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asommers
04-23-2022, 11:28 AM
We are gathering feedback before deciding to update both the crafting times and costs for jewel upgrades. This is only for "normal" jewels (Chaos, Diamond, Finesse, Fury, Lightning, Mind, Nature, and Water), the Order jewel crafting will remain the same.

Old costs and times are listed with new costs and times.

244659

-ALS

caabarader
04-23-2022, 11:50 AM
I still prefer the idea of this thread:
https://r.tapatalk.com/shareLink/topic?url=https%3A%2F%2Fwww%2Espacetimestudios%2Ec om%2Fshowthread%2Ephp%3Ft%3D630987&share_tid=630987&share_fid=24169&share_type=t&link_source=app
I guess the only thing that could be changed is the time of standard and fortified for 5 seconds, like cracked, damaged and weak. If necessary for Compensation, maybe increase lil bit of Gold needed. Ty!

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ZZTop
04-23-2022, 12:31 PM
Why even bother asking for feedback on such a ridiculous change, 5 minutes and tripled gold to craft a damaged jewel lol, nobody in their right mind will think this is a good idea

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Xuds
04-23-2022, 12:32 PM
This is a lot better than the current time

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Analytical
04-23-2022, 02:05 PM
This is a lot better than the current time

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Bet you didn't see it takes 5 mins to craft from cracked to damaged. And 15min to craft from damaged to weak. Used to take 5s lmao

If you saw and still think it's better overall, then I respectfully disagree. I would rather not have to come back online so frequently and just set them to craft on its own once I have made all into weak jewels, I only have to come back after 4 hours instead of every 5mins, 15mins, then 30mins then 1 hour

At best, this change only speaks to a very subtle way of making us stay online longer, pretty unnecessary, make the game more fun and as a byproduct of having a fun and engaging game, people naturally stay longer, no need this petty trick.

Nexior
04-23-2022, 02:17 PM
Im ok with time with one adjust jewels till standard time 5s( otherwise everyone will delete it what means another useless jewels like nature lighning etc). I would keep cost same like it was. Now already ridiculous price 30m+ for one jewel flawless

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championboost
04-23-2022, 02:20 PM
why does it cost more gold though to craft

championboost
04-23-2022, 02:22 PM
Please dont make it 5min to craft damaged jewels and 15min for weak jewels. Keep it at 5sec

Xuds
04-23-2022, 03:00 PM
Bet you didn't see it takes 5 mins to craft from cracked to damaged. And 15min to craft from damaged to weak. Used to take 5s lmao

If you saw and still think it's better overall, then I respectfully disagree. I would rather not have to come back online so frequently and just set them to craft on its own once I have made all into weak jewels, I only have to come back after 4 hours instead of every 5mins, 15mins, then 30mins then 1 hour

At best, this change only speaks to a very subtle way of making us stay online longer, pretty unnecessary, make the game more fun and as a byproduct of having a fun and engaging game, people naturally stay longer, no need this petty trick.You're right I didn't bother to look at the other ones the only ones I look at were the highlighted box since I assumed those were the only changes.
----------
Why would you guys increase the time on some of the jewels if we asked to decrease it?

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Uereazagr
04-23-2022, 03:47 PM
+1 on decreasing time for those jewels -1 on increasing

|Ares|
04-23-2022, 04:04 PM
Thank you for reading my thread in suggestions. I very much appreciate the response but I don't think in general there's need in changing the craft time of damaged and weak jewels to 5/15 minutes. Keep it as they were before but anything highlighted above (standard till noble) would be a really good and helpful change!

ZZTop
04-23-2022, 04:21 PM
Its the fact that not only some jewel times are incresead, the price also increases??? Like...ok decrease time and increase gold to balance it out but same goes the other way...on that ,,new" jewel craft sheet flawless stat jewels would probably go for 50-60m...its absurd since the precises before this update were 5-8m depending on class, so the flawless ones shouldnt pass 20-25m yet they go for 40 and precises doubled in price, after this they might double again, who tf will afford that x 21 lol?

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Encryptions
04-23-2022, 05:21 PM
Can you not increase the gold required? It already costed 4mil in crafting fees to turn cracked to 1 flawless. Or the time of crack to damaged and damaged to weak?

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-Rogue-
04-23-2022, 05:40 PM
We are gathering feedback before deciding to update both the crafting times and costs for jewel upgrades. This is only for "normal" jewels (Chaos, Diamond, Finesse, Fury, Lightning, Mind, Nature, and Water), the Order jewel crafting will remain the same.

Old costs and times are listed with new costs and times.

