PDA

View Full Version : Game is going down the wrong path



Encryptions
09-28-2022, 07:03 PM
I really hope you devs take notes on this thread, this isn't just my opinion. I talk to thousands of people in AL, we simply ask for you guys to listen to us- the ones who have a brain to know how a game is supposed to be. Not the people who want everyone to have access to everything instantly. Not how it works.
This thread is straight to the point and very direct, its ment to open eyes- not bring toxicity.

1, Weapons and classes.
I'll start with weapons, when proc stacking was removed and mythic weapons were added you guys literally gave us weapons which are more powerful than proc stacking. Warriors nuke bosses rogs and mages nuke mobs and if used correctly bosses as well. We kill bosses faster than what we did during proc stacking, we also have our classes mixed up. Warriors are doing rogs jobs and rogs are doing warriors jobs, I mean look at spirit weapons rogues have a proc that gives damage reflection. Rogues pisces require you to stand in a group of mobs to proc, warriors can't kill mobs fast due to them being stuck using lv 76 doz axe which is outdated, but warriors can destroy bosses in seconds. Mages get a 700% damage buff staff which is like a warrior with doz axe and chas vest procs and ulti 6x str.

The new 81 arcanes are not looking well, firstly the gun and bow we all know the common issue of these 2 weapons not hitting the ideal target which will label these weapons as useless considering if you miss your proc then you are wasting time. - Fix can be make these 2 target boss mobs as 1st priority and normal mobs as 2nd priority. The aegis is looking nice other than in the screenshot its damage seems to be 3k like the spirit aegis, I did read you guys said you are showing off its mechanics so it could just be low dmg for the screenshot but I really hope its not 3k damage.
For the weapons that require x kills in order to use said proc they seem very tedious due to you having to kill enemies without active procs which is very hard because mobs have over 200k hp each and warriors can't even hit for 10k, mages won't hit for 20k rogs will hit for 250k if max geared but the average rog will do 100k with aim shot skill and now you see the problem. Killing mobs in end game maps without procs is very difficult.

2, The economy and aps.
Starting with aps, there were around 11 dev made threads asking for feedback on aps, the aps that were added into the game were the aps that were suggested in thread 1 by the devs and all of the ones suggested by players were ignored. So many people were so happy because you guys started asking for aps feedback so you guys got hundreds of suggestions from people and in the end they were all turned down. This isn't the worst part though, these aps that were added were supposed to be "Hard / long" to achieve. None of the aps are hard and only 3 of them are long to achieve which is 1b gold 20 and 50 pets lv 81. You guys put an achievement for 400 pets and then released eggzavior v2 which just murdered the pet economy and made more free easy aps. The craft 1000 items and upgrade 1000 items were done by crafting cracked jewels into damaged jewels and throwing cracked water jewels on legendary / epic gear.

On to Economy now, eggzavior fully killed the egg economy, there are only like 10 eggs left that have some value to them, giving everyone access to every pet is such a bad idea because sts is a company that has pet egg sales every event right? You guys giving everyone access to all eggs forces you devs to create even more op pets to sell to players and it becomes a circle of sell an egg for 1750 plat then crash its price and make another pet thats even more op so ppl actually buy it for 1750 plat and rinse repeat. You guys could of saved so much time and made so much money by working with the pet eco by putting extremely expensive eggs in locks in future events instead of making more and more new pets. Instead of making arcanite sapphire redd hero sam hero grim etc craftable you could of added them to future event locks so people spam open locks and buy plat.
Weapon economy, old arcanes were considered as collectibles in a way. We can't use these weapons because they don't do anything at lv 81 and leveling is extremely easy and those arcs aren't needed to progress. Its fine you guys released them in the event which brought the prices down alot but you guys could of made special locks for them or a gold sink chest with them in it. Wish you guys would rework these weapons to be usable in lv 81 maps for fun. Scale to level.

AL is losing its economy, there is nothing to really go after anymore as a goal so people quit. LB vanity is a goal but like I myself can't even keep up with gold to afford LB items and I make over 200m a month. Frank set is over 3b now. What I am saying is everything is becoming free meaning no need to pay for plat no need to play the game to earn the stuff you want, no need to do anything tbh. Its fun when you slowly build your character up through farming, not when you start the game and instantly can afford everything so now you are bored and decide to quit.
I know it sounds like I am asking for this game to sort of be "Pay to win" but its what makes the in game economy flow the way it should.

3, Statistics and desctiptions.
Small subject here but lately there have been extra words added to the descriptions of pets which confuse players who don't know a whole lot about the game. I am not talking about (Stacking) and nonstacking I am talking about "Bonus" Gold and Damage "Multiplier" these are 2 examples, Damage multiplier is the same as damage % without (stacking) next to it and "Bonus" gold is the same as gold loot. I understand that fixing all of the pets worded abilities will take a lot of time but it will help a lot.

I am glad you guys are adding new mechanics to the game like the use of our mini maps and map rotation in pve, traps in maps, new pet designs like the phoenix, new weapon proc designs, new pet passives and arcane abilities but let us give feedback on some of the stuff before you guys release it into the game. You guys let us in on how the arcane weapons for lv 81 will work and we are giving feedback on those.

Xuds
09-28-2022, 10:28 PM
We should be able to craft all the excess eggs into chests like the greedy monarch chests that give currency or gold, maybe even plat. Or throw some bound vanities in them so people have to keep trying/gambling on these chests

Sent from my DE2118 using Tapatalk

Potofgreed
09-29-2022, 01:42 AM
.... the concepts all arrive at a dead end. excluding housing. everything is done.

just raise the percentages.

pets are not a good concept. because now its like we always aspect new pets to do something new. pets have been doing the same thing on repeat for how many years now?
procs are not a good concept. because we reached a point now where procs are just increasing damage, haste and etc.

" gear swapping wasnt intended, hotbars wasn't intended"

proc swaps although may seem like it gave the game depth it didnt.

you want to go back to maus meta ? remember how long it took to clear and people complained.

or do you want to go back to evg meta?

lets say they reverted gear swapping and wars had glint aegis.

how would they create new items to be better? have you thought of this ? they would end up making a more powerful version of glint aegis. and weapon like doz that would increase damage and etc.

why do that when you can nerf gear swap and create items that increase your damge and etc? why? the long term is easier to keep increasing the damage that procs give. ease of maintenance. its cost effective. it also takes less of a toll on the server.





