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View Full Version : Aegis does more damage than Bow?



championboost
01-05-2022, 07:41 PM
So apparently warriors have a higher single target damage than rogues now or im I just drunk?

Avta
01-05-2022, 07:41 PM
Warrior is the new Rog, and apparently people are okay with that.

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championboost
01-05-2022, 07:47 PM
Warrior is the new Rog, and apparently people are okay with that.

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so what are the rogues now ?

Avta
01-05-2022, 07:49 PM
so what are the rogues now ?That's what I'd like to know.

When I asked them to switch Pisces and Polaris procs. I got a lot of haters.

Pisces proc makes more sense for Warriors, and Polaris proc makes more sense for Rogues.

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championboost
01-05-2022, 07:52 PM
That's what I'd like to know.

When I asked them to switch Pisces and Polaris procs. I got a lot of haters.

Pisces proc makes more sense for Warriors, and Polaris proc makes more sense for Rogues.

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switching pisces proc makes no sense why should bot myth weapons deal single target damage?

they just need to nerf aegis damage a little bit or buff bow damage
and pisces daggers just need a slight buff

Avta
01-05-2022, 07:53 PM
switching pisces proc makes no sense why should bot myth weapons deal single target damage?

they just need to nerf aegis damage a little bit or buff bow damage
and pisces daggers just need a slight buffCuz with warrior's high health and armor, they can survive long enough to do Pisces proc, but Rogs end up dying before they can even proc Pisces.

Pisces shred enemy armor and makes your team do more damage. Since warriors shouldn't be 1 hitting bosses, it makes more sense on them.

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championboost
01-05-2022, 08:02 PM
Cuz with warrior's high health and armor, they can survive long enough to do Pisces proc, but Rogs end up dying before they can even proc Pisces.

Pisces shred enemy armor and makes your team do more damage. Since warriors shouldn't be 1 hitting bosses, it makes more sense on them.

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i think its fine how it is they just need to increase the proc rate with pisces dagger
u can also try to use glowstick/ nekro aa to not die and get the proc

snakeeyes
01-05-2022, 10:17 PM
We rogue are only support their damage when they failed to 1 hit the boss, you see we will waste our complain because war is the main class in this game that can do all, clear mobs, boss kill, tank, and after all sts allready nerf the damage of rogue in pve, goodluck

will0
01-05-2022, 10:29 PM
let tanks do all the work .. mythic gun also suppose to be a support weapon as per cinco

Starkinea
01-06-2022, 12:27 AM
Rogues are a dying class, wars have it all, insane hp and armor + horn immunity skill and now weapons better for single target than rogue's. I usually never reply to such threads but maybe devs need to actually play the game and understand its mechanics before releasing new weapons. Or maybe explain to us purpose of each class... Cause after a year since I came back to the game I'm became more confused as to where it's headed....

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Susanne
01-06-2022, 06:01 AM
I've been confused for ages, yeah yeah, I know people think I'm easily confused but that's untrue.
I just don't understand where AL is going anymore which is a shame because I spent quite a bit of money on it.
It's been with me for nine years and yes, it still is the best mobile game for socialising, graphics, customer service but it's become erratic and illogical.
To play this game nowadays you need to be a mathematician, be thick skinned, too serious and above all have more than 200m gold minimum to play the expansion with weapons that don't even work properly.
I have tried the mythic weapons and no matter what anyone says in their defense, I dislike them.
I also dislike the ulti skills and the fact that I keep being told that classes should work together as a team when everyone knows that this is not going to happen because those days went years ago.
I did like the expansion...at first.

gobbels
01-06-2022, 06:40 AM
just stop complaining, and wait until arcs come out. more op stuff for both probs

snakeeyes
01-06-2022, 07:20 AM
just stop complaining, and wait until arcs come out. more op stuff for both probs

Arc comes with 100% proc chance 75%haste with 85% reflections and x100 damage to sword and aegis lol while the others arcane weapon is not morethan 80% proc chance.

snakeeyes
01-06-2022, 07:30 AM
When 71 expansion start the main priority is only warior with warior usefull ultimate reflections and x6 str they want warior to be damage dealer than rogue and mage with op ebon aegis to skull axe then now mythic sword and aegis is more op than other mythic weapons, so what else can we expect in the next arcane weapon 81 for the warior weapon a Godlike weapon like devine rapier with battle fury of dota lol.