244275

-ALS

Before you pooped this thread, did you count how much time it will take to craft from cracked to flawless having even 100 craft slots? Need help with counts? :)
Are you seriously taking feedback for this? lol
and where is section with "New gold"? I only see x2 "old gold" :)

Maybe u guys try play your own game sometimes? haha... useless as always

Avaree
04-23-2022, 06:37 PM
Thank you for reading my thread in suggestions. I very much appreciate the response but I don't think in general there's need in changing the craft time of damaged and weak jewels to 5/15 minutes. Keep it as they were before but anything highlighted above (standard till noble) would be a really good and helpful change!

Well said (: !

asommers
04-23-2022, 07:53 PM
Thanks to those that provided constructive feedback. Updated gold costs. Ignoring the tree of times and costs, the total time and total gold is significantly lower than what's currently live now.

244295

I'm still unsure about the 5s, they were never supposed to be 5s (although I do realize that they have been that way since they were introduced).

-ALS

Hotnab
04-23-2022, 07:58 PM
We would like damaged n weak jewels be able to craftable in seconds

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Encryptions
04-23-2022, 08:02 PM
Thanks to those that provided constructive feedback. Updated gold costs. Ignoring the tree of times and costs, the total time and total gold is significantly lower than what's currently live now.

244295

I'm still unsure about the 5s, they were never supposed to be 5s (although I do realize that they have been that way since they were introduced).

-ALS
The gold total you are using at the bottom is not set in the correct price, here is a chart of costs from our current craft prices. Increasing the cost will only make people trash more jewels thus increasing the price of jewels even more.244296

caabarader
04-23-2022, 08:05 PM
Thanks to those that provided constructive feedback. Updated gold costs. Ignoring the tree of times and costs, the total time and total gold is significantly lower than what's currently live now.

244295

I'm still unsure about the 5s, they were never supposed to be 5s (although I do realize that they have been that way since they were introduced).

-ALSThe problem is because we craft too much damage/weak, so turning them for 5/15 minutes isn't something that we were looking for, if u can't turn standard for 5 seconds, i guess i still prefer the actual system.

Encryptions
04-23-2022, 08:13 PM
I get that. I even said "ignoring the tree of times and costs".

-ALSDidn't see that part, just the graph that was posted. Increasing the cost / time really won't help with jewels since those cracked / damage / weak jewels already make people lose profit to craft in their current stand point. Reducing the craft cost to 0 would really help the jewel economy if you decide to keep the 5 and 15 minute craft time. Else people will liquidate all of those jewels due to it not being worth the time / gold to upgrade these jewels. We want jewels to be cheaper, flawless people are selling for 35m each and they cost less than 30 to craft.

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|Ares|
04-23-2022, 09:15 PM
Thanks to those that provided constructive feedback. Updated gold costs. Ignoring the tree of times and costs, the total time and total gold is significantly lower than what's currently live now.

244295

I'm still unsure about the 5s, they were never supposed to be 5s (although I do realize that they have been that way since they were introduced).

-ALS

If something was never supposed to be implemented into the game but been like that ever since introduced and people were okay with it, what is the point in changing it now? One step forward with reducing the craft time of higher tier jewels, 3 steps backwards with changing the crafting time of thing that's been around for years.

championboost
04-23-2022, 09:31 PM
I would rather keep it how it is than crafting damaged jewels for 5minutes and weak jewels for 15minutes

championboost
04-23-2022, 09:42 PM
Thanks to those that provided constructive feedback. Updated gold costs. Ignoring the tree of times and costs, the total time and total gold is significantly lower than what's currently live now.

244295

I'm still unsure about the 5s, they were never supposed to be 5s (although I do realize that they have been that way since they were introduced).

-ALS

also the total time is not reduced because u dont craft every gem on this list the same amount of times. With your logic u craft one of each and in that total the time is less but u dont consider the higher up on the list the more of them u craft. You craft hundreds of damaged and weak gems and if u increase the time on those in total it will take more time to craft

laallaala
04-23-2022, 09:52 PM
Dont do this!!

asommers
04-24-2022, 01:02 PM
244345

I've color coded the changes (yellow=increase, green=decrease, no color=no change) and included cumulative costs/times to further the discussion. Cumulative costs/times represent if you only had Cracked jewels and wanted to create a Flawless jewel.

This should highlight the changes and ensure we're all talking about the same thing.

Both overall costs and times are lower even though the two smallest jewels see an increase.

-ALS

Nexior
04-24-2022, 01:07 PM
244345

I've color coded the changes (yellow=increase, green=decrease, no color=no change) and included cumulative costs/times to further the discussion. Cumulative costs/times represent if you only had Cracked jewels and wanted to create a Flawless jewel.

This should highlight the changes and ensure we're all talking about the same thing.

