how can someone play like that.
On the other hand also as Patd said, having all the same skills, there are no surprises, everything becomes repetitive quickly. That is what I mean by competitive or challenging as well. Wait a few days and you will have a dead pvp again.

fajaratulnaj
12-02-2021, 01:09 AM
Adding more speed and customize pet should be fine and game not so boring in honor imagine using same pet all day and walking like turtle

Neutrone
12-02-2021, 01:35 AM
What skill are you talking about? You have practically no game options .. xD
And from my point of view it is easier to repair normal pvp, which also gives money and encourages you to buy platinum, than that honor pvp that gives nothing to anyone, nor does it bring new players, go play honor pvp and you will see what is dead that is.
Even arena festerfang has more people playing it. They even buy the sets from that map.
And of course the normal pvp is dead, there is a great imbalance, it has no lb and the aps were obsolete with the farmer pvp.

I mean....what skill does normal PvP have at endgame [emoji23]? Having better internet? 1-2 shotting each other? Lol. I'm going to assume you play tank, so you probably don't feel these issues as much. That's why we have honor, you have more time to set up combos and gear is available for everyone, so you have more people that can participate. If you go to normal PvP you'll find that it's dead as well so it's not just honor but PvP on general.

Now is honor perfect? No, far from it. It lacks the variety that normal PvP has, or rather, used to have. Would I prefer they improve honor or normal PvP? Both, but realistically improving honor PvP would piss off the least amount of people. PvP in this game is pretty broken, but most people don't want to admit it because they've invested too much already.

And Festerfang is a bad example. Of course there's more people, it's literally in the middle of town lmao. Plus you have nothing to lose by participating in it. It's all just for fun.

Neutrone
12-02-2021, 01:45 AM
I was just thinking this let’s try to take it up a notch rn we’re playing at the beginning of pvp started maybe we Goto how lvl 12-14 pvp was with weapon proc eloia bow lurid etc obviously not the same weapons but hopefully you get me

A tweak to general honor stats for the classes that need it and proper weapon proc balancing could be a nice thing and if they don’t just wanna throw it in the game maybe a public beta


Sent from my iPhone using TapatalkI totally get what you mean, lvl 12-15 were extremely fun to play around the time PvP first launched. Procs like the ones you mentioned would also be fun to see

Nocturnus
12-02-2021, 02:17 AM
I mean....what skill does normal PvP have at endgame [emoji23]? Having better internet? 1-2 shotting each other? Lol. I'm going to assume you play tank, so you probably don't feel these issues as much. That's why we have honor, you have more time to set up combos and gear is available for everyone, so you have more people that can participate. If you go to normal PvP you'll find that it's dead as well so it's not just honor but PvP on general.

Now is honor perfect? No, far from it. It lacks the variety that normal PvP has, or rather, used to have. Would I prefer they improve honor or normal PvP? Both, but realistically improving honor PvP would piss off the least amount of people. PvP in this game is pretty broken, but most people don't want to admit it because they've invested too much already.

And Festerfang is a bad example. Of course there's more people, it's literally in the middle of town lmao. Plus you have nothing to lose by participating in it. It's all just for fun.

Well I literally said normal pvp is dead, that's indisputable.
And if you know the story, you will know that pvp honor was born, after normal pvp died completely even in twinks.
They preferred to make a new mode (which is nothing more than a kind of pvp level 1 at full level) than to evaluate and fix the normal pvp errors that led to that game mode being like this.
And what do you lose in honor? People have all the equipment, pets and it is also for fun and still people do not go. Don't even count the kdr.
It's pretty clear that don't like this honor pvp.

Neutrone
12-02-2021, 02:58 AM
They preferred to make a new mode (which is nothing more than a kind of pvp level 1 at full level) than to evaluate and fix the normal pvp errors that led to that game mode being like this.