Corviss the Lich
01-06-2022, 07:31 AM
Burst Legends, Damage Legends, no hate! Just making fun of the current state of the game's entire gameplay. (Sort of)

Be nice to each other, people :ghost:

Corviss the Lich
01-06-2022, 07:44 AM
But seriously though, classes at this point doesn't make any sense, but I think this has been the case for years, it matters not anymore, what matters right now is who deals damage the most, at this point warriors are the most broken class ever, not even close to rogues, warriors right now is beyond op. They are broken as hell, imagine this, a Tank, a Healer, a Damage Dealer. Sheeeeesh this called balancing is BS tbh.

Support type weapon? Comedy level joke.

Crowd Control, Tanking, Healing, Etc.. that I think is what I can call supporting.

Armor Reduction, Stunning, DoT, Damage Amplifier, And many many more could've been implemented as pet AA instead of recoloring reusing the same pets over and over using the same Arcane Ability but a bit buffed.

Weapon procs could've been done like:
-Special long stun for bosses
-Summons an areal buff that gives allies' damage/haste/armor/hp for significant amount of time
-Summons an entity that fights by your side (this entity can be affected by pet's aa buff)

So many things can be implemented, but we tend to stick to things we already had and just making reworking it.

Archugejackmen
01-06-2022, 07:57 AM
Easy fix : Remove pots.

Corviss the Lich
01-06-2022, 07:59 AM
Easy fix : Remove pots.

Now that's interesting

snakeeyes
01-06-2022, 08:04 AM
Easy fix : Remove pots.

rogue class is the most affected of all if this easy fix will implement, rogue die all the way need to rework the rogue ultimates to mage need much higher proc chance since there are the magic type intelligence.

nevercan
01-06-2022, 08:20 AM
it's strange that a warrior can do much damage to a boss in 1 hit, and the whole idea of classes have been out the window a long time.
its mostly which skills do you like playing most since each class can do good or even better then what the other class should be best at.

i sincerly hope the new arcanes will be usefull in ways other then the new mythics are and not the same but better, and if they decide to nerf mythics as a result i would be deeply dissapointed to state this lightly considering the weapons been out since Halloween.

maybe what avta said about switching proc would be more logical but time to switch procs around should be long gone by now since people spend alot of gold on them by now, best we can hope they change this in the future

Fearrr
01-06-2022, 09:12 AM
I been saying this for years now...This game needs Sub Classes for each class. Their needs to be a choice between Dps War option only( In simple terms: I can't use Horn, Jug, HP is lowered, Armor is lowered, and there is no Taunt)and a Tank/Paladin option only, not both combined into one. VB and Rally Cry( Reworked) could be the DPS War Skills that can be used when Horn and Jug is disabled. Rage Ult should only be usable as a Dps War, while the remaining 2 Ulti's would be for Tank/Paladin Class Option. Those are just some quick small examples of what I mean. A major rework for sure but one that should be taken with serious consideration because it would make a huge difference with Class Roles and having Class Options. Imo that is the only logical thing that makes sense with the current state of this game. With Sts current plans for this Expanison it is most likely to late for this. But for the next Expansion I think this can be done.

PatD
01-06-2022, 09:24 AM
I been saying this for years now...This game needs Sub Classes for each class. Their needs to be a choice between Dps War option only( In simple terms: I can't use Horn, Jug, HP is lowered, Armor is lowered, and there is no Taunt)and a Tank/Paladin option only, not both combined into one. VB and Rally Cry( Reworked) could be the DPS War Skills that can be used when Horn and Jug is disabled. Rage Ult should only be usable as a Dps War, while the reamining 2 Ulti's would be for Tank/Paladin Class Option. Those are just some quick small examples of what I mean. A major rework for sure but one that should be taken with serious consideration because it would make a huge difference with Class Roles and having Class Options. Imo that is the only logical thing that makes sense with the current state of this game. With Sts current plans for this Expanison it is most likely to late for this. But for the next Expansion I think this can be done.

