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bedyns1
04-03-2022, 01:57 PM
As u guys may know warrior has the best ultimate in the game and i think its very unhealthy for the game and the class itself.
First of all it oneshots even elite zodias bosses which kinda makes elite pointless and bosses pointless. I propose to give it -80% boss damage. Not normal boss damage like stat but on top of all damage: formula:
var damage = 100%
current_damage_to_bosses = (damage + (elite_damage/100) + (boss_damage/100))*0.2 to bosses

Mob damage stays the same.

That would help warriors in long term since devs are limited by this ultimates power. You will see that this will help warriors.

Pullevo
04-03-2022, 02:06 PM
Bro you need me to send you a video of me using my ulti and not even close to 1 shotting him as a warrior?

bedyns1
04-03-2022, 02:15 PM
Not saying every war, but i have seen some. Even on youtoube look at encryptions he oneshots bosses in 0.0seconds. For a new content i think its pretty unhealthy x)

Nexior
04-03-2022, 02:18 PM
By my opinion war is useless in new elite maps expect mecha ,raha,ekenda .

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bedyns1
04-03-2022, 02:23 PM
The reason why warrior is usless is his ultimate. It limits design of his weapons. Why do u think warrior didnt get weapon like aquaris or pisces? His ult is the reason why.

Corviss the Lich
04-03-2022, 02:40 PM
The reason why warrior is usless is his ultimate. It limits design of his weapons. Why do u think warrior didnt get weapon like aquaris or pisces? His ult is the reason why.

You're making a good point here.

I have never seen an RPG game warrior class dealing massive amount of single target damage, and that is supposed to be rogue's job.

The only weapon that makes sense on a warrior is Ebon Fortress (Aegis) it does it's job by absorbing and reflect the incoming damage even with/without ult it's the perfect fit weapon for a class "Warrior" sadly, they did something dirty on Ebon Fortress (nerfed. useless as dirt).

Not gonna lie the weapon procs nowadays are plain stupid. Buff damage that > give that guy a ridiculous amount of single target damage but that class shouldn't do that thing > ok, this dps class? were making it a support class and let's make their weapons deals less damage than tanks > oh now this "support class"? that doesn't exist on this game, let's give this class stupid amount of proc damage as well. haha funny ideas :banana:

Repent
04-03-2022, 03:32 PM
I think rather than this being a warrior design problem it is a weapon design problem. In the past when proc stacking was a thing you could be creative with combos and honestly the war ult wasn't needed due to being able to stack multiple procs.

Since proc stacking was eliminated IMO this game has become very dull. It is the same old thing and we can't create new ways to attack we simply have to use these crappy mythic weapons that take forever to proc and then (if you are a war you know my pain) get knocked back and our weapon does absolutely no dmg and proc resets by the time we get to the boss again.

I have seen the idea mentioned multiple times today and in the past to implement crafting old weapons up to 81 and being able to use their procs at end game. This would make the game fun again not monotonous as it is currently. - Atoned

Ploid
04-03-2022, 06:37 PM
By my opinion war is useless in new elite maps expect mecha ,raha,ekenda .

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Crocodile
04-03-2022, 07:20 PM
You're making a good point here.

I have never seen an RPG game warrior class dealing massive amount of single target damage, and that is supposed to be rogue's job.

The only weapon that makes sense on a warrior is Ebon Fortress (Aegis) it does it's job by absorbing and reflect the incoming damage even with/without ult it's the perfect fit weapon for a class "Warrior" sadly, they did something dirty on Ebon Fortress (nerfed. useless as dirt).

Not gonna lie the weapon procs nowadays are plain stupid. Buff damage that > give that guy a ridiculous amount of single target damage but that class shouldn't do that thing > ok, this dps class? were making it a support class and let's make their weapons deals less damage than tanks > oh now this "support class"? that doesn't exist on this game, let's give this class stupid amount of proc damage as well. haha funny ideas :banana:Agree! Ebon aegis was the best and more warrior type of weapon in term of the proc. Need good armor + hp to withstand incoming damage in order to survive/ do damage.

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Ploid
04-03-2022, 07:29 PM
You're making a good point here.

I have never seen an RPG game warrior class dealing massive amount of single target damage, and that is supposed to be rogue's job.

The only weapon that makes sense on a warrior is Ebon Fortress (Aegis) it does it's job by absorbing and reflect the incoming damage even with/without ult it's the perfect fit weapon for a class "Warrior" sadly, they did something dirty on Ebon Fortress (nerfed. useless as dirt).