I'm pretty sure if it was simple they could have fixed it, but they didn't because it's likely (as I already stated in my previous comment) the solution would have caused outrage. Even before honor was introduced PvP was dying. Starting on a clean slate (honor PvP) and improving the it as time goes by was the right way to go imo.

Neutrone
12-02-2021, 03:09 AM
And what do you lose in honor? People have all the equipment, pets and it is also for fun and still people do not go. Don't even count the kdr.
It's pretty clear that don't like this honor pvp.

1) You still have more people playing honor (ranked/unranked) PvP than normal PvP so your last point doesn't really stand

2) Not a fair comparison. Like I said it's literally a town the people playing are readily available...going to the circle to fight is just more convenient. It's just a fun interactive area. There's no points, no rounds, no waiting for someone to join. Just readily available area for people to have fun.

Frekken
12-02-2021, 10:19 AM
Lmao this thread
1. honor is alive. At certain times at least
2. your character can kill other characters of other class. But...
3. you all want a build "to rule them all"
That's all very wrong.
At a higher levels honor matches are not about if you "play good", are about which team makes the less mistakes. One misstimed curse means 3 deaths

Nocturnus
12-02-2021, 02:47 PM
I'm pretty sure if it was simple they could have fixed it, but they didn't because it's likely (as I already stated in my previous comment) the solution would have caused outrage. Even before honor was introduced PvP was dying. Starting on a clean slate (honor PvP) and improving the it as time goes by was the right way to go imo.


1) You still have more people playing honor (ranked/unranked) PvP than normal PvP so your last point doesn't really stand

2) Not a fair comparison. Like I said it's literally a town the people playing are readily available...going to the circle to fight is just more convenient. It's just a fun interactive area. There's no points, no rounds, no waiting for someone to join. Just readily available area for people to have fun.

So that they are not indignant, did they kill the normal pvp?
Please speak with facts.
How long does it take honor? What did they improve?
The only thing they did since it was launched was to go up set 76 to set 81.

1- I think you have a reading problem, I've literally been saying in all my posts that normal pvp is dead.
And who plays honor? the lb manipulators? who agree to play at a certain time. Most of the time you can't even get in.

2- Fair or not fair you have more people there than in pvp.

Vqnities
12-02-2021, 04:11 PM
The only reason pvp is dead is because it has nothing going on if they made this normal pvp people would be in there


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-Rogue-
12-02-2021, 04:19 PM
-Chance to stun enemy for 2 seconds
-Chance to bleed enemy for 5 seconds
-Chance to burn enemy for 4 seconds
-Chance to freeze for 3 seconds
-Chance to heal upon attack
-Chance to ignore armor for 2 critical hits
-chance for damage reduction for x seconds


-bleed/burn much difference? omg, probably it will be different animation, how could I forget about effects lol
-freeze 3 seconds/stun 2 seconds? hmm... enemy disabled for 3 seconds or 2?
-chance to ignore armor ... ? honor armor is almost 0 lol

Keep your 'chances' and other mentioned shet for normal pvp lvl66+ (It's when pvp started to 'die', since tainted sets 66 and all those "chances" including chances to get good awakes), honor had been created to avoid all that bs, and is ok now as it is, just some more damage/hp for mages/warriors (imo), and its perfect.

Vqnities
12-02-2021, 04:25 PM
-bleed/burn much difference? omg, probably it will be different animation, how could I forget about effects lol
-freeze 3 seconds/stun 2 seconds? hmm... enemy disabled for 3 seconds or 2?
-chance to ignore armor ... ? honor armor is almost 0 lol

Keep your 'chances' and other mentioned shet for normal pvp lvl66+ (It's when pvp started to 'die', since tainted sets 66 and all those "chances" including chances to get good awakes), honor had been created to avoid all that bs, and is ok now as it is, just some more damage for mages/warriors (imo), and its perfect.