Sent from my Redmi 5 Plus using Tapatalk

Potofgreed
09-29-2022, 02:06 AM
look its ok to have procs and pets in the game but not as the primary mechanic it should be secondary so the game doesn't brick.

right now the game is bricked and has been bricked since 2013 LMAO. nothing they do can change or fix it.

whats wild is you guys prefer the game to be bricked and genuinely enjoy that way.

the game is fun when you dont kno better.

but the game was bad in 2013 and its still bad in 2022.

we had the same skills for how many years ? and you guuys complain about vanities and banners needing to be adjusted.

the server is running off of hard drives from 2009-2013 lmao THE LATENCY IS CRAZY and you want them to make adjustments on vanities and banners.... and you guys want old items to turn into vanities.


Sent from my Redmi 5 Plus using Tapatalk

snakeeyes
09-29-2022, 05:06 AM
this the game i see class that using dagger weapon can use bow skill and bow weapon user use dagger skill, same as war tank using aegis to tank can kill boss in a 1 hit, @dev why you didnt seperate the weapon using skill? and why you let the player do what they request to kill boss faster by war, all maps are fast run because of war damage? fast run make all easy to run but the enjoyment of running is gone the need of each other class is useless, other skills are not important now like heal and mana heal, please no to new arcane weapon that makes the map run esf in a seconds.

godfather
09-29-2022, 05:19 AM
So many complain everytime I see general discussion its just a repeat always. Be thankful and appreciative guys sts is doing a very great job. STS cannot woo everybody someone wants this someone hates that but its their decision in the end that should always prevail and we must respect that. There is no perfect game everygame has its flaws, if u can name me another mobile MMO game that has Smooth chat as AL, has a trading system, has better graphics, a mmo so very convienent to play in phone, a housing system, has devs whos willing to commingle with us and more! name one? OFC NONE because AL is the best game only those who are caught doing illegal will say otherwise! OFC none! thats why your still here! BE THANKFUL AND APPRECIATEFUL!

Advocacies
09-29-2022, 05:21 AM
Rip esg rip dm rip evg

248655

snakeeyes
09-29-2022, 05:43 AM
yes sts doing their job rn i see the game is better than before just like 360 degree on camera rotation, but the other player didnt like that, they give what player what they want,eggs,pets, old arcanes and soon arcane weapons i hope this weapon is not God strength that can run end game maps in a sec, devs now are listening to our needs, complains and easy to ask thats good for all of us.

AgentStonoga
09-29-2022, 06:32 AM
Yeah, STS gave too many cool things to "noob" players. Now literally everyone can get lots of gold, a good gear, op pets and cool (immo) vanities without any effort. Before we had to grind for them, but now STS is literally giving everything away to players which don't have time/are too lazy to grind. Noob players are just screaming "give us this and this, it's too expensive for me and I don:t want to work for that, because I'm lazy/I have no time" and what STS is doing? GIVE THEM EVERYTHING FOR "FREE". It's hard socialism - people who are working for their stuff are getting ripped for their work and lazy people get everything for free. Hard socialism leads to collapse (Venezuela).

QuaseT
09-29-2022, 07:18 AM
Few short thoughts on this.
Arcane weapons havent been released. I agree that some charge mechanics sound odd but lets see how they turn out.
Feats category of aps havent been released therefore we cant expect the "hard" aps to be added yet either.
"OP" isnt in form of an egg or a weapon anymore but full sets of high-end awakes and jewels which cost billions each set. No chance for fast farming with basic gear and pets that they have released recently. Id say the goal is to aquire those sets instead of an egg or weapon.
Personally I like the state of game. Agreed that the 2 recent events made some items too easy to obtain, yet most of the really good stuff is still expencive.

Skeleton Mike
09-29-2022, 10:00 AM
I disagree about guns/bows auto targeting bosses, that would remove completely the tactical aspect of it. Bosses spawning adds is not that bad, its just a small layer of extra fun and without it the fights would be dull. Plus it allows for the recharge of ultis in case the fight drags on for too long. Besides lets be honest, the only boss that bothers everyone doing this is the one in the first level of zodias.

Also its too early to talk about the new arcanes, gotta be patient for now.

As for the second point, I agree that things should not be so cheap when we can gather gold at extreme rate.
Aps are nothing important to me so I won't comment on that.

And yes old pets need to be updated thoroughly and not only their descriptions, there is many AAs that should have relevancy in today's content but fail to function at all.
it would be a lot of work but if devs keep leaving it for later then these little issues will grow bigger in time and the less likely they will feel like fixing.

Corviss the Lich
09-29-2022, 10:11 PM
I completely agree on the first one. It is very frustrating that us Rogues most of the time can't do our only job. And that is to do boss fights in a team. What's even more absurd that they mixed up the roles I already said from past threads I've been ranting about it for months, they don't have to do any adjustments on Spirit Daggs of Rogue if they gave that idea to Warriors. It's completely stupid.

Well, yes I'm happy that they re-released the old arcane weapons but over time, seeing a lot of people wear it I'm losing motivation to play. I'm already geared up for an average rogue with 2.4k dex. And to add, I was hard grinding for pets as well like Arcanite Redd and Sapphire, now that I have 5 pcs of each of them I'm completely worn out. I can't think of anything to motivate me to farm anymore. Unexpectedly items that are fairly and reasonably expensive becoming dirt cheap within a week.

And the previous thread about us rogues complaining how frustrating to proc Pisces, sure they responded which gives us hope, made a temporary cooldown icon on character hud and a week after they removed it, and completely forgets about it.

Now with the new arcane 81 weapons being introduced, you have to kill certain amount of enemies in-order to proc it they have the audacity to ignore the fact that there are maps that only have boss in it and no way to proc it. If they're not going to change how it procs, I might just call it quits. I'm almost had enough of this bs

seasmore798
09-29-2022, 10:13 PM
I really hope you devs take notes on this thread, this isn't just my opinion. I talk to thousands of people in AL, we simply ask for you guys to listen to us- the ones who have a brain to know how a game is supposed to be. Not the people who want everyone to have access to everything instantly. Not how it works.
This thread is straight to the point and very direct, its ment to open eyes- not bring toxicity.

1, Weapons and classes.
I'll start with weapons, when proc stacking was removed and mythic weapons were added you guys literally gave us weapons which are more powerful than proc stacking. Warriors nuke bosses rogs and mages nuke mobs and if used correctly bosses as well. We kill bosses faster than what we did during proc stacking, we also have our classes mixed up. Warriors are doing rogs jobs and rogs are doing warriors jobs, I mean look at spirit weapons rogues have a proc that gives damage reflection. Rogues pisces require you to stand in a group of mobs to proc, warriors can't kill mobs fast due to them being stuck using lv 76 doz axe which is outdated, but warriors can destroy bosses in seconds. Mages get a 700% damage buff staff which is like a warrior with doz axe and chas vest procs and ulti 6x str.

