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BlahBlodyValentine
04-30-2022, 11:21 AM
Mostly in endgame map like zodias why we have higher dodge percentage? and we cant use it.. Class is useless lets say a warrior have high health and armor because its supposed to be a tank, and a rogue one is you know a like assassin type and focusing crit n dodge etc.. now its useless. this is sad.

BlahBlodyValentine
04-30-2022, 11:27 AM
i tested in hauntlet melee monster still hits and i received damage.. i have 160%+ dodge so the mobs got higher hit percentage? how much mobs hit percentage then?

BlahBlodyValentine
04-30-2022, 11:30 AM
or maybe im wrong and missing something, how dodge works can someone explain?

Fake_Stats
04-30-2022, 11:36 AM
or maybe im wrong and missing something, how dodge works can someone explain?Im pretty sure dodge is capped at 70-80%, having any over that doesnt help you.

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BlahBlodyValentine
04-30-2022, 11:46 AM
Im pretty sure dodge is capped at 70-80%, having any over that doesnt help you.

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so they better fix the numbers in stats.. and let everyone knows about it that maximum dodge is 70-80%.. because we getting wrong information about 100% dodge thing..

Fake_Stats
04-30-2022, 12:06 PM
so they better fix the numbers in stats.. and let everyone knows about it that maximum dodge is 70-80%.. because we getting wrong information about 100% dodge thing..Well if 100% dodge worked then you would dodge everything so you would never die hehe

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BlahBlodyValentine
04-30-2022, 12:18 PM
Well if 100% dodge worked then you would dodge everything so you would never die hehe

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idk in other games basic attack can only dodge then skills still hit you, and if u have to dodge skill its called parry i guess?

BlahBlodyValentine
04-30-2022, 12:22 PM
Well if 100% dodge worked then you would dodge everything so you would never die hehe

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u becoming strong u geared up u hardwork thats why u reached 100%, in low level ofcourse u have low dodge.. i mean, u get what i meant to say? u strong now at least smaller monster/lesser monster cant hit u

BlahBlodyValentine
04-30-2022, 12:25 PM
and one last thing as i see.. ngl in endgame the damage is not realistic and unbalanced.. it looks broken.

BlahBlodyValentine
04-30-2022, 12:37 PM
or maybe the title of this thread is "Fake 100% Dodge rate* i hope devs give a clarification its look scam 100% dodge lol.

Encryptions
04-30-2022, 12:39 PM
If we had 100% dodge then every attack would miss us meaning we would be unkillable. Why would any game in the world have this?

Player AL
04-30-2022, 12:40 PM
its look scam 100% dodge lol.

Just try remember warriors at 71lvl expansion who got 15k+ armor... haha

Yoloswagx
04-30-2022, 12:58 PM
Remove dodge and give damage reduction to rogue instead, ez solution

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ungarn
04-30-2022, 01:25 PM
stats in this game are useless

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PostNoob
04-30-2022, 03:16 PM
Maybe you are fighting monsters that use skills frequently? Run as a mage and then rog in the hardest maps and you will see its power regardless the number.


Debuffs could come into play.

Kystone
04-30-2022, 03:36 PM
I’d much rather have dodge than this useless shield

BlahBlodyValentine
04-30-2022, 08:35 PM
im fine with 70% dodge but dont mislead people by false numbers.. i already posted it in bug section, i want them to fix it like this ~> Dodge (??/70)

capeo
05-01-2022, 02:01 PM
Yeah, I hate dodge. Its far from useless. In pvp rogues dodge my proc 70 to 80% of the time. Even stunned. Like other people have said dodge only works on normal attacks not skills. Unfortunately normal and charged attacks are all you can use with the mythic procs. I mean how on earth is a frozen rogue dodging anything.......

In pve you're only dodging basic attacks and mobs are really the only ones that use those. I see the "miss" often when rogues are fighting mobs in zodias. So again not useless. Just limited.

Potofgreed
05-01-2022, 02:48 PM
in other games dodge works vs basic and skill damage.

this is a fact^ .

a lot of arcane legends monsters typically deal skill damage. older content you should be able to dodge some stuff. in hauntlet monsters scale to your level.

other games actually end up removing dodge from their game entirely because it ends up way to powerful.

Example.

path of exile use to have dodge and spell dodge but they ended removing it.

sometimes removing mechanics when fixing a game is necessary. if the mechanic is to powerful it stops the game from innovating in certain areas.

if they decide not to remove or rework mechanics in the game. the mechanics will start to repeat it self once it hits this wall.

this is typically done for the ease of maintenance its because " Maximizing profits" is prioritized over maintenance. all games hit this wall eventually but good games have more layers. the bad games hardly have a layer at all.

when games are to simplified they hit this wall. which is fine for the 1st two or three years of the games life. but any longer then problems start to arise. the solution to deal with these problems can also effect the game long term.
but hey!
if it aint broke dont fix it. " if it hasn't broke the game dont fix it" " maximizing profits"

BlahBlodyValentine
05-01-2022, 11:59 PM
in other games dodge works vs basic and skill damage.

this is a fact^ .

a lot of arcane legends monsters typically deal skill damage. older content you should be able to dodge some stuff. in hauntlet monsters scale to your level.

other games actually end up removing dodge from their game entirely because it ends up way to powerful.