Both overall costs and times are lower even though the two smallest jewels see an increase.

-ALSOk ok what about economy after changes cracked ,damage and weak jewels ?? In that case better delete all nature , diamond, lightning , water jewels, cracked damage weak jewels(mind finesse fury)

Edit. I dont think so players want panish them self 100000times crafting those jewels , isnt a bit annoying taking attention every 5min (maybe let them enjoy gameplay instead) I bet ppl would like to see positive change .

Hope so in the end u not gonna buff nerf buff nerf this crafting like u do with all weapons . Market anyways isnt stable.

I would go rather all jewels till noble 5s and 10days for another. And everyone fine with changes. What i want to say .
PEOPLE WANT REDUCE wasted time for crafting none care if this takes 3days or 5days if they no need to spend 1000hours to log in and craft them with alarms.
@asommers hope u see the point


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championboost
04-24-2022, 01:24 PM
244345

I've color coded the changes (yellow=increase, green=decrease, no color=no change) and included cumulative costs/times to further the discussion. Cumulative costs/times represent if you only had Cracked jewels and wanted to create a Flawless jewel.

This should highlight the changes and ensure we're all talking about the same thing.

Both overall costs and times are lower even though the two smallest jewels see an increase.

-ALS

To craft one flawless gem u need to craft 19.683 damaged Jewels this takes now about 27 hours (27,3375hours) with the updated time it will take 1640,25 hours (This is 60 times longer than before!)
To craft one flawless gem u need to craft 6561 Weak Jewels this takes now about 9 hours(9,1125hours) with the updated time it will take 1640,25 hours( This is 180 times longer than before!)

Just dont update it Gems will get so much more expensive and tidious to craft

Nexior
04-24-2022, 01:48 PM
To craft one flawless gem u need to craft 19.683 damaged Jewels this takes now about 27 hours (27,3375hours) with the updated time it will take 1640,25 hours (This is 60 times longer than before!)
To craft one flawless gem u need to craft 6561 Weak Jewels this takes now about 9 hours(9,1125hours) with the updated time it will take 1640,25 hours( This is 180 times longer than before!)

Just dont update it Gems will get so much more expensive and tidious to craft

"9,11125hours" ,"1640,25hours"
Whats that ??Are u rly writing hours like that ?
Also your math i think somewhere went wrong xD

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championboost
04-24-2022, 02:02 PM
"9,11125hours" ,"1640,25hours"
Whats that ??Are u rly writing hours like that ?
Also your math i think somewhere went wrong xD

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I went to school unlike u

asommers
04-24-2022, 02:56 PM
To craft one flawless gem u need to craft 19.683 damaged Jewels this takes now about 27 hours (27,3375hours) with the updated time it will take 1640,25 hours (This is 60 times longer than before!)
To craft one flawless gem u need to craft 6561 Weak Jewels this takes now about 9 hours(9,1125hours) with the updated time it will take 1640,25 hours( This is 180 times longer than before!)

Just dont update it Gems will get so much more expensive and tidious to craft

Why are you stopping at Weak? While those two types do show increases, but the rest are decreases which cancel out any increases by a large margin when creating a Flawless.

-ALS

championboost
04-24-2022, 04:18 PM
Why are you stopping at Weak? While those two types do show increases, but the rest are decreases which cancel out any increases by a large margin when creating a Flawless.

-ALS

I know that the others are shorter but nobody will want to take the time to craft the damaged and weak jewels anymore and jewel prices will go up
just to have 1 set with all flawless jewels already costs over 600million gold

|Ares|
04-24-2022, 04:34 PM
Why are you stopping at Weak? While those two types do show increases, but the rest are decreases which cancel out any increases by a large margin when creating a Flawless.

-ALS

Can you literally just reduce the craft time of standard/fortified and excellent jewels and even just keep the superb, noble and higher tier ones the same?
Don't change the craft time of damaged and weak ones, this is literally the opposite of what people want.

marzeg
04-24-2022, 06:28 PM
We are gathering feedback before deciding to update both the crafting times and costs for jewel upgrades. This is only for "normal" jewels (Chaos, Diamond, Finesse, Fury, Lightning, Mind, Nature, and Water), the Order jewel crafting will remain the same.

Old costs and times are listed with new costs and times.

244345

-ALS


I find it rather inconvenient to increase the time of lower jewel tiers, slightly decreasing mid tiers, yet leaving end game tiers completely untouched and increasing the cost of crafting them.

For the most part, there are two major factors as to why people would like adjustments made to jewel crafting in the first place.

1: Limited crafting space. We have thousands upon thousands of jewels but have to craft them in groups of 25 which is already problematic enough. (considering that the user has even unlocked this many crafting slots to begin with).