The new 81 arcanes are not looking well, firstly the gun and bow we all know the common issue of these 2 weapons not hitting the ideal target which will label these weapons as useless considering if you miss your proc then you are wasting time. - Fix can be make these 2 target boss mobs as 1st priority and normal mobs as 2nd priority. The aegis is looking nice other than in the screenshot its damage seems to be 3k like the spirit aegis, I did read you guys said you are showing off its mechanics so it could just be low dmg for the screenshot but I really hope its not 3k damage.
For the weapons that require x kills in order to use said proc they seem very tedious due to you having to kill enemies without active procs which is very hard because mobs have over 200k hp each and warriors can't even hit for 10k, mages won't hit for 20k rogs will hit for 250k if max geared but the average rog will do 100k with aim shot skill and now you see the problem. Killing mobs in end game maps without procs is very difficult.

2, The economy and aps.
Starting with aps, there were around 11 dev made threads asking for feedback on aps, the aps that were added into the game were the aps that were suggested in thread 1 by the devs and all of the ones suggested by players were ignored. So many people were so happy because you guys started asking for aps feedback so you guys got hundreds of suggestions from people and in the end they were all turned down. This isn't the worst part though, these aps that were added were supposed to be "Hard / long" to achieve. None of the aps are hard and only 3 of them are long to achieve which is 1b gold 20 and 50 pets lv 81. You guys put an achievement for 400 pets and then released eggzavior v2 which just murdered the pet economy and made more free easy aps. The craft 1000 items and upgrade 1000 items were done by crafting cracked jewels into damaged jewels and throwing cracked water jewels on legendary / epic gear.

On to Economy now, eggzavior fully killed the egg economy, there are only like 10 eggs left that have some value to them, giving everyone access to every pet is such a bad idea because sts is a company that has pet egg sales every event right? You guys giving everyone access to all eggs forces you devs to create even more op pets to sell to players and it becomes a circle of sell an egg for 1750 plat then crash its price and make another pet thats even more op so ppl actually buy it for 1750 plat and rinse repeat. You guys could of saved so much time and made so much money by working with the pet eco by putting extremely expensive eggs in locks in future events instead of making more and more new pets. Instead of making arcanite sapphire redd hero sam hero grim etc craftable you could of added them to future event locks so people spam open locks and buy plat.
Weapon economy, old arcanes were considered as collectibles in a way. We can't use these weapons because they don't do anything at lv 81 and leveling is extremely easy and those arcs aren't needed to progress. Its fine you guys released them in the event which brought the prices down alot but you guys could of made special locks for them or a gold sink chest with them in it. Wish you guys would rework these weapons to be usable in lv 81 maps for fun. Scale to level.

AL is losing its economy, there is nothing to really go after anymore as a goal so people quit. LB vanity is a goal but like I myself can't even keep up with gold to afford LB items and I make over 200m a month. Frank set is over 3b now. What I am saying is everything is becoming free meaning no need to pay for plat no need to play the game to earn the stuff you want, no need to do anything tbh. Its fun when you slowly build your character up through farming, not when you start the game and instantly can afford everything so now you are bored and decide to quit.
I know it sounds like I am asking for this game to sort of be "Pay to win" but its what makes the in game economy flow the way it should.

3, Statistics and desctiptions.
Small subject here but lately there have been extra words added to the descriptions of pets which confuse players who don't know a whole lot about the game. I am not talking about (Stacking) and nonstacking I am talking about "Bonus" Gold and Damage "Multiplier" these are 2 examples, Damage multiplier is the same as damage % without (stacking) next to it and "Bonus" gold is the same as gold loot. I understand that fixing all of the pets worded abilities will take a lot of time but it will help a lot.

I am glad you guys are adding new mechanics to the game like the use of our mini maps and map rotation in pve, traps in maps, new pet designs like the phoenix, new weapon proc designs, new pet passives and arcane abilities but let us give feedback on some of the stuff before you guys release it into the game. You guys let us in on how the arcane weapons for lv 81 will work and we are giving feedback on those.++1 thank you for saying that

Sent from my SM-A536W using Tapatalk

Vayby
09-29-2022, 10:34 PM
It's all a matter of time, sts already has everything planned, the game is going up, just wait for updates and don't get desperate.
We are players they listen to us so if we give a suggestion of events they will analyze how the beginning, middle and end of this event will be and the impact this will have on the game so the game is not going down.
I disagree of your analise.

nathan2693
09-29-2022, 10:53 PM
they better start making some limited pet vanities/skins i guess that will cost 1750 plats too. (for example a sword that looks like a bloodgrub daggers for heroic samael then the pet's design will look different than the original pet form)

Vayby
09-29-2022, 11:18 PM
they better start making some limited pet vanities/skins i guess that will cost 1750 plats too. (for example a sword that looks like a bloodgrub daggers for heroic samael then the pet's design will look different than the original pet form)

Maybe something similar to this would be good for sts, but with varying prices for example;
3 new items
Preferably items, vanitys or eggs,
But with platinum prices varied the first to 1,750
the second to 800
and the third at 400

Or the complete package for 1,750

Fahtsssss
09-30-2022, 09:04 PM
well if you read the arcane 81 weapons, theres one weapon that procs on full charge and the other one procs with certain amount of kills... theres always two weapons bro.

Encryptions
09-30-2022, 09:21 PM
well if you read the arcane 81 weapons, theres one weapon that procs on full charge and the other one procs with certain amount of kills... theres always two weapons bro.

And I gave input on both.

Fahtsssss
09-30-2022, 09:56 PM
Was talking to Corviss, for some reason the reply didnt work

Corviss the Lich
10-01-2022, 02:27 AM
Was talking to Corviss, for some reason the reply didnt work

Yes I know that, but Portal maps/dungeons have lesser mobs to kill making it partially useless. And what's more is that mages and warriors will have a hard time to kill mobs especially if it's elite. Unless its a lower level map

Read
10-01-2022, 02:46 AM
I completely agree on the first one. It is very frustrating that us Rogues most of the time can't do our only job. And that is to do boss fights in a team. What's even more absurd that they mixed up the roles I already said from past threads I've been ranting about it for months, they don't have to do any adjustments on Spirit Daggs of Rogue if they gave that idea to Warriors. It's completely stupid.