I understand your idea but what you do with the existing character?

Avta
01-06-2022, 09:25 AM
I been saying this for years now...This game needs Sub Classes for each class. Their needs to be a choice between Dps War option only( In simple terms: I can't use Horn, Jug, HP is lowered, Armor is lowered, and there is no Taunt)and a Tank/Paladin option only, not both combined into one. VB and Rally Cry( Reworked) could be the DPS War Skills that can be used when Horn and Jug is disabled. Rage Ult should only be usable as a Dps War, while the reamining 2 Ulti's would be for Tank/Paladin Class Option. Those are just some quick small examples of what I mean. A major rework for sure but one that should be taken with serious consideration because it would make a huge difference with Class Roles and having Class Options. Imo that is the only logical thing that makes sense with the current state of this game. With Sts current plans for this Expanison it is most likely to late for this. But for the next Expansion I think this can be done.This can easily be done with weapon procs so people would take certain skills that complements those procs.

As I have mentioned it many times before, Warriors could use Neptatis to do high single target dps, and use Pisces proc instead of Polaris to shred enemy armor and AoE damage.

But many disgareed.

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Fearrr
01-06-2022, 09:41 AM
I understand your idea but what you do with the existing character?

Not sure what you mean by that exactly PatD? Normally in other games when you go to Respec your Skills, that is where you would pick the Main or Sub Class Option. And Skills will be enabled or disabled. Also Stats like HP, Armor, Base Damage, Dodge, Crit, Mana, and Etc will be increased or decreased.

snakeeyes
01-06-2022, 09:56 AM
I been saying this for years now...This game needs Sub Classes for each class. Their needs to be a choice between Dps War option only( In simple terms: I can't use Horn, Jug, HP is lowered, Armor is lowered, and there is no Taunt)and a Tank/Paladin option only, not both combined into one. VB and Rally Cry( Reworked) could be the DPS War Skills that can be used when Horn and Jug is disabled. Rage Ult should only be usable as a Dps War, while the reamining 2 Ulti's would be for Tank/Paladin Class Option. Those are just some quick small examples of what I mean. A major rework for sure but one that should be taken with serious consideration because it would make a huge difference with Class Roles and having Class Options. Imo that is the only logical thing that makes sense with the current state of this game. With Sts current plans for this Expanison it is most likely to late for this. But for the next Expansion I think this can be done.

This means a 1 class with 2 different job/skill? Just like if you want rogue burst or dps? I cant understand in this game why while using bow weapon you can use dagger skill, or while using dagger weapon you can use bow skill? same as warior if you like to use sword/axe need to disable the the support skill like heal and jug.

Fearrr
01-06-2022, 10:05 AM
This means a 1 class with 2 different job/skill? Just like if you want rogue burst or dps?

Yep this is exactly what I mean.

Stormydragon
01-06-2022, 10:11 AM
I been saying this for years now...This game needs Sub Classes for each class. Their needs to be a choice between Dps War option only( In simple terms: I can't use Horn, Jug, HP is lowered, Armor is lowered, and there is no Taunt)and a Tank/Paladin option only, not both combined into one. VB and Rally Cry( Reworked) could be the DPS War Skills that can be used when Horn and Jug is disabled. Rage Ult should only be usable as a Dps War, while the reamining 2 Ulti's would be for Tank/Paladin Class Option. Those are just some quick small examples of what I mean. A major rework for sure but one that should be taken with serious consideration because it would make a huge difference with Class Roles and having Class Options. Imo that is the only logical thing that makes sense with the current state of this game. With Sts current plans for this Expanison it is most likely to late for this. But for the next Expansion I think this can be done.