2: The high crafting time for mid/end game tier jewels.

Jewel crafting is already a hassle to begin with, now you're essentially adding gas to that flame by significantly increasing the time spent crafting lower tier jewels.
When we're farming maps and got an inventory of x999 of a specific jewel type, we either sell some or preferably craft them into the next tier to free up inventory space, the latter will no longer be an efficient option thereby after.

Prices are understandable but this increase may potentially hurt newer players more than older.

Disyerto
04-24-2022, 07:57 PM
Add option where :
Higher Gold = Shorter Time
Balance Gold = Balance Time
Low Gold = Longer Time
Crafting Time depending on Gold you pay

Direct message at forum.

championboost
04-25-2022, 12:24 AM
imagine coming on every 5minutes to craft more damaged jewels ...
and then every 15minuted for weak jewels

Oawaoebi
04-25-2022, 08:53 AM
I would prefer and many others too that we keep the crackers and damaged on the 5secs. Can make damaged 15 secs wont complain much.

We need so many of them and crafting up to precise is horrible and with the crackers to damaged 5 minutes it’s way too much time. No one will really want that. Expect a similiar feedback like proc removing.

But I would be ok when noble to exqui is 12h exqui to precise 1 day and flawless 2days. We don’t need many of those and no one will craft many so It would be better to increase those times instead of crackeds.

Also a Suggestion for the zodiac token vendor:
An elixir with which the speed time of items in crafting get doubled tripled or 4th.

Also when items are in craft and we enter daily crafting event. Would be great when a 12h item enters at 8h the crafting event and then changes to 4h left and when we leave the crafting event the timer goes vice versa. Hope that’s understandable explanation.


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QuaseT
04-26-2022, 11:22 AM
I will go even further and say cancel increase of damaged and weak and shorten it to 0 sec - so instant craft. Im a hardcore mode player and right now I have to take a break from running once in a while during events just to craft those up to weak before they reach max. Party usually waits or skips me just because of that. If you increase the time of jewels we have to craft most often drastically, they will end up just as awaken fragments for hardcore player. We barely craft them at all due to the fact of limited crafting space. I am always maxed out on those but simply cant craft them into gems there. Decrease of the ones above damaged seems fair and still takes many hours to just craft a single flawless.

Kaziscate
04-26-2022, 01:27 PM
The general sentiment appears to be that the limited number of slots we have for crafting is what makes jewel crafting a pain. If it is possible, we need to have a way to craft stacks (or an item pack) of jewels at once in 1 crafting slot, e.g. it would take 300 cracked jewels to craft a sack of 100 damaged jewels.

asommers
05-03-2022, 12:24 AM
244659

After internal discussion, we're going to keep the Damaged and Weak crafting times at 5s. Table in the original post has been updated. Green represents changed costs/times that are lower than current, yellow represents costs greater than current.

-ALS

Uereazagr
05-03-2022, 11:28 AM
244659

After internal discussion, we're going to keep the Damaged and Weak crafting times at 5s. Table in the original post has been updated. Green represents changed costs/times that are lower than current, yellow represents costs greater than current.

-ALS

Cool! This will revive jewel farming for sure imo

caabarader
05-03-2022, 04:05 PM
When it going to be adressed?

|Ares|
05-03-2022, 07:31 PM
244659

After internal discussion, we're going to keep the Damaged and Weak crafting times at 5s. Table in the original post has been updated. Green represents changed costs/times that are lower than current, yellow represents costs greater than current.

-ALS

Great update, when can we expect it to go live?

Nocturnus
05-21-2022, 08:10 PM
It looks good. When will this be released?

Thanks.

Oakmaiden
05-24-2022, 07:05 AM
No to increased cost, yes to decreased time.

asommers
05-24-2022, 12:47 PM
This has been implemented and will be in the next server (content) update.

-ALS

Nekojiro
05-25-2022, 02:09 AM
probably they want ro get rid the amount of gold in the game, i think developper already worried about gold inflation that might kill the game.

Holyshox
05-25-2022, 03:44 AM
It's sad to see that the developers exploit every loophole, sit down at a table with psychologists to encourage us players to buy platinum even more. No respect for the OGs, no respect for anyone seems to be the order of the day, while you're at it, why don't you make frank/Medusa etc available to everyone right away, it's the same with the para aura. We just switch off that many invest a fortune and buy these things. It's by far the stingiest game I've ever played in my life in 30 years.

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Oakmaiden
05-25-2022, 08:08 AM
probably they want ro get rid the amount of gold in the game, i think developper already worried about gold inflation that might kill the game.

Then they should stop dropping it everywhere...