Example.

path of exile use to have dodge and spell dodge but they ended removing it.

sometimes removing mechanics when fixing a game is necessary. if the mechanic is to powerful it stops the game from innovating in certain areas.

if they decide not to remove or rework mechanics in the game. the mechanics will start to repeat it self once it hits this wall.

this is typically done for the ease of maintenance its because " Maximizing profits" is prioritized over maintenance. all games hit this wall eventually but good games have more layers. the bad games hardly have a layer at all.

when games are to simplified they hit this wall. which is fine for the 1st two or three years of the games life. but any longer then problems start to arise. the solution to deal with these problems can also effect the game long term.
but hey!
if it aint broke dont fix it. " if it hasn't broke the game dont fix it" " maximizing profits"

your right, but some games dodge still works fine, like in ragnarok, you have to beat there stats let say player A have 100% dodge, so player B need to increase his hit chance or atleast have dodge debuff to damage the target. so increasing it to higher amout its not useless. thats why its funny to me when u have 100%+ dodge but dont really works... im fine now its their game they said the max capped of dodge is 70-80%, so i want to happen is in stats view they need to fix the numbers.. also in black dessert mobile the maximum crit let say 30% only.. so u will not add more the view of stats is like this 30/30
someone commented on me 70/70 is 100% in dodge? really its 70% that means it still hits u but 70 not 100, 100 is no chance, but 70 have chance u take damage. so yea thats all xD forgive my english

Terracraft
05-02-2022, 12:05 AM
Al just too simple game to implement what DODGE rly means in rpg

BlahBlodyValentine
05-02-2022, 12:07 AM
This game is lacking of Strategistic Builds. proc proc 1hit 1hit. I dont hate the game i just want it to improve tbh. Even they add strategy run maps the damage is unrealistic 1hit vs 1hit no thrill.. Mechanics is useless or to much easy most of the players now easily finish maps all u need to do is to have op gears.

BlahBlodyValentine
05-02-2022, 12:09 AM
Al just too simple game to implement what DODGE rly means in rpg

so viewing 166% in rng still hits u? so max dodge is 1000%? i agree with u if in stats i see dodge capped at 70% then rng do the job if it hits or not.

BlahBlodyValentine
05-02-2022, 12:16 AM
they said this game is like lil bit WoW? i dont think so.. its too far from world of warcraft.

Potofgreed
05-02-2022, 02:34 AM
your right, but some games dodge still works fine, like in ragnarok, you have to beat there stats let say player A have 100% dodge, so player B need to increase his hit chance or atleast have dodge debuff to damage the target. so increasing it to higher amout its not useless. thats why its funny to me when u have 100%+ dodge but dont really works... im fine now its their game they said the max capped of dodge is 70-80%, so i want to happen is in stats view they need to fix the numbers.. also in black dessert mobile the maximum crit let say 30% only.. so u will not add more the view of stats is like this 30/30
someone commented on me 70/70 is 100% in dodge? really its 70% that means it still hits u but 70 not 100, 100 is no chance, but 70 have chance u take damage. so yea thats all xD forgive my englishman i wish you would just look back at some of the things ive said in the past lol. brb

i said this august, 31st 2021
i was wrong in one aspect because i didnt know they were capped.

this is a assumption

Rog n dex are broken.

dodge and hit chance work vs basic/auto attack damage.

imagine if dodge and hit chance worked vs skill damage.

what does dex give ? "dodge"

dodge is suppose to be a universal defensive mechanic.

but why doesnt it work vs skill damage ?

it doesnt work vs skill damage because if it did work rogs would basically be immune to almost all damage in the game. they would never get hit because they have the highest dodge in game.

if this was a thing awaken dodge wouldnt be a dead roll. it would actually be broken.

mobs,bosses,pet passives, aa's, and toon skills. all toons would be able to dodge but rogs would be the best and most consistent at it.

i personally wonder if dex has anything hidden.

anyways

"hit chance"

lets just say we all have 100% hit chance.

reduce hit chance doesnt apply to skill damage.

but why?

if reduce hit chance applied to skill damage. it would break a lot of things in the game. if a pet aa reduced my hit chance by 75% how am i going to hit rogue with firebal, lightn,ice,axe throw,skyward, and c.s? the rog will have like 250-300% dodge im guessing lol .

if i try to reduce the rogs hit chance with fireball or aa the rog would dodge it.

basically rogs and dex soft brick the game. thats why dodge and hit chance only work vs basic and auto attack damage.

"pvp"

the old weapons proced via basic attack only and some only proced on hit via basic attack. so just imagine what it was like vsing a rog ? how could you proc a weapon if the rog would have such a high chance of dodging your on hit proc.

also pet passives have on hit debuffs soooo basically its harder for those debuffs to be applied to rog because they dodge it lol.

last rogs kit is the most versatile in the game. they have the best cast times and the best mobility skill THAT HEALS in the game.

i always say this if im wrong im wrong . i dont mind being wrong.i apologize if i am .

rogs are under preforming.i agree with you guys 100% but its for a good reason.

forgot to add the time rogs were super strong in pve they didnt need wars or mage. it was full rog pt .

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Oawaoebi
05-02-2022, 03:22 AM
Without reading:
The dodge cap is around 70-80%
For the rogs when you reach those stats feel free to maybe invest in mana attributes. Just a few only will help you a lot hehe


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asommers
05-02-2022, 10:51 AM
We could do better in displaying information about stats to users as well as displaying caps and/or diminishing returns curves if they exist. This has been requested previously, so it's already on the list of things to do.

-ALS

BlahBlodyValentine
05-02-2022, 07:51 PM
We could do better in displaying information about stats to users as well as displaying caps and/or diminishing returns curves if they exist. This has been requested previously, so it's already on the list of things to do.

-ALS

Appreciated 🤍