Whirlzap
08-15-2012, 09:11 PM
SuperSonic Official Competition 2012
Part I. Team Debrief Message
"I told you guys it would come soon, and now it has!"
What is the SuperSonic Official Competition?
There have been many great PvP contests, but now a grand step for PvE is here!
The SuperSonic is a competition to find the greatest PvE players of Pocket Legends!
No elixirs are allowed, requiring teams to use immense coordination and skill to compete!
The Objective
The objective is simple.
Clear a given dungeon in the shortest time possible in a team of four.
Rules and Regulations
Here are the basics:
Your Team
You must choose a team of four players.
The team players MUST be all at least level 70.
You must select a team captain to PM me with your entire team and form a team name.
Your entry PM must have levels, IGNs and characters of all four team members.
(This means that if your team member is a bird, he CANNOT switch to a bear or mage)
I must approve your team before you begin.
(The only reason I would not approve your team is if you typed an IGN incorrectly, have over four non-substitute team members, etc)
Your team MUST be fully chosen by the deadline.
Your team CANNOT be revised after the deadline.
Your team can consist of any four classes you want, with any build!
Your team can have one substitute. This substitute must sub in for ALL the games. Otherwise, the substitute can NOT play.
The Dungeoning Rules
ABSOLUTELY NO ELIXIRS ALLOWED.
If even one of your team members is caught with the elixir icon at any time in a dungeon, your whole team will be DISQUALIFIED.
No elixirs means no Plat dungeon access elixirs, no EXP elixirs, not even a luck elixir. No elixirs meaning not even elixirs that do not affect your performance.
-NO Plat Revives or Revenge
Your mage must revive you if you die. Otherwise you have to walk back.
Any one death of your team members will cost you no penalty in time.
(This means, have a mage, unless you are confident you will not die. HINT: You probably will die.)
All orbs and power-ups found in the dungeon ARE allowed!
This means red damage orbs, barrels, etc.
The Dungeon Objectives
-I will pick a handful of hard and difficult maps.
This can include Elite Campaigns such as Shadow Caves or Frozen Nightmares, but do not include Elite Boss Dungeons (Mystery Mash) or Plat-Access Dungeons (Monster Bash, Epic Vampire Feast, Nuri's Hallows Mini-Dungeon)
-You will need to COMPLETELY clear these maps, meaning having the Mobs Remaining at ZERO. A lot of practice in strategy is RECOMMENDED!
-You will need to kill boss. (Duh.)
-Your whole team must be ready, by saying "Rdy" or "Ready".
I will then say Go, Team ____!
-Your team will have TWO attempts (two timings) to run the selected dungeon. The better of the two times will be selected as your team's final time for the dungeon.
-Times will be timed by me. Do not argue with the final times I place for your team. If you believe I messed up, I can talk with your captain.
-Times will be kept confidential by me. You may have a team member time, but I will keep all official times to myself until the competition ends. Even your team/team captain will not know.
-The maps will be password locked by me. I will be the fifth member of your party.
I will stand at the entrance.
-Lag and ping issues/disconnects will VOID your time for that run. If anyone leaves the party, the entire time is GONE.
You will not get a second attempt for that dungeon. We will move onto the next one.
-You may use ANY GEAR you want. You can even SPEC differently for different dungeons. You just have to stick to the characters.
Think smart, win smart.
-Your team can request an official timed dungeon run ANYTIME after SuperSonic is initiated.
You can record all the runs on the first day, or do one run a day if you want.
Work out with your team for when you can meet me in game for your run.
-You will have a good month or so to get all your runs in.
However, if you only manage to get some of the runs done, only those will count.
I will do my best to accommodate to your time zones. I will be on 4-5 hours every day of the competition.
-The winning team's times will be released on to the winning thread as a DEFAULT. If you win and want the prize, you will allow all times to be released to the public.
For the runner-ups and other competitors, I will release times after the contest has ended if team captain allows.
Prizes
The current base prize for the winning team is 10,000,000 gold. Ten million Pocket Legends Gold.
2,500,000 to each member of the four member team.
The prize will be increased as more teams are registered.
I will work with STS and see if I can include some Platinum or a special forum title/vanity for the winners.
Runner-ups may receive a consolation prize, but it is not confirmed.
Recommended Builds and Tips
For easier lower level dungeons, divide and conquer!
Good Team Match-Ups:
1 INT Mage Support/DPS
1 STR Bear Tank/Pull
2 DEX Bird DPS
2 INT Mage Support/DPS
1 STR Bear Tank/Pull
1 DEX Bird DPS
3 DEX Bird DPS
1 INT Mage Support/DPS
2 INT Mage Support/DPS
2 DEX Bird DPS
4 INT Mage Support/DPS
DEADLINE FOR REGISTRATION IS SEPTEMBER 8TH, 2012!
PM Xwhirlz in game for any questions!
Good luck to all who enter! Remember this is the first SuperSonic, so give it a try!
"This is the way it was meant to be."
-Whirlzap
Part II. The Contest
The Teams:
1.