People didn’t complain when the first legend procs came into life that would be a good thing to try in honor especially with no awakes I also think we should have armor stat in honor everyone at a base armor if possible while tweaking damage values for classes needed


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-Rogue-
12-02-2021, 04:41 PM
People didn’t complain when the first legend procs came into life that would be a good thing to try in honor especially with no awakes I also think we should have armor stat in honor everyone at a base armor if possible while tweaking damage values for classes needed


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Or just choose class and get gears for normal pvp? lol... have enough types of procs there atm, more 'chances' comming with new arcanes lvl81

Vqnities
12-02-2021, 04:56 PM
Or just choose class and get gears for normal pvp? lol... have enough types of procs there atm, more 'chances' comming with new arcanes lvl81

We can never tell the future and it seems all people care for are the 81 arcanes when we haven’t even gotten the 81 spirit gears said to be coming @cinco and yes while procs are a very abundant thing in normal pvp there’s no harm in taking a step further in the honor system


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THE GOLDEN KING
12-02-2021, 06:04 PM
-bleed/burn much difference? omg, probably it will be different animation, how could I forget about effects lol
-freeze 3 seconds/stun 2 seconds? hmm... enemy disabled for 3 seconds or 2?
-chance to ignore armor ... ? honor armor is almost 0 lol

Keep your 'chances' and other mentioned shet for normal pvp lvl66+ (It's when pvp started to 'die', since tainted sets 66 and all those "chances" including chances to get good awakes), honor had been created to avoid all that bs, and is ok now as it is, just some more damage/hp for mages/warriors (imo), and its perfect.

Pvp died because of awakes, didn’t have anything to do with “chance to proc” or any procs. I’m trying to make PvP interesting again, right now it’s just skill timing and ping to win the match, with everyone using the same skills and pets. If you think that’s fun by all means keep playing just thought I’d throw in some spices instead of having the same old flavor again. No need to be rude Kyle.


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Switchback
12-02-2021, 06:16 PM
Or just choose class and get gears for normal pvp? lol... have enough types of procs there atm, more 'chances' comming with new arcanes lvl81

Normal PvP has endless flaws with all the gear, pets, ect. Trying to balance a Trinity class system with all these different influences would take massive work and countless hours. Your average AL player isn't going to invest 300million gold to be somewhat competitive in a PvP system based off Luck of the proc. That's just what i see.

Working from a Honor based PvP setup and adding in small variables is more than likely the only way PvP could get close to balanced or have active players.

Also about the arc 81 gear, and comparing it trying to loot these mythics.. The availability of Arc 81 is going to be limited untill the 4th quarter of next year. Thats just me guessing on how hard it is to loot new equip(ive opened many hundreds of locks) and my estimated timeline when sts releases the gear.

Neutrone
12-03-2021, 01:07 AM
So that they are not indignant, did they kill the normal pvp?
Please speak with facts.
How long does it take honor? What did they improve?
The only thing they did since it was launched was to go up set 76 to set 81.

1- I think you have a reading problem, I've literally been saying in all my posts that normal pvp is dead.
And who plays honor? the lb manipulators? who agree to play at a certain time. Most of the time you can't even get in.

2- Fair or not fair you have more people there than in pvp.



LMAO why are you getting so triggered by this? Do you even remember what we're arguing about at this point?[emoji1787][emoji1787]. Also I said ranked/unranked honor not just ranked. Honor isn't just ranked honor, there's also unranked which again is pretty active.

1) If you're actually reading my posts, I bring it up to explain my points, not to remind you that normal PvP is dead (which btw did you know normal PvP is dead?). My first comment that's directed towards you is "Honor is fair and requires skill" that's it. You go "Nu uh they should focus on normal PvP" I then tell you why they should focus on honor instead, which leads us to where we are now.

2) "Fair or not you have more people in expedition camp than PvP" that's what you're point sounds like lol.

I'm going to stop here dude, OP and others are having an actual constructive discussion, that I'd rather the devs read through than this pointless squabble. I've stated my points and given reasons to them, but you keep replying for the sake of replying. Have good day/night [emoji106]