Yeah we can learn much from World of Warcraft... xD
This would be pretty healthy for the Game, nowadays most mages/rogs/wars use similar builds, since it's too easy to choose the best skills and weapons... I mean look at Mage Shield Ult. Compared to the other ones this is a joke, that's why no one uses it. This big difference of quality or utility of skills, pets, procs and everything else leads to a lack of diversity, with everyone following the Meta. However, this also results from the gameplay of AL. It's pretty easy to survive most of the maps. This results in Healers and Tanks beeing useless, which results in all classes trying to catch the highest dps, because the most relevant thing in the Game is Damage.

One guy here mentioned the disabling of health potions- for lowering the survivability and making Healers, Tanks and Teamwork more important. I think this COULD work, also for rogs, if you reduce the mob dmg at the same time and improve heal skills. However, a nerf of potions would be enough maybe.

With classes focusing on special directions, but subclasses to still change youre duty and choose your own way- may it be Dmg Warrior or Tanky rog would lead to much more diversity. However a Dmg Rog would still have to be better than a Dmg Tank. Making your Class Choice dominant.

PatD
01-06-2022, 10:48 AM
Not sure what you mean by that exactly PatD? Normally in other games when you go to Respec your Skills, that is where you would pick the Main or Sub Class Option. And Skills will be enabled or disabled. Also Stats like HP, Armor, Base Damage, Dodge, Crit, Mana, and Etc will be increased or decreased.

oh i see, so yes i guess it would not be so bad/complicated to implement, now would the majority like it? that is the question lol

Kaziscate
01-06-2022, 04:52 PM
oh i see, so yes i guess it would not be so bad/complicated to implement, now would the majority like it? that is the question lol

I think it would be tough for the majority to like it because of how restrictive it is and there just isn't enough skills atm to support it. Certain playstyles aren't being used because there isn't any reason to and because they don't have that much synergy with weapons and skills. Take curse for example. before masteries, nobody used the skill in PvE at all, but ever since they buffed curse mastery to allow for targets to take more damage, it's a pretty good skill now and has good synergy with things like meteor and allows mages to be more viable as a support. If you want people to be more diverse and play around with different playstyles, reward them with big damage because people like to be strong and hit hard and it's fun. I usually play as a mage and the three skills that I think are the least viable right now and need help are heal, shield, and lightning. Shield could allow for a tanky mage playstyle if it did something like explode and cause big damage based on how much damage is absorbed. Heal could give a crit rate buff that gets stronger based on how many players you healed. These are just rough examples of the changes that I think should be made to give players the incentive to play more into those skills that aren't as used, allow for more playstyles to be viable, and make theory crafting more exciting.

Tftrader
01-06-2022, 05:29 PM
If you add "big" damage to every skill in order for them to be perceived as useful, you might want to ask yourself if that will really lead to more "different" playstyles. Not everything should do damage. Strategic gameplay should be rewarded in an mmorpg rather than just mashing some buttons and kill everything within a few clicks. Is that what current AL players want? (honest question; haven't played a lot since 46 cap)

Fearrr
01-06-2022, 05:59 PM
I think it would be tough for the majority to like it because of how restrictive it is and there just isn't enough skills atm to support it. Certain playstyles aren't being used because there isn't any reason to and because they don't have that much synergy with weapons and skills. Take curse for example. before masteries, nobody used the skill in PvE at all, but ever since they buffed curse mastery to allow for targets to take more damage, it's a pretty good skill now and has good synergy with things like meteor and allows mages to be more viable as a support. If you want people to be more diverse and play around with different playstyles, reward them with big damage because people like to be strong and hit hard and it's fun. I usually play as a mage and the three skills that I think are the least viable right now and need help are heal, shield, and lightning. Shield could allow for a tanky mage playstyle if it did something like explode and cause big damage based on how much damage is absorbed. Heal could give a crit rate buff that gets stronger based on how many players you healed. These are just rough examples of the changes that I think should be made to give players the incentive to play more into those skills that aren't as used, allow for more playstyles to be viable, and make theory crafting more exciting.

