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demoncrate
07-01-2012, 07:45 AM
I was'nt aware of any drop percentage favours given to lower level avi's until I read a post a few minutes ago

Energzeric said :
I actually just noticed this tonight. I turned xp lock on to stop my character from going from lvl65 to lvl66. I did this so that I can continue to farm humania for lvl66 items and have the best odds of getting pink drops there. So for me, I'm a lvl65 farming humania and I don't get credit for kills.

So is this true, and if so, then what else am I missing out on. What else effects drops.
What does Shamrock ale elixir actually do?
And if I do a boss heavy levellike Nuri Funhouse, will I have same drop chance as the bosses in normal levels?

Thanks

Whirlzap
07-01-2012, 09:35 AM
Ugh.
There is NO currently confirmed-by-dev report of twinks having lower drop rates than normal levels.
I and many others have tested and even SHOWN it, but it is still not confirmed and remains either a streak of luck or a streak of dryness.

There is nothing currently confirmed that affects drop rates besides Big Lucks, and the Luck Elixirs.
Shamrock Ale Elixir gives you a 100% reroll chance.
Means if you get a green, it will 100% reroll into a purple.
Get a purple, it will 100% reroll into a pink.

Thing is, this only applies to loot received from Minibosses and Bosses.
You won't get any rerolls from getting loot from normal mobs.

Glyph at Nuri's is already really rare and hard to obtain for level 60s.
There is a huge theory that the drop rate is significantly lower at level 56.
I have tested and shown the same idea of how level 21 pink loot is of higher rarity than level 25 pink loot at SSC.

CrimsonTider
07-01-2012, 09:37 AM
I find it funny how after nearly 2 years playing PL, the same rumors continue to fly around.

Sryyoulose
07-01-2012, 09:46 AM
I find it funny how after nearly 2 years playing PL, the same rumors continue to fly around.
They'll neve stop... People want to beleive that there chances are better then everyone else's.

WarTornBird
07-01-2012, 10:10 AM
Actually whirlz did we even receive purples in nuris and fang? I don't recall. Anyway I have a feeling that the big luck and all that doesn't work FOR fang and nuri.
But, I could be wrong who knows.

Whirlzap
07-01-2012, 10:59 AM
You get purples as a VERY rare drop from Vampires and the bosses in Fang.
You get purples from the boss called Quests.
I think purples also drop from bosses, but the chance for purple is literally almost the chance for a pink.

Gaunab
07-01-2012, 11:07 AM
61 pinks used to drop at a higher rate then the respective 65 items. Devs didn't say anything about it and I don't know exact numbers ofc, but I'm sure the 61 pink rate used to be higher, seemed to have been nerfed lateron tho.

demoncrate
07-01-2012, 11:09 AM
ok. thanks.
I have rushed past most quests and PL stuff to level up quick in the small amounts of time that I do log on, so have missed out on these tid bits.

Can someone answer this please?
If I do a boss-heavy level like Nuri funhouse or Monster Bash, will the bosses have the same drop chance as they would have in normal levels?
eg. if I kill the snake charmer in funhouse will it have same drop chance as the snake charmer I kill in its own level?

Airity
07-01-2012, 11:27 AM
Nothing affects drop rates.. All of it is speculation. "But what about..". Nope, lies. The only thing that will actually "change the drop rate" is a luck elixr.

Whirlzap
07-01-2012, 11:59 AM
ok. thanks.
I have rushed past most quests and PL stuff to level up quick in the small amounts of time that I do log on, so have missed out on these tid bits.

Can someone answer this please?
If I do a boss-heavy level like Nuri funhouse or Monster Bash, will the bosses have the same drop chance as they would have in normal levels?
eg. if I kill the snake charmer in funhouse will it have same drop chance as the snake charmer I kill in its own level?

Yes, it is the 100% same drop rate.
The only advantage is just having lots of bosses grouped together, saving the time needed to kill the mobs/clear level to get to the boss.
Oh, and some levels with boss-heavy places don't drop the premium pinks from each dungeon.
One example is the normal Vampire Feast from Mount Fang. The bosses there have same HP, attacks, and everything, except they don't drop Chiroptera pinks.
The Epic Vampire Feast is the one that does.