Not gonna lie the weapon procs nowadays are plain stupid. Buff damage that > give that guy a ridiculous amount of single target damage but that class shouldn't do that thing > ok, this dps class? were making it a support class and let's make their weapons deals less damage than tanks > oh now this "support class"? that doesn't exist on this game, let's give this class stupid amount of proc damage as well. haha funny ideas :banana:Mage isnt a support class and was never meant to be.

Mage is an AoE damage dealing class, the new weapon is doing its job. Tho, I feel the health and armor buff is an issue. But nothing can be done about that since warrior isn't a tank anymore who helps aggro mobs.

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Adrian020990
04-03-2022, 09:31 PM
Oh s*** here we again

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Lawpvp
04-03-2022, 10:14 PM
hot about instead of nerfing warrior, gives rogues a x6 dex ultimate and give mages x6 int ultimate?

Yoloswagx
04-03-2022, 10:31 PM
stop complaining abt mob clearing for warrior srsly, all zodias elite map jus require u to kill minibosses to move forward, which is exactly what war has...

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Elec
04-03-2022, 11:00 PM
Once I believed each classes have roles too, like war shouldn't do dmg or rogue shouldn't have high armor, But I changed my view.
In this game, all classes must do enough dmg, so everyone can play. Or a class will be left out.

Warrior does high dmg but that's very limited by using rage, which you can only use once or twice thoughout a map. Once you miss it, it's gone.
Warrior doesn't do consistent dmg like mage and rogue, and having one high dmg skill for warrior doesn't make the game imbalance Imo.

And rogue and mage do more dmg over time if warrior doesn't have rage.


I actually liked playing new maps with new weapons.
Like in mech, warriors can deal with boss but can't kill mobs fast enough without other classes.
Warrior weapons are not designed to kill mobs fast when they are spread out.
Other classes can kill mobs with their skills and weapon procs, but need tanks that hold aggro and heal them.
And we all help each other to kill mobs and boss.
We actually need different classes that do different jobs.



BTW, I do agree that rogue ults are kind of useless.
Instead of aim shot, dex boost would be nicer but maybe with longer cool down.
Or better heal/invincible ability would be more interesting.

Ploid
04-03-2022, 11:07 PM
hot about instead of nerfing warrior, gives rogues a x6 dex ultimate and give mages x6 int ultimate?Umm, Ebon Armor Proc + Aquaris Proc + x6int ult seems kinda tooooooo op for me even as a mage xD.

Imagine procing Skratch Gun, and then switching to Aquaris which simultaneously procs ebon armor as well, and then using x6 ult.

The DoT from skratch gun will kill bosses 10 times over xD

I think they need to move Warriors from Single Target Boss Destroyers to "Warriors"

Warrior = Medium AoE Damage, and High Health. Medium Single Target Damage.

Mage = High AoE damage, Low Health, Medium Single Target Damage.

Rogue = Medium AoE damage, Low Health, and High Single Target Damage.

This is how the classes were designed, and this is why players chose their classes. To do what they were designed for. But the mythic 81 warrior weapons stole Rogue's role.

And the mythic 81 mage weapons stole Warrior's role. Which in the end made Rogue useless

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Nexior
04-03-2022, 11:08 PM
Dam, I wouldn't call them useless considering the fastest elite runs are with 3 Mages and 1 Warrior.

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Lawpvp
04-03-2022, 11:12 PM
Umm, Ebon Armor Proc + Aquaris Proc + x6int ult seems kinda tooooooo op for me even as a mage xD.

Imagine procing Skratch Gun, and then switching to Aquaris which simultaneously procs ebon armor as well, and then using x6 ult.

The DoT from skratch gun will kill bosses 10 times over xD

I think they need to move Warriors from Single Target Boss Destroyers to "Warriors"

Warrior = Medium AoE Damage, and High Health. Medium Single Target Damage.

Mage = High AoE damage, Low Health, Medium Single Target Damage.

Rogue = Medium AoE damage, Low Health, and High Single Target Damage.

This is how the classes were designed, and this is why players chose their classes. To do what they were designed for. But the mythic 81 warrior weapons stole Rogue's role.

And the mythic 81 mage weapons stole Warrior's role. Which in the end made Rogue useless

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yes, I was being facetious to point out how ridiculous the warrior ultimate is lol. In other words, I agree with you warrior ult is stupid

marsu4u
04-03-2022, 11:52 PM
Once I believed each classes have roles too, like war shouldn't do dmg or rogue shouldn't have high armor, But I changed my view.
In this game, all classes must do enough dmg, so everyone can play. Or a class will be left out.