You brought up a great point atm there is not enough Skills/Passives to support a Main Class Sub Class System. So I woud I like to add to that. Some more quick small examples:

In these other MMORPG games that had a similar system to this, there was Skills and Passives that went with certain weapons equipped only. Shield Bash Skill which was a Tank Skill would Bash the target with a Shield and Stun, Etc, Etc and Etc. Even though not in this game but would love to see... Duel Wield Dps Wars 😈. Duel Swords, Axes, and Hammers. And they could be mixed together. Right Hand and Left Hand, Main and Secondary Weapons...with Right Hand, Left Hand, Main, and Secondary Skills and Passives. Passive wise having a Sword equipped in either hand gave x amount of damage %, Axes gave x amount of Crit%, Hammers x amount of % for a chance to stun. And 2 Handed Swords/Claymore, Spears, and Etc had their own Skills and Passives too.

The thing is the Majority would like this if Sts while building this Main and Sub Class System, listens to the Community from Top Player's to Casual of what they would like see to as Main Class, Sub Class, and Weapon specific Skills and Passives.

Killyxan
01-06-2022, 08:30 PM
Idk about u but I see war isn’t as good as it was before the update syrillax before update died 1 hit with proc + ult and heroic tad aa (with gl set) now I need Groucho + heroic tad aa without Groucho I do 50% dmg on it with gl set meanwhile my spouse (idk about other rogues) almost 1 shot the boss (I’m talking dm boss)


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Avta
01-06-2022, 10:38 PM
Idk about u but I see war isn’t as good as it was before the update syrillax before update died 1 hit with proc + ult and heroic tad aa (with gl set) now I need Groucho + heroic tad aa without Groucho I do 50% dmg on it with gl set meanwhile my spouse (idk about other rogues) almost 1 shot the boss (I’m talking dm boss)


Sent from my iPhone using TapatalkHave u ever asked urself if the role of warrior is to 1hit bosses.

If u think for a bit, you'll see that's the job of rogues.

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Stormydragon
01-07-2022, 01:55 PM
You brought up a great point atm there is not enough Skills/Passives to support a Main Class Sub Class System. So I woud I like to add to that. Some more quick small examples:

In these other MMORPG games that had a similar system to this, there was Skills and Passives that went with certain weapons equipped only. Shield Bash Skill which was a Tank Skill would Bash the target with a Shield and Stun, Etc, Etc and Etc. Even though not in this game but would love to see... Duel Wield Dps Wars 😈. Duel Swords, Axes, and Hammers. And they could be mixed together. Right Hand and Left Hand, Main and Secondary Weapons...with Right Hand, Left Hand, Main, and Secondary Skills and Passives. Passive wise having a Sword equipped in either hand gave x amount of damage %, Axes gave x amount of Crit%, Hammers x amount of % for a chance to stun. And 2 Handed Swords/Claymore, Spears, and Etc had their own Skills and Passives too.

The thing is the Majority would like this if Sts while building this Main and Sub Class System, listens to the Community from Top Player's to Casual of what they would like see to as Main Class, Sub Class, and Weapon specific Skills and Passives.

+1 get this ideas some support and attention!

Fearrr
01-07-2022, 03:19 PM
+1 get this ideas some support and attention!

Last thing I would like to add cause I think it's needed. If a Duel Wield System would be added I acutally would love to see this for all Classes not just War Class to make things fair. Rogues could have: Short Swords, Claws, and Shurikens. And Mages could have: Magic Daggers, Uzi's, and Sawed-Off Shotguns. And this new Duel Wield Weapon System would be unlocked New Expansion Endgame. You could get really creative with this New Weapon System!

I always preferred Duel Wield v.s 2H Sword in other games. Because you can mix different Weapon Types with Main and Off-Hand which allows for more strategic Pure Dps Gameplay.

Deecon
01-07-2022, 03:35 PM
Yeah I believe so. I’ve seen a warr one hit hydra with sunken proc aegis myth proc. And when I try with rogue. Not even close with same dmg output.