Sandstorm Cave Gauntlet does not drop any SSC Premium Pinks either.
Monster Bash in Humania (3 Plat a run) is the one that drops Humanian Pinks.

Energizeric
07-01-2012, 01:10 PM
Read:

http://www.pocket-legends.com/npcs/color-icons-beside-enemy-health-bar/


When I was lvl64, all of the Humania monsters had the red circle. Now that I am lvl65, some of them have a red circle and some have yellow. That means some Humania monsters are lvl69 and some are lvl70. So I decided not to level up anymore until I finish my complete lvl66 set.

Just a FYI, on a Humania farming run a couple of days ago, a group of 3 lvl70 characters allowed a lvl16 twink to tag along for the run. He managed not to get killed just by staying a couple steps behind them as they cleared the mobs. He got 2 pink drops in the 3 boards that were cleared while I was there. I'm guessing his drop rate was higher than ours, although obviously this was a very small sample rate. I'm not even sure how he was allowed to be in Humania at such a low level. Maybe he paid plat to go there?

Energizeric
07-01-2012, 01:20 PM
Also, my personal experience seems to follow these rules as well. With the 3 previous campaigns, I was "late" getting to them. I was still finishing up the AO3 quests when I was lvl50, so I did not start the sewers until I was lvl52. I did not start Nuri until I was lvl58, and I did not start Fang until I was lvl61. The results are that I never got a single pink drop from any of those 3 campaigns. So at lvl63 I started Humania, and I've gotten 3 pink drops there so far. Again, this is a very small sample rate, but could indeed be the case that odds are slightly better when you are lower level. It does make sense that they could make the reward better for a more difficult fight.

Engelhard
07-01-2012, 02:04 PM
Some people are getting crazy amounts of pinks in monster bash. I know one person who has gotten close to 40 pinks in just a few days. Then there is people like me. Since humania came out I've spent over 900 plat on elixirs (thrasher, shamrock, monster bash) I have gotten exactly 0 pink drops in humania. I'm gonna stay away from the cursed land for a while and just buy the items for cheap as market crashes from over abundance of pinks My question is how can they be so lucky and I cannot even get lucky one time. My experience with humania leaves me really confused with the drop system because I have farmed for many many hours including lvl 71 and kill boss every time and not 1 pink Crazy

McBain
07-01-2012, 03:04 PM
There is nothing currently confirmed that affects drop rates besides Big Lucks, and the Luck Elixirs.
Shamrock Ale Elixir gives you a 100% reroll chance.
Means if you get a green, it will 100% reroll into a purple.
Get a purple, it will 100% reroll into a pink.


Is this true? I was under the impression that a re-roll didn't automatically give you better loot, and the percentage was only referring to the chance that a re-roll would occur. If that is the case, then calling it a "re-roll" is pretty misleading, since that term refers back to the days of rpgs using dice. In other words, a chance to "roll" again for better loot, but not a guarantee of better loot.

Engelhard
07-01-2012, 03:09 PM
Is this true? I was under the impression that a re-roll didn't automatically gave you better loot, and the percentage was only referring to the chance that a re-roll would occur. If that is the case, then calling it a "re-roll" is pretty misleading, since that term refers back to the days of rpgs using dice. In other words, a chance to "roll" again for better loot, but not a guarantee of better loot.
Well when I did bash with luck elixir I got a purple on reroll 90% of time and other 10% got greens so seems true

McBain
07-01-2012, 03:13 PM
Hmmm. If there's no chance involved, they should just call it a "loot upgrade" elixir or something then, instead of re-roll.

Shellkaz
07-01-2012, 03:50 PM
@ englehard, don't feel bad about the lack of pinks. I did not get a single pink drop in fang between January and the week after my birthday in April. I also got only one pink in nuris, on my first day there. Not pink in nuris since. And I have kept going back because I'm always helping a guildie level out of there and still no drops

I will say that my luck seems to have changed in Humania. I got 2 level 70 pinks last week. Nothing since though.