Warrior does high dmg but that's very limited by using rage, which you can only use once or twice thoughout a map. Once you miss it, it's gone.
Warrior doesn't do consistent dmg like mage and rogue, and having one high dmg skill for warrior doesn't make the game imbalance Imo.

And rogue and mage do more dmg over time if warrior doesn't have rage.


I actually liked playing new maps with new weapons.
Like in mech, warriors can deal with boss but can't kill mobs fast enough without other classes.
Warrior weapons are not designed to kill mobs fast when they are spread out.
Other classes can kill mobs with their skills and weapon procs, but need tanks that hold aggro and heal them.
And we all help each other to kill mobs and boss.
We actually need different classes that do different jobs.



BTW, I do agree that rogue ults are kind of useless.
Instead of aim shot, dex boost would be nicer but maybe with longer cool down.
Or better heal/invincible ability would be more interesting.

Agreed, every class needs to be able to do dmg

Ploid
04-04-2022, 12:06 AM
Once I believed each classes have roles too, like war shouldn't do dmg or rogue shouldn't have high armor, But I changed my view.
In this game, all classes must do enough dmg, so everyone can play. Or a class will be left out.

Warrior does high dmg but that's very limited by using rage, which you can only use once or twice thoughout a map. Once you miss it, it's gone.
Warrior doesn't do consistent dmg like mage and rogue, and having one high dmg skill for warrior doesn't make the game imbalance Imo.

And rogue and mage do more dmg over time if warrior doesn't have rage.


I actually liked playing new maps with new weapons.
Like in mech, warriors can deal with boss but can't kill mobs fast enough without other classes.
Warrior weapons are not designed to kill mobs fast when they are spread out.
Other classes can kill mobs with their skills and weapon procs, but need tanks that hold aggro and heal them.
And we all help each other to kill mobs and boss.
We actually need different classes that do different jobs.



BTW, I do agree that rogue ults are kind of useless.
Instead of aim shot, dex boost would be nicer but maybe with longer cool down.
Or better heal/invincible ability would be more interesting.Then what's the point of classes if all are doing the same thing? XD?

Warriors needs to tank so therefore they should give them taunt mechanics, and make mobs and bosses do significantly more damage so it's super hard to play without them.

Mages need to do high AoE damage. Make it so that it's super hard to clear maps without them.

Rogues need to do single target damage and kill bosses.

You see, this way every class is important!

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Elec
04-04-2022, 06:32 AM
Then what's the point of classes if all are doing the same thing? XD?

Warriors needs to tank so therefore they should give them taunt mechanics, and make mobs and bosses do significantly more damage so it's super hard to play without them.

Mages need to do high AoE damage. Make it so that it's super hard to clear maps without them.

Rogues need to do single target damage and kill bosses.

You see, this way every class is important!

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Warriors doing dmg doesn't make all class doing same thing.
It gives more chances to more people to play together.

If rogue is only one who can do single target dmg and kill bosses, rogues without good gears will be left out because they won't be able to finish the map, or tanks will be left out because they will slow down the runs only.
It's also impossible to make rogue do dmg on boss only but not mobs, mages clear mobs only not not do dmg on boss.
Everyone should do enough dmg in different way and that makes this game more balanced.

But they still do have their class specific skills.
Mage is only one who can control mobs and still faster than other classes on mobs.
Rogue still does most dmg on single target overall.
Warrior's job is still holding aggro, tank and heal pt.

And this way everyone can still play with everyone.
If a rogue is slow on boss, others can help.
If a tank miss heal, others have a way to survive.
Is a mage miss some mobs, other can help.

Again, all classes must be able to have enough dmg as well as survivability but in different ways.
Just my opinion.

Ploid
04-04-2022, 11:08 AM
Warriors doing dmg doesn't make all class doing same thing.
It gives more chances to more people to play together.

If rogue is only one who can do single target dmg and kill bosses, rogues without good gears will be left out because they won't be able to finish the map, or tanks will be left out because they will slow down the runs only.
It's also impossible to make rogue do dmg on boss only but not mobs, mages clear mobs only not not do dmg on boss.
Everyone should do enough dmg in different way and that makes this game more balanced.

But they still do have their class specific skills.
Mage is only one who can control mobs and still faster than other classes on mobs.
Rogue still does most dmg on single target overall.
Warrior's job is still holding aggro, tank and heal pt.

