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View Full Version : An Idea to make rogues & warrior's better



Synergia
04-05-2022, 02:17 AM
Many rogues now got above 100% CRIT, and many warriors got more than the armor capacity.
how about that when a rogue reaches 100% crit, they get tiny bonus for crit damage instead?
and when a war riches max armor he gets bonus to damage?

For example, if I have 110% crit, I would have 10% critical damage (rog)
and if I have 10% more armor that the armor capacity, I will get 10% bonus damage..

just an idea to make a little balance change.
what do you think?

@Devs

Mitsooos
04-05-2022, 02:36 AM
I don't want to argument with you, but I think this type of comparison about rogue critical and warriors armor can't be compared,
because the rogue get the critical from main stats, and warriors don't get armor from main stats, and I don't want to mention about awakenings .

ZZTop
04-05-2022, 04:43 AM
Again people come with suggestions that dont take into account pvp endgame or smurfs...-1.

Trimis de pe al meu VOG-L29 folosind Tapatalk

Mitsooos
04-05-2022, 05:10 AM
Maybe devs need to make a new pet , with arcane ability type like scorn, (Infernal Sacrifice: Exchange 20% armor for 20% damage for 5 seconds.)
with aa that exchange some of critical% and buff you something other stats or damage .

Snowman Is here
04-05-2022, 06:14 PM
Since the idea of sacrificing one stat for the other is coming up here, there’s other games that have attribute trees, we can call them “elite passives”, and they allow the player to choose things like “30% damage increase for 30% health” or “lifesteal chance at 100% crit”, “when hp drops below 20% a 10 second skill cooldown boost is applied”.
These attributes can have a level requirement and be disabled for pvp zones.

Maybe these can be implemented in the current skill/passive tree, or with an entirely new system aimed towards endgame content