I don't bother with the lucky lixir. I have my bigger luck antenna and leave it at that.

McBain
07-01-2012, 04:41 PM
I have no basis for this other than observation, but when the devs supposedly bumped the drop rate for Humania, I think it applied only to the plat map. The drop rate in the rest of the campaign seems the same still, if not lower even.

BoomBox
07-01-2012, 09:47 PM
I've noticed in humania the drop rate is better. I haven't ran much of reg maps cause I've been doing bash but ike only come up with 4 pinks myself but I've seen plenty drop and my guild has gotten alot aswel. But 2 of them came from bash and the other 2 came from tiki god on map 5. So its hard to say if its better or not in just bash or bash and campaign.

Energizeric
07-01-2012, 09:50 PM
I've gotten 3 pink drops, two were from Tiki God and one was from Big Kahuna.

Bunnyshoota
07-03-2012, 09:15 AM
Whirlz you sure on that? Wouldn't that mean that if you used 100% luck elixir at nuris, if bosses dropped greens, you would 100% chance get pink?

Chopper
07-03-2012, 09:49 AM
Luck items (Bigger Luck, etc.) an dlUck Elixirs work this way, from what i understood:

100% re-roll means that each time you get a drop, the system re-rolls, then you get the better of the two items. You might roll two greens, and then you get a green.

Jsaieagle
07-03-2012, 11:52 AM
Oh well.. I just got one spear of hamanina so far-_-

Swimmingstar
07-03-2012, 04:00 PM
Ugh.
There is NO currently confirmed-by-dev report of twinks having lower drop rates than normal levels.
I and many others have tested and even SHOWN it, but it is still not confirmed and remains either a streak of luck or a streak of dryness.

There is nothing currently confirmed that affects drop rates besides Big Lucks, and the Luck Elixirs.
Shamrock Ale Elixir gives you a 100% reroll chance.
Means if you get a green, it will 100% reroll into a purple.
Get a purple, it will 100% reroll into a pink.


I'm pretty sure they had an update that made this happen, but then I emailed devs saying elixir wasn't working right, I had 100% reroll, and they said if it rerolls to a lower rarity item, it will keep the original item. But isn't it supposed to always reroll for another item of the next rarity level?
I think I missed out on a lot of pinks because of this. :(


Thing is, this only applies to loot received from Minibosses and Bosses.
You won't get any rerolls from getting loot from normal mobs.

I don't think this is true, I've gotten many rerolls from mobs with Bigger Luck.

Glyph at Nuri's is already really rare and hard to obtain for level 60s.
There is a huge theory that the drop rate is significantly lower at level 56.
I have tested and shown the same idea of how level 21 pink loot is of higher rarity than level 25 pink loot at SSC.


Do purples drop easily in Humania without reroll?

P.S. I also marked parts in bold that I replied to in orange.

demoncrate
07-03-2012, 04:10 PM
I got a purple without re-roll, and saw plenty others getting purples without re-rolls.

The Flash
07-03-2012, 04:44 PM
Also, my personal experience seems to follow these rules as well. With the 3 previous campaigns, I was "late" getting to them. I was still finishing up the AO3 quests when I was lvl50, so I did not start the sewers until I was lvl52. I did not start Nuri until I was lvl58, and I did not start Fang until I was lvl61. The results are that I never got a single pink drop from any of those 3 campaigns. So at lvl63 I started Humania, and I've gotten 3 pink drops there so far. Again, this is a very small sample rate, but could indeed be the case that odds are slightly better when you are lower level. It does make sense that they could make the reward better for a more difficult fight.

There is nothing that effects drop rate now or before. Developers have even said so themselfs(il find the quote). Its just your mind making you think so. Like how if you watch your sport team play they win. And when they win it reinforces the thought that watching them made them win. You got luck end of story. Il buy lottery ticket if I was you. The color of your enemies is just there treat level and only effects the drop level of items.

