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View Full Version : A few more bugs



Engmatic
07-21-2012, 02:40 PM
"Auto" doesn't always engage. Also, when you hit auto and there's something other than an enemy that you can interact with, you'll go to that instead of attacking the enemy. For example, if I hit auto and I'm anywhere near a landmine, it'll try to disable the landmine instead of attacking the nearby enemy (especially not a good thing for an engineer who can't disable these).

There's no delay on things there should be anymore. This is kinda cool in UC Shipyard disabling proximity mines, not so much when trying to open reinforced doors with a bomb.

Commands (in chrome anyway) used to auto-repeat and don't anymore. For example, if I got knocked down before, I could hold auto or one of my skill buttons and it would fire when I got up or when blasting through a mob of low hp bad guys, I could just hold auto. Now, I have to repeatedy smash the skill and auto buttons.

As far as the new meter on skills, I've seen this fill and the skill still not light up for as much as 3 seconds.

Weapons and skills don't fire in the direction of the target anymore

Ozuyucalebam
07-21-2012, 02:50 PM
All the above is true.