Well, yes I'm happy that they re-released the old arcane weapons but over time, seeing a lot of people wear it I'm losing motivation to play. I'm already geared up for an average rogue with 2.4k dex. And to add, I was hard grinding for pets as well like Arcanite Redd and Sapphire, now that I have 5 pcs of each of them I'm completely worn out. I can't think of anything to motivate me to farm anymore. Unexpectedly items that are fairly and reasonably expensive becoming dirt cheap within a week.

And the previous thread about us rogues complaining how frustrating to proc Pisces, sure they responded which gives us hope, made a temporary cooldown icon on character hud and a week after they removed it, and completely forgets about it.

Now with the new arcane 81 weapons being introduced, you have to kill certain amount of enemies in-order to proc it they have the audacity to ignore the fact that there are maps that only have boss in it and no way to proc it. If they're not going to change how it procs, I might just call it quits. I'm almost had enough of this bs


I was really looking forward to something good coming out of the thread regarding the Pisces proc as well. The sheer frustration and pathetic state of the Pisces proc made it so that, now rogues in the current event use Dugg Daggers to clear faster. Imagine using a previous level weapon to clear faster. When logically the new weapons have to lead over old ones. Yes a warrior might say they use Dozer axe in event but do they use that to clear in Elite sunken? Pisces is terrible in all maps, being the rogues main weapon for AOE with decent clear. But with its random proc rate and charge to proc concept it makes it absolutely frustrating to use specially in the event.

So many rogues are complaining about it. Not really sure why it can't be changed to make life easier for rogues. I wonder if there is post by the Devs saying why Rogues Pisces needs to be the way it is. If not, then I' m sure many rogue players will be looking for a reason as to why nothing has been done about it.

New Arcanes are out though, so this entire problematic scene with Pisces might go away once and for all. Lets HOPE.

Vapourised
10-05-2022, 06:21 AM
Yeah, STS gave too many cool things to "noob" players. Now literally everyone can get lots of gold, a good gear, op pets and cool (immo) vanities without any effort. Before we had to grind for them, but now STS is literally giving everything away to players which don't have time/are too lazy to grind. Noob players are just screaming "give us this and this, it's too expensive for me and I don:t want to work for that, because I'm lazy/I have no time" and what STS is doing? GIVE THEM EVERYTHING FOR "FREE". It's hard socialism - people who are working for their stuff are getting ripped for their work and lazy people get everything for free. Hard socialism leads to collapse (Venezuela).

Works for me. As someone who has to study an insane amount and have little downtime, I'm very grateful that I don't need to sit on this game 12 hours a day to make progress. I can just play for 30 mins and achieve things.

Pickname - Dougim
10-05-2022, 07:33 AM
I agree with the part you said about the AL economy lost its meaning, today you can easily play in an easy event and win everything for free in a few hours, in the past it would take a long time to have and you would have to log in more times to farm and have it. (that was good, no one ever complained, there were many more players online) , today it doesn't make sense to log into the game anymore, there's no more objective than to farm a gold on the map and leave! for those who have a set gl, those who do not log in a few times a year.

#Giving everything free is not the solution, it's just making the game more and more deserted. @Cinco

Enviado de meu SM-G770F usando o Tapatalk

Oawaoebi
10-05-2022, 07:49 AM
Many many players always said in forums „cinco, and for the new players? Make it easier for new players. New players it’s hard for them to start. Impossible to keep up as a new player.“

Here’s the result. STS listened to their community and now it hurts old players economy. What did u all expected when u all said new players need more and good eggs they have hard time to make gold. Last events are good examples. New players get to the top very quick and now u all are jealousy bc u needed longer and have less gold than them now?


Gesendet von iPad mit Tapatalk

Pickname - Dougim
10-05-2022, 07:58 AM
Many many players always said in forums „cinco, and for the new players? Make it easier for new players. New players it’s hard for them to start. Impossible to keep up as a new player.“

Here’s the result. STS listened to their community and now it hurts old players economy. What did u all expected when u all said new players need more and good eggs they have hard time to make gold. Last events are good examples. New players get to the top very quick and now u all are jealousy bc u needed longer and have less gold than them now?


Gesendet von iPad mit TapatalkI agree, but there must be a balance on both sides so that inequality does not occur, exposing everything too easily as it is, harms the general objective of the game and even the players themselves will become discouraged over time and leave the game, no one stays in a game without a /no difficulties.

Enviado de meu SM-G770F usando o Tapatalk

Encryptions
10-05-2022, 10:46 AM
Works for me. As someone who has to study an insane amount and have little downtime, I'm very grateful that I don't need to sit on this game 12 hours a day to make progress. I can just play for 30 mins and achieve things.

Every single game I have played in the past that either was too easy to beat or didn't fix the issue of people being able to hack the game is now out out of business. Take a look at Trinity Interactive, this company had a lot of fun games but there were so many people who hacked the files to get infinite currency which led to no one buying stuff in game and eventually this company shut down. Dungeon defenders was a mobile game years ago and they took it off the stores due to it being too easy.
Focus on irl if you don't have time for games, so many people say the same thing, "I don't have time because of this and that". Quit playing and focus on irl until you have things together to where you can time manage or relax.

asommers
10-05-2022, 11:45 AM
I ...try to stay away, but...


The new 81 arcanes are not looking well.

They're not done. It's a preview. We're testing ideas. We're gathering feedback.


there were around 11 dev made threads asking for feedback on aps

There are 5, and they were done in stages like that to incorporate rounds of feedback (hence the names I, II, III, IV and links to next and previous threads in the chain).


the aps that were added into the game were the aps that were suggested in thread 1 by the devs and all of the ones suggested by players were ignored

This is patently false. Read thread 1 (here) (https://www.spacetimestudios.com/showthread.php?635335-Feedback-Achievements), I make NO suggestions and a lot of the suggestions FROM THE COMMUNITY were included.

I reviewed and weighed every single suggestion for implementation difficulty. Some achievements are just not feasible, yet I can't respond to every single achievement suggestion. Do you really want to fire the cannon 10000 times in Kraag, be logged in doing nothing for 24 hours straight, or do the cry emote 1000 times?


None of the aps are hard and only 3 of them are long to achieve

Wha-? Weren't all the APs added considered "pay-to-win"? Which is it? You're going to find the fastest way to do an achievement. A plus to your comment here would be that now I know to add achievements to craft/upgrade/awaken items by rarity.


eggzavior fully killed the egg economy

Eggzavier is a yearly event. We felt a year is was long to wait for an egg event. We wanted to create an event that provided egg availability every 6 months. Based on survey feedback and imperical data, the event was a success. We'll see what the long term effects are to know if we'll keep the biyearly event or switch back to yearly.