TEAM: Nublet
TEAMMATES:
1. Jugernuget (L71) (team leader) Bird
2. ?
3. Rauekat (L71) Bird
4. Matutd (L70) Bird
Sub: ?
2.
Team Unity!
Team Members:
Ghost (71) - Mage -Captain
Saycredd (71) - Bear
Imkelly (71) - Mage
Kanital (71) - Bird
SUB: Arsenal (71) - Bird
3.
TEAM: N.C.T WARP
TEAMMATES:
1. JOSEPHIEN (L71 MAGE) CAPTAIN
2. ICEMANDO (L70 BEAR)
3. GOODCHOICE (L71MAGE)
4. JJANGMH (L71 BIRD)
Sub: None
4.
TEAM: N.C.T KTX
TEAMMATES:
1.Sceabat (L71 BIRD) CAPTAIN
2.Playzone (L71 MAGE)
3.Oazearagom (L71 BEAR)
4.Rainmangf (L70 Mage)
Sub: None
5.
Team name : N.C.T STYLE
-Team members
Gomkun . Bear. 71. (Leader)
Geazabu . Bear. 70.
Grouima. Bird. 71.
Dragonsnest. Mage. 70
Entry list updated as of 8/31
Official Map List:
-There will be 15 Maps. This is a total of 30 runs, since we are doing two attempts for each map.
Do not enter if you cannot handle 30 runs. Remember, they don't have to be on the same day. You have a month to get those runs in!
The Maps:
1. Forest Haven- Skeleton Cult Crypts!
2. Forest Haven- Overgrown Overpower
3. Dark Forest- It Must Be Magic!
4. Balefort Castle- The Magic Castle
5. Sandstorm Caves- Underground Desert
6. Frozen Nightmares- Snowball
7. Ancient Swamps- Bayou Boss Brawl!
8. Alien Oasis- Sand Storm!
9. Alien Oasis II- Plasma Pyramid
10. Alien Oasis III- Crush the Keeper!
11. Balefort Sewers- Roach Motel
12. Nuri's Travelling Circus- Nuri's Madness
13. Mount Fang- Third Floor
14. Humania- Sandbar Lagoon
15. Shadow Caves- Shadow Cave V
Most of these maps have special ways to clear for time.
In order to get the fastest time possible, your team should familiarize themselves with these maps and adapt a viable strategy to use.
Since these maps seem like a handful to clear, I might end up raising the jackpot up a bit higher, as well as adding some runner-up prizes.
Part III. Mid-Competition Debriefing
Part IV. Competition Last Debrief
Part V. Winning Ceremony and Prize Awarding
Part I. Team Debrief Message
"I told you guys it would come soon, and now it has!"
What is the SuperSonic Official Competition?
There have been many great PvP contests, but now a grand step for PvE is here!
The SuperSonic is a competition to find the greatest PvE players of Pocket Legends!
No elixirs are allowed, requiring teams to use immense coordination and skill to compete!
The Objective
The objective is simple.
Clear a given dungeon in the shortest time possible in a team of four.
Rules and Regulations
Here are the basics:
Your Team
You must choose a team of four players.
The team players MUST be all at least level 70.
You must select a team captain to PM me with your entire team and form a team name.
Your entry PM must have levels, IGNs and characters of all four team members.
(This means that if your team member is a bird, he CANNOT switch to a bear or mage)
I must approve your team before you begin.
(The only reason I would not approve your team is if you typed an IGN incorrectly, have over four non-substitute team members, etc)
Your team MUST be fully chosen by the deadline.
Your team CANNOT be revised after the deadline.
Your team can consist of any four classes you want, with any build!
Your team can have one substitute. This substitute must sub in for ALL the games. Otherwise, the substitute can NOT play.
The Dungeoning Rules
ABSOLUTELY NO ELIXIRS ALLOWED.
If even one of your team members is caught with the elixir icon at any time in a dungeon, your whole team will be DISQUALIFIED.
No elixirs means no Plat dungeon access elixirs, no EXP elixirs, not even a luck elixir. No elixirs meaning not even elixirs that do not affect your performance.
-NO Plat Revives or Revenge
Your mage must revive you if you die. Otherwise you have to walk back.
Any one death of your team members will cost you no penalty in time.
(This means, have a mage, unless you are confident you will not die. HINT: You probably will die.)
All orbs and power-ups found in the dungeon ARE allowed!
This means red damage orbs, barrels, etc.
The Dungeon Objectives
-I will pick a handful of hard and difficult maps.
This can include Elite Campaigns such as Shadow Caves or Frozen Nightmares, but do not include Elite Boss Dungeons (Mystery Mash) or Plat-Access Dungeons (Monster Bash, Epic Vampire Feast, Nuri's Hallows Mini-Dungeon)
-You will need to COMPLETELY clear these maps, meaning having the Mobs Remaining at ZERO. A lot of practice in strategy is RECOMMENDED!
-You will need to kill boss. (Duh.)
-Your whole team must be ready, by saying "Rdy" or "Ready".
I will then say Go, Team ____!
