Immortal_Blood
09-11-2022, 05:03 PM
Traps. As the skill level for AL isn’t that high (excluding rahabkor and mecharydon) and I think it’s hard to create it higher, I suggest traps. (1st boss in kraken lays traps)
Such as sweeping blades from ceiling… dot and high damage, maybe instant death
Spike traps.. applies knock back and bleed & reduce movement speed
Poison traps.. long dot with weakness added
Pressure plates.. triggers traps
Indiana jones / Elden ring boulders.. hahahaha instant death
Fire traps.. heavy dot
Tripwires.. triggers traps
rope trap (allies must break us out)
Evil magic zone wide which disables all movement speed effects. (Important to implement good traps)
How to actually implement these? I have no idea really good luck
Having the instance somewhat randomised like mausoleum / graveyard would be cool. And useful to cultivate the difficulty of traps. Instead of failing once or twice then knowing what’s going to happen.
J .
Such as sweeping blades from ceiling… dot and high damage, maybe instant death
Spike traps.. applies knock back and bleed & reduce movement speed
Poison traps.. long dot with weakness added
Pressure plates.. triggers traps
Indiana jones / Elden ring boulders.. hahahaha instant death
Fire traps.. heavy dot
Tripwires.. triggers traps
rope trap (allies must break us out)
Evil magic zone wide which disables all movement speed effects. (Important to implement good traps)
How to actually implement these? I have no idea really good luck
Having the instance somewhat randomised like mausoleum / graveyard would be cool. And useful to cultivate the difficulty of traps. Instead of failing once or twice then knowing what’s going to happen.
J .