I know it sounds like I am asking for this game to sort of be "Pay to win" but its what makes the in game economy flow the way it should.

What we currently do is release an event taking feedback and data from previous runs of the event into consideration, then gather more feedback and data in order to improve future events. We're small, scrappy, and can easily adapt to community feedback and requests.


I understand that fixing all of the pets worded abilities will take a lot of time but it will help a lot.

This is already on the list of things to do (here) (https://www.spacetimestudios.com/showthread.php?622645-Community-Suggestions-List).


You guys let us in on how the arcane weapons for lv 81 will work and we are giving feedback on those.

Wait, didn't we get a comment in the same thread about "The new 81 arcanes are not looking well"?

-----

It's hard to decipher much of the feedback we do get to do anything useful with it. Also, since the community is insanely polarized, we accept the fact that we'll satisfy half of our audience and anger half of our audience.

The feedback trend I'm seeing is: if we don't implement your specific request, we're ignoring ALL community feedback. That's just plain disingenuous.

Lastly, I have no idea why I indulged this.

-ALS

pfizer
10-05-2022, 12:01 PM
I ...try to stay away, but...



They're not done. It's a preview. We're testing ideas. We're gathering feedback.



There are 5, and they were done in stages like that to incorporate rounds of feedback (hence the names I, II, III, IV and links to next and previous threads in the chain).



This is patently false. Read thread 1 (here) (https://www.spacetimestudios.com/showthread.php?635335-Feedback-Achievements), I make NO suggestions and a lot of the suggestions FROM THE COMMUNITY were included.

I reviewed and weighed every single suggestion for implementation difficulty. Some achievements are just not feasible, yet I can't respond to every single achievement suggestion. Do you really want to fire the cannon 10000 times in Kraag, be logged in doing nothing for 24 hours straight, or do the cry emote 1000 times?



Wha-? Weren't all the APs added considered "pay-to-win"? Which is it? You're going to find the fastest way to do an achievement. A plus to your comment here would be that now I know to add achievements to craft/upgrade/awaken items by rarity.



Eggzavier is a yearly event. We felt a year is was long to wait for an egg event. We wanted to create an event that provided egg availability every 6 months. Based on survey feedback and imperical data, the event was a success. We'll see what the long term effects are to know if we'll keep the biyearly event or switch back to yearly.



What we currently do is release an event taking feedback and data from previous runs of the event into consideration, then gather more feedback and data in order to improve future events. We're small, scrappy, and can easily adapt to community feedback and requests.



This is already on the list of things to do (here) (https://www.spacetimestudios.com/showthread.php?622645-Community-Suggestions-List).



Wait, didn't we get a comment in the same thread about "The new 81 arcanes are not looking well"?

-----

It's hard to decipher much of the feedback we do get to do anything useful with it. Also, since the community is insanely polarized, we accept the fact that we'll satisfy half of our audience and anger half of our audience.

The feedback trend I'm seeing is: if we don't implement your specific request, we're ignoring ALL community feedback. That's just plain disingenuous.

Lastly, I have no idea why I indulged this.

-ALS

relax dev. I wanna say sorry in half of the critics :(. You all are doing good, dont mind the critics its impossible to appease all. Much love, more power!

Orderly
10-05-2022, 12:40 PM
I ...try to stay away, but...



They're not done. It's a preview. We're testing ideas. We're gathering feedback.



There are 5, and they were done in stages like that to incorporate rounds of feedback (hence the names I, II, III, IV and links to next and previous threads in the chain).



This is patently false. Read thread 1 (here) (https://www.spacetimestudios.com/showthread.php?635335-Feedback-Achievements), I make NO suggestions and a lot of the suggestions FROM THE COMMUNITY were included.

I reviewed and weighed every single suggestion for implementation difficulty. Some achievements are just not feasible, yet I can't respond to every single achievement suggestion. Do you really want to fire the cannon 10000 times in Kraag, be logged in doing nothing for 24 hours straight, or do the cry emote 1000 times?



Wha-? Weren't all the APs added considered "pay-to-win"? Which is it? You're going to find the fastest way to do an achievement. A plus to your comment here would be that now I know to add achievements to craft/upgrade/awaken items by rarity.



Eggzavier is a yearly event. We felt a year is was long to wait for an egg event. We wanted to create an event that provided egg availability every 6 months. Based on survey feedback and imperical data, the event was a success. We'll see what the long term effects are to know if we'll keep the biyearly event or switch back to yearly.



What we currently do is release an event taking feedback and data from previous runs of the event into consideration, then gather more feedback and data in order to improve future events. We're small, scrappy, and can easily adapt to community feedback and requests.



This is already on the list of things to do (here) (https://www.spacetimestudios.com/showthread.php?622645-Community-Suggestions-List).



Wait, didn't we get a comment in the same thread about "The new 81 arcanes are not looking well"?

-----

It's hard to decipher much of the feedback we do get to do anything useful with it. Also, since the community is insanely polarized, we accept the fact that we'll satisfy half of our audience and anger half of our audience.

The feedback trend I'm seeing is: if we don't implement your specific request, we're ignoring ALL community feedback. That's just plain disingenuous.

Lastly, I have no idea why I indulged this.

-ALS

Glad you indulged yourself, good to see your thoughts. I think you guys are doing a good job with the implementation of labyrinth loot and thus awake event. I took a major loss as I had lots of expensive vanities and gear like para staffs and kershal, but I think it’s important for the growth of the community that new players have a way to acquire the stuff they need. Good work recently. Hopefully we can see some more events like labyrinth to free up more low level pvp items like ice scale/Druid or some new designs with similar style stats.

Thanks!

Encryptions
10-05-2022, 01:14 PM
@asommers ty for response, you do put a lot of work into the game and I thank you for that. Ill go into more detail with what I ment.
The 81 arcs we got a small preview of in a thread here (https://www.spacetimestudios.com/showthread.php?654501-Preview-9-28-2022-NEW-Arcane-Pet-and-a-Spooky-Good-Sneak-Peek). We gave feedback on, which we are kind of looking at the kill x mobs to activate proc as tedious.

I went back and read, I thought those were suggested by the devs which I am wrong, I was reading thread IV for the most part which people said it was dev made achievements. The achievements we were hoping for would be stuff like craft the planar pendant, beat Elite Rahabkor without a weapon- pools will be limited, beat Elite Mecharydon without 1 explosion / mob in a dmg reflect shield, (normal character only- spend 50mil on auction taxes?), have a level 81 rog war and mage not hardcore, use 1,000 energy for events, reach plat tier 1 5 10 times in events. The achievements that were added are visually good until you do them yourself, looking for more achievements that are very hard to do but are a 1 time thing, no more kill 1,000 bosses 10,000 mobs, no more repetitive tasks. The level 50 pets to 81 I even though was going to be nice but it kind of ended up with us swapping pet eggs in 50 pets until they hit 81.

