Battlegrinder
08-27-2012, 11:37 AM
I have two suggestions, which I'll post here together so I don't clutter up the feedback thread.
First: STS should have a few events where high level drops are much more common. Maybe a day long event where you run through a dungeon with only epic and legendary items dropping. This would boost the number of legendary items in circulation, but wouldn't ruin the economy (at least, not much beyond its current state) because of the short duration.
My second suggestion would be to have a week long event where when a new player signs up, they are given 24 hours of playing at the currently level cap, with a set of non-tradeable gear. At the end of that 24 hours, the player is dropped to level one, and the gear is removed. Having a bunch of new players running around while playing at the cap would be irritating for players who reached the cap the hard way, but it could also really help hook players onto SL. Minecraft had a free to play weekend and double the number of players, as an example. And as annoying as having a bunch of newbies running around could get, I'd be fine with have the opportunity to show some new players the ropes. In the worst case scenario, the event would only last a few days anyway (seriously, STS, if you implement this, don't make it a constant thing. DO NOT DO IT).
First: STS should have a few events where high level drops are much more common. Maybe a day long event where you run through a dungeon with only epic and legendary items dropping. This would boost the number of legendary items in circulation, but wouldn't ruin the economy (at least, not much beyond its current state) because of the short duration.
My second suggestion would be to have a week long event where when a new player signs up, they are given 24 hours of playing at the currently level cap, with a set of non-tradeable gear. At the end of that 24 hours, the player is dropped to level one, and the gear is removed. Having a bunch of new players running around while playing at the cap would be irritating for players who reached the cap the hard way, but it could also really help hook players onto SL. Minecraft had a free to play weekend and double the number of players, as an example. And as annoying as having a bunch of newbies running around could get, I'd be fine with have the opportunity to show some new players the ropes. In the worst case scenario, the event would only last a few days anyway (seriously, STS, if you implement this, don't make it a constant thing. DO NOT DO IT).