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View Full Version : It's time to decide yes or no.



Whirlzap
07-19-2012, 10:59 PM
To a fish kingdom dungeon for level 76 cap.
But seriously, here's the punch to fill you in.

Ever since the level 56 cap and earlier, everyone has imagined a Humania campaign.
We have it now. We have everything we've thought about.

No one has said anything about what new campaigns we should want.
It's only a matter of time until someone makes a thread. And I just made one now.
This one.

What sort of theme should the level 76 campaign be?

I was actually thinking of some unique ideas.

1. Colliseum Dungeon
You arrive in ancient ruins and warp to the past to find a gladiatoral match.
There is only one dungeon but a huge towne and exploration area for this campaign.
The Colliseum Dungeon is accessible through a portal in the Ruins of "_____" Towne.
This dungeon is only accessible with a full party of 8.
Yes, it's that hard we need 8 people now.
You host no games, you join none.
You find parties in front of the portal by creating one or joining one.

Once the party enters there will be mobs all around you.
Your spawn area is a small room with lots of mobs bunched together.
Once the first party member attacks, all the mobs can attack back.
After a mob dies, a stronger mob replaces it and you progress.
At the end is a boss and this boss that drops recipes.

Crafted items are made via a NPC.
You get Monster Beads/Badges/Gems from mobs.
Get enough of those and you can craft an armor piece.
Keep crafting until you get a full set.
Armor pieces are not tradeable, so people will be forced to farm them from the raw beads/badges/gems.
Weapons can be craftable from boss recipes and the Monster beads/etc

The entire set should include a ring as well.

There would be a title for completing the dungeon.

The second part of the campaign is called Hardcore Colliseum.
No elixirs, and pots have cooldowns.
After every 20 or so mobs there is a cooldown mob for heal and regen.
Cooldown mob does not attack.
Kill it to resume the Colliseum.
When one completes this and kills boss, you'll unlock the title Monster Hunter/Dragon Slayer/something cool.

PL needs more endgame features. This would spice it up.

2. More low level dungeons, like sandstorm caves

3. Another elite dungeon for levels 40-50 or 55-65
Something like AO4

4. More widespread dungeons with level variations like, level 30-50 or such.

Elyseon
07-20-2012, 12:17 AM
To a fish kingdom dungeon for level 76 cap.
But seriously, here's the punch to fill you in.

Ever since the level 56 cap and earlier, everyone has imagined a Humania campaign.
We have it now. We have everything we've thought about.

No one has said anything about what new campaigns we should want.
It's only a matter of time until someone makes a thread. And I just made one now.
This one.

What sort of theme should the level 76 campaign be?

I was actually thinking of some unique ideas.

1. Colliseum Dungeon
You arrive in ancient ruins and warp to the past to find a gladiatoral match.
There is only one dungeon but a huge towne and exploration area for this campaign.
The Colliseum Dungeon is accessible through a portal in the Ruins of "_____" Towne.
This dungeon is only accessible with a full party of 8.
Yes, it's that hard we need 8 people now.
You host no games, you join none.
You find parties in front of the portal by creating one or joining one.

Once the party enters there will be mobs all around you.
Your spawn area is a small room with lots of mobs bunched together.
Once the first party member attacks, all the mobs can attack back.
After a mob dies, a stronger mob replaces it and you progress.
At the end is a boss and this boss that drops recipes.

Crafted items are made via a NPC.
You get Monster Beads/Badges/Gems from mobs.
Get enough of those and you can craft an armor piece.
Keep crafting until you get a full set.
Armor pieces are not tradeable, so people will be forced to farm them from the raw beads/badges/gems.
Weapons can be craftable from boss recipes and the Monster beads/etc

The entire set should include a ring as well.

There would be a title for completing the dungeon.

The second part of the campaign is called Hardcore Colliseum.
No elixirs, and pots have cooldowns.
After every 20 or so mobs there is a cooldown mob for heal and regen.
Cooldown mob does not attack.
Kill it to resume the Colliseum.
When one completes this and kills boss, you'll unlock the title Monster Hunter/Dragon Slayer/something cool.

PL needs more endgame features. This would spice it up.

2. More low level dungeons, like sandstorm caves

3. Another elite dungeon for levels 40-50 or 55-65
Something like AO4

4. More widespread dungeons with level variations like, level 30-50 or such.
idk but sounds pretty hardcore, i would like to see the return of teamwork and elixirless runs like in shadow caves

Conradin
07-20-2012, 12:19 AM
Me Gusta! We are level 71, lol we can handle a challenge! great Idea, im all for it.

Elitephonix
07-20-2012, 12:59 AM
Sounds neat but I think 8 people is to many and people will rage if noobs join there party.

McBain
07-20-2012, 01:07 AM
Correct me if I'm wrong, but hasn't it been said that the next campaign or two will be Humania expansions, a la Alien Oasis? I'm not sure if you imagined your idea specifically in that context or not, but I like it either way.