Achievements shouldn't be p2w for the most part, they should be super hard tasks that you complete once, not all should be free 2 play and easy but almost every achievement is the same task over and over like kill 1,000 bosses in every single map.

Eggzavier I wish never was a thing nor heroic pets, I can't see the numbers of income these pets make but I am telling you if the egg economy was balanced those numbers would prob be a lot higher. You guys released this phoenix pet and rarely anyone is buying it because it does not compete with the pets we currently have which are way cheaper and give better stats. Heroic pets should of never been a thing imo, the pets are just every pet we already have but with some aura under it and slightly higher stats. I know this is unchangeable and took place around the time when JustG was Ceo. The pet economy could of been ran off of event vendors, locked chests, purchase for plat in the store, looted from certain bosses etc. It would of made so much more money and required less work from my pov. Pets would of been something people had as a goal.

Releasing expensive items into events where people can loot them 24/7 is very bad for the economy, AL has a small amount of things a player should work towards right now, once you get like 10m gold you are basically set on gear and pets. Looking for more exclusive vanities, gears that vary in price and power, super rare pets, stuff people want to work towards getting.

I am sorry and wrong about the aps about saying you ignored people. I was reading a lot of threads about achievements. I seen many -1 on the achievements that were added for said reasons. After reading through the threads you made I see where I got info mixed up. People did suggest the ones we have now, those ones were given negative reviews in threads 3-4 but suggested in threads 1-2. You guys are doing good at adding new stuff to the game but the economy needs a ton of work. There is no end game goal anymore tbh, everything is so cheap.
Spirit gears have no use.
Pets are all cheap and the only way to make money from them is to make an even more powerful pet and sell it for plat. Phoenix is not op which is why is did not sell as much as previous pets.
Classes are being worked on so are weapons.
Economy is so crazy, to get geared up to where you can solo end game maps you only need 10-15m. To max out on gear you are looking at 500m+ but the price to performance is bad. Same gears just different awakes.
Exclusive items keep getting released into events, this lessens the amount of goals people have on what they wish to obtain. Ollerus, kershal, bbhooks, immo stuff. Its fine to release exclusive stuff over and over but do it slowly and where its limited. People can open locks for these items.
Aps are so repetitive with little to no challenge.
There are more things I can list but these subjects are the most relevant.

Mythocrisis
10-05-2022, 02:40 PM
About the incentive to grind and play, there's literally so many out there.
1) getting stronger/better awakes.
2) housing
3) *LB VANITIES
4) the items you described -> kershal/maul/bb hooks, they are still a hard grind to obtain... So is 100-110m too easy for you now. Sorry my bad, ofc it's easy for you.
5) guild
6)Aps
7) collecting /looking good (auras/sets/collectibles) without ranting when they return in one form or the other. *

Your talking about aps completion, lack of motivation in playing since you claim it's too easy to get them . You're catering to a narrow group of richies in the game.
Consider a new player.
Now it's easy for that player to get items for cheap even if he doesn't know how to make gold and play events at max level.
They can now get somewhere.

Irg
10-05-2022, 02:48 PM
There needs to be an lb event where
- gear doesn't matter
- don't need to grind 20h a day, start to end
- free of entry

Thats what I would call fun and enjoyable

Anehazaz
10-05-2022, 03:26 PM
Some people take this game far too seriously…

Encryptions
10-05-2022, 03:43 PM
Because its a hobby?

Sent from my SM-G981U using Tapatalk

newzealand
10-05-2022, 03:59 PM
Thank you sts for making the game so much better for non plat buyers that do play ,I have played with many that have used epic and legend gear as 81 players now fully kitted out after spending 5m due to this awesome event. . .game is coming into a new Era. Change is good

tailwarrior
10-05-2022, 05:37 PM
I ...try to stay away, but...



They're not done. It's a preview. We're testing ideas. We're gathering feedback.



There are 5, and they were done in stages like that to incorporate rounds of feedback (hence the names I, II, III, IV and links to next and previous threads in the chain).



This is patently false. Read thread 1 (here) (https://www.spacetimestudios.com/showthread.php?635335-Feedback-Achievements), I make NO suggestions and a lot of the suggestions FROM THE COMMUNITY were included.

I reviewed and weighed every single suggestion for implementation difficulty. Some achievements are just not feasible, yet I can't respond to every single achievement suggestion. Do you really want to fire the cannon 10000 times in Kraag, be logged in doing nothing for 24 hours straight, or do the cry emote 1000 times?



Wha-? Weren't all the APs added considered "pay-to-win"? Which is it? You're going to find the fastest way to do an achievement. A plus to your comment here would be that now I know to add achievements to craft/upgrade/awaken items by rarity.



Eggzavier is a yearly event. We felt a year is was long to wait for an egg event. We wanted to create an event that provided egg availability every 6 months. Based on survey feedback and imperical data, the event was a success. We'll see what the long term effects are to know if we'll keep the biyearly event or switch back to yearly.



What we currently do is release an event taking feedback and data from previous runs of the event into consideration, then gather more feedback and data in order to improve future events. We're small, scrappy, and can easily adapt to community feedback and requests.



This is already on the list of things to do (here) (https://www.spacetimestudios.com/showthread.php?622645-Community-Suggestions-List).



Wait, didn't we get a comment in the same thread about "The new 81 arcanes are not looking well"?

-----

It's hard to decipher much of the feedback we do get to do anything useful with it. Also, since the community is insanely polarized, we accept the fact that we'll satisfy half of our audience and anger half of our audience.

The feedback trend I'm seeing is: if we don't implement your specific request, we're ignoring ALL community feedback. That's just plain disingenuous.

Lastly, I have no idea why I indulged this.

-ALSActually devs listened a lot to our suggestion. I was satisfied with pisces dagger adjustment and now they're working on hyperos.

I'll be frank on what I felt about those 2 events:

1.The pet rescue event made me too addicted to the game that I played so many hours to craft the eggs. Then halfway through I realised all pet eggs prices seem to drop a lot. So I came to a conclusion sell all heroic eggs crafted within the event timeframe to make gold and also some scrolls(was 1m+ then dropped to 400k ), then on the last day, I craft all those eggs I sold again for cheap prices to use it for myself.

