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View Full Version : Make Rogue ultimate hit boss



championboost
08-21-2022, 10:45 AM
the ult is already so weak compared to war and mage and then ur ult always wants to target the mobs around the boss

Synergia
08-21-2022, 04:55 PM
Also maby add damage or boss damage to that ult, maby it would do more than 10% of boss HP (with pisces proc) if it had more damage

Adek Nakal
08-21-2022, 11:51 PM
i think rogue ulti should deal additional 20% of target current hp that would be nice .

tapsykrete
08-22-2022, 12:20 AM
and also i hope always boss in target!

Adek Nakal
08-22-2022, 02:17 AM
maybe dev are working with skill rework thats why nothing being done so far

Immortal_Blood
08-22-2022, 06:58 AM
i think rogue ulti should deal additional 20% of target current hp that would be nice .

yes. like how garlic passive is currently working. 500 damage on a tindirin boss, 15,000 damage on rahabkor.

i must add i think the rogue ulti should do even more than that.

on top of dealing % dmg to hp of boss it SHOULD also:

- reduce armor by 100% for 5s
- reduce dodge chance by 100% for 5s
- movement slowed by 100% for 5s

it targeting boss over mobs would also be nice.

Oakmaiden
08-23-2022, 06:43 AM
All our shots should target the strongest enemy in the zone..... not barrels and crates, that’s my pets job apparently

Encryptions
08-23-2022, 07:30 AM
Change it to hit the highest health target.

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Greazemk
08-23-2022, 08:14 AM
A rework on Rogue's ult aimed shot is relevant, I'm also interested to see how L81 arcane weapons will adapt to Rogue's ult or how will it affect overall impact of Rogues.

I would like to add some suggestion, instead of prioritizing targets with larger health as one mentioned above, it would be better to target the strongest unit inside rogue's range regardless the amount of their health. Additional debuffs on target is also a nice touch -100% armor is too much tone it down to -70% to -75% the -100% dodge is genius but I doubt it being useful, only Warriors are the ones having issues with dodge.


Change it to hit the highest health target.

Sent from my SM-S908E using Tapatalk

It seems that the main subject on most "buffing/reworking" Rogues thread are mainly focused on how ESF boss behaves, by the looks of it your suggestion might work in some ways but, ESF boss minions could spawn on the right moment by the time a rogue is about to use ult, which their ult will target those minions instead. Let's say the boss doesn't spawn any minions during boss fight, rogue ult would rather aim for a barrel, crates etc.. unless they do something about those things.

What do you guys think?

Angelaxd
08-23-2022, 09:23 AM
They should double the damage it has now or triple it, also adding that the last one only hits the enemies with more life so as not to hit the mobs or barrels