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View Full Version : Class rework and new gameplay



Tankylikehulk
02-27-2022, 05:53 AM
I have a suggestion :
-War class divided into 2 classes:
barbarian which is a physical damage class(using swords)
paladin which is a tank class (using aegis)
-Rogue class divided into 2classes :
Assassin/shinobi close range attack (using daggs)
Archer long range attack using(bows)
-Mage class divided into 2classes:
A support one (using staffs)
And a magical damage one (guns)

Why I suggest this is because I heard that there would be a rework on skills and it would fit perfectly with the proposal especially since the next maps will be more difficult and can bring diversity to the game.
Maybe some maps with physical or magical damage required in order to beat boss or mobs,some with healer and tank needed

To unlock specific class maybe at lv50?
And for those who are above lv50, the possibility to change directly
Lemme know what u guys think tyvm :)
Sincerely
Perfectiming.

Rockkaze
02-27-2022, 06:10 AM
That's a great idea

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Alome
02-27-2022, 06:50 AM
Won't be thar great...I mean archer class won't be able to clear mobs....which everyone hates...and it get's more complicated

Tankylikehulk
02-27-2022, 07:08 AM
Maybe a boss very dangerous at close range so archer will be useful

Anil LK Joseph
02-27-2022, 08:56 AM
I think the current system is the most simple and best


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Stephencobear
02-27-2022, 11:08 AM
-1 for mage being a “support class” w staff

Jemstroyer
02-27-2022, 08:47 PM
I think its really time for class upgrade in higher levels. Since Lvl16 Cap, skills from Rogue, Mage and War have no changes.