2.I found Labyrinth event to be very frustrating in the beginning because of low drops and the traps. Then when I bought scholar lix from auction, I started to loot mythic and arcane. I played more than 5hours a day with the lix and found the drops of myth and arcane was so random.
Eg) I looted many mythic but no arc on some days. Sometimes so many arcs on a single day but no mythic. Some days totally nothing that I felt really bad for those playing 1-2 hours and not looting anything. Then I started to set my mind on farming gold from the event (while having the lix on ofc) and treated the mythic and arcane as a bonus. I had 400 gl and made 500-700k per hour on the event. If I don't loot anything on that hour, it's okay. The lix cost I spent on that hour is covered and I kept running till I looted a kershal and many good item. Overall I made a huge profit.

Conclusion:
What I felt from those two events is that looting something red or blue(heroic) is very satisfying and made me addicted a lot to it. But in pet rescue event,at the halfway mark, I slowly started to feel that red is not addicting. Same happened for mythic in labyrinth.

I didn't mention anything about economy and stuff because I only focus on my benefit and joy(satisfaction) I find in the game. I don't care if prices of all items I'm using is cheap or reduced. What I want is a smooth gameplay to run a map and a good incentive (drops) to play that map with my friends.

Future can't be predicted accurately guys, things keep changing everyday. We don't know if these events are good or bad.I may be ignorant to many things but at present I'm satisfied with how the game is progressing.


Sent from my M2010J19CI using Tapatalk

Pickname - Dougim
10-05-2022, 09:49 PM
I ...try to stay away, but...



They're not done. It's a preview. We're testing ideas. We're gathering feedback.



There are 5, and they were done in stages like that to incorporate rounds of feedback (hence the names I, II, III, IV and links to next and previous threads in the chain).



This is patently false. Read thread 1 (here) (https://www.spacetimestudios.com/showthread.php?635335-Feedback-Achievements), I make NO suggestions and a lot of the suggestions FROM THE COMMUNITY were included.

I reviewed and weighed every single suggestion for implementation difficulty. Some achievements are just not feasible, yet I can't respond to every single achievement suggestion. Do you really want to fire the cannon 10000 times in Kraag, be logged in doing nothing for 24 hours straight, or do the cry emote 1000 times?



Wha-? Weren't all the APs added considered "pay-to-win"? Which is it? You're going to find the fastest way to do an achievement. A plus to your comment here would be that now I know to add achievements to craft/upgrade/awaken items by rarity.



Eggzavier is a yearly event. We felt a year is was long to wait for an egg event. We wanted to create an event that provided egg availability every 6 months. Based on survey feedback and imperical data, the event was a success. We'll see what the long term effects are to know if we'll keep the biyearly event or switch back to yearly.



What we currently do is release an event taking feedback and data from previous runs of the event into consideration, then gather more feedback and data in order to improve future events. We're small, scrappy, and can easily adapt to community feedback and requests.



This is already on the list of things to do (here) (https://www.spacetimestudios.com/showthread.php?622645-Community-Suggestions-List).



Wait, didn't we get a comment in the same thread about "The new 81 arcanes are not looking well"?

-----

It's hard to decipher much of the feedback we do get to do anything useful with it. Also, since the community is insanely polarized, we accept the fact that we'll satisfy half of our audience and anger half of our audience.

The feedback trend I'm seeing is: if we don't implement your specific request, we're ignoring ALL community feedback. That's just plain disingenuous.

Lastly, I have no idea why I indulged this.

-ALSyou can put bi annual I don't think there's a need for an egg event so early in view that there are many in the game I believe that to supply another year without problems, at least next year it won't be necessary

Enviado de meu SM-G770F usando o Tapatalk

Dozers
10-05-2022, 10:16 PM
As if things hadn't been taking weird turns constantly, I was just surprised to see a lot of old gear resurface as viably lootable. But having the likes of BB hooks and Maul of Ollerus and Terror Blade drop? It's as if the devs bam! basically made the really precious items worth so much less, destroying the actual privilege of actually owning these items which were rare, but I guess not anymore. Not to mention most of them have only aesthetic uses and not actual gameplay uses anymore in endgame.

Immortal_Blood
10-07-2022, 08:21 AM
1

AL is losing its economy, there is nothing to really go after anymore as a goal so people quit.


2

Confusing descriptions; "Bonus" Gold, "reroll", and Damage "Multiplier" are 3 examples, Damage multiplier is the same as damage % without (stacking) next to it, "Bonus" gold is the same as gold loot, and reroll is the same as luck.




the 1st point may be why i dont play as much.

Immortal_Blood
10-07-2022, 08:27 AM
I have no idea why I indulged this.

-ALS
this is good, and i mean,
think of ashes of creation and how interactive the devs of that are.

2 different studios but i hope u both succeed. i like ur games

Also your interaction with this thread juxtaposes the title of the thread, interact with the community and know whats goin on; AL is on the right path.


and lastly my feedback on aps: they should be updated with some enc mentioned.


enc:
stuff like craft the planar pendant, beat Elite Rahabkor without a weapon- pools will be limited, beat Elite Mecharydon without 1 explosion / mob in a dmg reflect shield, (normal character only- spend 50mil on auction taxes?), have a level 81 rog war and mage not hardcore, use 1,000 energy for events, reach plat tier 1 5 10 times in events.

Ketx
10-07-2022, 09:51 AM
Buying merch with plats making economic more crash than it already is. Many complains about the value of merch goes down cuz the last event reduced the rarity alot. As you may know, Many has already reached end game and seems like doesnt know how free to play players feels, who grinded alot more and spend much time on game than some of you guys who spend extreme amount of plats to get gold to merch and hoarding. How is that make game balanced and its more fun? is buying plat which make pay to win make balanced? many says it spread gold within community but 5b merch will always go to the players who spending plat for "stuff" and not to free to play players unless f2p players have grinded in the game for decade. Using plat to buy merch was never good idea in the first place. MMO arent for hoarding/merching and afk for whole time but its for grinding, getting reward from certain achievements and the specialized events. This commnunity has always been go a way of p2w and seems like very few people realize it. whenever they came up and say that, many says they are jealous cuz others get more gold than them which is the most flawed logic i ever heard