-Your team will have TWO attempts (two timings) to run the selected dungeon. The better of the two times will be selected as your team's final time for the dungeon.
-Times will be timed by me. Do not argue with the final times I place for your team. If you believe I messed up, I can talk with your captain.
-Times will be kept confidential by me. You may have a team member time, but I will keep all official times to myself until the competition ends. Even your team/team captain will not know.
-The maps will be password locked by me. I will be the fifth member of your party.
I will stand at the entrance.
-Lag and ping issues/disconnects will VOID your time for that run. If anyone leaves the party, the entire time is GONE.
You will not get a second attempt for that dungeon. We will move onto the next one.
-You may use ANY GEAR you want. You can even SPEC differently for different dungeons. You just have to stick to the characters.
Think smart, win smart.
-Your team can request an official timed dungeon run ANYTIME after SuperSonic is initiated.
You can record all the runs on the first day, or do one run a day if you want.
Work out with your team for when you can meet me in game for your run.
-You will have a good month or so to get all your runs in.
However, if you only manage to get some of the runs done, only those will count.
I will do my best to accommodate to your time zones. I will be on 4-5 hours every day of the competition.
-The winning team's times will be released on to the winning thread as a DEFAULT. If you win and want the prize, you will allow all times to be released to the public.
For the runner-ups and other competitors, I will release times after the contest has ended if team captain allows.
Prizes
The current base prize for the winning team is 10,000,000 gold. Ten million Pocket Legends Gold.
2,500,000 to each member of the four member team.
The prize will be increased as more teams are registered.
I will work with STS and see if I can include some Platinum or a special forum title/vanity for the winners.
Runner-ups may receive a consolation prize, but it is not confirmed.
Recommended Builds and Tips
For easier lower level dungeons, divide and conquer!
Good Team Match-Ups:
1 INT Mage Support/DPS
1 STR Bear Tank/Pull
2 DEX Bird DPS
2 INT Mage Support/DPS
1 STR Bear Tank/Pull
1 DEX Bird DPS
3 DEX Bird DPS
1 INT Mage Support/DPS
2 INT Mage Support/DPS
2 DEX Bird DPS
4 INT Mage Support/DPS
DEADLINE FOR REGISTRATION IS SEPTEMBER 8TH, 2012!
PM Xwhirlz in game for any questions!
Good luck to all who enter! Remember this is the first SuperSonic, so give it a try!
"This is the way it was meant to be."
-Whirlzap
Part II. The Contest
The Teams:
1.
TEAM: Nublet
TEAMMATES:
1. Jugernuget (L71) (team leader) Bird
2. ?
3. Rauekat (L71) Bird
4. Matutd (L70) Bird
Sub: ?
2.
Team Unity!
Team Members:
Ghost (71) - Mage -Captain
Saycredd (71) - Bear
Imkelly (71) - Mage
Kanital (71) - Bird
SUB: Arsenal (71) - Bird
3.
TEAM: N.C.T WARP
TEAMMATES:
1. JOSEPHIEN (L71 MAGE) CAPTAIN
2. ICEMANDO (L70 BEAR)
3. GOODCHOICE (L71MAGE)
4. JJANGMH (L71 BIRD)
Sub: None
4.
TEAM: N.C.T KTX
TEAMMATES:
1.Sceabat (L71 BIRD) CAPTAIN
2.Playzone (L71 MAGE)
3.Oazearagom (L71 BEAR)
4.Rainmangf (L70 Mage)
Sub: None
5.
Team name : N.C.T STYLE
-Team members
Gomkun . Bear. 71. (Leader)
Geazabu . Bear. 70.
Grouima. Bird. 71.
Dragonsnest. Mage. 70
Entry list updated as of 8/31
Official Map List:
-There will be 15 Maps. This is a total of 30 runs, since we are doing two attempts for each map.
Do not enter if you cannot handle 30 runs. Remember, they don't have to be on the same day. You have a month to get those runs in!
The Maps:
1. Forest Haven- Skeleton Cult Crypts!
2. Forest Haven- Overgrown Overpower
3. Dark Forest- It Must Be Magic!
4. Balefort Castle- The Magic Castle
5. Sandstorm Caves- Underground Desert
6. Frozen Nightmares- Snowball
7. Ancient Swamps- Bayou Boss Brawl!
8. Alien Oasis- Sand Storm!
9. Alien Oasis II- Plasma Pyramid
10. Alien Oasis III- Crush the Keeper!
11. Balefort Sewers- Roach Motel
12. Nuri's Travelling Circus- Nuri's Madness
13. Mount Fang- Third Floor
14. Humania- Sandbar Lagoon
15. Shadow Caves- Shadow Cave V
Most of these maps have special ways to clear for time.
In order to get the fastest time possible, your team should familiarize themselves with these maps and adapt a viable strategy to use.
Since these maps seem like a handful to clear, I might end up raising the jackpot up a bit higher, as well as adding some runner-up prizes.
Part III. Mid-Competition Debriefing
Part IV. Competition Last Debrief
Part V. Winning Ceremony and Prize Awarding