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View Full Version : Proc Rework Idea



Avta
01-23-2022, 08:55 PM
Hi,

I'd like to propose a change, and would like to hear people's thought about it. A lot of abilities work this way in League of Legends, and I thought the idea could be applied here for quality of life improvements.

The current mark system is cool, but it's too RNG dependant which frustrates the players. I'll use Hyperos as an example of my proc changes idea.

*each charged basic attack marks the enemy, and after 3 marks, the next charged basic attack shatters the marks causing pressure crush on the enemy which deals significant extra damage, subsequent basic attacks causes deep squeeze dealing bonus damage*

Instead of the proc being chance dependant, we can make it more consistent.

~Avta~

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spctmstds
01-23-2022, 09:06 PM
And with that we need attack speed enchantments to be added.

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Avta
01-23-2022, 09:10 PM
And with that we need attack speed enchantments to be added.

Sent from my SM-A526B using TapatalkHate already does that. And what does attack speed have to do with the proc changes I proposed?

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spctmstds
01-23-2022, 09:26 PM
Hate already does that. And what does attack speed have to do with the proc changes I proposed?

Sent from my GM1913 using TapatalkJust like Akshan, Vayne, & Gnar's passives the faster you attack the faster it procs. Albeit the attacks need to be charged in your suggestion

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Avta
01-23-2022, 09:28 PM
Just like Akshan, Vayne, & Gnar's passives the faster you attack the faster it procs. Albeit the attacks need to be charged in your suggestion

Sent from my SM-A526B using TapatalkAttack Speed or Haste in AL doesn't affect charge time, so adding it won't do anything.

Again, Haste increases attack speed in AL.

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spctmstds
01-23-2022, 09:30 PM
Attack Speed or Haste in AL doesn't affect charge time, so adding it won't do anything.

Again, Haste increases attack speed in AL.

Sent from my GM1913 using TapatalkThanks for the lecture, so then we need enchantment to hasten charge time?

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Avta
01-23-2022, 09:32 PM
Thanks for the lecture, so then we need enchantment to hasten charge time?

Sent from my SM-A526B using TapatalkDevs said they won't do anything to increase charge time in AL.

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Corviss the Lich
01-23-2022, 09:32 PM
There's no way an already implemented Proc be changed.
3 Marks? feels like nothing changed at all if you ask me.


Proc colors to would be fine to lessen confusion.

will0
01-23-2022, 09:39 PM
they need to pay dev to do all the rework suggested $$ is costing business profit

Avta
01-23-2022, 09:40 PM
There's no way an already implemented Proc be changed.
3 Marks? feels like nothing changed at all if you ask me.


Proc colors to would be fine to lessen confusion.Hyperos for example often take 7-10 charged attacks, and sometimes 1-3. It's way too long for it to be useful in certain maps.

Besides, consistency is always good. While at it, yeah, different colors would be nice to help differentiate procs, and also I'd like the attacks to prioritize the marked target.

For example, if there are multiple mobs, and Hyperos is procced on one of them, there's a good chance it attacks another random mob which wastes the proc.

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Avta
01-23-2022, 09:43 PM
they need to pay dev to do all the rework suggested $$ is costing business profit30min - 1 hour of coding? C'mon bro.

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Nexior
01-24-2022, 04:14 AM
30min - 1 hour of coding? C'mon bro.

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Mitsooos
01-24-2022, 06:20 AM
I use any pet for basic, with heroic aspen happiness bonus, ribbit aa, and hyperios proc more often, on bosses.
For sure his proc depends on critical.
Now the mythic is cheap and more ppl will use them, I don't think game needs any change.

Avta
01-24-2022, 08:00 AM
Send a code ty.

Wysłane z mojego ASUS_I005DA przy użyciu TapatalkaDepends on the platform used. I have a little experience with Unity. I learnt and created a game within 2 weeks that uses colliders to kill player or enemy.

As someone with 2 weeks of Unity experience, it wouldn't have taken me more than 2 hours to change the script to make my player die or take substantial damage had it collided with a projectile for more than certain times.

These guys are professional game designers which actually get paid for it, hence I said an hour was a good estimate, might have been a bit exeggeration.

You can check it out at beastzy.itch.io/jimbo

Don't be too critical haha, I am not a programmer, and I made it within 2 weeks of learning how to make games.

I haven't code for 2 years, but I would go about it this way. Add a boolean statement on bosses or mobs, let's call it "isMarked"

And we set it to to true if the boss collides with the charged projectile from Hyperos Gun certain times.

And if "isMarked" is true, then Charged Hyperos basic attacks do significant damage, and normal basic attacks do bonus damage.

Again, these are game developers with years of more experience than me.


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Switchback
01-24-2022, 12:07 PM
Might as well stop wasting your time, procs won't be changed.. We cant even get an update to the visuals..

Gabriel Bacarin
01-31-2022, 10:02 AM
Man, the developers need to fix "auto aim". I remember being frustrated that my charged thunders or gun shots would hit mobs or jars instead of what I wanted to shoot. Then, when I started playing again in 2017, I was like "Crap, they didn't fix that yet". Then I started playing again, and nothing has changed. In the first boss in Zodias for example, it's so frustrating when it gets marked, and I'm ready to hit it hard with hyperos, and then the boss spawn the mobs, and my hyperos start shooting mobs... Nothing has changed. This seems like a dead game...