Energizeric
07-03-2012, 04:54 PM
There is nothing that effects drop rate now or before. Developers have even said so themselfs(il find the quote). Its just your mind making you think so. Like how if you watch your sport team play they win. And when they win it reinforces the thought that watching them made them win. You got luck end of story. Il buy lottery ticket if I was you. The color of your enemies is just there treat level and only effects the drop level of items.

Obviously one person is such a small sample rate, so I have no idea if its true or not. I read about it here though:

http://www.pocket-legends.com/npcs/color-icons-beside-enemy-health-bar/

This guy is saying the circle next to the health bar determines the drop rate. I have confirmed that the color of the circle does indeed correspond to your level compared to the enemy's level -- he is right about that part. I have a hard time believing the developers put lots of work into creating this colored circle that nobody notices for no reason at all. What do you think?

The Flash
07-03-2012, 06:49 PM
There is nothing that effects drop rate now or before. Developers have even said so themselfs(il find the quote). Its just your mind making you think so. Like how if you watch your sport team play they win. And when they win it reinforces the thought that watching them made them win. You got luck end of story. Il buy lottery ticket if I was you. The color of your enemies is just there treat level and only effects the drop level of items.

Obviously one person is such a small sample rate, so I have no idea if its true or not. I read about it here though:

http://www.pocket-legends.com/npcs/color-icons-beside-enemy-health-bar/

This guy is saying the circle next to the health bar determines the drop rate. I have confirmed that the color of the circle does indeed correspond to your level compared to the enemy's level -- he is right about that part. I have a hard time believing the developers put lots of work into creating this colored circle that nobody notices for no reason at all. What do you think?

Color determines the treat lv of enemies. The threat level of enemies determines boss threat. Boss threat lv determines the loot item lv. Thats it not if ands or buts.

Lightningspeed
07-03-2012, 08:32 PM
Luck items (Bigger Luck, etc.) an dlUck Elixirs work this way, from what i understood:

100% re-roll means that each time you get a drop, the system re-rolls, then you get the better of the two items. You might roll two greens, and then you get a green.

Nope, that was the old luck booster. The new luck booster (which is in use now) will simply re-roll your item one rarity level higher. If you got a purple after re-roll, it means that if the luck booster didn't work, you would have gotten a green. The official announcement for this is at here: http://www.spacetimestudios.com/entry.php?85-How-Luck-Enhancers-Work

Bunnyshoota
07-04-2012, 02:05 AM
But purples dont drop in nuri, right?

demoncrate
07-05-2012, 05:48 AM
Obviously one person is such a small sample rate, so I have no idea if its true or not. I read about it here though:

http://www.pocket-legends.com/npcs/color-icons-beside-enemy-health-bar/

This guy is saying the circle next to the health bar determines the drop rate. I have confirmed that the color of the circle does indeed correspond to your level compared to the enemy's level -- he is right about that part. I have a hard time believing the developers put lots of work into creating this colored circle that nobody notices for no reason at all. What do you think?


So this means that a noob toon, if he took a 'Join any Game' elixir and wore a luck elixir, he would have pinks falling out of the sky?

vampinoy
07-05-2012, 06:15 AM
Wouldn't it be nice if the devs came out with a database with official drop rates of each item...I'm sure each item has a base rate. Though that would remove the mystery and fun behind it all...oh well...good thing I'm not a dev and just a gamer :-)

McBain
07-05-2012, 11:38 AM
Whirlz you sure on that? Wouldn't that mean that if you used 100% luck elixir at nuris, if bosses dropped greens, you would 100% chance get pink?

No, because there were purples in Nuri's. Fang though....I never saw a purple in Fang, so I'm curious how the luck elixir worked there. Either they re-rolled into pinks, or people just weren't using luck elixirs.

Lightningspeed
07-05-2012, 12:41 PM
No, because there were purples in Nuri's. Fang though....I never saw a purple in Fang, so I'm curious how the luck elixir worked there. Either they re-rolled into pinks, or people just weren't using luck elixirs.

In Fang, at least for the main bosses, luck boosters don't work because it is impossible to obtain a purple for it to re-roll into a pink; you can still get the re-roll from orange to green, but not for a pink.

