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Rolocoaster
06-26-2012, 10:26 AM
So to get from lv25 to elite level 26 is the same as elite lv 21 used to be 17.6k what are your thoughts on that ? should it be higher or the same . I think trying to xp now is a little harder due to the lack of as much allies quests as before . What do you think ?
12592

octavos
06-26-2012, 10:30 AM
same because energy dont change...thanks for info rolo.

Rolocoaster
06-26-2012, 10:34 AM
i was just mentioning because i know likein sl and pl as elite levels increase so do the requirement to get to those elite levels. it just makes it that much more challenging

HunterSLAYER
06-26-2012, 10:41 AM
i was just mentioning because i know likein sl and pl as elite levels increase so do the requirement to get to those elite levels. it just makes it that much more challenging

Nope. Previous lv cap for Sl(36)needed (48k) and the present lv cap only needs 28k O.o

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Rolocoaster
06-26-2012, 10:44 AM
Nope. Previous lv cap for Sl(36)needed (48k) and the present lv cap only needs 28k O.o

Sent from my M1 SONY XPERIA S(LT26i) via Xparent ICS Tapatalk 2
oh yeah i forgot about that one -__- because i havent played sl in a long time since theres been no update! thanks for the correction Hunterslayer :)

Carapace
06-26-2012, 10:44 AM
we decided to flatten the curve for XP requirements based on a couple of factors, and since that curve has flattened the elite cap XP requirements are consequently the same. It seemed unfair to make someone run something like 1400 missions to get to level 23, then 1550 missions for 24... by the time we get to a level cap of 40 it would be so crazy high (and unaffected by XP elixirs like in PL/SL) that we think it would rub people the wrong way.

octavos
06-26-2012, 10:48 AM
we decided to flatten the curve for XP requirements based on a couple of factors, and since that curve has flattened the elite cap XP requirements are consequently the same. It seemed unfair to make someone run something like 1400 missions to get to level 23, then 1550 missions for 24... by the time we get to a level cap of 40 it would be so crazy high (and unaffected by XP elixirs like in PL/SL) that we think it would rub people the wrong way.

this is great news :P happier than a kind in a candy store.

Rolocoaster
06-26-2012, 11:09 AM
we decided to flatten the curve for XP requirements based on a couple of factors, and since that curve has flattened the elite cap XP requirements are consequently the same. It seemed unfair to make someone run something like 1400 missions to get to level 23, then 1550 missions for 24... by the time we get to a level cap of 40 it would be so crazy high (and unaffected by XP elixirs like in PL/SL) that we think it would rub people the wrong way.
thanks for the info on why you chose this option it makes sense now :)

KillaSkillz
06-27-2012, 11:48 AM
17.6k.... 1760 runs at 10xp each...
Piece of cake! Lol

Floating
06-27-2012, 12:08 PM
I have to agree with you that lvling now is WAY harder! I can't get 400 xp per 2 hours like before... I feel both happy because it is a true ELITE map but I feel bad because I have to wait 3 more days for my beloved axes!!! RAAWWWR

HunterSLAYER
06-27-2012, 01:32 PM
17.6k.... 1760 runs at 10xp each...
Piece of cake! Lol

Right. A run(at "The Reaping" map at Willowbrook Parish) on average would be at least 1-1.5mins. Assuming u can manage 35 runs/hr, 1760 runs would be... 50.3hrs(round off to one dec. Place).

O.O Humans need to sleep i betcha.
Most amount of time ever spent grinding in O&C Online was like 13 hrs straight @,@

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between
06-27-2012, 02:12 PM
I have to agree with you that lvling now is WAY harder! I can't get 400 xp per 2 hours like before... I feel both happy because it is a true ELITE map but I feel bad because I have to wait 3 more days for my beloved axes!!! RAAWWWR

im averaging over the course of an hour, 1 minute per run of the reaping.

too bad i hate grinding, or i would of grinded for 28 hours straight ^.^d

Qingsanale1st
06-27-2012, 10:23 PM
shall i be whorey for Ally goodies and energy?
(Note to self: even Marshwood is nerfed to give only 5 xp per boss :( )

Lady_Pebbles
06-28-2012, 07:00 AM
17.6k.... 1760 runs at 10xp each...
Piece of cake! Lol

Right. A run(at "The Reaping" map at Willowbrook Parish) on average would be at least 1-1.5mins. Assuming u can manage 35 runs/hr, 1760 runs would be... 50.3hrs(round off to one dec. Place).

O.O Humans need to sleep i betcha.
Most amount of time ever spent grinding in O&C Online was like 13 hrs straight @,@

Sent from my M1 SONY XPERIA S(LT26i) via Xparent ICS Tapatalk 2
That sounds about right. I started right after the content was released and finished last night... I used the two hour timers that give the most exp for every two hours. Had 8/9hrs of sleep, played while at the grocery store in the am, and throughout the rest of the day. Capped at around 10:30/11pm CST... Did an all nighter and Im still not asleep.

*needs to start attending gamer's annonymous meetings* lmao

It was much harder to cap. Even though I hate grinding by doing runs on a map (always do them anyway lol), I am soooo glad we have the minions to help. <3

Qingsanale1st
06-28-2012, 10:19 PM
That sounds about right. I started right after the content was released and finished last night... I used the two hour timers that give the most exp for every two hours. Had 8/9hrs of sleep, played while at the grocery store in the am, and throughout the rest of the day. Capped at around 10:30/11pm CST... Did an all nighter and Im still not asleep.

*needs to start attending gamer's annonymous meetings* lmao

It was much harder to cap. Even though I hate grinding by doing runs on a map (always do them anyway lol), I am soooo glad we have the minions to help. <3




Those you mean, are Allies. Minions = Daily Reward 'character' with not shown face.

Growwle
06-28-2012, 10:36 PM
we decided to flatten the curve for XP requirements based on a couple of factors, and since that curve has flattened the elite cap XP requirements are consequently the same. It seemed unfair to make someone run something like 1400 missions to get to level 23, then 1550 missions for 24... by the time we get to a level cap of 40 it would be so crazy high (and unaffected by XP elixirs like in PL/SL) that we think it would rub people the wrong way.

It is great that you guys are thinking like your customers. You realized that the energy system was a real turn off from your game, so you changed it and made the game 100x better, the xp curve is great too. This is why STS and Trion are my favorite game developers.