Sent from my SM-A536W using Tapatalk

Pickname - Dougim
10-07-2022, 10:03 AM
Buying merch with plats making economic more crash than it already is. Many complains about the value of merch goes down cuz the last event reduced the rarity alot. As you may know, Many has already reached end game and seems like doesnt know how free to play players feels, who grinded alot more and spend much time on game than some of you guys who spend extreme amount of plats to get gold to merch and hoarding. How is that make game balanced and its more fun? is buying plat which make pay to win make balanced? many says it spread gold within community but 5b merch will always go to the players who spending plat for "stuff" and not to free to play players unless f2p players have grinded in the game for decade. Using plat to buy merch was never good idea in the first place. MMO arent for hoarding/merching and afk for whole time but its for grinding, getting reward from certain achievements and the specialized events. This commnunity has always been go a way of p2w and seems like very few people realize it. whenever they came up and say that, many says they are jealous cuz others get more gold than them which is the most flawed logic i ever heard


Sent from my SM-A536W using Tapatalk+1

Enviado de meu SM-G770F usando o Tapatalk

Mufasa
10-08-2022, 01:27 AM
I really hope you devs take notes on this thread, this isn't just my opinion. I talk to thousands of people in AL, we simply ask for you guys to listen to us- the ones who have a brain to know how a game is supposed to be. Not the people who want everyone to have access to everything instantly. Not how it works.
This thread is straight to the point and very direct, its ment to open eyes- not bring toxicity.

1, Weapons and classes.
I'll start with weapons, when proc stacking was removed and mythic weapons were added you guys literally gave us weapons which are more powerful than proc stacking. Warriors nuke bosses rogs and mages nuke mobs and if used correctly bosses as well. We kill bosses faster than what we did during proc stacking, we also have our classes mixed up. Warriors are doing rogs jobs and rogs are doing warriors jobs, I mean look at spirit weapons rogues have a proc that gives damage reflection. Rogues pisces require you to stand in a group of mobs to proc, warriors can't kill mobs fast due to them being stuck using lv 76 doz axe which is outdated, but warriors can destroy bosses in seconds. Mages get a 700% damage buff staff which is like a warrior with doz axe and chas vest procs and ulti 6x str.

The new 81 arcanes are not looking well, firstly the gun and bow we all know the common issue of these 2 weapons not hitting the ideal target which will label these weapons as useless considering if you miss your proc then you are wasting time. - Fix can be make these 2 target boss mobs as 1st priority and normal mobs as 2nd priority. The aegis is looking nice other than in the screenshot its damage seems to be 3k like the spirit aegis, I did read you guys said you are showing off its mechanics so it could just be low dmg for the screenshot but I really hope its not 3k damage.
For the weapons that require x kills in order to use said proc they seem very tedious due to you having to kill enemies without active procs which is very hard because mobs have over 200k hp each and warriors can't even hit for 10k, mages won't hit for 20k rogs will hit for 250k if max geared but the average rog will do 100k with aim shot skill and now you see the problem. Killing mobs in end game maps without procs is very difficult.

2, The economy and aps.
Starting with aps, there were around 11 dev made threads asking for feedback on aps, the aps that were added into the game were the aps that were suggested in thread 1 by the devs and all of the ones suggested by players were ignored. So many people were so happy because you guys started asking for aps feedback so you guys got hundreds of suggestions from people and in the end they were all turned down. This isn't the worst part though, these aps that were added were supposed to be "Hard / long" to achieve. None of the aps are hard and only 3 of them are long to achieve which is 1b gold 20 and 50 pets lv 81. You guys put an achievement for 400 pets and then released eggzavior v2 which just murdered the pet economy and made more free easy aps. The craft 1000 items and upgrade 1000 items were done by crafting cracked jewels into damaged jewels and throwing cracked water jewels on legendary / epic gear.

On to Economy now, eggzavior fully killed the egg economy, there are only like 10 eggs left that have some value to them, giving everyone access to every pet is such a bad idea because sts is a company that has pet egg sales every event right? You guys giving everyone access to all eggs forces you devs to create even more op pets to sell to players and it becomes a circle of sell an egg for 1750 plat then crash its price and make another pet thats even more op so ppl actually buy it for 1750 plat and rinse repeat. You guys could of saved so much time and made so much money by working with the pet eco by putting extremely expensive eggs in locks in future events instead of making more and more new pets. Instead of making arcanite sapphire redd hero sam hero grim etc craftable you could of added them to future event locks so people spam open locks and buy plat.
Weapon economy, old arcanes were considered as collectibles in a way. We can't use these weapons because they don't do anything at lv 81 and leveling is extremely easy and those arcs aren't needed to progress. Its fine you guys released them in the event which brought the prices down alot but you guys could of made special locks for them or a gold sink chest with them in it. Wish you guys would rework these weapons to be usable in lv 81 maps for fun. Scale to level.

AL is losing its economy, there is nothing to really go after anymore as a goal so people quit. LB vanity is a goal but like I myself can't even keep up with gold to afford LB items and I make over 200m a month. Frank set is over 3b now. What I am saying is everything is becoming free meaning no need to pay for plat no need to play the game to earn the stuff you want, no need to do anything tbh. Its fun when you slowly build your character up through farming, not when you start the game and instantly can afford everything so now you are bored and decide to quit.
I know it sounds like I am asking for this game to sort of be "Pay to win" but its what makes the in game economy flow the way it should.

3, Statistics and desctiptions.
Small subject here but lately there have been extra words added to the descriptions of pets which confuse players who don't know a whole lot about the game. I am not talking about (Stacking) and nonstacking I am talking about "Bonus" Gold and Damage "Multiplier" these are 2 examples, Damage multiplier is the same as damage % without (stacking) next to it and "Bonus" gold is the same as gold loot. I understand that fixing all of the pets worded abilities will take a lot of time but it will help a lot.

I am glad you guys are adding new mechanics to the game like the use of our mini maps and map rotation in pve, traps in maps, new pet designs like the phoenix, new weapon proc designs, new pet passives and arcane abilities but let us give feedback on some of the stuff before you guys release it into the game. You guys let us in on how the arcane weapons for lv 81 will work and we are giving feedback on those.

Bruh tell us when are you going to do one of your raffles.


Sent from my iPhone using Tapatalk

Encryptions
10-08-2022, 01:34 AM
Man thinks I host raffles.

Vapourised
10-08-2022, 04:26 AM
Focus on irl if you don't have time for games, so many people say the same thing, "I don't have time because of this and that". Quit playing and focus on irl until you have things together to where you can time manage or relax.

Why would I need to quit when the game doesn't take much from my schedule? I'd understand if it was extremely grind heavy and compromised real life activities but it doesn't and I'm grateful for that. AL has become a lot more accessible to casuals and I understand that a lot of hardcores are upset by this. If I was a hardcore player, I'd probably be annoyed too.

Unfortunately, it's as asommers said, you can't please everyone.