PDA

View Full Version : New types of mobb/boss mechanics



Suentous PO
09-06-2012, 09:44 AM
I think STS has done a great job with last couple bosses fights, specifically Fragx and the mystery mash boss. It made team mechanics mandatory or introduced the odd AO like boss fight quirks, (Think Gurgox and Overlord).
How about some others? What if...
A mob of undead swarm, no big seen it all before huh? But no attack can damage them, out team takes a beating trying to figure out what to, and then the Mage has to heal the team and, WHATthe HECK! The green glow appears on every enemy in range damaging (healin dead) and dropping their seemingly invulnerable shield. Victory!

We move on encountering two odd enemies, we approach, they laugh and one of them buds off creating 3. Then again one of them splits into 2! Our team can't kill them fast enough, they allmost seem to spawn just a little bit quicker than we eliminate until our tank succeeds in pulling ALL of them into a tightly packed stunned group. Finally they can be brought down!

Lastly we see another new type of foe in a wide open map. First one seems to die easy enough the tanks confidently plow ahead! Then they buff, and we see them mocking our attempts to kill. Faster then any elixired toon they dart in and out of range. Becon pulls them but they are so fast they simply walk normal speed away. They can't be hit with mele and they seem to know the range of our attack, speed kitting.away. Our archer laughs havin figured t out, "wait untill I root them, they too will fall"
The team now waits to archers to set up kills.
And we all plow thought them like a chainsaw through warm butter.
What other ideas could y'all come up with?
I know it could have gone in suggestions but I'm just brainstorming.

McBain
09-06-2012, 09:12 PM
Interesting!

Mcpastry
09-06-2012, 10:00 PM
Cool, I'd like to see more bosses that aren't so damage/bird centred, especially being a bear.

Suentous PO
09-06-2012, 11:10 PM
Cool, I'd like to see more bosses that aren't so damage/bird centred, especially being a bear.
Yeah absolutely.
I tried to get one idea for each class generalizing.."what makes em unique". So I used taunt becon in the bear one.
So another bearish one; another boss with one of those one hit kill abilities, like a power you can see him charging up from a mile away. Only way around it is if a bear can stun him only just before he lashes out (no wep procs cut it). His job isn't taunt-beconstomp-slash, but he has to time his hell scream and resist doing the self combo at the wrong times to keep people from being picked off one by one.
Or maybe he has to draw agro just before the big whammy and make sure all buffs are good cuz hes the only one who can take it.