Squad2002
10-07-2022, 05:44 PM
Hey Sts I hope you consider implementing this in game if its possible to create on Al's software engine
Reasoning for suggestion
Al's Compaions have nice stats & abilitys
But there not very effective when it comes to dealing damage on mobs in pve & dealing Damage on players in pvp.
Here's 2 good ideas to make pets more effective in combat.
Im sure people would love it if this idea was implemented & wouldn't effect the game in any harmful way it would only raise the cost of eggs with nice passives & cool aperances witch is a benefit for sts & investors in game!
1. Pet Enchantments
having the option to use Vials fossil or a new item called "Arcane pets souls" or "companion enchantment gems etc
To increase pets basic atack & crit
Would make pets way more effective in pve & pvp combat wise.
Add a Vendor in towns where you can exchange gold for Arcane pet souls for 1m each
Or
A pet enchantment event 2-4x a year just like Awake event where you can purchase Arcane Souls in store for 250k-1m gold
So we can use Arcane souls to Enchant are pets with all year round in game
Give pets 3 enchantment slots in stable
Cost 1 arcane soul to add an enchantment
& or change 1 existing slot (make the effect optionable not randomized like awakes)
All Possible benificial Enchantments per slot.
20% Armor penatration (ignore 20% of players armor )- so pets can deal decent damage but not to much at the same time in pvp
20% Crit rate
20% Base Damage Ex.(pets base dmg increases from 550-605)
20% Siphon (restore 20% of damage delt by companion to your characters health)
50% Crit Damage
& Maybe Enchantments with elemental effects
25% electric damage
Ex 600dmg + a shock that deals 25% of 600 =150 per hit
2 second burn 1tic per sec proportionate to 15% of your pets Max damage
Ice effect slows movement speed by 25% a hit for 6seconds & stacks up to 100% then freezes target if the target is hit 4 times within 6 sec they are frozen for 1 second
Poison target & all enemys within a meter radious for 3sec 1 tic a sec proportionate to 20% of pets damage
If you dont want to implement this can you atleast make it so pets ignore players armor in pvp please.
Sadly pets deal next to no damage with the armor-hp ratio on players since Awakes have been added into the game.
2.
Being able to slot eggs in opened pet passive would be an awesome new addition that would also make any pet used as a vanity useful in pvp or pve since we have slots already just make it so you could use any pet for its unique appearance & change its passive to whatever you need for pve & pvp!
by adding Pet Base enchantments & adding a passive slot like the happiness bonuses & Arcane ability it would make it so any pet would be usefull & bring way more balance to the game in combat!
Just make it so whenever you change the passive you lose the egg permanently with a warning befor hand so no egg prices crash because there not being opened & to available. [emoji846]
Hope yall love this idea & consider it!
I just spent 3 hours typing this out [emoji846]
Sent from my SM-G991W using Tapatalk
Reasoning for suggestion
Al's Compaions have nice stats & abilitys
But there not very effective when it comes to dealing damage on mobs in pve & dealing Damage on players in pvp.
Here's 2 good ideas to make pets more effective in combat.
Im sure people would love it if this idea was implemented & wouldn't effect the game in any harmful way it would only raise the cost of eggs with nice passives & cool aperances witch is a benefit for sts & investors in game!
1. Pet Enchantments
having the option to use Vials fossil or a new item called "Arcane pets souls" or "companion enchantment gems etc
To increase pets basic atack & crit
Would make pets way more effective in pve & pvp combat wise.
Add a Vendor in towns where you can exchange gold for Arcane pet souls for 1m each
Or
A pet enchantment event 2-4x a year just like Awake event where you can purchase Arcane Souls in store for 250k-1m gold
So we can use Arcane souls to Enchant are pets with all year round in game
Give pets 3 enchantment slots in stable
Cost 1 arcane soul to add an enchantment
& or change 1 existing slot (make the effect optionable not randomized like awakes)
All Possible benificial Enchantments per slot.
20% Armor penatration (ignore 20% of players armor )- so pets can deal decent damage but not to much at the same time in pvp
20% Crit rate
20% Base Damage Ex.(pets base dmg increases from 550-605)
20% Siphon (restore 20% of damage delt by companion to your characters health)
50% Crit Damage
& Maybe Enchantments with elemental effects
25% electric damage
Ex 600dmg + a shock that deals 25% of 600 =150 per hit
2 second burn 1tic per sec proportionate to 15% of your pets Max damage
Ice effect slows movement speed by 25% a hit for 6seconds & stacks up to 100% then freezes target if the target is hit 4 times within 6 sec they are frozen for 1 second
Poison target & all enemys within a meter radious for 3sec 1 tic a sec proportionate to 20% of pets damage
If you dont want to implement this can you atleast make it so pets ignore players armor in pvp please.
Sadly pets deal next to no damage with the armor-hp ratio on players since Awakes have been added into the game.
2.
Being able to slot eggs in opened pet passive would be an awesome new addition that would also make any pet used as a vanity useful in pvp or pve since we have slots already just make it so you could use any pet for its unique appearance & change its passive to whatever you need for pve & pvp!
by adding Pet Base enchantments & adding a passive slot like the happiness bonuses & Arcane ability it would make it so any pet would be usefull & bring way more balance to the game in combat!
Just make it so whenever you change the passive you lose the egg permanently with a warning befor hand so no egg prices crash because there not being opened & to available. [emoji846]
Hope yall love this idea & consider it!
I just spent 3 hours typing this out [emoji846]
Sent from my SM-G991W using Tapatalk