And this way everyone can still play with everyone.
If a rogue is slow on boss, others can help.
If a tank miss heal, others have a way to survive.
Is a mage miss some mobs, other can help.

Again, all classes must be able to have enough dmg as well as survivability but in different ways.
Just my opinion.Yes, but right now Rogue is not the best on killing boss, and warrior is not the best on tanking.

Warrior's proc + Ult make them 2 shot elite zodias bosses, but Rog can't do anything close to that.

Mage's Aquaris gives them 50k health and 40k armor... They don't need this if the tank are properly doing their jobs.

Yes, other class should do "medium damage" to targets other than their own. Rog does high damage to bosses, mage does high damage to mobs, and warrior does medium damage to both mobs and boss.

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Elec
04-04-2022, 11:57 AM
Yes, but right now Rogue is not the best on killing boss, and warrior is not the best on tanking.

Warrior's proc + Ult make them 2 shot elite zodias bosses, but Rog can't do anything close to that.

Mage's Aquaris gives them 50k health and 40k armor... They don't need this if the tank are properly doing their jobs.

Yes, other class should do "medium damage" to targets other than their own. Rog does high damage to bosses, mage does high damage to mobs, and warrior does medium damage to both mobs and boss.

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I know you won't change your view, however.
Like I said. Proc can give them a chance to have other class abilities for a period of time, which makes all class playable without replying on other classes. But that doesn't mean they are best or meant to be to do that. That just let them help other class roles.

I played other games that warriors does massive dmg, mage with hp steal, rogue with invincibility. All that let them be equal to each other when competing and also give players more choices to build their characters



'warriors shouldn't do dmg' 'mages shouldn't be tank' 'rogues shouldn't have heal skill'
These are just biases imo.

PoorCharlatan
04-04-2022, 01:19 PM
Imo, the skills are fairly balanced as of now. Problem is procs. A war with mythic 81 weapon and rage ult on can basically one or two shot elite zodias bosses. On the other hand, rogues with double proc on (sunken and pisces) barely takes out 1/7th the hp bar of a boss using ulti aim shot. As with the previous patch, wars are absolutely dominating right now with the absurd procs

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Aeot
04-04-2022, 02:10 PM
Imo, the skills are fairly balanced as of now. Problem is procs. A war with mythic 81 weapon and rage ult on can basically one or two shot elite zodias bosses. On the other hand, rogues with double proc on (sunken and pisces) barely takes out 1/7th the hp bar of a boss using ulti aim shot. As with the previous patch, wars are absolutely dominating right now with the absurd procs

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Rogs dominate most elite maps timed runs and u don't see anyone complaining about it.

Perogol
04-04-2022, 02:55 PM
mage deal massive damage bc of their ebon armor proc combo aquaris alone dont deal "massive damage ,my opinion

Ploid
04-04-2022, 04:31 PM
Rogs dominate most elite maps timed runs and u don't see anyone complaining about it.The class has nothing to do with Timed Runs, 1 rog speed ult helps, but that's about it.

Duggar Dagg gives speed buff but so does Aquaris

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marzeg
04-04-2022, 04:57 PM
I think rather than this being a warrior design problem it is a weapon design problem. In the past when proc stacking was a thing you could be creative with combos and honestly the war ult wasn't needed due to being able to stack multiple procs.

Since proc stacking was eliminated IMO this game has become very dull. It is the same old thing and we can't create new ways to attack we simply have to use these crappy mythic weapons that take forever to proc and then (if you are a war you know my pain) get knocked back and our weapon does absolutely no dmg and proc resets by the time we get to the boss again.

I have seen the idea mentioned multiple times today and in the past to implement crafting old weapons up to 81 and being able to use their procs at end game. This would make the game fun again not monotonous as it is currently. - Atoned

100% agreed. With the removal of proc stacking, this essentially renders users needing to choose between suffering a loss of stats or no longer using older gear. Unless STS decides to implement or give users a reason to use older gear (especially those with GREAT procs) they're just going to constantly clutter the game with gear that's going to become more and more useless as the level cap rises. Inventory space was already an issue that's been temporarily fixed with the increase in storage capacity but as the game progresses and new content with new gear is released, we're going to end up right back where we started in the first place. Sucks though, I'd love to use the procs of older gears, especially those of which that have great crowd control given the fact that it seems with the newer maps there's clusters of enemies.

Fiasaria
04-05-2022, 08:56 AM
Make warriors only tank again, so we won't get invited to pts like in the planar tombs and planar arena times, we just need a weapon for mob clearing and a weapon for boss fights that's it

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