Energizeric
07-05-2012, 01:05 PM
So this means that a noob toon, if he took a 'Join any Game' elixir and wore a luck elixir, he would have pinks falling out of the sky?

According to the chart in that link, the highest drop rate is for anyone 5 levels or more lower than the boss. So it would mean a lvl1 toon would have the same chance as a lvl65 toon against a lvl70 Humania boss. But once that lvl65 toon goes up to lvl66, his chances drop slightly.

Energizeric
07-05-2012, 01:06 PM
In Fang, at least for the main bosses, luck boosters don't work because it is impossible to obtain a purple for it to re-roll into a pink; you can still get the re-roll from orange to green, but not for a pink.

Correct me if I am wrong, but I thought a "re-roll" is exactly that, a new roll to see what you can get. So why then does a orange have to re-roll into a green? Why can't an orange re-roll into a pink? Why the assumption that you can only get an item one notch higher on the re-roll?

McBain
07-05-2012, 01:30 PM
Correct me if I am wrong, but I thought a "re-roll" is exactly that, a new roll to see what you can get. So why then does a orange have to re-roll into a green? Why can't an orange re-roll into a pink? Why the assumption that you can only get an item one notch higher on the re-roll?

I assumed the same, not having ever used those elixirs, but apparently luck elixirs aren't an actual "re-roll." They just bump your loot up one level, orange to green, green to purple, etc

Chopper
07-05-2012, 02:18 PM
I assumed the same, not having ever used those elixirs, but apparently luck elixirs aren't an actual "re-roll." They just bump your loot up one level, orange to green, green to purple, etc

that's not what i understood. It's a re-roll for another item and IF it is better, you get it, if not, you keep the previous roll. The roll might be two items of the same color, or a worse item. I dont think there is ANY guarantee of a bump in color rating in drop.

AnotherAzi
07-05-2012, 02:38 PM
Color determines threat level. Threat level determines the amount of xp you get (e.g. - red = 2x xp). Threat level used to determine the level (not the quality) of the drop before drops scaled to the player's level instead of the group level (e.g. - you needed all 51-52s to farm 51s; if a 55 was in the group everyone would get a 55 drop; but even with all 51-52s you had to kill enough mobs to lower the threat level for a 51 to drop).

Threat level does not determine drop quality.

Energizeric
07-05-2012, 03:10 PM
Color determines threat level. Threat level determines the amount of xp you get (e.g. - red = 2x xp). Threat level used to determine the level (not the quality) of the drop before drops scaled to the player's level instead of the group level (e.g. - you needed all 51-52s to farm 51s; if a 55 was in the group everyone would get a 55 drop; but even with all 51-52s you had to kill enough mobs to lower the threat level for a 51 to drop).

Threat level does not determine drop quality.

I don't think this is true for the following reason... Last week I needed some gold in a hurry to buy an item, so I spent 2 hours farming Plasma Pyramid over and over. I must have done the whole dungeon about 50 times in several hours time. As is usual in AO2, I got a ton of pinks. And some of the pinks were level 43 and 41 items, although it was a very small percentage. BTW, I'm a lvl 66 bear. Furthermore, some of these lvl41 & 43 pinks were items that do indeed have a lvl 45 version as I saw when I was posting them in the CS and looking up prices. So what explains this??

Lastly, I've been farming Humania for the last 2 weeks just like everyone else. And I've gotten 3 pink drops and each of those times I was running with other players who were level 68 and higher. All 3 pinks (and every other non-pink item I have gotten from Humania) have been level 66 items. So your suggestion that all players would have to be level 66 & 67 to farm 66 items is not correct.

Chopper
07-05-2012, 03:16 PM
Nope, that was the old luck booster. The new luck booster (which is in use now) will simply re-roll your item one rarity level higher. If you got a purple after re-roll, it means that if the luck booster didn't work, you would have gotten a green. The official announcement for this is at here: http://www.spacetimestudios.com/entry.php?85-How-Luck-Enhancers-Work

oops, i missed this. Thanks for the update on the new mechanics. It is a real improvement over the old one! :)