whatwasit
05-13-2022, 06:41 AM
Sorry for my perfect paint skills, but can you add these buttons please (one consuming crafted energy from inventory, 2nd consuming tradeable energy kit, 3rd consuming free energy).
My point is only to don't get bothered by opening energy after every 3 runs, if somebody has better ideas how to do it, feel free to share
245102
(something like that already implemented for 'forgotten ruins' entrance and it's more comfortable)
It also can be still ONE button instead 3, but which will use energies straight from inventory in priority: free energy > crafted energy > tradeable energy > plat (ofc that button should show which type energy is going to be consumed)
OR maybe we can open ALL crafted/tradeable energies and they will be saved in satchel (as tokens, same as 'forgotten ruins') instead being chest which requires to open every time.
This idea(s) so perfect and I hope to see one of them implemented at current event (and for all energy-based events in future ofc)
My point is only to don't get bothered by opening energy after every 3 runs, if somebody has better ideas how to do it, feel free to share
245102
(something like that already implemented for 'forgotten ruins' entrance and it's more comfortable)
It also can be still ONE button instead 3, but which will use energies straight from inventory in priority: free energy > crafted energy > tradeable energy > plat (ofc that button should show which type energy is going to be consumed)
OR maybe we can open ALL crafted/tradeable energies and they will be saved in satchel (as tokens, same as 'forgotten ruins') instead being chest which requires to open every time.
This idea(s) so perfect and I hope to see one of them implemented at current event (and for all energy-based events in future ofc)